Editing of Bulbapedia is currently restricted. Please see this message for more details.
Pokémon Omega Ruby and Alpha Sapphire have arrived!

Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel.

Great Marsh

From Bulbapedia, the community-driven Pokémon encyclopedia.
(Redirected from Great marsh)
Jump to: navigation, search
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Map outlining the "Areas".

Great Marsh だいしつげん
Great Marsh
"Wild Missingno. appeared!"
Great Marsh Pt.png
Map description: {{{mapdesc}}}
Location: Pastoria City
Region: Sinnoh
Generations: IV
Sinnoh Pastoria City Map.png
Location of Great Marsh in Sinnoh.
Pokémon world locations

The Great Marsh (Japanese: だいしつげん Great Marsh) is an area located in Pastoria City. It is Sinnoh's Safari Zone and contains some Pokémon that cannot be found anywhere else in Sinnoh. It is filled with marshy areas, which, unlike normal marsh tiles, have tall grass which are inhabited by wild Pokémon.

Functioning

Capturing Pokémon

Much like other Pokémon preserves in Kanto and Hoenn, the Great Marsh features a Safari Game in which Trainers pay PokémonDollar.png500 for 30 Safari Balls and a limited number of steps (500) to catch all the Pokémon they can.

The mechanics are similar to other Safari Zones: when a wild Pokémon appears, the player may not send out any Pokémon to battle it, but must instead try to catch the Pokémon without harming it. The wild Pokémon may choose to flee the battle at any time, thus, catching a Pokémon in the Great Marsh requires mainly luck.

There are four options shown in the battle screen:

  • Throw a Safari Ball - Throws a Safari Ball in possibility of capture. It is much the same as throwing a Poké Ball in an average Pokémon battle.
  • Throw mud - Throwing Mud makes a Pokémon easier to catch, but makes it more likely to flee from battle
  • Throw bait - Throwing Bait does the reverse of throwing Mud, making a Pokémon less likely to run but harder to catch.
  • Run from battle - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.

Similar to the issue in Pal Park, if the player has an Arceus in the front of their party, holding a Plate, and initiates a battle, the game will freeze.

The area was redesigned in Pokémon Platinum to feature slightly upgraded graphics that allow the player to distinguish between deep and shallow mud. The park is still divided into six areas, but the individual areas have slightly different layouts.

Changing Pokémon

Using the binoculars to spot Pokémon

Some Pokémon will not always appear in the Marsh. Each day, the Pokémon will change, therefore, to get a new set, players must wait a day. These Pokémon will appear randomly in one of the six areas, some may not appear for a while, while others appear several days in a row or in multiple areas on the same day. Some may not appear until after getting the National Pokédex. The only way to tell which changing Pokémon is available in the areas for the day is to use the lookout upstairs from the entrance. Mixing records also changes the changing Pokémon of the day in the Great Marsh so all players mixing records have the same Pokémon on the same day.

In order to find out what Pokémon are going to be in each area daily, the player is able to walk up to the second floor in the lobby, and use the binoculars and look out onto the marsh. For PokémonDollar.png100 players can get a brief glimpse of the Great Marsh showing certain Pokémon in certain areas of the marsh. In each slide, a part of the park will appear with a Pokémon in the center of the slide that can be found in that area.

Details

As with previous Safari Zones, Pokémon are made easier and harder to catch by modifying their catch rates. An escape rate is also given for each Pokémon that appear in the Great Marsh. The escape rates for Pokémon are the same for all Generation IV games, except that those who do not appear in the Great Marsh or the Johto Safari Zone do not have their escape rates defined in the relevant games.

At the start of an encounter, both rates are set to their species defaults. Throwing Bait will lower the escape rate by one stage, but will also have a 90% chance of lowering the catch rate by one stage. Conversely, throwing Mud will raise the catch rate by one stage, but will also have a 90% chance of raising the escape rate by one stage. Stages for catch rates and escape rates work identically to stat stages: they may not be raised above +6 or below -6, where 0 is the starting stage. The stage multipliers applied to the catch rates and escape rates are also identical to that of stat stages.

At the end of each turn, a random number between 0 and 255 is generated, and if it is less than the modified stat stage, the Pokémon escapes.

Items

Getting off the rail

Entrance

Item Location Games
Bag Safari Ball Sprite.png Safari Ball ×30 To be used during the Safari game; cannot be kept  D  P  Pt 
370MS.png Matchup Checker Reward for capturing five Pokémon in a single Safari game  Pt 

Area 1

Item Location Games
Bag Potion Sprite.png Potion Near the train stop  D  P 
Bag Poké Ball Sprite.png Poké Ball Northwest of man wearing hat  Pt 
Bag Super Repel Sprite.png Super Repel Northwest of train stop  D  P 
Bag Yellow Shard Sprite.png Yellow Shard West of train stop  Pt 
Bag Rare Candy Sprite.png Rare Candy In the most northwestern corner (hidden)  D  P  Pt 

Area 2

Item Location Games
Bag Great Ball Sprite.png Great Ball East of the train stop  D  P 
Bag Blue Shard Sprite.png Blue Shard North of the ledge  Pt 
Bag Toxic Plate Sprite.png Toxic Plate In the trees on the northern edge, directly above the woman with the parasol (hidden)  D  P 
Bag Toxic Plate Sprite.png Toxic Plate In the northeastern corner, 3 tiles north from the southern fallen tree (hidden)  Pt 

Area 3

Item Location Games
Bag Honey Sprite.png Honey On the far west side, north of the man who incorrectly describes Bait and Mud  D  P 
Bag Great Ball Sprite.png Great Ball South of man who describes bait and mud  Pt 
Bag Ultra Ball Sprite.png Ultra Ball West of the train stop, about halfway across the area (hidden)  D  P 
Bag Leaf Stone Sprite.png Leaf Stone Near the center, in the middle of the large area of mud (hidden)  Pt 

Area 4

Item Location Games
Bag Super Potion Sprite.png Super Potion East side, above a ledge  D  P 
Bag Poké Ball Sprite.png Poké Ball South of Bug Catcher, below a ledge  Pt 
Bag Poké Ball Sprite.png Poké Ball Northeast of the train stop  D  P 
Bag Green Shard Sprite.png Green Shard Northwest of Bug Catcher  Pt 
Bag Nugget Sprite.png Nugget In the trees north-east of the large eastern pond (hidden)  D  P 
Bag Hyper Potion Sprite.png Hyper Potion Northwest of Green Shard, at the end of a "dead-end" path of bog (hidden)  Pt 

Area 5

Item Location Games
Bag Antidote Sprite.png Antidote Near train stop  D  P 
Bag Great Ball Sprite.png Great Ball West of train stop  Pt 
Bag Full Heal Sprite.png Full Heal Northwest of the Antidote (hidden)  D  P 
Bag Big Mushroom Sprite.png Big Mushroom On the south side, on the ground in the small corner without mud (hidden)  Pt 

Area 6

Item Location Games
Bag HM Normal Sprite.png HM05 (Defog) From the boy with green hair when entering the marsh  D  P 
Bag Red Shard Sprite.png Red Shard Given at random from the boy with green hair when entering the marsh a different day  Pt 
Bag Green Shard Sprite.png Green Shard Given at random from the boy with green hair when entering the marsh a different day  Pt 
Bag Blue Shard Sprite.png Blue Shard Given at random from the boy with green hair when entering the marsh a different day  Pt 
Bag Yellow Shard Sprite.png Yellow Shard Given at random from the boy with green hair when entering the marsh a different day  Pt 
Bag Paralyze Heal Sprite.png Parlyz Heal Northeast corner of the pond  D  P 
Bag Red Shard Sprite.png Red Shard Southeast corner of the pond  Pt 
Bag Hyper Potion Sprite.png Hyper Potion A couple of steps below the Parlyz Heal (hidden)  D  P 
Bag Max Repel Sprite.png Max Repel A couple of steps below the Red Shard, in the middle of the mud (hidden)  Pt 

Pokémon

All Areas*
  Pokémon     Games     Location     Levels     Rate  
Surfing
054 Psyduck
D P Pt
Surfing Surfing
20-40 5%
183 Marill
D P Pt
Surfing Surfing
20-30 30%
194 Wooper
D P Pt
Surfing Surfing
20-30 60%
194 Wooper
D P Pt
Surfing Surfing
20-30 90%
195 Quagsire
D P Pt
Surfing Surfing
20-40 5%
195 Quagsire
D P Pt
Surfing Surfing
20-40 10%
Fishing
129 Magikarp
D P Pt
Old Rod Fishing
Old Rod
3-10 100%
129 Magikarp
D P Pt
Old Rod Fishing
Old Rod
3-15 100%
129 Magikarp
D P Pt
Good Rod Fishing
Good Rod
10-25 55%
130 Gyarados
D P Pt
Good Rod Fishing
Good Rod
15-30 5%
339 Barboach
D P Pt
Good Rod Fishing
Good Rod
15-20 40%
339 Barboach
D P Pt
Good Rod Fishing
Good Rod
10-25 45%
130 Gyarados
D P Pt
Super Rod Fishing
Super Rod
40-55 15%
130 Gyarados
D P Pt
Super Rod Fishing
Super Rod
30-55 40%
318 Carvanha
D P Pt
Super Rod Fishing
Super Rod
15-30 45%
318 Carvanha
D P Pt
Super Rod Fishing
Super Rod
30-55 45%
340 Whiscash
D P Pt
Super Rod Fishing
Super Rod
30-55 40%
340 Whiscash
D P Pt
Super Rod Fishing
Super Rod
20-50 15%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.

Areas 1 and 2
  Pokémon     Games     Location     Levels     Rate  
Morning Day Night
054 Psyduck
D P Pt
Grass Grass
24,26 8%
114 Tangela
D P Pt
Grass Grass
30-31 5%
163 Hoothoot
D P Pt
Grass Grass
24 0% 0% 10%
164 Noctowl
D P Pt
Grass Grass
26 0% 0% 10%
164 Noctowl
D P Pt
Grass Grass
28,30 0% 0% 20%
183 Marill
D P Pt
Grass Grass
25-26 15%
193 Yanma
D P Pt
Grass Grass
30-31 5%
194 Wooper
D P Pt
Grass Grass
24 20%
194 Wooper
D P Pt
Grass Grass
28-30 40%
195 Quagsire
D P Pt
Grass Grass
25-26 15%
195 Quagsire
D P Pt
Grass Grass
30 10%
298 Azurill
D P Pt
Grass Grass
24 1%
357 Tropius
D P Pt
Grass Grass
28,30 20% 20% 0%
396 Starly
D P Pt
Grass Grass
26 10% 10% 0%
399 Bidoof
D P Pt
Grass Grass
26 1%
400 Bibarel
D P Pt
Grass Grass
25 20%
400 Bibarel
D P Pt
Grass Grass
28 20%
406 Budew
D P Pt
Grass Grass
24 10% 10% 0%
Special Pokémon
024 Arbok
D P Pt
FireRed Dual-slot
FireRed
24,26 8%
024 Arbok
D P Pt
FireRed Dual-slot
FireRed
30 8%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.

Areas 3 and 4
  Pokémon     Games     Location     Levels     Rate  
Morning Day Night
054 Psyduck
D P Pt
Grass Grass
22,24 8%
114 Tangela
D P Pt
Grass Grass
27-30 25% 25% 0%
114 Tangela
D P Pt
Grass Grass
28-30 0% 0% 15%
163 Hoothoot
D P Pt
Grass Grass
22,24 0% 0% 20%
163 Hoothoot
D P Pt
Grass Grass
27 0% 0% 10%
164 Noctowl
D P Pt
Grass Grass
28 0% 0% 10%
183 Marill
D P Pt
Grass Grass
23-24 15%
193 Yanma
D P Pt
Grass Grass
29-30 5%
194 Wooper
D P Pt
Grass Grass
22 20%
194 Wooper
D P Pt
Grass Grass
27-29 30%
195 Quagsire
D P Pt
Grass Grass
23-24 15%
195 Quagsire
D P Pt
Grass Grass
29 10%
298 Azurill
D P Pt
Grass Grass
22 1%
396 Starly
D P Pt
Grass Grass
24 10% 10% 0%
399 Bidoof
D P Pt
Grass Grass
24 1%
400 Bibarel
D P Pt
Grass Grass
23 20%
400 Bibarel
D P Pt
Grass Grass
27-28 30% 30% 0%
400 Bibarel
D P Pt
Grass Grass
27 0% 0% 20%
406 Budew
D P Pt
Grass Grass
22 10% 10% 0%
Special Pokémon
024 Arbok
D P Pt
FireRed Dual-slot
FireRed
22,24 8%
024 Arbok
D P Pt
FireRed Dual-slot
FireRed
29 8%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.

Area 5
  Pokémon     Games     Location     Levels     Rate  
Morning Day Night
114 Tangela
D P Pt
Grass Grass
28-29 5%
163 Hoothoot
D P Pt
Grass Grass
20,22 0% 0% 20%
163 Hoothoot
D P Pt
Grass Grass
26-27 0% 0% 20%
183 Marill
D P Pt
Grass Grass
21-22 15%
193 Yanma
D P Pt
Grass Grass
26-29 25% 25% 0%
193 Yanma
D P Pt
Grass Grass
27-29 0% 0% 15%
194 Wooper
D P Pt
Grass Grass
20 20%
194 Wooper
D P Pt
Grass Grass
26-28 30%
195 Quagsire
D P Pt
Grass Grass
21-22 15%
195 Quagsire
D P Pt
Grass Grass
28 10%
298 Azurill
D P Pt
Grass Grass
20 5%
396 Starly
D P Pt
Grass Grass
22 10% 10% 0%
399 Bidoof
D P Pt
Grass Grass
22 5%
400 Bibarel
D P Pt
Grass Grass
21 20%
400 Bibarel
D P Pt
Grass Grass
26-27 30% 30% 0%
400 Bibarel
D P Pt
Grass Grass
26 0% 0% 20%
406 Budew
D P Pt
Grass Grass
20 10% 10% 0%
Special Pokémon
024 Arbok
D P Pt
FireRed Dual-slot
FireRed
20,22 8%
024 Arbok
D P Pt
FireRed Dual-slot
FireRed
28 8%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.

Area 6
  Pokémon     Games     Location     Levels     Rate  
Morning Day Night
054 Psyduck
D P Pt
Grass Grass
20,22 8%
114 Tangela
D P Pt
Grass Grass
28-29 5%
163 Hoothoot
D P Pt
Grass Grass
20,22 0% 0% 20%
163 Hoothoot
D P Pt
Grass Grass
26-27 0% 0% 20%
183 Marill
D P Pt
Grass Grass
21-22 15%
193 Yanma
D P Pt
Grass Grass
26-29 25% 25% 0%
193 Yanma
D P Pt
Grass Grass
27-29 0% 0% 15%
194 Wooper
D P Pt
Grass Grass
20 20%
194 Wooper
D P Pt
Grass Grass
26-28 30%
195 Quagsire
D P Pt
Grass Grass
21-22 15%
195 Quagsire
D P Pt
Grass Grass
28 10%
298 Azurill
D P Pt
Grass Grass
20 1%
396 Starly
D P Pt
Grass Grass
22 10% 10% 0%
399 Bidoof
D P Pt
Grass Grass
22 1%
400 Bibarel
D P Pt
Grass Grass
21 20%
400 Bibarel
D P Pt
Grass Grass
26-27 30% 30% 0%
400 Bibarel
D P Pt
Grass Grass
26 0% 0% 20%
406 Budew
D P Pt
Grass Grass
20 10% 10% 0%
Special Pokémon
024 Arbok
D P Pt
FireRed Dual-slot
FireRed
20,22 8%
024 Arbok
D P Pt
FireRed Dual-slot
FireRed
28 8%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.

Changing Pokémon

The "rates" below are the chances for that Pokémon to be selected to appear in an area. All of these Pokémon will appear with a 10% encounter rate within the Great Marsh, or a 10% greater rate if they were already present. In Diamond and Pearl, the changing Pokémon's encounter rate is compensated (so that all encounter rates sum to 100%) by lowering the encounter rate of Marill and Quagsire in the same area (as seen above) by 5% each, while in Platinum, it is compensated by lowering the encounter rate of Wooper by 10%. The way this works in the games, this means that if Wooper is selected as the changing Pokémon in Platinum, there is no change to the tables shown above.

  Pokémon     Games     Location     Levels     Rate  
055 Golduck
D P Pt
Grass Grass
22,24,26 3/32
114 Tangela
D P Pt
Grass Grass
27-30 1/32
193 Yanma
D P Pt
Grass Grass
27-30 1/32
195 Quagsire
D P Pt
Grass Grass
27-30 2/32
315 Roselia
D P Pt
Grass Grass
22,24,26 3/32
357 Tropius
D P Pt
Grass Grass
27-30 1/32
397 Staravia
D P Pt
Grass Grass
22,24,26 3/32
451 Skorupi
D P Pt
Grass Grass
22,24,26 5/32
451 Skorupi
D P Pt
Grass Grass
27-30 5/32
453 Croagunk
D P Pt
Grass Grass
22,24,26 5/32
453 Croagunk
D P Pt
Grass Grass
27-30 4/32
455 Carnivine
D P Pt
Grass Grass
22,24,26 5/32
455 Carnivine
D P Pt
Grass Grass
27-30 3/32
Pre-National Pokédex only
183 Marill
D P Pt
Grass Grass
22,24,26 1/32
194 Wooper
D P Pt
Grass Grass
22,24,26 2/32
194 Wooper
D P Pt
Grass Grass
27-30 15/32
195 Quagsire
D P Pt
Grass Grass
22,24,26 1/32
298 Azurill
D P Pt
Grass Grass
22,24,26 2/32
399 Bidoof
D P Pt
Grass Grass
22,24,26 1/32
400 Bibarel
D P Pt
Grass Grass
22,24,26 1/32
Post-National Pokédex
046 Paras
D P Pt
Grass Grass
22,24,26 1/32
046 Paras
D P Pt
Grass Grass
27-30 2/32
102 Exeggcute
D P Pt
Grass Grass
22,24,26 1/32
102 Exeggcute
D P Pt
Grass Grass
27-30 2/32
115 Kangaskhan
D P Pt
Grass Grass
22,24,26 1/32
115 Kangaskhan
D P Pt
Grass Grass
27-30 2/32
193 Yanma
D P Pt
Grass Grass
22,24,26 1/32
285 Shroomish
D P Pt
Grass Grass
22,24,26 1/32
285 Shroomish
D P Pt
Grass Grass
27-30 2/32
316 Gulpin
D P Pt
Grass Grass
22,24,26 1/32
316 Gulpin
D P Pt
Grass Grass
27-30 2/32
352 Kecleon
D P Pt
Grass Grass
27-30 2/32
452 Drapion
D P Pt
Grass Grass
22,24,26 1/32
452 Drapion
D P Pt
Grass Grass
27-30 2/32
454 Toxicroak
D P Pt
Grass Grass
22,24,26 1/32
454 Toxicroak
D P Pt
Grass Grass
27-30 1/32
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.

Layout

Version Entrance 1F Entrance 2F Marsh
Diamond Great Marsh Entrance 1F DPPt.png Great Marsh Entrance 2F DPPt.png Great Marsh DP.png
Pearl
Platinum Great Marsh Pt.png
 

In the anime

The Great Marsh in the anime

As a boy, James was exploring the Great Marsh, and found a Carnivine stuck in the mud, struggling to get free. James pulled it out, and they became friends. Carnivine was James's friend ever since, and, during Team Rocket's journey through Sinnoh, traveled with James.

In Cream of the Croagunk Crop!, Brock and his Croagunk participate in a Croagunk festival held in the Great Marsh.

In the manga

In the Pokémon Adventures manga

In A Skuffle with Skorupi, Diamond, Pearl and Platinum come here after Crasher Wake's assistant recommends Platinum to get a Grass-type Pokémon before challenging the Gym Leader. Here Platinum tries to catch various Pokémon, like Skorupi with no success. At some point, they get trapped in the mud. Meanwhile, wild Carnivine attacks Chatler and Lax, who fight it and win. Diamond and Pearl notice that Platinum has sank in to the mud. Chimler saves her, after which they leave, empty handed.

Trivia

  • A man in the Great Marsh incorrectly states that both the Bait and the Mud make Pokémon more likely to run but easier to catch.
  • If the player uses the walk through walls cheat to enter the Great Marsh, the changing Pokémon won't appear.
  • In Platinum, if the player encounters a Pokémon when they would normally would "pop" out of deep mud, a glitch exists where upon exiting the battle, it will seem that the player is still "stuck", despite being able to move around normally. The effects of this glitch are most obvious when the player attempts to move to a tile with dry land after performing the glitch.

In other languages

Language Title
Mandarin Chinese 大濕地 Dà Shīdì
Finland Flag.png Finnish Suursuo
France Flag.png European French Grand Marais
Germany Flag.png German Großmoor
Italy Flag.png Italian Gran Palude
South Korea Flag.png Korean 대습초원 Dae Seupchoweon
Spain Flag.png European Spanish Gran Pantano


Safari Zones
Kanto Safari ZoneJohto Safari ZoneHoenn Safari ZoneGreat MarshBeta Safari Zone


Sinnoh
Coal Badge.png Forest Badge.png Cobble Badge.png Fen Badge.png Relic Badge.png Mine Badge.png Icicle Badge.png Beacon Badge.png
Settlements
Twinleaf TownSandgem TownJubilife CityOreburgh CityFloaroma TownEterna CityHearthome City
Solaceon TownVeilstone CityPastoria CityCelestic TownCanalave CitySnowpoint CitySunyshore City
Pokémon LeagueFight AreaSurvival AreaResort Area
Routes
201202203204205206207208209210211212213214215
216217218219220221222223224225226227228229230
Landmarks
Lake Verity (Lakefront) • Oreburgh GateOreburgh MineOreburgh Mining MuseumGlobal TerminalRavaged Path
Floaroma MeadowValley WindworksEterna ForestOld ChateauThe UndergroundWayward CaveMt. Coronet
Amity SquareLost TowerHallowed TowerSolaceon RuinsLake Valor (Lakefront) • Great MarshPokémon Mansion
Fuego IronworksIron IslandLake Acuity (Lakefront) • Spear PillarVictory RoadPal ParkBattle Zone
Battle Park (Tower)/FrontierStark MountainSnowpoint TempleSpring PathSendoff SpringTurnback Cave
Fullmoon IslandNewmoon IslandSeabreak PathFlower ParadiseHall of Origin
Access to
Distortion World

Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.