Tentacool (Pokémon)/Generation II learnset: Difference between revisions

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(least step chains (since krabby and shellder line would require the player to go through tentacool anyway))
m (Adding transfer-only move data)
Line 4: Line 4:
{{learnlist/levelh|Tentacool|water|poison|2|1}}
{{learnlist/levelh|Tentacool|water|poison|2|1}}
{{learnlist/level2|1|Poison Sting|Poison|15|100|35||'''}}
{{learnlist/level2|1|Poison Sting|Poison|15|100|35||'''}}
{{learnlist/level2|6|Supersonic|Normal|—|55|20}}
{{learnlist/level2|6|Supersonic|Normal||55|20}}
{{learnlist/level2|12|Constrict|Normal|10|100|35}}
{{learnlist/level2|12|Constrict|Normal|10|100|35}}
{{learnlist/level2|19|Acid|Poison|40|100|30||'''}}
{{learnlist/level2|19|Acid|Poison|40|100|30||'''}}
{{learnlist/level2|25|BubbleBeam|Water|65|100|20||'''}}
{{learnlist/level2|25|BubbleBeam|Water|65|100|20||'''}}
{{learnlist/level2|30|Wrap|Normal|15|85|20}}
{{learnlist/level2|30|Wrap|Normal|15|85|20}}
{{learnlist/level2|36|Barrier|Psychic|—|—|30}}
{{learnlist/level2|36|Barrier|Psychic|||30}}
{{learnlist/level2|43|Screech|Normal|—|85|40}}
{{learnlist/level2|43|Screech|Normal||85|40}}
{{learnlist/level2|49|Hydro Pump|Water|120|80|5||'''}}
{{learnlist/level2|49|Hydro Pump|Water|120|80|5||'''}}
{{learnlist/levelf|Tentacool|water|poison|2|1}}
{{learnlist/levelf|Tentacool|water|poison|2|1}}
Line 16: Line 16:
====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Tentacool|water|poison|2|1}}
{{learnlist/tmh|Tentacool|water|poison|2|1}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|||10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison||85|10}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal||100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
{{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|||10}}
{{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
{{learnlist/tm2|TM18|Rain Dance|Water|||5}}
{{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5}}
{{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|||10}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal||100|20}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal||100|20}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|||15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal||90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|||10}}
{{learnlist/tm2|TM36|Sludge Bomb|Poison|90|100|10||'''}}
{{learnlist/tm2|TM36|Sludge Bomb|Poison|90|100|10||'''}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|||10}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal||100|15}}
{{learnlist/tm2|HM01|Cut|Normal|50|95|30}}
{{learnlist/tm2|HM01|Cut|Normal|50|95|30}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15||'''}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15||'''}}
Line 42: Line 42:
{{learnlist/breedh|Tentacool|water|poison|2|1}}
{{learnlist/breedh|Tentacool|water|poison|2|1}}
{{learnlist/breed2|{{MSP/3|090|Shellder}}{{MSP/3|091|Cloyster}}|Aurora Beam|Ice|65|100|20}}
{{learnlist/breed2|{{MSP/3|090|Shellder}}{{MSP/3|091|Cloyster}}|Aurora Beam|Ice|65|100|20}}
{{learnlist/breed2|{{MSP/3|138|Omanyte}}{{MSP/3|139|Omastar}}|Haze|Ice|—|—|30|*}}
{{learnlist/breed2|{{MSP/3|138|Omanyte}}{{MSP/3|139|Omastar}}|Haze|Ice|||30|*}}
{{learnlist/breed2|{{MSP/3|222|Corsola}}|Mirror Coat|Psychic|—|100|20}}
{{learnlist/breed2|{{MSP/3|222|Corsola}}|Mirror Coat|Psychic||100|20}}
{{learnlist/breed2|{{MSP/3|140|Kabuto}}{{MSP/3|141|Kabutops}}|Rapid Spin|Normal|20|100|40|*}}
{{learnlist/breed2|{{MSP/3|140|Kabuto}}{{MSP/3|141|Kabutops}}|Rapid Spin|Normal|20|100|40|*}}
{{learnlist/breed2|{{MSP/3|222|Corsola}}|Safeguard|Normal|—|—|25|*}}
{{learnlist/breed2|{{MSP/3|222|Corsola}}|Safeguard|Normal|||25|*}}
{{learnlist/breedf|Tentacool|water|poison|2|1}}
{{learnlist/breedf|Tentacool|water|poison|2|1}}


Line 52: Line 52:
{{learnlist/tutor2|Ice Beam|Ice|95|100|10|||yes}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10|||yes}}
{{learnlist/tutorf|Tentacool|water|poison|2|1}}
{{learnlist/tutorf|Tentacool|water|poison|2|1}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/2|Tentacool|water|poison|1}}
{{learnlist/prevgen2|Tentacool|1|Bide|Normal|—|100|10|I=yes}}
{{learnlist/prevgen2|Tentacool|1|Double-Edge|Normal|120|100|15|I=yes}}
{{learnlist/prevgen2|Tentacool|1|Mega Drain|Grass|40|100|10|I=yes}}
{{learnlist/prevgen2|Tentacool|1|Mimic|Normal|—|100|10|I=yes}}
{{learnlist/prevgen2|Tentacool|1|Rage|Normal|20|100|20|I=yes}}
{{learnlist/prevgen2|Tentacool|1|Reflect|Psychic|—|—|20|I=yes}}
{{learnlist/prevgen2|Tentacool|1|Skull Bash|Normal|100|100|15|I=yes}}
{{learnlist/prevgen2|Tentacool|1|Substitute|Normal|—|—|10|I=yes}}
{{learnlist/prevgen2|Tentacool|1|Swords Dance|Normal|—|—|30|I=yes}}
{{learnlist/prevgen2|Tentacool|1|Take Down|Normal|90|85|20|I=yes}}
{{learnlist/prevgen2|Tentacool|1|Water Gun|Water|40|100|25||'''|I=yes}}
{{learnlist/prevgenf/2|Tentacool|water|poison|1}}


====By {{pkmn2|event}}s====
====By {{pkmn2|event}}s====
{{learnlist/eventh|Tentacool|water|poison|2|1}}
{{learnlist/eventh|Tentacool|water|poison|2|1}}
{{learnlist/event2|New York City Pokémon Center|Confuse Ray|Ghost|—|100|10}}
{{learnlist/event2|New York City Pokémon Center|Confuse Ray|Ghost||100|10}}
{{learnlist/eventf|Tentacool|water|poison|2|1}}
{{learnlist/eventf|Tentacool|water|poison|2|1}}



Revision as of 04:13, 30 October 2020

← Tentacool Tentacool

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Poison Sting Poison 01515 100}}100% 35
066 Supersonic Normal 0000 055}}55% 20
1212 Constrict Normal 01010 100}}100% 35
1919 Acid Poison 04040 100}}100% 30
2525 BubbleBeam Water 06565 100}}100% 20
3030 Wrap Normal 01515 085}}85% 20
3636 Barrier Psychic 0000 00—}}—% 30
4343 Screech Normal 0000 085}}85% 40
4949 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Tentacool
  • Italic indicates a move that gets STAB only when used by an evolution of Tentacool
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Ice Sprite.png TM16 Icy Wind Ice 55 95% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Grass Sprite.png TM19 Giga Drain Grass 60 100% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Poison Sprite.png TM36 Sludge Bomb Poison 90 100% 10
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Water Sprite.png HM06 Whirlpool Water 15 70% 15
  • Bold indicates a move that gets STAB when used by Tentacool
  • Italic indicates a move that gets STAB only when used by an evolution of Tentacool
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
ShellderCloyster
Aurora Beam Ice 65 100% 20
OmanyteOmastar
Haze* Ice —% 30
Corsola
Mirror Coat Psychic 100% 20
KabutoKabutops
Rapid Spin* Normal 20 100% 40
Corsola
Safeguard* Normal —% 25
  • Moves marked with an asterisk (*) must be chain bred onto Tentacool in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Tentacool in that game.
  • Bold indicates a move that gets STAB when used by Tentacool
  • Italic indicates a move that gets STAB only when used by an evolution of Tentacool
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Tentacool can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Tentacool cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Tentacool
  • Italic indicates a move that gets STAB only when used by an evolution of Tentacool
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Double-Edge Normal 120120 100}}100% 15
I Mega Drain Grass 04040 100}}100% 10
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Reflect Psychic 0000 00—}}—% 20
I Skull Bash Normal 100100 100}}100% 15
I Substitute Normal 0000 00—}}—% 10
I Swords Dance Normal 0000 00—}}—% 30
I Take Down Normal 09090 085}}85% 20
I Water Gun Water 04040 100}}100% 25
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Tentacool
  • Italic indicates a move that gets STAB only when used by an evolution of Tentacool
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Confuse Ray Ghost 100% 10
  • A superscript level indicates that Tentacool can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Tentacool
  • Italic indicates a move that gets STAB only when used by an evolution of Tentacool
  • Click on the generation numbers at the top to see event moves from other generations