Pay Day (move): Difference between revisions
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jname=ネコにこばん | | jname=ネコにこばん | | ||
jtrans=Coin for a Cat | | jtrans=Coin for a Cat | | ||
desc= | desc=Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. | | ||
type=Normal | | type=Normal | | ||
damagecategory=Physical | | damagecategory=Physical | | ||
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jam=0 | | jam=0 | | ||
cdesc=??? | | cdesc=??? | | ||
pokefordex= | appealsc=1 | | ||
scdesc=Earn +3 if the Pokémon gets the lowest score. | | |||
pokefordex=payday | | |||
footnotes= | | footnotes= | | ||
touches=no | | touches=no | | ||
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The Japanese name of Pay Day is a [[wp:Japanese proverbs|Japanese proverb]] akin to [[wp:Pearls Before Swine|Pearls Before Swine]]. | The Japanese name of Pay Day is a [[wp:Japanese proverbs|Japanese proverb]] akin to [[wp:Pearls Before Swine|Pearls Before Swine]]. | ||
=Effect= | =Effect= |
Revision as of 11:02, 21 April 2007
Pay Day ネコにこばん Coin for a Cat | ||||||||||||
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Pay Day (Japanese: ネコにこばん Coin for a Cat, lit. Neko ni Koban) is a Normal-type move introduced in Generation I that deals a small amount of damage.
The Japanese name of Pay Day is a Japanese proverb akin to Pearls Before Swine.
Effect
Generation I
Pay Day does damage, and each use scatters coins on the ground with a value equal to twice the user's level. These coins can't be collected.
In-game, the coins scattered by Pay Day are picked up if you win the battle.
Learnset
Generation IV
By leveling up
- Meowth at Lv.30
Template:Project MoveDex notice
Generation I TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |