Waterfall (move): Difference between revisions

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m (http://dogasu.bulbagarden.net/techniques.html#W ; might not be 100% correct - (Literal Translation))
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name=Waterfall |
name=Waterfall |
jname=たきのぼり |
jname=たきのぼり |
jtrans=??? |
jtrans=Cascade Ascent |
desc=Charges the foe with speed to climb waterfalls. |
desc=Charges the foe with speed to climb waterfalls. |
type=Water |
type=Water |

Revision as of 17:03, 29 November 2006

Waterfall
たきのぼり Cascade Ascent
Type  Water
Category  uncategorized
PP  15 (max. 24)
Power  80
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  2 ♥♥
Jam  0  
The appeal works great if performed last.
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  0  
Jamming  0  

Waterfall is a damage-dealing Water-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Effect

Generation I

Waterfall does damage.

Generation II

In battle

Waterfall does damage.

Outside of battle

Allows players to climb waterfalls.

Learnset

Generation III

By leveling up

By HM

In Generation III, Waterfall is HM07.

Template:Project MoveDex notice