Booster Energy: Difference between revisions
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If held by a Pokémon with the [[Ability]] {{a|Protosynthesis}} when [[harsh sunlight]] is not active, or {{a|Quark Drive}} when {{m|Electric Terrain}} is not active, Booster Energy activates the Pokémon's Ability (being consumed in the process). | If held by a Pokémon with the [[Ability]] {{a|Protosynthesis}} when [[harsh sunlight]] is not active, or {{a|Quark Drive}} when {{m|Electric Terrain}} is not active, Booster Energy activates the Pokémon's Ability (being consumed in the process). | ||
Item-manipulating moves and abilities such as {{m|Fling}}, {{m|Trick}}, or {{a|Symbiosis}} cannot transfer Booster Energy to or from a Pokémon | Item-manipulating moves and abilities such as {{m|Fling}}, {{m|Trick}}, or {{a|Symbiosis}} cannot transfer Booster Energy to or from a [[Paradox Pokémon]] (except {{p|Koraidon}} and {{p|Miraidon}}). | ||
Since Booster Energy is restored after battle when consumed (as are all non-Berry items as of {{g|Scarlet and Violet}}), it can be obtained from wild [[Paradox Pokémon]] even if it was consumed during battle. | Since Booster Energy is restored after battle when consumed (as are all non-Berry items as of {{g|Scarlet and Violet}}), it can be obtained from wild [[Paradox Pokémon]] even if it was consumed during battle. | ||
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[[File:AncientBoosterEnergyCapsuleParadoxRift159.jpg|thumb|left|200px|Ancient Booster Energy Capsule in the TCG]] | [[File:AncientBoosterEnergyCapsuleParadoxRift159.jpg|thumb|left|200px|Ancient Booster Energy Capsule in the TCG]] | ||
[[File:FutureBoosterEnergyCapsuleParadoxRift164.jpg|thumb|200px|Future Booster Energy Capsule in the TCG]] | [[File:FutureBoosterEnergyCapsuleParadoxRift164.jpg|thumb|200px|Future Booster Energy Capsule in the TCG]] | ||
Booster Energy was introduced as {{TCG|Pokémon Tool card}}s in the [[Pokémon Trading Card Game]] during the English Scarlet & Violet Series (the Japanese Scarlet & Violet Era) as '''{{TCG ID|Paradox Rift|Ancient Booster Energy Capsule|159}}''' and '''{{TCG ID|Paradox Rift|Future Booster Energy Capsule|164}}'''. They were first released in Japanese in the {{TCG|Ancient Roar}} and {{TCG|Future Flash}} expansions, respectively, before being released in the English {{TCG|Paradox Rift}} expansion. Both cards support the [[Paradox Pokémon]] they are attached to: Ancient Booster Energy Capsule provides the Ancient Pokémon it is attached to with an additional 60 HP and immunity to all {{TCG|Special Condition}}s, while a Future Pokémon with a Future Booster Energy Capsule attached has no Retreat Cost and its attacks do 20 more damage to the opponent's Active Pokémon. | Booster Energy was introduced as {{TCG|Pokémon Tool card}}s in the [[Pokémon Trading Card Game]] during the English Scarlet & Violet Series (the Japanese Scarlet & Violet Era) as '''{{TCG ID|Paradox Rift|Ancient Booster Energy Capsule|159}}''' and '''{{TCG ID|Paradox Rift|Future Booster Energy Capsule|164}}'''. They were first released in Japanese in the {{TCG|Ancient Roar}} and {{TCG|Future Flash}} expansions, respectively, before being released in the English {{TCG|Paradox Rift}} expansion. Both cards support the [[Paradox Pokémon]] they are attached to: Ancient Booster Energy Capsule provides the {{TCG|Ancient}} Pokémon it is attached to with an additional 60 HP and immunity to all {{TCG|Special Condition}}s, while a {{TCG|Future}} Pokémon with a Future Booster Energy Capsule attached has no [[Retreat Cost]] and its attacks do 20 more damage to the opponent's Active Pokémon. | ||
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Revision as of 11:14, 8 May 2024
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Booster Energy (Japanese: ブーストエナジー Boost Energy) is a type of item introduced in Generation IX.
In the core series games
Price
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Effect
If held by a Pokémon with the Ability Protosynthesis when harsh sunlight is not active, or Quark Drive when Electric Terrain is not active, Booster Energy activates the Pokémon's Ability (being consumed in the process).
Item-manipulating moves and abilities such as Fling, Trick, or Symbiosis cannot transfer Booster Energy to or from a Paradox Pokémon (except Koraidon and Miraidon).
Since Booster Energy is restored after battle when consumed (as are all non-Berry items as of Pokémon Scarlet and Violet), it can be obtained from wild Paradox Pokémon even if it was consumed during battle.
Description
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Acquisition
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In the TCG
Booster Energy was introduced as Pokémon Tool cards in the Pokémon Trading Card Game during the English Scarlet & Violet Series (the Japanese Scarlet & Violet Era) as Ancient Booster Energy Capsule and Future Booster Energy Capsule. They were first released in Japanese in the Ancient Roar and Future Flash expansions, respectively, before being released in the English Paradox Rift expansion. Both cards support the Paradox Pokémon they are attached to: Ancient Booster Energy Capsule provides the Ancient Pokémon it is attached to with an additional 60 HP and immunity to all Special Conditions, while a Future Pokémon with a Future Booster Energy Capsule attached has no Retreat Cost and its attacks do 20 more damage to the opponent's Active Pokémon.
In other languages
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External links
- On Smogon's Itemdex:
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |