Primeape (Pokémon)/Generation I learnset: Difference between revisions

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(New page: {{pokelinkback|057|Primeape}} __NOTOC__ ====By leveling up==== {{movelist|fighting|fighting|1|1|Primeape}} {{mlentry1|Previous|Scratch|Normal|40|100|35}} {{mlentry1|Previous|Leer...)
 
m (→‎By [[transfer]] from another generation: Adding transfer move sources)
 
(25 intermediate revisions by 12 users not shown)
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{{pokelinkback|057|Primeape}}
{{pokelinkback|057|Primeape|1}}
__NOTOC__
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelist|fighting|fighting|1|1|Primeape}}
{{learnlist/levelh/1|Primeape|Fighting|Fighting|RGB|Y}}
{{mlentry1|Previous|Scratch|Normal|40|100|35}}
{{learnlist/levelI|1|1|Scratch|Normal|40|100|35}}
{{mlentry1|Previous|Leer|Normal|—|100|30}}
{{learnlist/levelI|1|1|Leer|Normal||100|30}}
{{mlentry1|Previous|Karate Chop|Normal|50|100|25}}
{{learnlist/levelI|N/A|1|Low Kick|Fighting|50|90|20|'''}}
{{mlentry1|Previous|Fury Swipes|Normal|18|80|15}}
{{learnlist/levelI|1|1|Karate Chop|Normal|50|100|25}}
{{mlentry1|Previous|Focus Energy|Normal|—|—|40}}
{{learnlist/levelI|N/A|9|Low Kick|Fighting|50|90|20|'''}}
{{mlentry1|28|Rage|Normal|20|100|20|||Y}}
{{learnlist/levelI|15|15|Karate Chop|Normal|50|100|25}}
{{mlentry1|37|Seismic Toss|Fighting|Varies|100|20}}
{{learnlist/levelI|21|21|Fury Swipes|Normal|18|80|15}}
{{mlentry1|45|Screech|Normal|—|85|40|||Y}}
{{learnlist/levelI|27|27|Focus Energy|Normal|||30}}
{{mlentry1|46|Thrash|Normal|90|100|20}}
{{learnlist/levelI|N/A|28|Rage|Normal|20|100|20}}
{{movelist/note|1}}
{{learnlist/levelI|37|37|Seismic Toss|Fighting||100|20}}
{{learnlist/levelI|N/A|45|Screech|Normal||85|40}}
{{learnlist/levelI|46|46|Thrash|Normal|90|100|20}}
{{learnlist/levelI|1|N/A|Fury Swipes|Normal|18|80|15}}
{{learnlist/levelf|Primeape|Fighting|Fighting|1|1}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelisttm|fighting|fighting|1|1|Primeape}}
{{learnlist/tmh|Primeape|Fighting|Fighting|1|1}}
{{mlentry1|[[TM01]]|Mega Punch|Normal|80|85|20}}
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}
{{mlentry1|[[TM05]]|Mega Kick|Normal|120|75|5}}
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5}}
{{mlentry1|[[TM06]]|Toxic|Poison|—|85|10}}
{{learnlist/tm1|TM06|Toxic|Poison||85|10}}
{{mlentry1|[[TM08]]|Body Slam|Normal|85|100|15}}
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}
{{mlentry1|[[TM09]]|Take Down|Normal|90|85|20}}
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}
{{mlentry1|[[TM10]]|Double-Edge|Normal|100|100|15}}
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}
{{mlentry1|[[TM15]]|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5}}
{{mlentry1|[[TM16]]|Pay Day|Normal|40|100|20}}
{{learnlist/tm1|TM16|Pay Day|Normal|40|100|20}}
{{mlentry1|[[TM17]]|Submission|Fighting|80|80|25||'''}}
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25||'''}}
{{mlentry1|[[TM18]]|Counter|Fighting|—|100|20}}
{{learnlist/tm1|TM18|Counter|Fighting||100|20}}
{{mlentry1|[[TM19]]|Seismic Toss|Fighting|—|100|20}}
{{learnlist/tm1|TM19|Seismic Toss|Fighting||100|20}}
{{mlentry1|[[TM20]]|Rage|Normal|20|100|20}}
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}
{{mlentry1|[[TM24]]|Thunderbolt|Electric|95|100|15}}
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15}}
{{mlentry1|[[TM25]]|Thunder|Electric|120|70|10}}
{{learnlist/tm1|TM25|Thunder|Electric|120|70|10}}
{{mlentry1|[[TM28]]|Dig|Ground|100|100|10}}
{{learnlist/tm1|TM28|Dig|Ground|100|100|10}}
{{mlentry1|[[TM31]]|Mimic|Normal|—|—|10}}
{{learnlist/tm1|TM31|Mimic|Normal||100|10}}
{{mlentry1|[[TM32]]|Double Team|Normal|—|—|15}}
{{learnlist/tm1|TM32|Double Team|Normal|||15}}
{{mlentry1|[[TM34]]|Bide|Normal|—|—|10}}
{{learnlist/tm1|TM34|Bide|Normal|||10}}
{{mlentry1|[[TM35]]|Metronome|Normal|—|—|10}}
{{learnlist/tm1|TM35|Metronome|Normal|||10}}
{{mlentry1|[[TM39]]|Swift|Normal|60|—|20}}
{{learnlist/tm1|TM39|Swift|Normal|60||20}}
{{mlentry1|[[TM40]]|Skull Bash|Normal|100|100|15}}
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}
{{mlentry1|[[TM44]]|Rest|Psychic|—|—|10}}
{{learnlist/tm1|TM44|Rest|Psychic|||10}}
{{mlentry1|[[TM48]]|Rock Slide|Rock|75|90|10}}
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}}
{{mlentry1|[[TM50]]|Substitute|Normal|—|—|10}}
{{learnlist/tm1|TM50|Substitute|Normal|—|—|10}}
{{mlentry1|[[HM04]]|Strength|Normal|80|100|15}}
{{learnlist/tm1|HM04|Strength|Normal|80|100|15}}
{{movelist/note|1}}
{{learnlist/tmf|Primeape|Fighting|Fighting|1|1}}
 
====By a prior [[evolution]]====
{{Learnlist/prevoh|Primeape|Fighting|Fighting|1|1}}
{{Learnlist/prevo1null}}
{{Learnlist/prevof|Primeape|Fighting|Fighting|1|1}}
 
====By [[transfer]] from another generation====
{{learnlist/prevgenh/1|Primeape|Fighting|Fighting|1}}
{{learnlist/prevgen1|Primeape|1|Defense Curl|Normal|—|—|40|II=yes<!--TM-->}}
{{learnlist/prevgen1|Primeape|1|Fire Punch|Fire|75|100|15|II=yes<!--TM-->}}
{{learnlist/prevgen1|Primeape|1|Headbutt|Normal|70|100|15|II=yes<!--TM-->}}
{{learnlist/prevgen1|Primeape|1|Ice Punch|Ice|75|100|15|II=yes<!--TM-->}}
{{learnlist/prevgen1|Primeape|1|Meditate|Psychic|—|—|40|II=yes<!--breed-->}}
{{learnlist/prevgen1|Primeape|1|ThunderPunch|Electric|75|100|15|II=yes<!--TM-->}}
{{learnlist/prevgenf/1|Primeape|Fighting|Fighting|1}}
 
[[it:Primeape/Mosse apprese in prima generazione]]
[[zh:火暴猴/第一世代招式表]]

Latest revision as of 19:35, 30 October 2020

← Primeape Primeape

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 RGB   Y   Move   Type   Pwr.   Acc.   PP 
1 1 Scratch Normal 40 100% 35
1 1 Leer Normal 100% 30
N/A 1 Low Kick Fighting 50 90% 20
1 1 Karate Chop Normal 50 100% 25
N/A 9 Low Kick Fighting 50 90% 20
15 15 Karate Chop Normal 50 100% 25
21 21 Fury Swipes Normal 18 80% 15
27 27 Focus Energy Normal 101—% 30
N/A 28 Rage Normal 20 100% 20
37 37 Seismic Toss Fighting 100% 20
N/A 45 Screech Normal 85% 40
46 46 Thrash Normal 90 100% 20
1 N/A Fury Swipes Normal 18 80% 15
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM01 Mega Punch Normal 80 85% 20
Bag TM Normal Sprite.png TM05 Mega Kick Normal 120 75% 5
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM08 Body Slam Normal 85 100% 15
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM16 Pay Day Normal 40 100% 20
Bag TM Fighting Sprite.png TM17 Submission Fighting 80 80% 25
Bag TM Fighting Sprite.png TM18 Counter Fighting 100% 20
Bag TM Fighting Sprite.png TM19 Seismic Toss Fighting 100% 20
Bag TM Normal Sprite.png TM20 Rage Normal 20 100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric 95 100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Ground Sprite.png TM28 Dig Ground 100 100% 10
Bag TM Normal Sprite.png TM31 Mimic Normal 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Normal Sprite.png TM35 Metronome Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Skull Bash Normal 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Rock Sprite.png TM48 Rock Slide Rock 75 90% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see TM moves from other generations

By a prior evolution

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation I
Other generations:
II - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Defense Curl Normal 0000 00—}}—% 40
II Fire Punch Fire 07575 100}}100% 15
II Headbutt Normal 07070 100}}100% 15
II Ice Punch Ice 07575 100}}100% 15
II Meditate Psychic 0000 00—}}—% 40
II ThunderPunch Electric 07575 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see transfer-only moves for other generations