Happy Hour (move): Difference between revisions
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jtrans=Happy Time | | jtrans=Happy Time | | ||
jtranslit=Happitaimu | | jtranslit=Happitaimu | | ||
gameimage=Happy | gameimage=XY Inkay Happy Hour.png | | ||
gameimagewidth= | gameimagewidth=300 | | ||
type=Normal | | type=Normal | | ||
damagecategory=Status | | damagecategory=Status | | ||
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==Effect== | ==Effect== | ||
Happy Hour doubles the amount of prize money earned at the end of battle. | Happy Hour doubles the amount of prize money earned at the end of battle. If combined with [[Amulet Coin]] or [[Luck Incense]], the prize money will be quadrupled. | ||
==Learnset== | ==Learnset== |
Revision as of 19:08, 22 November 2013
Happy Hour ハッピータイム Happy Time | ||||||||||||
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Happy Hour (Japanese: ハッピータイム Happy Time) is a non-damaging Normal-type event-exclusive move introduced in Generation VI. As to date, Inkay is the only Pokémon to be made available with this move.
Effect
Happy Hour doubles the amount of prize money earned at the end of battle. If combined with Amulet Coin or Luck Incense, the prize money will be quadrupled.
Learnset
By events
Generation VI
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In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |