9 (glitch Pokémon): Difference between revisions
(I'm fairly sure this Pokemon should be called 9ゥ or 9ゥ to. The 'to' tile didn't seem to change for me, although I'm aware it's typically a changing tile.) |
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Encountering 9 seems to be safe, as its front sprite and cry are consistent. Using it, however, is '''not''', as its back sprite is volatile and can glitch up the game when attempted to be sent out by the player. It can replace the battle music with slow, drawn-out screeches and rumbles, eventually locking up the game in a monotone sound. In addition, it often causes map glitches after the battle, ranging from harmless, remediable character sprites walking around the map at random, to the player's sprite disappearing completely, or simply a game crash. | Encountering 9 seems to be safe, as its front sprite and cry are consistent. Using it, however, is '''not''', as its back sprite is volatile and can glitch up the game when attempted to be sent out by the player. It can replace the battle music with slow, drawn-out screeches and rumbles, eventually locking up the game in a monotone sound. In addition, it often causes map glitches after the battle, ranging from harmless, remediable character sprites walking around the map at random, to the player's sprite disappearing completely, or simply a game crash. | ||
9's long dex entry can be bypassed by seeing an [[Abra]] | |||
Revision as of 20:41, 29 December 2013
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9 is a dual-type Normal/Normal glitch Pokémon found in Pokémon Yellow version. It occupies hexadecimal slot E6 and becomes - - if traded to Red and Blue.
9's cry is actually that of 94 h, but louder.
Encountering 9 seems to be safe, as its front sprite and cry are consistent. Using it, however, is not, as its back sprite is volatile and can glitch up the game when attempted to be sent out by the player. It can replace the battle music with slow, drawn-out screeches and rumbles, eventually locking up the game in a monotone sound. In addition, it often causes map glitches after the battle, ranging from harmless, remediable character sprites walking around the map at random, to the player's sprite disappearing completely, or simply a game crash.
9's long dex entry can be bypassed by seeing an Abra
Game data
Pokédex entry
Game locations
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Base stats
Stat | Range | ||
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At Lv. 50 | At Lv. 100 | ||
HP: 4
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64 - 110 | 118 - 211 | |
40
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45 - 91 | 85 - 178 | |
6
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11 - 57 | 17 - 110 | |
62
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67 - 113 | 129 - 222 | |
78
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83 - 129 | 161 - 254 | |
Total: 190
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(268 on other generations' scale) | ||
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Type effectiveness
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Learnset
By leveling up
By TM/HM
Evolution
Sprites
External links
This glitch-related article is a stub. You can help Bulbapedia by expanding it. |
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |