Pokémon Ruby and Sapphire beta: Difference between revisions

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:''This article is about the development leftovers in Pokémon Gold and Silver. For general development info on the games, see [[Pokémon Ruby and Sapphire Versions#Development]].
{{move|Development leftovers of Pokémon Ruby and Sapphire}}
{{move|Development leftovers of Pokémon Ruby and Sapphire}}
{{incomplete|article|Add missing information, including from other sources such as the [http://tcrf.net/Pok%C3%A9mon_Ruby_and_Sapphire The Cutting Room Floor] wiki, and add references to such (preferably reliable) sources}}
{{incomplete|article}}
Several things were originally going to be added to {{game|Ruby and Sapphire|s}} during their development. Some were dropped or changed, and some of the dropped concepts of the prototypes can still be found in the internal data of the games.
This article lists the development leftovers and unused content of {{game|Ruby and Sapphire|s}}.


==Pre-release==
==Battles==
===Demo===
[[Wild Pokémon|Wild]] [[Double Battle]]s were planned for the [[Generation III]] games in addition to the Double Battles against {{pkmn|Trainer}}s. This is evidenced by a text string found in the internal data that reads "Wild \v[&H05] and \v[&H03] appeared!", with '''\v[&H05]''' and '''\v[&H03]''' being placeholder values used internally to display the names of the {{OBP|Pokémon|species}} that the player would encounter. This mechanic would later be introduced in [[Generation IV]].
[[File:Sharpedo_no_ability.jpg|thumb|250px|Sharpedo's lack of ability. In the place where the ability description should be, it says "It doesn't have an ability."]]
A demo was available at the [[Pokémon Festa]] 2002 in Japan. There were prototypes of {{rt|104|Hoenn}} and the [[Pretty Petal Flower Shop]], which was "not yet open" according to the lady inside. There was also an unfinished version of the [[party]] screen, alongside a {{pkmn|battle}} system more thoroughly developed in comparison to what was seen in older screenshots. When the battle starts, it is not possible to see how many {{OBP|Pokémon|species}} the {{pkmn|Trainer}}s have. Some moves, like {{m|Surf}} and {{m|Faint Attack}}, are depicted with different animations than those seen in the final release. It is also shown that {{p|Sharpedo}} has no [[Ability]] in the demo; it could mean that not all Pokémon could have Abilities. Given {{p|Sharpedo}}'s low level in the demo, it could also mean that {{p|Carvanha}} didn't exist at the time.
{{-}}
===Graphics===
In some early screenshots, the roofs of [[Poké Mart]]s are colored red instead of blue. The [[Stats#Hit Points|HP]] bar was also different from the final release. Some prototype sprites for several {{OBP|Pokémon|species}} were also shown, including {{p|Shroomish}}, {{p|Duskull}}, {{p|Wailmer}}, {{p|Wynaut}}, and {{p|Sharpedo}}.
 
<gallery>
File:Beta Poké Mart RS.png|[[Poké Mart]] with red roof and black-suited {{tc|Gentleman}} in [[Petalburg City]]
File:Beta Pokémon Contest.jpg|Unused {{pkmn|Contest|Pokémon Contest}} stage
</gallery>
 
==Post-release==
===Battles===
[[Wild Pokémon|Wild]] [[Double Battle]]s were planned for the [[Generation III]] games in addition to the Double Battles against {{pkmn|Trainer}}s. This is evidenced by a text string found in the internal data that reads <code>Wild \v[&H05] and \v[&H03] appeared!</code>, with <code>\v[&H05]</code> and <code>\v[&H03]</code> being placeholder values used internally to display the names of the {{OBP|Pokémon|species}} that the {{player}} would encounter. This mechanic would later be introduced in [[Generation IV]].


