Ledge: Difference between revisions
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[[File: | [[File:Ledge SwSh.png|thumb|A ledge in [[Pokémon Sword and Shield]]]] | ||
[[ | '''Ledges''' (Japanese: '''{{tt|段差|だんさ}}''' ''ledges'') are a common feature of the geography of the [[Pokémon world]], found mostly on [[route]]s and in [[cave]]s. They are featured in every [[core series]] [[Pokémon games|Pokémon game]] prior to [[Pokémon Legends: Arceus]], but have not been featured since that game. | ||
Functionally, ledges serve as one-way obstacles. Players are able to jump over ledges and land on the other side, but may not climb back up. They are often used to provide shortcuts to return from a later area to an earlier one while also preventing those later areas from being reached too early. They also sometimes have [[item]]s atop or near them so as to force the player to take a longer or more hidden path in order to get them. | |||
[[File:LedgeE.png|thumb|{{ga|Brendan}} using an [[Bicycle#Acro Bike|Acro Bike]] to bunny-hop up a ledge in {{game|Emerald}}]] | |||
In the [[Hoenn Safari Zone]] and the [[Jagged Pass]], when there is a stepping stone running across a ledge, it is possible to use an [[Acro Bike]] to hop up the ledge across the stones. This can be achieved by holding down the B button to bunny-hop and then hopping up onto the stepping stone and onto the higher ledge. In {{g|X and Y}}, ledges in {{rt|12|Kalos}} can be jumped over either way by riding a {{p|Skiddo}} from [[Baa de Mer Ranch]], but this cannot be done anywhere else. Outside of these cases, it is impossible to climb back up a ledge from the opposite direction. | |||
==Gallery== | |||
<gallery> | |||
LedgeFRLG.png|A ledge in Pokémon FireRed and LeafGreen | |||
LedgePt.png|A ledge in Generation IV | |||
XY Prerelease riding Skiddo.png|Jumping up a ledge riding Skiddo in Pokémon X and Y | |||
</gallery> | |||
In | ==Trivia== | ||
* In {{game|FireRed and LeafGreen|s}}, there are ledges repurposed as the edges of some walls facing south in [[Mt. Moon]]. | |||
==In other languages== | |||
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}} | |||
|zh_yue= | |||
|zh_cmn= | |||
|fr=Talus{{tt|*|Let's Go, Pikachu! and Let's Go, Eevee! onwards}}<br>Corniche{{tt|*|Prior to Let's Go, Pikachu! and Let's Go, Eevee!}} | |||
|de=Stufen | |||
|it=Gradini | |||
|ko= | |||
|es=Desnivel | |||
}} | |||
{{-}} | |||
{{Special tiles}} | {{Special tiles}} | ||
{{Project Games notice}} | {{Project Games notice|game mechanic}} | ||
[[Category:Obstacles]] | |||
[[de:Stufen (Overworld)]] | |||
[[it:Mattonelle#Gradini]] | |||
[[ja:段差]] | |||
[[zh:台階]] |
Latest revision as of 17:33, 16 September 2024
Ledges (Japanese: 段差 ledges) are a common feature of the geography of the Pokémon world, found mostly on routes and in caves. They are featured in every core series Pokémon game prior to Pokémon Legends: Arceus, but have not been featured since that game.
Functionally, ledges serve as one-way obstacles. Players are able to jump over ledges and land on the other side, but may not climb back up. They are often used to provide shortcuts to return from a later area to an earlier one while also preventing those later areas from being reached too early. They also sometimes have items atop or near them so as to force the player to take a longer or more hidden path in order to get them.
In the Hoenn Safari Zone and the Jagged Pass, when there is a stepping stone running across a ledge, it is possible to use an Acro Bike to hop up the ledge across the stones. This can be achieved by holding down the B button to bunny-hop and then hopping up onto the stepping stone and onto the higher ledge. In Pokémon X and Y, ledges in Route 12 can be jumped over either way by riding a Skiddo from Baa de Mer Ranch, but this cannot be done anywhere else. Outside of these cases, it is impossible to climb back up a ledge from the opposite direction.
Gallery
Trivia
- In Pokémon FireRed and LeafGreen, there are ledges repurposed as the edges of some walls facing south in Mt. Moon.
In other languages
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Special tiles in the Pokémon games |
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Cave tile • Hole • Ice tile • Ledge • Marsh tile • Puddle • Sand tile • Snow tile Spin tile • Soft soil • Tall grass • Trap • Warp tile • Water tile Dungeon tile |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |