Crash damage: Difference between revisions
m (→In the anime) |
Pale Prism (talk | contribs) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
[[File:CrashDamage IX.png|thumb|250px|{{p|Hawlucha}} taking crash damage in {{g|Scarlet and Violet}}]] | [[File:CrashDamage IX.png|thumb|250px|{{p|Hawlucha}} taking crash damage in {{g|Scarlet and Violet}}]] | ||
'''Crash damage''' is the damage taken by | '''Crash damage''' is the [[damage]] taken by an attacking {{OBP|Pokémon|species}} when it fails to successfully use certain moves. | ||
==Mechanics== | ==Mechanics== | ||
Moves with crash damage | Moves with crash damage have their [[power]] boosted by 20% if the user has the [[Ability]] {{a|Reckless}}. If a move with crash damage fails due to there being no remaining targets, the user will not take any crash damage. | ||
===Generation I=== | ===Generation I=== | ||
If a move that has crash damage misses, the user takes 1 HP of crash damage. | If a move that has crash damage misses, the user takes 1 [[HP]] of crash damage. | ||
===Generation II=== | ===Generation II=== | ||
If a move that has crash damage misses or is blocked by a {{cat|protection moves|protection move}}, the user takes crash damage equal to | If a move that has crash damage misses or is blocked by a {{cat|protection moves|protection move}}, the user takes crash damage equal to ⅛ of the damage it would have dealt. | ||
===Generation III=== | ===Generation III=== | ||
If a move that has crash damage misses or is blocked by a {{cat|protection moves|protection move}}, the user takes crash damage equal to | If a move that has crash damage misses or is blocked by a {{cat|protection moves|protection move}}, the user takes crash damage equal to ½ of the damage it would have dealt. | ||
===Generation IV=== | ===Generation IV=== | ||
If a move that has crash damage misses, is blocked by a {{cat|protection moves|protection move}}, or the target | If a move that has crash damage misses, is blocked by a {{cat|protection moves|protection move}}, or {{DL|type|type effectiveness|has no effect}} on the target, the user takes crash damage equal to ½ of the target's maximum HP. | ||
===Generation V onward=== | ===Generation V onward=== | ||
If a move that has crash damage misses, is blocked by a {{cat|protection moves|protection move}}, or the target | If a move that has crash damage misses, is blocked by a {{cat|protection moves|protection move}}, or {{DL|type|type effectiveness|has no effect}} on the target, the user takes crash damage equal to ½ of the user's maximum HP (rounded down). | ||
==Moves with crash damage== | ==Moves with crash damage== | ||
{| class="roundtable" style="background: #{{ | {| class="roundtable" style="background: #{{Physical color light}}; border: 3px solid #{{Physical color dark}};" | ||
! Name | |- class="blacklinks" | ||
! {{ | ! style="background: #{{Physical color}};" | Name | ||
! style="background: #{{Physical color}};" | [[Type]] | |||
! Power | ! style="background: #{{Physical color}};" | [[Damage category|Category]] | ||
! Accuracy | ! style="background: #{{Physical color}};" | [[Power|<abbr title="Power">Pow.</abbr>]] | ||
! style="background: #{{Physical color}};" | [[Accuracy|<abbr title="Accuracy">Acc.</abbr>]] | |||
|- | |- | ||
| class="l" | {{m|Axe Kick}} | | class="l" | {{m|Axe Kick}} | ||
Line 37: | Line 38: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 85 < | | 85<sup>({{gen|I}}–{{gen|III}})</sup><br>100<sup>({{gen|IV}})</sup><br>130<sup>({{gen|V}}+)</sup> | ||
| 90% | | 90% | ||
|- | |- | ||
Line 43: | Line 44: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 70 < | | 70<sup>({{gen|I}}–{{gen|III}})</sup><br>85<sup>({{gen|IV}})</sup><br>100<sup>({{gen|V}}+)</sup> | ||
| 95% | | 95% | ||
|- | |- |
Latest revision as of 23:45, 22 June 2024
Crash damage is the damage taken by an attacking Pokémon when it fails to successfully use certain moves.
Mechanics
Moves with crash damage have their power boosted by 20% if the user has the Ability Reckless. If a move with crash damage fails due to there being no remaining targets, the user will not take any crash damage.
Generation I
If a move that has crash damage misses, the user takes 1 HP of crash damage.
Generation II
If a move that has crash damage misses or is blocked by a protection move, the user takes crash damage equal to ⅛ of the damage it would have dealt.
Generation III
If a move that has crash damage misses or is blocked by a protection move, the user takes crash damage equal to ½ of the damage it would have dealt.
Generation IV
If a move that has crash damage misses, is blocked by a protection move, or has no effect on the target, the user takes crash damage equal to ½ of the target's maximum HP.
Generation V onward
If a move that has crash damage misses, is blocked by a protection move, or has no effect on the target, the user takes crash damage equal to ½ of the user's maximum HP (rounded down).
Moves with crash damage
Name | Type | Category | Pow. | Acc. |
---|---|---|---|---|
Axe Kick | Fighting | Physical | 120 | 90% |
High Jump Kick | Fighting | Physical | 85(I–III) 100(IV) 130(V+) |
90% |
Jump Kick | Fighting | Physical | 70(I–III) 85(IV) 100(V+) |
95% |
Supercell Slam | Electric | Physical | 100 | 95% |
In the anime
![](https://archives.bulbagarden.net/media/upload/thumb/f/f7/Crash_damage_anime.png/250px-Crash_damage_anime.png)
Unlike the games, which state a Pokémon takes damage because they missed their target and crashed, the anime makes it clear that crash damage is an inherent attribute of their attack. Pokémon have demonstrated landing perfectly from a missed attack, but the crash damage occurs separately.
In Come What May!, Grace's Medicham suffered crash damage as May's Beautifly dodged its High Jump Kick, further increased by Beautifly using Silver Wind to speed up Medicham's fall.
In Saved by the Beldum, Gilbert's Hitmonlee hurt itself when it failed to hit Ash's Pikachu with High Jump Kick.
In Wheel of Frontier, Greta's Medicham was hurt when its High Jump Kick failed to hit Ash's Snorlax.
In Meowth's Scrafty Tactics!, a Scrafty was hurt when Ash's Tepig dodged its High Jump Kick.
Ash's Scraggy and Hawlucha have been seen to hurt themselves upon missing when using High Jump Kick.
In Showdown at the Shalour Gym!, Korrina's Mienfoo took crash damage after Ash's Hawlucha dodged its High Jump Kick.
See also
![]() |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |