Appendix:HeartGold and SoulSilver walkthrough/Section 16

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This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver. This walkthrough follows the remade Nintendo DS version, not Pokémon Gold and Silver.
The guide for those can be found here.

Return to New Bark

Congratulations, you are now the Indigo League Champion! That marks you as the strongest Trainer in all of Johto and Kanto.

After the credits roll, you wind up back home in New Bark. Elm calls shortly after, asking you to visit the lab. Swing by to get the S.S. Ticket, a pass to board the S.S. Aqua in Olivine City. Head to the harbor to set sail for Vermilion City!

Olivine City

Olivine Port

Enter the Olivine Port building to meet with Professor Oak, who upgrades your Pokédex to the National mode. This makes it possible to challenge the Gym Leaders to a rematch, participate in the Battle Frontier, and encounter wild Pokémon from far-off regions. In addition, Professor Oak's Pokémon Talk now details information regarding Pokémon swarms. Present your S.S. Ticket to the Sailor to gain access to the harbor. As you leave the building, Baoba calls to inform you of the Safari Zone's new Object Arrangement feature.

Fast Ship S.S. Aqua

S.S. Aqua, 1F
S.S. Aqua, B1F

Upon boarding the ship, a frantic old man runs into you. His granddaughter is missing, and he asks for your help before running off. Luckily, there are only so many places where she could be on the ship. Before starting the search, check your cabin at the east end of the hallway; it has a PC and a cozy bed to rest in, which is important to have with so many Trainers on board.

Upper deck

The first cabin to the right contains a sleeping Sailor. Your cabin is located next door, and Firebreather Lyle occupies the cabin across the hall. The fourth cabin on the right side is empty.

The first cabin to the left is occupied by Hiker Noland. The cabin to the left is empty. The cabin across the hall belongs to the worried grandfather, and the fourth cabin on the left side contains Pokéfan Colin and his daughters, Twins Meg & Peg.

Lower deck

The crew's rest area is located to the left of the stairs, while the dining area is located to the right. Beyond that is the engine room. The Sailor on guard duty asks you to find his replacement for the next shift. Head back to the entrance to find Stanly, the snoozing Sailor in the cabin next to yours. He springs awake when you confront him, and challenges you to a battle. Put him in his place, and he runs off. Go back downstairs and you are free to progress past him. Climb the ladder up to the captain's cabin.

Captain's cabin

The little girl is with the Captain, safe but bored, and keeps trying to get him to play. When you talk to her, she insists on playing a game of hide-and-seek. You'll find her on the lower deck, in a dark corner past the crew's rest area. Take her back to her grandfather's cabin, and he rewards you with a Metal Coat, a power-up for Steel-type attacks and an essential part of certain trade evolutions. Just then, the captain announces that the ship has docked in Vermilion Harbor, and passengers may now disembark.

Vermilion City

Vermilion City

Vermilion City has not changed much over the past three years. A sleeping Snorlax blocks the path to the east, and the old man is still clearing the ground for construction with his Machop. Landmarks include the Pokémon Fan Club and Vermilion Gym.

A Legendary Sighting

As you proceed along the pathway from the harbor, you find Suicune standing on the water to the east. It runs off as soon as you spot it, and Eusine appears again. He talks about noticing a pattern before he leaves as well.

Pokémon Fan Club

Listen to the Chairman's long story about his prized Rapidash, and he gives you a Rare Candy for sticking around through the whole thing. Take note of the guy with the Clefairy; it is actually a Poké Doll that will need to be returned to its owner later.

Vermilion Gym

Vermilion Gym

Vermilion City Pokémon Gym
Leader: Lt. Surge

The Lightning American

The Vermilion Gym specializes in Electric-type Pokémon, so avoid using Water or Flying Pokémon. Conversely, Ground Pokémon are not only immune to electrical attacks, but their Ground-type attacks inflict serious damage on Electric Pokémon. Lt. Surge has installed two switches, each hidden in a different trash can. When you find the first, the second is always in an adjacent trash can. If you flip the first but not the second, the trap resets. When both switches are flipped, the electrical barrier that separates you from the Gym Leader is disabled.

Lt. Surge's Raichu tends to use Double Team, which can quickly make it difficult to hit. Raichu and one of his Electrode can paralyze their target with Thunder Wave, so bring along a few Parlyz Heals. Take care when facing his Magneton; its Mirror Shot attack, a Steel-type move, will deal serious damage to Rock Pokémon like Geodude or Onix. Most of his Pokémon have the Static Ability, so use non-contact moves like Earthquake.

Vermilion Gym
The Thunder Badge

Defeated, Lt. Surge awards you the Thunder Badge, and hands out TM34 (Shock Wave) as a prize.

← Part 15 Indigo Plateau
HeartGold and SoulSilver
Route 6, Saffron City, Route 8 Part 17 →

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