Mach Punch (move)

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Mach Punch
マッハパンチ Mach Punch
The user throws a punch at blinding speed. It is certain to strike first.
Battles
Type  Fighting
Category  Physical
PP  30 (max. 48)
Power  40
Accuracy  100%
Priority  +1
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
Introduced  Generation II
Contests
Category  Cool
Appeal  3 ♥♥♥
Jam  0
The next appeal can be made earlier next turn.
Super Contests
Category  Cool
Appeal  2 ♥♥
Enables the user to perform first in the next turn.

Mach Punch (Japanese: マッハパンチ Mach Punch) is a damage-dealing Fighting-type move introduced in Generation II.

Contents

Effect

Mach Punch inflicts damage, and is an increased priority move. If the target does not use an increased priority move during the round that it is used, Mach Punch will go first regardless of the user's or target's speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Mach Punch, the attack order of the users will be determined normally. If the user is put to sleep or frozen during the round that Mach Punch is (or attempts to be) used, Mach Punch's increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.

Learnset

Generation II

By leveling up

#   Pokémon Type Level
107 Hitmonchan Fighting 32
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
236 Tyrogue Fighting Hitmonchan
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation III

By leveling up

#   Pokémon Type Level
107 Hitmonchan Fighting 32
286 Breloom Grass Fighting 23
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
236 Tyrogue Fighting Hitmonchan
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation IV

By leveling up

#   Pokémon Type Level
107 Hitmonchan Fighting 32
165 Ledyba Bug Flying 17
166 Ledian Bug Flying 17
286 Breloom Grass Fighting 23
391 Monferno Fire Fighting 14
392 Infernape Fire Fighting 14
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
236 Tyrogue Fighting Hitmonchan
240 Magby Fire Hitmonchan
Monferno, Infernape
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

In the anime

Breloom Charging up Hitmonchan Monferno
Pokémon Method
User First Episode Used In Notes
Hitmonchan Hitmonchan quickly charges up as its fist glows light blue. It then releases a boxing glove.
Kyle's Hitmonchan Pasta La Vista! None
Breloom Breloom's fists glow and then it quickly punches the target.
Kenny's Breloom Journey to the Unknown! None
Monferno Monferno's fists glow and then it punches the target rapidly.
Monferno trained by Angie Camping It Up! None
Ash's Monferno DP132 None
Infernape Infernape's fists glow white, and it charges, punching the target.
Allegra's Infernape The Rise of Darkrai None

In other languages

  • Spanish: Ultrapuño
  • German: Tempohieb
  • Italian: Pugnorapido
  • Hindi: Mach Muka
Variations on the move Quick Attack
Physical Quick Attack | Mach Punch | Aqua Jet
Bullet Punch | Ice Shard | Shadow Sneak
Special Vacuum Wave


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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