Confusion (status condition): Difference between revisions

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(→‎Effect: https://github.com/Zarel/Pokemon-Showdown/issues/1919 / https://github.com/pret/pokecrystal/blob/d0d61cb3ab847ff0c72a840363b89d4acf05b5f5/battle/effect_commands.asm (Player/EnemyHurtItself called directly, not via checkfaint))
(→‎Effect: see Talk:Type#Confusion damage in Generation II; https://twitter.com/crystal_rby/status/874626362287562752; own tests in GenIII and IV (unexpected combination))
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During confusion, Pokémon have a 50% chance to damage themselves instead of executing the selected move. A [[Obedience|disobedient]] Pokémon may sometimes inflict confusion damage to itself even when not confused. When a Pokémon is unable to attack anyway (such as from being {{status|asleep}} or fully {{status|paralyzed}}), it will not hurt itself in confusion (but a sleeping Pokémon may hurt itself in confusion when using {{m|Snore}} or {{m|Sleep Talk}}).
During confusion, Pokémon have a 50% chance to damage themselves instead of executing the selected move. A [[Obedience|disobedient]] Pokémon may sometimes inflict confusion damage to itself even when not confused. When a Pokémon is unable to attack anyway (such as from being {{status|asleep}} or fully {{status|paralyzed}}), it will not hurt itself in confusion (but a sleeping Pokémon may hurt itself in confusion when using {{m|Snore}} or {{m|Sleep Talk}}).


Confusion [[damage]] is calculated as if it was a [[physical move]] with a [[power]] of 40 that has normal 1× {{DL|Type|type effectiveness}}; it cannot score a [[critical hit]], does not receive {{STAB}}, or {{cat|type-enhancing Abilities}} boosts, is not varied with a random multiplier, and ignores {{m|Reflect}}.
Confusion [[damage]] is calculated as if it was a [[physical move]] with a [[power]] of 40 that has normal 1× {{DL|Type|type effectiveness}}; it cannot score a [[critical hit]], does not receive {{STAB}}, is not varied with a random multiplier, and ignores {{m|Reflect}}.


===Generation II===
===Generation II===
Confusion damage no longer ignores {{m|Reflect}}. Confusion can be {{m|Baton Pass}}ed.
Confusion damage no longer ignores {{m|Reflect}}. Confusion can be passed by {{m|Baton Pass}}.
 
Depending on the type of the move originally selected, confusion damage can be boosted by [[type-enhancing item]]s. If the move originally selected was {{m|Self-Destruct|Selfdestruct}} or {{m|Explosion}}, confusion damage will be boosted by the move's Defense-halving effect.


[[Focus Band]] cannot prevent a Pokémon from knocking itself out due to confusion.
[[Focus Band]] cannot prevent a Pokémon from knocking itself out due to confusion.


In addition to boosting its {{stat|Attack}} stat, the item {{DL|In-battle effect item|Berserk Gene}} confuses the holder upon activation, for a duration of 256 turns.
In addition to boosting its {{stat|Attack}} stat, the item [[Berserk Gene]] confuses the holder upon activation, for a duration of 256 turns.


===Generation III===
===Generation III===
Confusion damage now ignores {{m|Reflect}} and {{m|Helping Hand}}. It is unaffected by {{a|Wonder Guard}}.
Confusion damage now ignores {{m|Reflect}} and {{m|Helping Hand}}. It is unaffected by {{a|Wonder Guard}}, as well as [[type-enhancing item]] and {{cat|type-enhancing Abilities|Ability}} boosts.  


Focus Band can now prevent a Pokémon from knocking itself out due to confusion.
Focus Band can now prevent a Pokémon from knocking itself out due to confusion.


===Generation IV===
===Generation IV===
Confusion damage no longer ignores {{m|Helping Hand}} (but it still ignores {{m|Reflect}}). It is boosted by the Ability {{a|Rivalry}}, but not by {{a|Technician}}.
Confusion damage no longer ignores {{m|Helping Hand}} (but it still ignores {{m|Reflect}}). It is boosted by the Ability {{a|Rivalry}}, but not by {{a|Technician}}. Confusion damage can no longer be boosted by the Defense-halving effect of {{m|Self-Destruct|Selfdestruct}} or {{m|Explosion}}.


[[Focus Sash]] can also prevent a Pokémon from knocking itself out due to confusion.
[[Focus Sash]] can also prevent a Pokémon from knocking itself out due to confusion.

Revision as of 18:19, 5 July 2017

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Reason: Manga section

The confusion condition (Japanese:混乱状態 State of confusion) causes a Pokémon to sometimes damage itself in its confusion instead of executing a move.

Effect

Confusion forces a Pokémon to sometimes attack themselves instead of executing the selected move for a random number of its turns. The specifics vary between generations.

Generation I

Confusion lasts 2-5 turns; on the final turn of confusion, a Pokémon will snap out of its confusion before it attacks. Turns spent recharging, such as after using Hyper Beam, and turns unable to attack, such as from full paralysis, will not lower the remaining number of turns of confusion. Multi-turn attacks such as Fly and Dive require confusion to be checked both turns, further reducing the chance of a successful attack. Confusion is removed upon switching out. After fully executing moves that confuse the user due to fatigue such as Thrash, Pokémon become confused.

During confusion, Pokémon have a 50% chance to damage themselves instead of executing the selected move. A disobedient Pokémon may sometimes inflict confusion damage to itself even when not confused. When a Pokémon is unable to attack anyway (such as from being asleep or fully paralyzed), it will not hurt itself in confusion (but a sleeping Pokémon may hurt itself in confusion when using Snore or Sleep Talk).

Confusion damage is calculated as if it was a physical move with a power of 40 that has normal 1× type effectiveness; it cannot score a critical hit, does not receive STAB, is not varied with a random multiplier, and ignores Reflect.

Generation II

Confusion damage no longer ignores Reflect. Confusion can be passed by Baton Pass.

Depending on the type of the move originally selected, confusion damage can be boosted by type-enhancing items. If the move originally selected was Selfdestruct or Explosion, confusion damage will be boosted by the move's Defense-halving effect.

Focus Band cannot prevent a Pokémon from knocking itself out due to confusion.

In addition to boosting its Attack stat, the item Berserk Gene confuses the holder upon activation, for a duration of 256 turns.

Generation III

Confusion damage now ignores Reflect and Helping Hand. It is unaffected by Wonder Guard, as well as type-enhancing item and Ability boosts.

Focus Band can now prevent a Pokémon from knocking itself out due to confusion.

Generation IV

Confusion damage no longer ignores Helping Hand (but it still ignores Reflect). It is boosted by the Ability Rivalry, but not by Technician. Confusion damage can no longer be boosted by the Defense-halving effect of Selfdestruct or Explosion.

Focus Sash can also prevent a Pokémon from knocking itself out due to confusion.

Generation V-VI

Confusion damage now ignores Helping Hand and Reflect, as well as all Attack-increasing Abilities such as Rivalry or Huge Power.

Sturdy can now also prevent a Pokémon from knocking itself out due to confusion.

Generation VII

Pokémon now have a 33% chance to damage themselves during confusion.

Confusion damage also ignores Aurora Veil.

Even if a Pokémon uses a Z-Move but hurts itself in confusion, confusion damage will not be upgraded into a Z-Move.

Appearance

050Diglett.png This section is incomplete.
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Reason: Generation VI and VII appearance

