Hotel Richissime: Difference between revisions

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(→‎Work: If you're repeating a lot of the same text, make a table. Or look for the pattern. The "Making beds" section didn't specify them, so I'm assuming the floors are right))
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==Work==
==Work==
A lady at the reception desk in the lobby will offer the player the opportunity to work as an attendant at the hotel by completing different kinds of tasks. Each task can be completed once per day to get monetary rewards. Both the difficulty and the payment increase as the player succeeds at more tasks, as follows:
A woman at the reception desk in the lobby will offer the player the opportunity to work as an attendant at the hotel by completing different kinds of tasks. Each task can be completed once per day to get monetary rewards. Both the difficulty and the payment increase as the player succeeds at more tasks, as shown below.
*'''Level 1:''' {{pdollar}}2,000 per successful task, {{pdollar}}1,000 per mediocre task, {{pdollar}}650 per failed task. <!--Default-->
{| class="roundy" style="margin:auto; text-align:center; background:#000; border:3px solid #000" cellpadding="2px"
*'''Level 2:''' {{pdollar}}10,000 per successful task, {{pdollar}}1,500 per mediocre task, {{pdollar}}750 per failed task. <!--Reached when having a total of 5 successful tasks (5 susuccessful tasks at level 1)-->
! rowspan=2 style="background:#{{black color light}}; {{roundytl|5px}}" | Level
*'''Level 3:''' {{pdollar}}20,000 per successful task, {{pdollar}}3,000 per mediocre task, {{pdollar}}900 per failed task. <!--Reached when having a total of 15 successful tasks (10 succesful tasks at level 2)-->
! colspan=3 style="background:#{{black color light}}" | Compensation for completed task
*'''Level 4:''' {{pdollar}}50,000 per successful task, {{pdollar}}5,000 per mediocre task, {{pdollar}}950 per failed task. <!--Reached when having a total of 30 successful tasks (15 succesful tasks at level 2)-->
! rowspan=2 style="background:#{{black color light}}; {{roundytr|5px}}" | Total completed tasks<br>needed to reach this level
|- style="background:#{{black color light}}"
! Perfect || Pretty good || Try harder
|- style="background:#fff"
| 1 || {{PDollar}}2,000 || {{PDollar}}1,000 || {{PDollar}}650 || &mdash;
|- style="background:#fff"
| 2 || {{PDollar}}10,000 || {{PDollar}}1,500 || {{PDollar}}750 || 5
|- style="background:#fff"
| 3 || {{PDollar}}20,000 || {{PDollar}}3,000 || {{PDollar}}900 || 15
|-
| style="background:#fff; {{roundybl|5px}}" | 4
| style="background:#fff" | {{PDollar}}50,000
| style="background:#fff" | {{PDollar}}5,000
| style="background:#fff" | {{PDollar}}950
| style="background:#fff; {{roundybr|5px}}" | 30
|}


===Room service===
===Room service===
The player goes to the reception counter, where they will meet the concierge, Stew. Then they will receive a food order from a guest and must repeat it correctly to Stew by choosing four phrase options that compose the guest's sentence.
The player goes to the reception counter, where they will meet the concierge, Stew. Then they will receive a food order from a guest and must repeat it correctly to Stew by choosing four phrase options that compose the guest's sentence.


* At level 1, there is one order to be memorized. Repeating the order wrong will earn the player a failed task payment, while repeating the order right will earn the player a successful task payment.
The number of orders the player must memorize is equal to the current work level. If the player repeats all orders correctly, they will earn compensation for a perfect job. If they repeat only one order wrong, then they will earn a compensation for a pretty good job (except in the first level of work, where it counts as a failure), but if they repeat more than one wrong, they will only earn the lowest compensation.
 
* At level 2, orders from two different guests have to be memorized. Repeating both orders wrong will earn the player a failed task payment, repeating only one of the two orders wrong will earn the player a mediocre task payment, and repeating both orders right will earn the player a successful task payment.
 
* At level 3, the player must memorize three different orders. Repeating either all three or two orders wrong will earn the player a failed task payment, repeating one of the three orders wrong will earn the player a mediocre task payment, and repeating all three orders right will earn the player a successful task payment.
 
* At level 4, four different orders must be memorized. Repeating two, three or four orders wrong will earn the player a failed task payment, repeating one of the four orders wrong will earn the player a mediocre task payment, and repeating all four orders correctly will earn the player a successful task payment.


===Making beds===
===Making beds===
The player goes to one of the floors in the building. Once there, an attendant named Ward will ask them to make all the beds on the floor, which is done by entering the rooms and examining them while avoiding delays from obstacles. As the difficulty increases, the player will come upon more obstacles in the corridors.
The player goes to one of the floors in the building. Once there, an attendant named Ward will ask them to make all the beds on the floor, which is done by entering the rooms and examining them while avoiding delays from obstacles. As the difficulty increases, the player will come upon more obstacles in the corridors.


* At level 1, the attendant will ask for the beds to be made within 75 seconds, and there will be workers running around the corridors. The player receives a failed task payment for taking more than 75 seconds, a mediocre task payment will be earned if they take within 70 to 75 seconds, and a successful task payment is received for making all four beds under less than 70 seconds.
The level of work determines which floor the player must make beds on. Which floor the player is working on also determines the requirements for a perfect, pretty good, or failed job. In the first three levels of work, the player will be assigned (in order) to the second, third, and fourth floors. In the highest level, the player may either be assigned to one of the previous floors or to the fifth floor.


* At level 2, the player will have a requested time limit of 65 seconds, and workers moving tables, completely obstructing the corridor, are added to the obstacles. A failed task payment will be earned if the player takes more than 65 seconds, a mediocre task payment will be earned if they take within 60 to 65 seconds, and a successful task payment will be earned if they take less than 60 seconds.
The time limits for the second through fourth floors are, respectively, 75, 65, and 55 seconds. On these floors, if the player finishes making the beds with more than 5 seconds to spare, they will earn perfect completion. On the fifth floor, the time limit is 40 seconds and the player must finish with more than 2 seconds to spare to earn a perfect completion. On any of the floors, the player will earn the lowest compensation if they take longer than the time limit to make the beds, but if they otherwise finish within the time limit but too slowly to count as perfect, they will earn a pretty good compensation.


* At level 3, the beds must be made within 55 seconds, and more obstacles are added, like people checking the vases in the side corridors, and clerks walking near the room entrances, blocking them from time to time. A failed task payment will be earned if the player takes more than 55 seconds, a mediocre task payment will be earned if they take within 50 to 55 seconds, and a successful task payment will be earned if they take less than 50 seconds.
As the time limit decreases for higher floors, the number of obstacles increases. The second floor has workers running around the corridors. The third floor adds workers moving tables, completely obstructing the corridor. The fourth floor adds yet more obstacles, such as people checking vases in the side corridors and clerks walking near the room entrances, blocking them from time to time. While the fifth floor only has two beds to make, they are located far into their rooms with NPCs walking up and down the narrow passages the player needs to get through.
 
* At level 4, the player will be assigned any of the previous floors with the appropriate time limits and scoring, or 5F. If assigned to do 5F, the beds must be made within 40 seconds - while there are only two, they are located far into the rooms with NPCs walking up and down the narrow passages the player needs to get through. A failed task payment will be earned if the player takes more than 40 seconds, a mediocre task payment will be earned if they take within 38 to 40 seconds, and a successful task payment will be earned if they take less than 38 seconds.


===Lost and found===
===Lost and found===
After a maid named Esse receives a phone call from a guest, she will accompany the player to said guest's room, indicating that they have to find an item on the floor. The items are fragile, so the player has to be careful to not break them by stepping on them. Note that while the [[Dowsing Machine]] cannot be used inside the building, the player character will look down to the floor if there is an item in the nearby area.
After a maid named Esse receives a phone call from a guest, she will accompany the player to said guest's room, indicating that they have to find an item on the floor. The items are fragile, so the player has to be careful to not break them by stepping on them. Note that while the [[Dowsing Machine]] cannot be used inside the building, the player character will look down to the floor if there is an item in the nearby area.


* At level 1, there is one item to be found. If the item is stepped on twice, the damages will be irreparable and will earn the player a failed task payment; by stepping on the item once and then picking it up, it will still be retrievable and a mediocre task payment will be earned; and picking up the item without stepping on it will earn the player a successful task payment.
The number of items the player must find is equal to the current level of work. If the player breaks any item, they will earn the lowest compensation, but if they do not step on any item at all, they will earn a perfect compensation. The player will earn a pretty good compensation if they step on one or more items without breaking any. In the first three levels of work, an item will break if it is stepped on twice, but in the highest level, an item will break if it is stepped on once.
 
* At level 2, there are two items to be found. Stepping on one item twice will earn the player a failed task payment, regardless of the status of the second item; stepping once on each item or once on only one item will earn the player a mediocre task payment; and finding both items without stepping on any will earn the player a successful task payment.
 
* At level 3, the player must find three items, but instead of a single room, they must examine the entire floor, comprising four rooms and the hallways connecting them. Stepping on one item twice will earn the player a failed task payment, regardless of the status of the other two items; stepping once on each item, or once on one or two of the items will earn the player a mediocre task payment; and finding all three items without stepping on any of them will earn the player a successful task payment.
 
* At level 4, there are four items to be found in the two suites and hallway on 5F. Stepping on an item once will automatically earn the player a failed task payment, regardless of how many items were found beforehand. Finding all four items will earn the player a successful task payment.


==Items==
==Items==

Revision as of 22:28, 5 May 2014

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: images

Hotel Richissime (Japanese: グランドホテル シュールリッシュ Grand Hotel Surriche) is a large black building located on the North Boulevard of Lumiose City that serves as a luxury hotel. A man at the reception desk will let the player stay overnight, healing their Pokémon, at the cost of $100,000.

Malva is fought in the hotel as part of one of the missions during the Looker sidequest after upgrading the Mega Ring.

Work

A woman at the reception desk in the lobby will offer the player the opportunity to work as an attendant at the hotel by completing different kinds of tasks. Each task can be completed once per day to get monetary rewards. Both the difficulty and the payment increase as the player succeeds at more tasks, as shown below.

Level Compensation for completed task Total completed tasks
needed to reach this level
Perfect Pretty good Try harder
1 $2,000 $1,000 $650
2 $10,000 $1,500 $750 5
3 $20,000 $3,000 $900 15
4 $50,000 $5,000 $950 30

Room service

The player goes to the reception counter, where they will meet the concierge, Stew. Then they will receive a food order from a guest and must repeat it correctly to Stew by choosing four phrase options that compose the guest's sentence.

The number of orders the player must memorize is equal to the current work level. If the player repeats all orders correctly, they will earn compensation for a perfect job. If they repeat only one order wrong, then they will earn a compensation for a pretty good job (except in the first level of work, where it counts as a failure), but if they repeat more than one wrong, they will only earn the lowest compensation.

Making beds

The player goes to one of the floors in the building. Once there, an attendant named Ward will ask them to make all the beds on the floor, which is done by entering the rooms and examining them while avoiding delays from obstacles. As the difficulty increases, the player will come upon more obstacles in the corridors.

The level of work determines which floor the player must make beds on. Which floor the player is working on also determines the requirements for a perfect, pretty good, or failed job. In the first three levels of work, the player will be assigned (in order) to the second, third, and fourth floors. In the highest level, the player may either be assigned to one of the previous floors or to the fifth floor.

The time limits for the second through fourth floors are, respectively, 75, 65, and 55 seconds. On these floors, if the player finishes making the beds with more than 5 seconds to spare, they will earn perfect completion. On the fifth floor, the time limit is 40 seconds and the player must finish with more than 2 seconds to spare to earn a perfect completion. On any of the floors, the player will earn the lowest compensation if they take longer than the time limit to make the beds, but if they otherwise finish within the time limit but too slowly to count as perfect, they will earn a pretty good compensation.

As the time limit decreases for higher floors, the number of obstacles increases. The second floor has workers running around the corridors. The third floor adds workers moving tables, completely obstructing the corridor. The fourth floor adds yet more obstacles, such as people checking vases in the side corridors and clerks walking near the room entrances, blocking them from time to time. While the fifth floor only has two beds to make, they are located far into their rooms with NPCs walking up and down the narrow passages the player needs to get through.

Lost and found

After a maid named Esse receives a phone call from a guest, she will accompany the player to said guest's room, indicating that they have to find an item on the floor. The items are fragile, so the player has to be careful to not break them by stepping on them. Note that while the Dowsing Machine cannot be used inside the building, the player character will look down to the floor if there is an item in the nearby area.

The number of items the player must find is equal to the current level of work. If the player breaks any item, they will earn the lowest compensation, but if they do not step on any item at all, they will earn a perfect compensation. The player will earn a pretty good compensation if they step on one or more items without breaking any. In the first three levels of work, an item will break if it is stepped on twice, but in the highest level, an item will break if it is stepped on once.

Items

Item Location Games
None Looker Ticket Right side of the building (post-game)  X  Y 
TM Normal TM49 (Echoed Voice) 5F; given by a Lady inside a bathroom  X  Y 

Trainers



In other languages

Language Title
France Flag.png European French Hôtel le Crésus
Germany Flag.png German Grand Hôtel Pique Faîne
Italy Flag.png Italian Grand Hotel Fior di Quattrini
South Korea Flag.png Korean 쉬르 리슈 그랜드 호텔 Sur Riche Grand Hotel
Spain Flag.png European Spanish Gran Hotel Ricachilton


Kalos
Bug Badge.png Cliff Badge.png Rumble Badge.png Plant Badge.png Voltage Badge.png Fairy Badge.png Psychic Badge.png Iceberg Badge.png
Settlements
Vaniville TownAquacorde Town‎Santalune CityLumiose CityCamphrier TownCyllage City
Ambrette TownGeosenge TownShalour CityCoumarine CityLaverre CityDendemille TownAnistar City
Couriway TownSnowbelle CityPokémon LeagueKiloude City‎
Routes
12345678910111213141516171819202122
Landmarks
Santalune ForestChamber of EmptinessParfum PalaceBattle ChateauBerry fieldsConnecting CaveGlittering CaveReflection Cave
Tower of MasteryAzure BaySea Spirit's DenKalos Power PlantPoké Ball FactoryLost HotelFrost CavernLysandre Labs
Team Flare Secret HQTerminus CavePokémon VillageVictory RoadBattle MaisonFriend SafariUnknown Dungeon


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