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| {{Split|{{redlink|????? (00)}}, {{redlink|????? (FC)}}, {{redlink|????? (FE)}} and {{redlink|????? (FF)}}}} | | {{samename|the dummied out items in Generation I|List of unobtainable items#?????|List of unobtainable items → ?????}} |
| {{GlitchResearch|Sprites, base stats and possible differences between Gold/Silver and Crystal.}} | | {{samename|the glitch Pokémon in the [[Generation III]] games with the same Japanese name|Ten question marks}} |
| {{incomplete}}
| | ---- |
| {{wrongtitle|?????}}
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| {{redirect|?????|the dummied out items in Generation I|List of unobtainable items#?????}}
| |
| '''?????''' are [[glitch Pokémon]] which appear in [[Generation II]] games. The game resorts to the error handler "?????" to name the non-existent {{OBP|Pokémon|species}} with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for [[glitch Egg|Eggs]]). All ????? have no cry. | | '''?????''' are [[glitch Pokémon]] which appear in [[Generation II]] games. The game resorts to the error handler "?????" to name the non-existent {{OBP|Pokémon|species}} with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for [[glitch Egg|Eggs]]). All ????? have no cry. |
| | |
| | ==List of ?????== |
| | There are eight ????? variants, differing based on the index number and version: |
| | ===Hex 00=== |
| | * [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}} |
| | * [[????? (Crystal 00)|????? (00)]]{{sup/2|C}} |
| | ===Hex FC=== |
| | * [[????? (Gold/Silver FC)|????? (FC)]]{{sup/2|GS}} |
| | * [[????? (Crystal FC)|????? (FC)]]{{sup/2|C}} |
| | ===Hex FE=== |
| | * [[????? (Gold/Silver FE)|????? (FE)]]{{sup/2|GS}} |
| | * [[????? (Crystal FE)|????? (FE)]]{{sup/2|C}} |
| | ===Hex FF=== |
| | * [[????? (Gold/Silver FF)|????? (FF)]]{{sup/2|GS}} |
| | * [[????? (Crystal FF)|????? (FF)]]{{sup/2|C}} |
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| ==Appearance== | | ==Appearance== |
| Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, #252 appears gold and #000 appears blue. | | Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, ????? (FC) appears gold and ????? (FF) appears silver. ????? of the same index number generally share the same palette across versions, but [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}} uses a different palette than its Crystal counterpart, [[????? (Crystal 00)|????? (00)]]{{sup/2|C}}. |
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| All variations of ????? lack their own battle sprites besides the one seen by the Trainer battling it. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses. | | All variations of ????? lack their own back sprites. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses. |
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| Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM, this is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????. | | Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM. This is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????. |
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| When viewing the status screen of any ?????, it may not render correctly and may even cause the game to stop functioning correctly. Usually the status screen reports an abnormal value under "level up" that indicates the quantity required to reach the next level. Different forms of ????? have different types. The game will often display that one of these glitches is a [[Shiny Pokémon]].
| | [[Shiny Pokémon|Shiny]] ????? look identical to their regular counterparts. |
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| ==Obtaining== | | ==Obtaining== |
| All variants of ????? can be obtained through the [[Celebi Egg glitch]] or by making a clone. Sometimes a clone that was cloned multiple times becomes one of the variants of ?????. Attempting to [[trade]] [['M (00)]] onto {{game2|Gold|Silver|Crystal}} with the [[Time Capsule]] will cause it to appear as a ????? with an [[index number]] of 00. Hex 00 evolves from [[#Hex FC|hex FC]] and [[#Hex FE|hex FE]]. | | All variants of ????? can be obtained through the [[Celebi Egg glitch]] or by making a bad [[cloning glitches|clone]]. Sometimes a clone that was cloned multiple times becomes one of the variants of ?????. Attempting to [[trade]] [['M (00)]]{{sup/1|RB}}/[[3TrainerPoké $]]{{sup/1|Y}} to {{game2|Gold|Silver|Crystal}} with the [[Time Capsule]] will cause it to appear as a [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}} or [[????? (Crystal 00)|????? (00)]]{{sup/2|C}}. [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}} evolves from [[????? (Gold/Silver FC)|????? (FC)]]{{sup/2|GS}} and [[????? (Gold/Silver FE)|????? (FE)]]{{sup/2|GS}}, while [[????? (Crystal 00)|????? (00)]]{{sup/2|C}} evolves from [[????? (Crystal FE)|????? (FE)]]{{sup/2|C}}. |
| | |
| | In Gold and Silver, the only way to obtain [[????? (Gold/Silver FE)|????? (FE)]]{{sup/2|GS}} is to trade with Generation I or {{g|Crystal}} because catching it restarts the game in a glitch dimension. That means [[????? (Gold/Silver FE)|????? (FE)]]{{sup/2|GS}} doesn't have a true Pokédex entry. |
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| ==Pokédex data== | | ==Pokédex data== |
| ===Crystal===
| | {{GlitchResearch|An image of what actually is there.}} |
| {{GlitchResearch|An image of what actually is there. }} | | In Crystal, all of the ????? glitches have Pokédex data which is undefined. |
| Unlike some variants of {{?|10}}, all of the ????? glitches have Pokédex data which is undefined; however, all of the ????? glitches have a footprint. The footprint is identical to that of {{p|Donphan}} with 000, 252, 254, or 255 printed in the middle of it for the form with the same [[index number]].
| |
| ===Gold/Silver===
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| ====000====
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| After being caught, the battle with ????? will continue, and ????? will flee, causing a [[glitch dimension]] crash with a completely-white screen. Additionally, it is of note that while the footprint says "256", the Pokédex number is shown as "000". This is probably because 256 is the same as 0 in a 8-bit binary number. <!--I'd say that could be linked to Wikipedia, but I have no idea how-->
| |
| <gallery>
| |
| File:GSGlitchDex00_Page1.png|First Page
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| File:GSGlitchDex00_Page2.png|Second page
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| </gallery>
| |
| ====252====
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| Hex FC's Pokédex entry matches that of 00, excluding the species and number.
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| <gallery>
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| File:GSGlitchDexFC_Page1.png|First Page
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| File:GSGlitchDexFC_Page2.png|Second Page
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| </gallery>
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| ====254====
| | All of the ????? glitches have a footprint. The footprint is identical to that of {{p|Donphan}} with 256, 252, 254, or 255 printed in the middle of it for the form with the same [[index number]] (where 256 is equivalent to 0). |
| This form of ????? immediately crashes the game to a [[glitch dimension]], and as such doesn't have a true Pokédex entry.
| |
| <gallery>
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| File:GSGlitchDexFE_Page1.png|What shows while the game is reloading
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| File:GSGlitchDexFE_Page2.png|The game's title screen afterwards
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| </gallery>
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| ====255====
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| This form of ????? has two blank pages before its actual Pokédex entry. Its entry also requires pressing a button multiple times.
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| <gallery>
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| File:GSGlitchDexFF_Page1_Page2.png|First Page <!--Using the same file twice intentionally as they are the same-->
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| File:GSGlitchDexFF_Page1_Page2.png|Second Page <!--Using the same file twice intentionally as they are the same-->
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| File:GSGlitchDexFF_Page3.png|Third Page
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| File:GSGlitchDexFF_Page4.png|Fourth Page
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| File:GSGlitchDexFF_Page5.png|Fifth Page
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| File:GSGlitchDexFF_Page6.png|Sixth Page
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| </gallery>
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| ==Hex 00== | | ==Time Capsule exploit== |
| {{GlitchPkmnInfobox | | {{main|Time Capsule exploit}} |
| | name=?????
| |
| | generation=2
| |
| | image=GSCGlitch000.png
| |
| | size=60px
| |
| | species=/ä{{sup/2|GS}}
| |
| | caption=????? Hex 00 Sprite{{sup/2|C}}
| |
| | ndex=000
| |
| | hex=00
| |
| | lv100exp=1000000{{sup/2|GS}}
| |
| | typen=2
| |
| | type1=Steel
| |
| | type2=Glitch
| |
| | form1=Gold and Silver
| |
| | disptype2=Unknown
| |
| | height-ftin=455'77" (White tile is equivalent to 45){{sup/2|GS}}
| |
| | weight-lbs=486.3{{sup/2|GS}}
| |
| | games={{3v2|Gold|Silver|Crystal}}
| |
| | catchrate=255{{sup/2|GS}}<br>{{tt|0|By default escapes even from the Master Ball.}}{{sup/2|C}}
| |
| }}
| |
| | |
| ===Game data===
| |
| ====Game locations====
| |
| {{Availability/Header|type=Steel|type2=Glitch}}
| |
| {{Availability/Gen|gen=II}}
| |
| {{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]], cloning, [[Evolution|evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]]}}
| |
| {{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]], cloning, [[Evolution|evolve]] [[#Hex FC|????? (FC)]] or [[#Hex FE|????? (FE)]]}}
| |
| |}
| |
| |}
| |
| |}
| |
| | |
| ====Base stats====
| |
| {{BaseStatNoCat|
| |
| type=Steel |
| |
| type2=Glitch |
| |
| HP=224 |
| |
| Attack=1 |
| |
| Defense=188 |
| |
| SpAtk=163 |
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| SpDef=213 |
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| Speed=67 }}
| |
| | |
| ====Type effectiveness====
| |
| =====In Gold and Silver=====
| |
| {{Type effectiveness|
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| type1=Steel|
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| type2=glitch |
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| Normal= 50 |
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| Fighting=200 |
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| Flying= 50 |
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| Poison= 0 |
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| Ground= 200 |
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| Rock= 50 |
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| Bug= 50 |
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| Ghost= 50 |
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| Steel= 50 |
| |
| | |
| Fire= 200 |
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| Water= 100 |
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| Grass= 50 |
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| Electric=100 |
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| Psychic= 50 |
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| Ice= 50 |
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| Dragon= 50 |
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| Dark= 50 |
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| glitch=secondary}}
| |
| | |
| ====Learnset====
| |
| =====By [[Level|leveling up]]=====
| |
| {{learnlist/levelh|????? (00)|steel|glitch|2|0}}
| |
| {{learnlist/level2null}}
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| {{learnlist/levelf|????? (00)|steel|glitch|2|0}}
| |
| | |
| ====By [[TM]]/[[HM]]====
| |
| {{learnlist/tmh|????? (00)|steel|glitch|2|0}}
| |
| {{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
| |
| {{learnlist/tm2|TM03|Curse|???|—|—|10}}
| |
| {{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
| |
| {{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
| |
| {{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
| |
| {{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5}}
| |
| {{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
| |
| {{learnlist/tm2|TM25|Thunder|Electric|120|70|10}}
| |
| {{learnlist/tm2|TM28|Dig|Ground|60|100|10}}
| |
| {{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
| |
| {{learnlist/tm2|TM37|Sandstorm|Rock|—|—|10}}
| |
| {{learnlist/tm2|TM38|Fire Blast|Fire|120|85|5}}
| |
| {{learnlist/tm2|TM39|Swift|Normal|60|—|20}}
| |
| {{learnlist/tm2|TM40|Defense Curl|Normal|—|—|40}}
| |
| {{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
| |
| {{learnlist/tm2|TM49|Fury Cutter|Bug|10|95|20}}
| |
| {{learnlist/tm2|TM50|Nightmare|Ghost|—|100|15}}
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| {{learnlist/tm2|HM05|Flash|Normal|—|70|20}}
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| {{learnlist/tmf|????? (00)|steel|glitch|2|0}}
| |
| | |
| ===Evolution===
| |
| {{GlitchEvobox
| |
| |family=Normal
| |
| |sprite1=GSCGlitch252
| |
| |name1=????? (FC)
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| |type1-1=Psychic
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| |type2-1=Glitch
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| |evotype1=Level
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| |level1=18
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| |sprite2=GSCGlitch000
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| |name2=????? (00)
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| |type1-2=Steel
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| |type2-2=Glitch}}
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| {{GlitchEvobox
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| |family=Normal
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| |sprite1=GSCGlitch254
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| |name1=????? (FE)
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| |type1-1=B
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| |disptype1-1=Glitch
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| |evotype1=Level
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| |level1=3
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| |sprite2=GSCGlitch000
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| |name2=????? (00)
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| |type1-2=Steel
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| |type2-2=Glitch}}
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| {{-}}
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| | |
| ==Hex FC==
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| {{GlitchPkmnInfobox
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| | name=?????
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| | generation=2
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| | image=GSCGlitch252.png
| |
| | species=HF 99
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| | ndex=252
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| | hex=FC
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| | typen=2
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| | type1=Psychic
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| | type2=Glitch
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| | catchrate=25
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| | expyield=144
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| | egggroupn=1
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| | egggroup1=Undiscovered
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| | egggroup2=
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| | gendercode=27 | |
| | height-ftin=5'77"
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| | weight-lbs=486.3
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| | games={{3v2|Gold|Silver|Crystal}}
| |
| }}
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| | |
| ===Game data===
| |
| ====Game locations====
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| {{Availability/Header|type=Psychic|type2=Glitch}}
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| {{Availability/Gen|gen=II}}
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| {{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]]}}
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| {{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]]}}
| |
| |}
| |
| |}
| |
| |}
| |
| | |
| ====Base stats====
| |
| {{BaseStatNoCat|
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| type= Psychic|
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| type2=Glitch|
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| HP= 21 |
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| Attack= 51 |
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| Defense=22 |
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| SpAtk= 23 |
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| SpDef= 98 |
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| Speed= 75 }}
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|
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|
| ====Type effectiveness====
| | Both variants of ????? (FF) will act as 'cancel' on the party Pokémon screen, and thus can be taken into the [[Time Capsule]] to 'hide' the Pokémon below it which did not exist in [[Generation I]]. |
| {{Type effectiveness|
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| type1=Psychic|
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| type2=unknown|
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| Normal= 100 |
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| Flying= 100 |
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| Fighting= 50 |
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| Ground= 100 |
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| Rock= 100 |
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| Bug= 200 |
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| Poison= 100 |
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| Ghost= 200 |
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| Fire= 100 |
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| Water= 100 |
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| Grass= 100 |
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| Electric=100 |
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| Psychic= 50 |
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| Ice= 100 |
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| Dragon= 100 |
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| Dark= 200 |
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| Steel= 100 |
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| notes=yes|
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| glitch=secondary}}
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|
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|
| ====Learnset==== | | ==In other languages== |
| =====By [[Level|leveling up]]=====
| | {{langtable|color={{unknown color light}}|bordercolor={{unknown color}} |
| {{learnlist/levelh|????? (FC)|Psychic|Glitch|2|0}} | | |ja=????? |
| {{learnlist/level2|Start|Poison Sting|Poison|15|100|35||''}} | | |fr=????? |
| {{learnlist/level2|15|Meditate|Psychic|—|—|40}}
| | |de=????? |
| {{learnlist/level2|15|Spore|Grass|—|100|15}} | | |it=????? |
| {{learnlist/level2|80|Bubble|Water|20|100|30}}
| | |ko=? |
| {{learnlist/level2|80|Sweet Kiss|Normal|—|75|10}}
| | |es=????? |
| {{learnlist/level2|80|Constrict|Normal|10|100|35}}
| |
| {{learnlist/level2|80|Barrier|Psychic|—|—|30}}
| |
| {{learnlist/level2|80|DragonBreath|Dragon|60|100|20}}
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| {{learnlist/levelf|????? (FC)|Psychic|Glitch|2|0}}
| |
| | |
| ====By [[TM]]/[[HM]]==== | |
| {{learnlist/tmh|????? (FC)|Psychic|Glitch|2|0}}
| |
| {{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
| |
| {{learnlist/tm2|TM05|Roar|Normal|—|100|20}}
| |
| {{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
| |
| {{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5}}
| |
| {{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
| |
| {{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
| |
| {{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
| |
| {{learnlist/tm2|TM26|Earthquake|Ground|100|100|10}}
| |
| {{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
| |
| {{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
| |
| {{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15||'''}}
| |
| {{learnlist/tm2|TM50|Nightmare|Ghost|—|100|15}}
| |
| {{learnlist/tmf|????? (FC)|Psychic|Glitch|2|0}}
| |
| | |
| ===Evolution===
| |
| {{GlitchEvobox
| |
| |family=Normal
| |
| |sprite1=GSCGlitch252
| |
| |name1=????? (FC) | |
| |type1-1=Psychic
| |
| |type2-1=Glitch
| |
| |evotype1=Level
| |
| |level1=18
| |
| |sprite2=GSCGlitch000
| |
| |name2=????? (00) | |
| |type1-2=Steel
| |
| |type2-2=Glitch
| |
| |evotype1a=Level
| |
| |level1a=24
| |
| |sprite2a=Spr 2g 002
| |
| |name2a=Ivysaur (Pokémon)
| |
| |displayname2a=Ivysaur
| |
| |type1-2a=Grass
| |
| |type2-2a=Poison
| |
| |evotype2a=Level
| |
| |level2a=32
| |
| |sprite3a=Spr 2g 003
| |
| |name3a=Venusaur (Pokémon)
| |
| |displayname3a=Venusaur | |
| |type1-3a=Grass
| |
| |type2-3a=Poison}}
| |
| | |
| {{-}}
| |
| | |
| ==Hex FE==
| |
| {{GlitchPkmnInfobox
| |
| | name=?????
| |
| | generation=2
| |
| | species='s magma.
| |
| | image=GSCGlitch254.png
| |
| | ndex=254
| |
| | hex=FE
| |
| | typen=3
| |
| | type1=Normal
| |
| | type2=Normal
| |
| | type3=B
| |
| | disptype1=unknown
| |
| | disptype2=unknown
| |
| | form1=Crystal
| |
| | form2=Gold and Silver
| |
| | disptype3=Unknown
| |
| | type3link=no
| |
| | lv100exp=1 110 639
| |
| | height-ftin=5'77" {{sup/2|GS}} <br /> 0'16"{{sup/2|C}}
| |
| | weight-lbs=486.3{{sup/2|GS}} <br /> 3,649.7{{sup/2|C}}
| |
| | games={{3v2|Gold|Silver|Crystal}}
| |
| }} | | }} |
|
| |
| ===Game data===
| |
| ====Game locations====
| |
| {{Availability/Header|type=Glitch|type2=Normal}}
| |
| {{Availability/Gen|gen=II}}
| |
| {{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]]}}
| |
| {{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]]}}
| |
| |}
| |
| |}
| |
| |}
| |
|
| |
| ====Base stats====
| |
| {{BaseStatNoCat|
| |
| type=glitch |
| |
| type2=normal |
| |
| HP= 244 |
| |
| Attack= 0 |
| |
| Defense=234 |
| |
| SpAtk= 245 |
| |
| SpDef= 0 |
| |
| Speed= 0 }}
| |
|
| |
| ====Type effectiveness====
| |
| =====In Gold and Silver=====
| |
| {{Type effectiveness|
| |
| type1=unknown|
| |
| Normal= 100 |
| |
| Flying= 100 |
| |
| Fighting=100 |
| |
| Ground= 100 |
| |
| Rock= 100 |
| |
| Bug= 100 |
| |
| Poison= 100 |
| |
| Ghost= 100 |
| |
| Fire= 100 |
| |
| Water= 100 |
| |
| Grass= 100 |
| |
| Electric=100 |
| |
| Psychic= 100 |
| |
| Ice= 100 |
| |
| Dragon= 100 |
| |
| Dark= 100 |
| |
| Steel= 100 |
| |
| notes=yes|
| |
| glitch=yes}}
| |
|
| |
| =====In Crystal=====
| |
| {{Type effectiveness|
| |
| type1=normal|
| |
| Normal= 100 |
| |
| Flying= 100 |
| |
| Fighting=100 |
| |
| Ground= 100 |
| |
| Rock= 100 |
| |
| Bug= 100 |
| |
| Poison= 100 |
| |
| Ghost= 100 |
| |
| Fire= 100 |
| |
| Water= 100 |
| |
| Grass= 100 |
| |
| Electric=100 |
| |
| Psychic= 100 |
| |
| Ice= 100 |
| |
| Dragon= 100 |
| |
| Dark= 100 |
| |
| Steel= 100 |
| |
| notes=yes|
| |
| glitch=yes}}
| |
|
| |
| ====Learnset====
| |
| =====By [[Level|leveling up]]=====
| |
| {{learnlist/levelh|????? (FE)|Glitch|Normal|2|0}}
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| {{learnlist/level2|Start|Foresight|Normal|—|—|40|||GS}}
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| {{learnlist/level2|Start|Horn Drill|Normal|—|30|5|||GS}}
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| {{learnlist/level2|6|Pin Missile|Bug|14|85|20}}
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| {{learnlist/level2|10|DragonBreath|Dragon|60|100|20}}
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| {{learnlist/level2|17|Comet Punch|Normal|18|85|15}}
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| {{learnlist/level2|30|Petal Dance|Grass|70|100|20}}
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| {{learnlist/level2|33|Return|Normal|—|100|20}}
| |
| {{learnlist/level2|40|Gust|Flying|40|100|35}}
| |
| {{learnlist/level2|42|Mimic|Normal|—|100|10}}
| |
| {{learnlist/level2|48|Sandstorm|Rock|—|—|10}}
| |
| {{learnlist/level2|62|Unknown glitch move|Unknown|—|—|—}}
| |
| {{learnlist/level2|62|Fly|Flying|70|95|15}}
| |
| {{learnlist/level2|71|Whirlpool|Water|15|70|15}}
| |
| {{learnlist/level2|79|Flail|Normal|—|100|15}}
| |
| {{learnlist/levelf|????? (FE)|Glitch|Normal|2|0}}
| |
|
| |
| ====By [[TM]]/[[HM]]====
| |
| {{learnlist/tmh|????? (FE)|Glitch|Normal|2|0}}
| |
| {{learnlist/tm2|TM09|Psych Up|Normal|—|—|10}}
| |
| {{learnlist/tm2|TM12|Sweet Scent|Normal|—|100|20|||GS}}
| |
| {{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
| |
| {{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
| |
| {{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
| |
| {{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
| |
| {{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
| |
| {{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5}}
| |
| {{learnlist/tm2|TM24|DragonBreath|Dragon|60|100|20}}
| |
| {{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}
| |
| {{learnlist/tm2|TM30|Shadow Ball|Ghost|80|100|15}}
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| {{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10|||GS}}
| |
| {{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
| |
| {{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
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| {{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10|||GS}}
| |
| {{learnlist/tm2|TM36|Sludge Bomb|Poison|90|100|10}}
| |
| {{learnlist/tm2|TM38|Fire Blast|Fire|120|85|5}}
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| {{learnlist/tm2|TM39|Swift|Normal|60|—|20}}
| |
| {{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
| |
| {{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
| |
| {{learnlist/tm2|TM45|Attract|Normal|—|100|15|||GS}}
| |
| {{learnlist/tm2|TM50|Nightmare|Ghost|—|100|15}}
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| {{learnlist/tm2|HM01|Cut|Normal|50|95|30|||GS}}
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| {{learnlist/tm2|HM02|Fly|Flying|70|95|15|||GS}}
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| {{learnlist/tm2|HM03|Surf|Water|95|100|15}}
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| {{learnlist/tm2|HM06|Whirlpool|Water|15|70|15|||C}}
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| {{learnlist/tm2|HM07|Waterfall|Water|80|100|15}}
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| {{learnlist/tmf|????? (FE)|Glitch|Normal|2|0}}
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|
| |
| ===Evolution===
| |
| {{GlitchEvobox
| |
| |family=Normal
| |
| |sprite1=GSCGlitch254
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| |name1=????? (FE)
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| |type1-1=B
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| |disptype1-1=Glitch
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| |evotype1=Level
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| |level1=3
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| |sprite2=GSCGlitch000
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| |name2=????? (00)
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| |type1-2=Steel
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| |type2-2=Glitch}}
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|
| |
| {{-}}
| |
|
| |
| ==Hex FF==
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| {{GlitchPkmnInfobox
| |
| | name=?????
| |
| | generation=2
| |
| | image=GSCGlitch255.png
| |
| | ndex=255
| |
| | species=4 ’d St ; 6 ;S Pkö’lä P’tRR ’r •Pg ’lȃ P{{sup/2|GS}} Pokémon<br/> ’mCp’<br />pr♀{{sup/2|C}}
| |
| | hex=FF
| |
| | typen=4
| |
| | type1=Normal
| |
| | type2=Normal
| |
| | type3='l) m) ZM
| |
| | type4=Normal
| |
| | disptype1=unknown
| |
| | disptype2=unknown
| |
| | disptype4=unknown
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| | form1=Crystal
| |
| | form2=Gold and Silver
| |
| | lv100exp=127 800{{sup/2|GS}}<br>800 000{{sup/2|C}}
| |
| | disptype3=Unknown
| |
| | height-ftin=4'46" {{sup/2|GS}}<br>418'12"{{sup/2|C}}
| |
| | weight-lbs=5,168.1{{sup/2|GS}}<br>3,276.6{{sup/2|C}}
| |
| | games={{3v2|Gold|Silver|Crystal}}
| |
| }}
| |
|
| |
| ===Game data===
| |
| ====Game locations====
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| {{Availability/Header|type=Glitch|type2=Normal}}
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| {{Availability/Gen|gen=II}}
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| {{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]]}}
| |
| {{Availability/Entry1|v=Crystal|area=[[Celebi Egg glitch]]}}
| |
| |}
| |
| |}
| |
| |}
| |
|
| |
| ====Base stats====
| |
| {{BaseStatNoCat|
| |
| type=glitch |
| |
| type2=normal |
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| HP= 55 |
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| Attack=143 |
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| Defense=55 |
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| SpAtk= 0 |
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| SpDef= 0 |
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| Speed= 13 }}
| |
|
| |
| ====Type effectiveness====
| |
| ===== In Gold and Silver=====
| |
| {{Type effectiveness|
| |
| type1=unknown|
| |
| type2= normal|
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| Normal= 50 |
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| Flying= 50 |
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| Fighting=200 |
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| Ground= 200 |
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| Rock= 50 |
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| Bug= 50 |
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| Poison= 0 |
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| Ghost= 50 |
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| Fire= 200 |
| |
| Water= 100 |
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| Grass= 50 |
| |
| Electric=100 |
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| Psychic= 50 |
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| Ice= 50 |
| |
| Dragon= 50 |
| |
| Dark= 50 |
| |
| Steel= 50 |
| |
| }}
| |
|
| |
| =====In Crystal=====
| |
| {{Type effectiveness|
| |
| type1=normal|
| |
| Normal= 100 |
| |
| Flying= 100 |
| |
| Fighting=100 |
| |
| Ground= 100 |
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| Rock= 100 |
| |
| Bug= 100 |
| |
| Poison= 100 |
| |
| Ghost= 100 |
| |
| Fire= 100 |
| |
| Water= 100 |
| |
| Grass= 100 |
| |
| Electric=100 |
| |
| Psychic= 100 |
| |
| Ice= 100 |
| |
| Dragon= 100 |
| |
| Dark= 100 |
| |
| Steel= 100 |
| |
| notes=yes|
| |
| glitch=yes}}
| |
|
| |
| ====Learnset====
| |
| =====By [[Level|leveling up]]=====
| |
| {{learnlist/levelh|????? (FF)|normal|glitch|2|0}}
| |
| {{learnlist/level2|17|Ice Punch|Ice|75|100|15|||C}}
| |
| {{learnlist/level2|44|Egg Bomb|Normal|100|75|10|||C}}
| |
| {{learnlist/levelf|????? (FF)|normal|glitch|2|0}}
| |
|
| |
| ====By [[TM]]/[[HM]]====
| |
| {{learnlist/tmh|????? (FF)|normal|glitch|2|0}}
| |
| {{learnlist/tm2|TM03|Curse|???|—|—|10}}
| |
| {{learnlist/tm2|TM09|Psych Up|Normal|—|—|10}}
| |
| {{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
| |
| {{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
| |
| {{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
| |
| {{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
| |
| {{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5}}
| |
| {{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
| |
| {{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
| |
| {{learnlist/tm2|TM22|SolarBeam|Grass|120|100|10}}
| |
| {{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
| |
| {{learnlist/tm2|TM24|DragonBreath|Dragon|60|100|20}}
| |
| {{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
| |
| {{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
| |
| {{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15}}
| |
| {{learnlist/tm2|TM43|Detect|Fighting|—|—|5}}
| |
| {{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
| |
| {{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
| |
| {{learnlist/tm2|TM48|Fire Punch|Fire|75|100|15}}
| |
| {{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
| |
| {{learnlist/tm2|HM05|Flash|Normal|—|70|20}}
| |
| {{learnlist/tm2|HM07|Waterfall|Water|80|100|15}}
| |
| {{learnlist/tmf|????? (FF)|normal|glitch|2|0}}
| |
|
| |
| ===Evolution===
| |
| {{GlitchEvobox
| |
| |family=None
| |
| |sprite1=GSCGlitch255
| |
| |name1=????? (FF)
| |
| |type1-1='l) m) ZM
| |
| |type2-1=Normal
| |
| |disptype1-1=Glitch}}
| |
|
| |
| ===Cloaking abilities===
| |
| {{main|Time Capsule exploit}}
| |
| ????? Hex FF will act as 'cancel' on the party Pokémon screen. ????? cannot be healed via a Pokémon Center as the game will take it to be the end Pokémon slot. Therefore, if this glitch is placed above other Pokémon in the party screen, those Pokémon also cannot be healed. However, ????? and the Pokémon below it can be healed with items.
| |
|
| |
| This type of ????? cannot be deposited because it will replace itself and all Pokémon below it with "CANCEL".
| |
|
| |
| The hexadecimal FF variant of this glitch can be taken into the [[Time Capsule]] to 'hide' the Pokémon below it which did not exist in [[Generation I]]. "CANCEL" is allowed through the time machine because it is essential on all [[Generation I]] and [[Generation II]] Pokémon games. Any Pokémon below it will appear as [['M (00)]]{{sup/1|RB}} or [[3TrainerPoké $]]{{sup/1|Y}}.
| |
|
| |
| {{-}}
| |
|
| |
|
| ==External links== | | ==External links== |
| * [http://glitchcity.info/wiki/index.php/GlitchDex/GSC:000 00 at Glitch City] | | *[http://glitchcity.info/w/index.php?title=%3F%3F%3F%3F%3F Glitch City Laboratories wiki's summary page for ?????]. |
| * [http://glitchcity.info/wiki/index.php/GlitchDex/GSC:252 FC at Glitch City]
| |
| * [http://glitchcity.info/wiki/index.php/GlitchDex/GSC:254 FE at Glitch City]
| |
| * [http://glitchcity.info/wiki/index.php/GlitchDex/GSC:255 FF at Glitch City]
| |
| | |
| {{-}}
| |
| {{GlitchPkmn}}<br> | | {{GlitchPkmn}}<br> |
| {{Project Glitchdex notice}} | | {{Project Glitchdex notice}} |
Line 618: |
Line 62: |
|
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|
| [[fr:Cinq points d'interrogation]] | | [[fr:Cinq points d'interrogation]] |
| [[it:Bad Clones]] | | [[it:Cinque punti interrogativi]] |
| [[zh:????? (00)(错误宝可梦)]]
| |