User:SnorlaxMonster/End-turn resolution order: Difference between revisions

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(I had expected Bad Dreams to be next to Nightmare, or even in a Block, but not all the way down the bottom of the list. Also, noticed that I forgot Healer.)
m (→‎Generation VI: Wait, wasn't Bad Dreams an Ability?)
Line 42: Line 42:
<!--non-healing/curing Ability and item effect-->
<!--non-healing/curing Ability and item effect-->
#Block B
#Block B
#{{m|Bad Dreams}}
#{{a|Bad Dreams}}


===Block A===
===Block A===

Revision as of 20:08, 5 April 2014

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Berrenta was the last person to edit this page. She made the edit on April 5, 2014. Today is June 27, 2024.
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Generation VI

Events with the same number are either mutually exclusive and/or apply to each relevant Pokémon from fastest to slowest. Unlike movement order, the order in which Pokémon are selected is based on their current Speed rather than their Speed at the start of the turn. The order it is applied to individual Pokémon is reversed by Trick Room.

  1. Weather subsiding
  2. Hail damage/sandstorm damage/Rain Dish/Dry Skin/Solar Power/Ice Body
  3. Self-curing a status condition due to high Affection
  4. Future Sight/Doom Desire
  5. Wish
  6. Block A
  7. Aqua Ring
  8. Ingrain
  9. Leech Seed
  10. Poison/Poison Heal
  11. Burn
  12. Nightmare
  13. Curse
  14. Bind/Clamp/Fire Spin/Infestation/Magma Storm/Sand Tomb/Whirlpool/Wrap
  15. Taunt fading
  16. Encore fading
  17. Disable fading
  18. Magnet Rise fading
  19. Telekinesis fading
  20. Heal Block fading
  21. Embargo fading
  22. Yawn
  23. Perish count
  24. Tailwind dissipating
  25. Pledge team effects dissipating
  26. Trick Room dissipating
  27. Magic Room dissipating
  28. Gravity dissipating
  29. Terrain dissipating
  30. Block B
  31. Bad Dreams

Block A

Each individual Pokémon performs these effects in this order (all applicable ones are done before the next Pokémon does), with faster Pokémon doing them first. Unlike movement order, the order in which Pokémon are selected is based on their current Speed rather than their Speed at the start of the turn. Once a Pokémon has started a block, it finishes the block even if its Speed changes within the block (e.g. being cured of paralysis). The order it is applied to individual Pokémon is reversed by Trick Room.

  1. Sea of fire (Fire Pledge + Grass Pledge)
  2. Grassy Terrain
  3. Hydration/Shed Skin
  4. Leftovers/Black Sludge
  5. Healer

Block B

Each individual Pokémon performs these effects in this order (all applicable ones are done before the next Pokémon does), with faster Pokémon doing them first. Unlike movement order, the order in which Pokémon are selected is based on their current Speed rather than their Speed at the start of the turn. Once a Pokémon has started a block, it finishes the block even if its Speed changes within the block (e.g. Speed Boost). The order it is applied to individual Pokémon is reversed by Trick Room.

  1. Speed Boost
  2. Flame Orb/Toxic Orb/Sticky Barb
  3. Harvest/Pickup