Causes

Moves

Move Type Category Probability Power Accuracy Notes
Chatter Flying Special 100% 65 100% Chance of confusion depends on volume of recording prior to Generation VI
Confuse Ray Ghost Status 100% 100%
Confusion Psychic Special 10% 50 100%
Dizzy Punch Normal Physical 20% 70 100%
Dynamic Punch Fighting Physical 100% 100 50%
Flatter Dark Status 100% 100% Raises the target's Special Attack by one stage
Hurricane Flying Special 30% 110 70%
Psybeam Psychic Special 10% 65 100%
Rock Climb Normal Physical 20% 90 85%
Secret Power Normal Physical 30% 70 100% May cause confusion only when used on a rocky surface (Generation III only)
Shadow Panic Shadow Status 100% 60% Targets all opponents
Signal Beam Bug Special 10% 75 100%
Supersonic Normal Status 100% 55%
Swagger Normal Status 100% 90% Raises the target's Attack by two stages
Sweet Kiss Fairy Status 100% 75%
Teeter Dance Normal Status 100% 100% Targets all adjacent Pokémon
Water Pulse Water Special 20% 60 100%

Other causes

An activating Aguav Berry, Figy Berry, Iapapa Berry, Mago Berry, and Wiki Berry may confuse the holder if they dislike a specific flavor. After fully executing Outrage, Petal Dance or Thrash, the user becomes confused due to fatigue. In addition to boosting its Attack stat, the item Berserk Gene confuses the holder upon activation, for a duration of 256 turns. Instead of obeying a command, a disobedient Pokémon may sometimes hurt itself in its confusing, inflicting confusion damage to itself.

Curing

Other than snapping out of confusion, confusion can be cured with the use of a Persim Berry (Bitter Berry in Generation II), a Touga Berry, or the Yellow Flute. Starting in Generation II, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (Miracle Berry in Generation II), and Sacred Ash.

In Generation I only, using Haze cures confusion for both active Pokémon.

Prevention

Pokémon with the Own Tempo Ability are immune to being confused.

The move Safeguard will protect the party from status conditions for five turns. Starting in Generation VII, while Misty Terrain is present, grounded Pokémon cannot become confused. A Pokémon behind a substitute cannot become confused, except by damaging moves' side effects in Generation II and by confusion-inducing held items prior to Generation IV.

Advantages

Moves used against confused Pokémon with the Ability Tangled Feet will have their accuracy halved.

In the spin-off games

Mystery Dungeon series

In the Mystery Dungeon series, the confusion status can be induced by an attack, a trap, or a scarf.

A confused Pokémon has an even chance of attacking or moving to any adjacent tile. The use of throwing items are unaffected by confusion. Confusion wears off after a few moves or attacks.

Confusion can be protected against by wearing a Persim Band.

Pokémon Conquest

In Pokémon Conquest, a confused Pokémon may move randomly, and if so, prevents the Pokémon from attacking, the Warrior using an item or activating a Warrior Skill. Confusion may wear off in the first turn.

In the anime

050Diglett.png This section is incomplete.
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Reason: episode infos

In the anime, the depiction and symptoms of confusion has varied over the course of the show's long run:

  • In the original series of the anime, Pokémon showed no physical difference when confused. They would often get dizzy and miss their attacks as opposed to attacking themselves.
  • In the Advanced Generation series, Pokémon would get purple circles around their eyes as a sign of confusion and begin hurting themselves, or attacking their partner if in a Double Battle.
  • In the Diamond & Pearl series, Pokémon's eyes become swirls and a circle of Torchic run around the confused Pokémon's head, with the confusion causing its attacks to miss.
  • In the Best Wishes series, a Pokémon's eyes become stars and multiple stars spin around their head when they are confused.
  • In the XY series, the Pokémon's eyes become sunken or glassy, and it will begin thrashing around, attacking itself or its allies in Double Battles.

In the TCG

In the Trading Card Game, Confusion, called Confused, is one of the five Special Conditions along with Poisoned, Burned, Asleep, and Paralyzed. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).

The current description of Confused was introduced in 2003 with the release of EX Ruby & Sapphire. Originally, the Confused Pokémon would attack itself for 20 damage on a tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.

Trivia

  • A Ninja Boy on Route 211 erroneously states that confusion only wears off if the Pokémon is switched out.

In other languages

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Korean transcription and Chinese
Language Title
France Flag.png French Confusion
Germany Flag.png German Verwirrung
Italy Flag.png Italian Confuso
South Korea Flag.png Korean 혼란
Spain Flag.png Spanish Confundido