Appendix:HeartGold and SoulSilver walkthrough/Section 16: Difference between revisions

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== Back in New Bark Town ==
== Back in New Bark Town ==


Congratulations, you are now the Indigo League [[Champion]]!  That major accomplishment means that you are the strongest Trainer in all of [[Johto]] and [[Kanto]].  However, just because the League is behind you, that doesn't mean the game is over.
Congratulations, you are now the Indigo League {{pkmn|Champion}}!  That major accomplishment means that you are the strongest Trainer in all of [[Johto]] and [[Kanto]].  However, just because the League is behind you, that doesn't mean the game is over.


After the credits roll, you wind up back at your home in {{to|New Bark}}.  Head downstairs, and your [[mom]] will tell you that [[Professor Elm]] has something for you.  Swing by the lab to get the {{DL|List of key items in Generation IV|S.S. Ticket}}, a pass to board the [[S.S. Aqua]].  {{m|Fly}} off to {{ci|Olivine}}, and head to the harbor to catch the ferry to [[Vermilion City]], your first stop in Kanto!
After the credits roll, you wind up back at your home in {{to|New Bark}}.  Head downstairs, and your [[mom]] will tell you that [[Professor Elm]] has something for you.  Swing by the lab to get the {{DL|List of key items in Generation IV|S.S. Ticket}}, a pass to board the [[S.S. Aqua]].  {{m|Fly}} off to {{ci|Olivine}}, and head to the harbor to catch the ferry to [[Vermilion City]], your first stop in Kanto!

Revision as of 12:10, 28 November 2010

This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver Versions. This walkthrough follows the remade Nintendo DS versions, not Pokémon Gold and Silver.
The guide for those can be found here.

Back in New Bark Town

Congratulations, you are now the Indigo League Champion! That major accomplishment means that you are the strongest Trainer in all of Johto and Kanto. However, just because the League is behind you, that doesn't mean the game is over.

After the credits roll, you wind up back at your home in New Bark. Head downstairs, and your mom will tell you that Professor Elm has something for you. Swing by the lab to get the S.S. Ticket, a pass to board the S.S. Aqua. Fly off to Olivine, and head to the harbor to catch the ferry to Vermilion City, your first stop in Kanto!


Olivine Harbor

File:SS Aqua GenIV.png
The SS Aqua,
docked in Olivine Harbor
File:MapAqua.gif
The ferry sails between Johto's Olivine & Kanto's Vermilion

Enter the harbor and you'll be greeted by Professor Oak, who upgrades your Pokédex to the National mode. This unlocks quite a few new things; tracking the Gym Leaders down for rematches, accessing the Battle Frontier, and wild Hoenn and Sinnoh Pokémon, to name a few. Talk to the sailor to reach the ferry; as you go to exit the building, Baoba calls you, excited about his new Object Arrangement feature at the Safari Zone. Use your Dowsing MCHN to find a Protein hidden on the dock, and board the ship.

Fast Ship S.S. Aqua

Upon boarding the ship, you will be nearly trampled by a frenzied old man. His granddaughter is missing, and asks for your help before running off. First thing's first, though: check out your cabin at the east end of the hallway. It has a PC and a cozy bed to heal your Pokémon — good to have with all of these Trainers aboard! It's quite a long voyage, so you will have plenty of time to search for the old man's granddaughter before reaching Vermilion City.

Top Floor

Step inside the cabin across the hall from yours to fight Firebreather Lyle, then walk past the ship's entrance to reach the left side of the hallway. The northwest room belongs to the old man, the room across the hall is empty, Hiker Noland is in the room to the right, and the room next to the old man has Pokéfan Colin and Twins Meg & Peg.


After earning some quick cash, take the stairs by the north wall to the basement.


Basement Floor

There is a seasick Juggler in the left room, who still insists on battling you. The room to the right has a Sailor. One of the crew members is on guard duty, and asks you to find his relief for the next shift. The other Sailor is sleeping in the cabin next to yours, and when you confront him, he springs awake and challenges you to a battle. Put him in his place, and he'll run off. Head back downstairs, and you'll be free to walk past him, where you'll find a Picnicker standing near the ship's engine. Climb the ladder to reach the Captain's quarters.


Captain's quarters

It is here that the little girl has wandered off to, trying to get the Captain to play with her. When you try to talk to her, she will insist on playing a game of hide-and-seek. Track her down to end her game; you'll find her on the bottom floor, hiding in a dark corner, past the seasick Juggler. You both wind up back in her grandfather's cabin, and he gives you a Metal Coat as thanks, which enhances Template:Type2 attacks by 20% (and is also required for Onix and Scyther to evolve).

Item Location Games

Template:Itlistbod Template:Itlistbod


With the girl safe and sound, the SS Aqua docks in Vermilion City.


Vermilion City

On your way into the city, you'll see Suicune standing on the water just east of the docks. It runs off in a heartbeat, and Eusine shows up again, talking about seeing a pattern. You can't go east to Route 11 yet, as a sleeping Snorlax is blocking the trail, as well as the eastern entrance to Diglett's Cave, so head back into the city.

Surf southeast from near the Gym to reach the Luck Incense (which lets a Chansey produce Happiny eggs) on the sand by the harbor, and check the boat to the north for a Heart Scale. The man and his Machop are still preparing the land for construction, but smash one of the rocks to find a hidden Full Heal. There are really only two areas of interest in Vermilion; visit the Pokémon Fan Club and talk to the president to get a Rare Candy, and then rest your team for the Vermilion Gym.


Vermilion Gym

Vermilion City Pokémon Gym
Leader: Lt. Surge

The Lightning American

The Vermilion Gym specializes in Template:Type2, so your Template:Type2s will have the easiest time here. A Rock/Template:Type2 or a Steel/Template:Type2 Pokémon works wonders here, as they resist almost all of Surge's attacks. Avoid bringing any Water- or Template:Type2s unless they are higher-leveled, or they won't last very long. Lt. Surge's trash can puzzle from three years ago is working again after being disabled in Generation II. When you find the first switch hidden inside a trash can, the second is hidden in the next one. When you flip both switches, the electrical barrier that blocked you from reaching the Gym Leader is deactivated. Look out for Thunder Wave, his Magneton's Supersonic, and his second Electrode's Selfdestruct.

Vermilion Gym
The Thunder Badge





After the battle, Surge awards you with the Thunder Badge, as well as TM34 (Shock Wave) as a prize.

With Lt. Surge defeated, head north to Route 6.


← Part 15 Indigo Plateau: The Pokémon League
HeartGold and SoulSilver
walkthrough
Route 6, Saffron City, Saffron Gym, Route 8 Part 17 →


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