Wonder Room (move): Difference between revisions

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==In other languages==
==In other languages==
{{Trick Room}}
{{Trick Room}}
{{Project MoveDex notice}}
 
{{Project Moves and Abilities notice}}


[[de:Wonder Room]]
[[de:Wonder Room]]
[[ja:ワンダールーム]]
[[ja:ワンダールーム]]

Revision as of 04:20, 21 January 2011

Wonder Room
ワンダールーム Wonder Room
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  -7
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
All: Affects all Pokémon on the field
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

(Japanese: ワンダールーム Wonder Room) is a non-damaging Template:Type2 move introduced in Generation V.

Effect

Wonder Room swaps the Defense and Special Defense of all Pokémon on the field for 5 turns.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0054 Psyduck Psyduck
Water 57
0055 Golduck Golduck
Water 69
0338 Solrock Solrock
Rock Psychic 54
0577 Yuniran Yuniran
Psychic 48
0578 Daburan Daburan
Psychic 53
0579 Reuniclus Reuniclus
Psychic 59
0605 Riguree Riguree
Psychic 56
0606 Oobemu Oobemu
Psychic 68
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0079 | style="background: #FFF; text-align: center;" | Slowpoke | style="background: #FFF" | Slowpoke
| colspan="1" style="background:#2980EF; text-align: center;" | Water || style="background:#EF4179" align="center" colspan="1" rowspan="1" | Psychic | style="background: #FFF" | Psyduck, Golduck |- | style="background: #FFF; font-family:monospace,monospace" | 0200 | style="background: #FFF; text-align: center;" | Misdreavus | style="background: #FFF" | Misdreavus
| colspan="2" style="background:#704170; text-align: center;" | Ghost | style="background: #FFF" | Yuniran, Daburan, Reuniclus

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.
|} |}

Trivia

  • Wonder Room has the lowest priority of all moves, along with Trick Room and Magic Room.
    • Coincidentally, all of them contain the word "room".

In other languages

Variations of the move Trick Room
StatusIC HOME.png Trick RoomMagic RoomWonder Room


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