Pay Day (move): Difference between revisions

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==[[Generation I]]==
==[[Generation I]]==
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|levelling up]]===
===By [[Level|leveling up]]===
<div style="{{Learnset list style|items=2}}">
<div style="{{Learnset list style|items=2}}">
* {{p|Meowth}} at Lv.17
* {{p|Meowth}} at Lv.17
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==[[Generation II]]==
==[[Generation II]]==
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|levelling up]]===
===By [[Level|leveling up]]===
<div style="{{Learnset list style|items=2}}">
<div style="{{Learnset list style|items=2}}">
* {{p|Meowth}} at Lv.20
* {{p|Meowth}} at Lv.20
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==[[Generation III]]==
==[[Generation III]]==
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|levelling up]]===
===By [[Level|leveling up]]===
<div style="{{Learnset list style|items=4}}">
<div style="{{Learnset list style|items=4}}">
* {{p|Meowth}} at Lv.20 ([[Pokémon Ruby and Sapphire|R/S]]/[[Pokémon Emerald|E]])
* {{p|Meowth}} at Lv.20 ([[Pokémon Ruby and Sapphire|R/S]]/[[Pokémon Emerald|E]])
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==[[Generation IV]]==
==[[Generation IV]]==
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|levelling up]]===
===By [[Level|leveling up]]===
<div style="{{Learnset list style|items=1}}">
<div style="{{Learnset list style|items=1}}">
* {{p|Meowth}} at Lv.30
* {{p|Meowth}} at Lv.30

Revision as of 13:21, 22 April 2007

Pay Day
ネコにこばん Coin for a Cat
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  1
Jam  0  
???
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Smart
Appeal  0  
Jamming  0  

Pay Day (Japanese: ネコにこばん Coin for a Cat, lit. Neko ni Koban) is a Normal-type move introduced in Generation I that deals a small amount of damage.

The Japanese name of Pay Day is a Japanese proverb akin to Pearls Before Swine.


Effect

Generation I

Pay Day does damage, and each use scatters coins on the ground with a value equal to twice the user's level. These coins can't be collected.

In-game, the coins scattered by Pay Day are picked up if you win the battle.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

Template:Project MoveDex notice

Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405