Infrared: Difference between revisions
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[[File:Infrared.png|thumb|250px|Infrared interaction between a Pokémon Pikachu 2 GS and a Game Boy Color]] | [[File:Infrared.png|thumb|250px|Infrared interaction between a Pokémon Pikachu 2 GS and a Game Boy Color]] | ||
The ''' | The '''infrared communication''' (Japanese: '''{{tt|赤外線通信|せきがいせんつうしん}}''' ''infrared communication'') feature allows communication between the [[Pokémon games]] and certain accessories. It was first used in the [[Generation I]] [[Spin-off Pokémon games|spin-off]] game {{vg|Pokémon Trading Card Game}}. | ||
==Generation | ==In the core series games== | ||
In | ===Generation II=== | ||
In [[Generation II]], the infrared port at the top of the [[Game Boy Color]] allows players to obtain [[Mystery Gift]]s via [[Pokémon Pikachu 2 GS]] or other Game Boy Colors. | |||
==Generation | ===Generation IV=== | ||
In | In {{game|HeartGold and SoulSilver|s}}, an infrared sensor on the game card is used to communicate with the [[Pokéwalker]]. | ||
===Generation V=== | |||
In {{4v|Black|White|2}}, the [[C-Gear#Infrared|C-Gear has an infrared communication feature]] and the [[Multi Battle]] Lines in the [[Battle Subway]] can use infrared for communication; this is used to quickly identify which player will be communicated with, after which DS Wireless Communications are used. | |||
Official tournaments sometimes use infrared for the duration of the battle. [[Event Pokémon]] that are distributed using infrared can be obtained multiple times. | |||
==Generation | ===Generation VI and VII=== | ||
In | In the [[Generation VI]] and {{gen|VII}} games, the infrared port on the top of the [[Nintendo 3DS]] is used to quickly identify which player will be communicated with, after which 3DS Wireless Communications are used. | ||
Like in Generation V, official tournaments sometimes use infrared for the duration of the battle. Some [[event Pokémon|event distributions]] are conducted via infrared communications; this is most common in South Korea. | |||
{{ | ==In the spin-off games== | ||
===Pokémon Trading Card Game series=== | |||
In {{vg|Pokémon Trading Card Game}} and [[Pokémon Trading Card Game 2: The Invasion of Team GR!]], players can send and receive cards and deck configurations or perform a [[Card Pop!]] between two copies of the same game via infrared, using the Infra-Red Communications Port of two [[Game Boy Color]] systems. | |||
Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR! cannot communicate with each other. Attempting to perform a Card Pop! between the two can result in [[glitch]]es such as a [[game freeze]] or a loss of save data in Pokémon Trading Card Game.<!--even the Japanese version--> | |||
All multiplayer features are disabled in the [[Nintendo 3DS]] [[Virtual Console]] release of Pokémon Trading Card Game. | |||
===Pokémon Pinball=== | |||
[[Pokémon Pinball]] allows for players to send and receive high score data through infrared communication. The top five high scores for each table between two players will be recorded. | |||
===Pokémon mini=== | |||
The video game handheld [[Pokémon mini]] has an infrared port that allows some games to participate in multiplayer games with up to 10 players (number of players varies per game). | |||
[[Pokémon Party mini]], [[Pokémon Zany Cards]], [[Pokémon Tetris]], [[Pokémon Race mini]], and [[Pichu Bros. mini]] all utilize this feature. | |||
==In other languages== | |||
{{langtable|color={{red color light}}|bordercolor={{red color}} | |||
|zh_yue=紅外線通訊 ''{{tt|Hùhngngoihsin tūngseun|Infrared communication}} | |||
|zh_cmn=紅外線通訊 ''{{tt|Hóngwàixiàn tōngxùn|Infrared communication}}'' {{tt|*|Traditional}}<br>红外线连接 ''{{tt|Hóngwàixiàn liánjiē|Infrared connection}}'' {{tt|*|Simplified}} | |||
|fr=Connexion infrarouge | |||
|de=Infrarotverbindung | |||
|it=Collegamento a infrarossi | |||
|ko=적외선 통신 ''{{tt|Jeogoeseon tongsin|Infrared communication}} | |||
|es=Comunicación por infrarrojos | |||
}} | |||
==External links== | |||
* {{wp|Consumer IR|Wikipedia article}} | |||
{{Communication}} | |||
{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} | ||
[[it:Infrarossi]] | |||
[[ja:赤外線通信]] | [[ja:赤外線通信]] |
Latest revision as of 17:34, 16 September 2024
The infrared communication (Japanese: 赤外線通信 infrared communication) feature allows communication between the Pokémon games and certain accessories. It was first used in the Generation I spin-off game Pokémon Trading Card Game.
In the core series games
Generation II
In Generation II, the infrared port at the top of the Game Boy Color allows players to obtain Mystery Gifts via Pokémon Pikachu 2 GS or other Game Boy Colors.
Generation IV
In Pokémon HeartGold and SoulSilver, an infrared sensor on the game card is used to communicate with the Pokéwalker.
Generation V
In Black, White, Black 2, and White 2, the C-Gear has an infrared communication feature and the Multi Battle Lines in the Battle Subway can use infrared for communication; this is used to quickly identify which player will be communicated with, after which DS Wireless Communications are used.
Official tournaments sometimes use infrared for the duration of the battle. Event Pokémon that are distributed using infrared can be obtained multiple times.
Generation VI and VII
In the Generation VI and VII games, the infrared port on the top of the Nintendo 3DS is used to quickly identify which player will be communicated with, after which 3DS Wireless Communications are used.
Like in Generation V, official tournaments sometimes use infrared for the duration of the battle. Some event distributions are conducted via infrared communications; this is most common in South Korea.
In the spin-off games
Pokémon Trading Card Game series
In Pokémon Trading Card Game and Pokémon Trading Card Game 2: The Invasion of Team GR!, players can send and receive cards and deck configurations or perform a Card Pop! between two copies of the same game via infrared, using the Infra-Red Communications Port of two Game Boy Color systems.
Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR! cannot communicate with each other. Attempting to perform a Card Pop! between the two can result in glitches such as a game freeze or a loss of save data in Pokémon Trading Card Game.
All multiplayer features are disabled in the Nintendo 3DS Virtual Console release of Pokémon Trading Card Game.
Pokémon Pinball
Pokémon Pinball allows for players to send and receive high score data through infrared communication. The top five high scores for each table between two players will be recorded.
Pokémon mini
The video game handheld Pokémon mini has an infrared port that allows some games to participate in multiplayer games with up to 10 players (number of players varies per game).
Pokémon Party mini, Pokémon Zany Cards, Pokémon Tetris, Pokémon Race mini, and Pichu Bros. mini all utilize this feature.
In other languages
|
External links
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |