Crash damage: Difference between revisions

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[[File:CrashDamage IX.png|thumb|250px|{{p|Hawlucha}} taking crash damage in {{g|Scarlet and Violet}}]]
[[File:CrashDamage IX.png|thumb|250px|{{p|Hawlucha}} taking crash damage in {{g|Scarlet and Violet}}]]
'''Crash damage''' is the damage taken by the attacking Pokémon when if fails to successfully use certain moves.
'''Crash damage''' is the [[damage]] taken by an attacking {{OBP|Pokémon|species}} when it fails to successfully use certain moves.


==Mechanics==
==Mechanics==
Moves with crash damage are boosted by {{a|Reckless}}.
Moves with crash damage have their [[power]] boosted by 20% if the user has the [[Ability]] {{a|Reckless}}. If a move with crash damage fails due to there being no remaining targets, the user will not take any crash damage.


===Generation I===
===Generation I===
If a move that has crash damage misses, the user takes 1 HP of crash damage.
If a move that has crash damage misses, the user takes 1 [[HP]] of crash damage.


===Generation II===
===Generation II===
If a move that has crash damage misses or is blocked by a {{cat|protection moves|protection move}}, the user takes crash damage equal to 1/8 of the damage it would have dealt.
If a move that has crash damage misses or is blocked by a {{cat|protection moves|protection move}}, the user takes crash damage equal to of the damage it would have dealt.


===Generation III===
===Generation III===
If a move that has crash damage misses or is blocked by a {{cat|protection moves|protection move}}, the user takes crash damage equal to 1/2 of the damage it would have dealt.
If a move that has crash damage misses or is blocked by a {{cat|protection moves|protection move}}, the user takes crash damage equal to ½ of the damage it would have dealt.


===Generation IV===
===Generation IV===
If a move that has crash damage misses, is blocked by a {{cat|protection moves|protection move}}, or the target is immune to the attack due to its [[type]], the user takes crash damage equal to 1/2 of the target's maximum HP.
If a move that has crash damage misses, is blocked by a {{cat|protection moves|protection move}}, or {{DL|type|type effectiveness|has no effect}} on the target, the user takes crash damage equal to ½ of the target's maximum HP.


===Generation V onward===
===Generation V onward===
If a move that has crash damage misses, is blocked by a {{cat|protection moves|protection move}}, or the target is immune to the attack due to its [[type]], the user takes crash damage equal to 1/2 of the user's maximum HP (rounded down).
If a move that has crash damage misses, is blocked by a {{cat|protection moves|protection move}}, or {{DL|type|type effectiveness|has no effect}} on the target, the user takes crash damage equal to ½ of the user's maximum HP (rounded down).


==Moves with crash damage==
==Moves with crash damage==
{| class="roundtable" style="background: #{{physical color light}}; border: 3px solid #{{physical color}};"
{| class="roundtable" style="background: #{{Physical color light}}; border: 3px solid #{{Physical color dark}};"
! Name
|- class="blacklinks"
! {{color2|000|Type}}
! style="background: #{{Physical color}};" | Name
! Category
! style="background: #{{Physical color}};" | [[Type]]
! Power
! style="background: #{{Physical color}};" | [[Damage category|Category]]
! Accuracy
! style="background: #{{Physical color}};" | [[Power|<abbr title="Power">Pow.</abbr>]]
! style="background: #{{Physical color}};" | [[Accuracy|<abbr title="Accuracy">Acc.</abbr>]]
|-
|-
| class="l" | {{m|Axe Kick}}
| class="l" | {{m|Axe Kick}}
Line 37: Line 38:
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85 <small>({{gen|I}}–{{gen|III}})</small><br>100 <small>({{gen|IV}})</small><br>130 <small>({{gen|V}}+)</small>
| 85<sup>({{gen|I}}–{{gen|III}})</sup><br>100<sup>({{gen|IV}})</sup><br>130<sup>({{gen|V}}+)</sup>
| 90%
| 90%
|-
|-
Line 43: Line 44:
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70 <small>({{gen|I}}–{{gen|III}})</small><br>85 <small>({{gen|IV}})</small><br>100 <small>({{gen|V}}+)</small>
| 70<sup>({{gen|I}}–{{gen|III}})</sup><br>85<sup>({{gen|IV}})</sup><br>100<sup>({{gen|V}}+)</sup>
| 95%
| 95%
|-
|-

Latest revision as of 23:45, 22 June 2024

Hawlucha taking crash damage in Pokémon Scarlet and Violet

Crash damage is the damage taken by an attacking Pokémon when it fails to successfully use certain moves.

Mechanics

Moves with crash damage have their power boosted by 20% if the user has the Ability Reckless. If a move with crash damage fails due to there being no remaining targets, the user will not take any crash damage.

Generation I

If a move that has crash damage misses, the user takes 1 HP of crash damage.

Generation II

If a move that has crash damage misses or is blocked by a protection move, the user takes crash damage equal to ⅛ of the damage it would have dealt.

Generation III

If a move that has crash damage misses or is blocked by a protection move, the user takes crash damage equal to ½ of the damage it would have dealt.

Generation IV

If a move that has crash damage misses, is blocked by a protection move, or has no effect on the target, the user takes crash damage equal to ½ of the target's maximum HP.

Generation V onward

If a move that has crash damage misses, is blocked by a protection move, or has no effect on the target, the user takes crash damage equal to ½ of the user's maximum HP (rounded down).

Moves with crash damage

Axe Kick Fighting Physical 120 90%
High Jump Kick Fighting Physical 85(IIII)
100(IV)
130(V+)
90%
Jump Kick Fighting Physical 70(IIII)
85(IV)
100(V+)
95%
Supercell Slam Electric Physical 100 95%

In the anime

Scrafty being hurt by crash damage

Unlike the games, which state a Pokémon takes damage because they missed their target and crashed, the anime makes it clear that crash damage is an inherent attribute of their attack. Pokémon have demonstrated landing perfectly from a missed attack, but the crash damage occurs separately.

In Come What May!, Grace's Medicham suffered crash damage as May's Beautifly dodged its High Jump Kick, further increased by Beautifly using Silver Wind to speed up Medicham's fall.

In Saved by the Beldum, Gilbert's Hitmonlee hurt itself when it failed to hit Ash's Pikachu with High Jump Kick.

In Wheel of Frontier, Greta's Medicham was hurt when its High Jump Kick failed to hit Ash's Snorlax.

In Meowth's Scrafty Tactics!, a Scrafty was hurt when Ash's Tepig dodged its High Jump Kick.

Ash's Scraggy and Hawlucha have been seen to hurt themselves upon missing when using High Jump Kick.

In Showdown at the Shalour Gym!, Korrina's Mienfoo took crash damage after Ash's Hawlucha dodged its High Jump Kick.

See also


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.