===Music===
==Music==
Some remastered [[Generation II]] music is present in the internal data.
Some remastered [[Generation II]] music is present in the internal data.
* 38ばんどうろ [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|''Route 38'']]
* ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Route 38]]'' ([https://www.youtube.com/watch?v=qHBpU_K9Zuw listen])
* The background music used in the [[Pokémon Communication Center]] from {{game|Crystal}} after the [[Mobile Adapter GB]] is plugged in for the first time.
* The background music used in the [[Pokémon Communication Center]] from {{game|Crystal}} after the [[Mobile Adapter GB]] is plugged in for the first time. ([https://www.youtube.com/watch?v=KWPmqykhGrM listen])
* ニビシティ [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|''Pewter City'']]
* ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Pewter City]]'' ([https://www.youtube.com/watch?v=wxHWHO9qDwQ listen])
* {{tt|戦闘|せんとう}}!スイクン [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|''Battle! Suicune'']]
* ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Battle! (Suicune)]]'' ([https://www.youtube.com/watch?v=kzUewliazHk listen])
* ラジオとう{{tt|占拠|せんきょ}}! [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|''Radio Tower Infiltrated!'']]
* ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Radio Tower Occupied!]]'' ([https://www.youtube.com/watch?v=yZ16idg4QRg listen])


All of these themes are remixed from {{game2|Gold|Silver|Crystal}} and were likely made for testing the soundfont.
All of these themes are remixed from {{game2|Gold|Silver|Crystal}} and were likely made for testing the soundfont.


コンテスト! [[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|''Contest!'']], which plays during the appeals round of {{pkmn|Contest|Pokémon Contests}}, is programmed in as both its full version and as four minor tracks which are combined to play the full theme. These minor tracks are next to the normal music in the internal data, indicating that they were initially intended to be used, though with what purpose is unknown.
''[[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|Pokémon Contest!]]'', which plays during the appeals round of {{pkmn|Contest|Pokémon Contests}}, is programmed in as both its full version and as four minor tracks which are combined to play the full theme. These minor tracks are next to the normal music in the internal data, indicating that they were initially intended to be used, though with what purpose is unknown.


Another theme in the internal data is a variation of ミシロタウン [[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|''Littleroot Town'']], which lacks the introduction and instead goes straight to the loop point.
Another theme in the internal data is a variation of ''[[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|Littleroot Town]]'', which lacks the introduction and instead goes straight to the loop point.


{{youtubevid|qHBpU_K9Zuw|PocketMonstersMusic|Ruby|Sapphire}}
{{youtubevid|KWPmqykhGrM|PocketMonstersMusic|Ruby|Sapphire}}
{{youtubevid|wxHWHO9qDwQ|PocketMonstersMusic|Ruby|Sapphire}}
{{youtubevid|kzUewliazHk|PocketMonstersMusic|Ruby|Sapphire}}
{{youtubevid|yZ16idg4QRg|PocketMonstersMusic|Ruby|Sapphire}}
{{youtubevid|9LMf8gx631M|PocketMonstersMusic|Ruby|Sapphire}}
{{youtubevid|9LMf8gx631M|PocketMonstersMusic|Ruby|Sapphire}}


===Weather===
==Weather==
[[File:Three Snowflakes unused FRLG.png|thumb|The "three snowflakes falling" [[Weather conditions|weather]] effect.]]
[[File:Three Snowflakes unused FRLG.png|thumb|The "three snowflakes falling" [[Weather conditions|weather]] effect.]]
In the internal data, there is a [[Weather conditions|weather]] effect for snowing that looks rather incomplete as it only has three snowflakes falling once, but seems like it was originally going to be used in the final release. A likely location for using this would be [[Mt. Chimney]], as it might have been originally planned to be a snowy mountain instead of a volcano. The only way of activating this weather effect is by modifying the weather header for a certain map in the {{wp|Read-only memory|ROM}}.
In the internal data, there is a [[Weather conditions|weather]] effect for snowing that looks rather incomplete as it only has three snowflakes falling once, but seems like it was originally going to be used in the final release. A likely location for using this would be [[Mt. Chimney]], as it might have been originally planned to be a snowy mountain instead of a volcano. The only way of activating this weather effect is by modifying the weather header for a certain map in the {{wp|Read-only memory|ROM}}.
{{-}}
{{-}}
 
==Abilities==
===Abilities===
An [[Ability]] known as {{a|Cacophony}} was found within the internal data. No {{OBP|Pokémon|species}} has it legitimately; a Pokémon can only have this Ability by modifying its data. It is identical to {{a|Soundproof}}, another {{wp|sound}}-based Ability, and it allows the Pokémon to avoid all sound-based [[move]]s. Since it is identical to Soundproof, it was likely scrapped due to redundancy, and some Pokémon that have Soundproof may have originally been intended to have Cacophony instead, such as {{p|Loudred}} and {{p|Exploud}}, which are well known for their {{wp|loudness}}.
An [[Ability]] known as {{a|Cacophony}} was found within the internal data. No {{OBP|Pokémon|species}} has it legitimately; a Pokémon can only have this Ability by modifying its data. It is identical to {{a|Soundproof}}, another {{wp|sound}}-based Ability, and it allows the Pokémon to avoid all sound-based [[move]]s. Since it is identical to Soundproof, it was likely scrapped due to redundancy, and some Pokémon that have Soundproof may have originally been intended to have Cacophony instead, such as {{p|Loudred}} and {{p|Exploud}}, which are well known for their {{wp|loudness}}.


A Pokémon that has been modified to have Cacophony will regain the normal Ability it should have according to its [[personality value]] if it is migrated to a [[Generation IV]] game. However, it has not been fully confirmed that the Ability is not present within the internal data of the Generation IV games.
A Pokémon that has been modified to have Cacophony will regain the normal Ability it should have according to its [[personality value]] if it is migrated to a [[Generation IV]] game. However, it has not been fully confirmed that the Ability is not present within the internal data of the Generation IV games.


===Pokémon===
==Trainers==
In a ''[[Nintendo Power]]'' interview, it was revealed that {{p|Shellos}} and {{p|Gastrodon}} were originally planned for [[Generation III]] instead of [[Generation IV]]. These are not the forms in the final releases, however; [[Pokémon Diamond and Pearl beta|internal data]] in {{game|Diamond and Pearl|s}} reveals a back sprite for both Pokémon, but no front sprite. Shellos's sprite is pink, like its {{DL|Form differences|Shellos and Gastrodon|West Sea variation}}, and seems to combine the West Sea variation's head with the {{DL|Form differences|Shellos and Gastrodon|East Sea variation}}'s body, while Gastrodon's sprite is brown and looks like its {{DL|Form differences|Shellos and Gastrodon|West Sea variation}}, but with more rock-like protrusions on its body.
 
There were also numerous changes to Pokémon included in the games. A prototype of {{p|Torchic}} was nearly identical to the final design, aside from the large floppy ears. There was another design that shows it inside an eggshell with lots of fluff on its neck. Another curious design depicted a creature with traits of both {{p|Latias}} and {{p|Blaziken}}, along with an unused {{pkmn|Trainer}}. Concept art of {{p|Treecko}} also showed numerous designs for the Pokémon before the final design was decided, mainly with less elongated head shapes and less round nose than the final design.
 
{{p|Groudon}} also had an earlier design where it had a different shape to its eyes, one more set of spikes on the torso and a spike less on the tail. One of the spikes on the neck was moved to the head on the final design and overall shapes were much less sharp. Head details became much more elongated, and the [[weather trio]] signature body markings were absent.
 
<gallery>
File:Torchic Beta.jpg|Prototype {{p|Torchic}}
File:Torchic Beta2.jpg|Another concept design of {{p|Torchic}}
File:Latias Blaziken.jpg|Prototype {{p|Latias}}/{{p|Blaziken}} fusion and unused {{pkmn|Trainer}}
File:Treecko concept art.png|Concept art of {{p|Treecko}}
File:Groudon Beta.jpg|Prototype {{p|Groudon}}
</gallery>
 
===Trainers===
{{game3|Ruby and Sapphire|Pokémon Sapphire|s}} contains some unused {{pkmn|Trainer}} data for [[Archie]], the leader of [[Team Aqua]]. According to the data, he was planned to be {{pkmn|battle}}d at some point where his team consists of a level 17 {{p|Togetic}}, with no other {{OBP|Pokémon|species}} present. He is also carrying two {{DL|Potion|Super Potion}}s. This may indicate that Archie was originally planned to be encountered earlier in the game and was intended to appear with a drastically different sort of team.
{{game3|Ruby and Sapphire|Pokémon Sapphire|s}} contains some unused {{pkmn|Trainer}} data for [[Archie]], the leader of [[Team Aqua]]. According to the data, he was planned to be {{pkmn|battle}}d at some point where his team consists of a level 17 {{p|Togetic}}, with no other {{OBP|Pokémon|species}} present. He is also carrying two {{DL|Potion|Super Potion}}s. This may indicate that Archie was originally planned to be encountered earlier in the game and was intended to appear with a drastically different sort of team.


===Graphics===
==Graphics==
An unused sprite for a member of Team Aqua exists in the internal data and is identical to that of male {{tc|Team Aqua Grunt}}s with the exception of a mirrored body, modified coloration, the addition of a mustache, and a bandanna around the Grunt's left arm.
An unused sprite for a member of Team Aqua exists in the internal data and is identical to that of male {{tc|Team Aqua Grunt}}s with the exception of a mirrored body, modified coloration, the addition of a mustache, and a bandanna around the Grunt's left arm.


Line 82: Line 48:
</gallery>
</gallery>


===Remnants of the demo===
==Remnants of the demo==
The alternative versions of {{rt|104|Hoenn}} and the [[Pretty Petal Flower Shop]] still exist within the internal data of the final release, though the associated tileset data for the prototype of Route 104 has since been removed.
The alternative versions of {{rt|104|Hoenn}} and the [[Pretty Petal Flower Shop]] still exist within the internal data of the final release, though the associated tileset data for the prototype of Route 104 has since been removed.


{{tt|戦闘|せんとう}}!{{tt|野生|やせい}}ポケモン [[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|''Battle! Wild Pokémon]], which was used for {{pkmn|Trainer}} {{pkmn|battle}}s in the demo, was used for [[wild Pokémon]] battles in the final release.
''[[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|Battle! (Wild Pokémon)]]'', which was used for {{pkmn|Trainer}} {{pkmn|battle}}s in the demo, was used for [[wild Pokémon]] battles in the final release.


Unused dialogue strings, associated with the [[Pokémon Festa]] 2002 demo, still remain in the final release. The text remains untouched in the Japanese versions but has been translated in the localized releases.
Unused dialogue strings, associated with the [[Pokémon Festa]] 2002 demo, still remain in the final release. The text remains untouched in the Japanese versions but has been translated in the localized releases.
Line 92: Line 58:
{{youtubevid|sXd_FG0MLSc|xdanielIDZD|Ruby|Sapphire}}
{{youtubevid|sXd_FG0MLSc|xdanielIDZD|Ruby|Sapphire}}


===Text===
==Debug German Ruby==
====Pokémon AGB====
A German-language debugging version of {{game3|Ruby and Sapphire|Pokémon Ruby|s}} was apparently sold by a [[Nintendo]] representative to the anonymous user "drx". The {{wp|Read-only memory|ROM}} has many debugging features, which can be accessed by scrolling through a section presumably relevant to who developed that aspect of the game. For example, choosing WATANABE attempts to [[Saving|save]] the game, although it turns out unsuccessful, and selecting KAGAYA allows the player to view his or her {{ga|Trainer Card}}, the opponent's Trainer Card or activate the [[Game Corner|slot machine]] interface.
 
A video of this debugging version is available here:
{{youtubevid|mzCwu1JiUbQ|Gligar13Vids|Ruby}}
 
drx later released the ROM to the public.
 
The debugging functions are mostly documented [http://tcrf.net/Pok%C3%A9mon_Ruby_%28Debug_Version%29 here].
 
==Text==
===Pokémon AGB===
Certain text refers to "Pokémon AGB", which appears to be a short form for "Pokémon Advanced Game Boy", the once tentative title for {{game|Ruby and Sapphire|s}}. They are presumably from the initial stages of development.
Certain text refers to "Pokémon AGB", which appears to be a short form for "Pokémon Advanced Game Boy", the once tentative title for {{game|Ruby and Sapphire|s}}. They are presumably from the initial stages of development.


<code>Message 1:<br>This is sample message 1.<br>Welcome to the world of POKéMON AGB!<br>We hope you enjoy this!</code>
<blockquote><ab>Message 1:
This is sample message 1.
Welcome to the world of POKéMON AGB!
We hope you enjoy this!</ab></blockquote>


<code>Message 2:<br>This is sample message 2.<br>Welcome to the world of POKéMON AGB!<br>We hope you enjoy this!</code>
<blockquote><ab>Message 2:
This is sample message 2.
Welcome to the world of POKéMON AGB!
We hope you enjoy this!</ab></blockquote>


<code>Message 3:<br>This is sample message 3.<br>Welcome to the world of POKéMON AGB!<br>We hope you enjoy this!</code>
<blockquote><ab>Message 3:
This is sample message 3.
Welcome to the world of POKéMON AGB!
We hope you enjoy this!</ab></blockquote>


====Day-Care Mail====
===Day-Care Mail===
Additional unused text makes reference to a {{OBP|Pokémon|species}} raised at the [[Pokémon Day Care]] receiving a piece of [[Mail]], presumably if raised with a Pokémon from another {{pkmn|Trainer}}. It is not known why this mentioned feature did not make it into the final release.
Additional unused text makes reference to a {{OBP|Pokémon|species}} raised at the [[Pokémon Day Care]] receiving a piece of [[Mail]], presumably if raised with a Pokémon from another {{pkmn|Trainer}}. It is not known why this mentioned feature did not make it into the final release.


Line 113: Line 98:
{{sign|RS|footer}}
{{sign|RS|footer}}


====Debug menu====
===Debug menu===
Leftover text strings remain from a debugging version of {{game3|Ruby and Sapphire|Pokémon Ruby|s}}<ref>[http://forums.hidden-palace.org/viewtopic.php?t=2895 Pokémon Ruby Debug]</ref>. Some of them are absent in the final release, though there are still references to some of these strings, such as <code>Init comm. data</code>, <code>Set highest score</code>, <code>Reset highest score</code> and <code>Set all art museum items</code>.
Leftover text strings remain from a debugging version of {{game3|Ruby and Sapphire|Pokémon Ruby|s}}<ref>[http://forums.hidden-palace.org/viewtopic.php?t=2895 Pokémon Ruby Debug]</ref>. Some of them are absent in the final release, though there are still references to some of these strings, such as "Init comm. data", "Set highest score", "Reset highest score" and "Set all art museum items".
 
===Prototype Ruby===
A German-language debugging version of {{game3|Ruby and Sapphire|Pokémon Ruby|s}} was apparently sold by a [[Nintendo]] representative to the anonymous user "drx". The {{wp|Read-only memory|ROM}} has many debugging features, which can be accessed by scrolling through a section presumably relevant to who developed that aspect of the game. For example, choosing <code>WATANABE</code> attempts to [[Saving|save]] the game, although it turns out unsuccessful, and selecting <code>KAGAYA</code> allows the {{player}} to view his or her {{ga|Trainer Card}}, the opponent's Trainer Card or activate the [[Game Corner|slot machine]] interface.
 
A video of this debugging version is available here:
{{youtubevid|mzCwu1JiUbQ|Gligar13Vids|Ruby}}
 
drx later released the ROM to the public.
 
The debugging functions are mostly documented [http://tcrf.net/Pok%C3%A9mon_Ruby_%28Debug_Version%29 here].
 
===Limitations===
[[Junichi Masuda]] stated on his blog that while developing {{game|Ruby and Sapphire|s}}, [[Game Freak]] considered changing the number of {{OBP|Pokémon|species}} the {{player}} can have and the number of [[move]]s a Pokémon can learn but that the idea was later scrapped.<ref>http://www.gamefreak.co.jp/blog/dir_english/?p=28</ref> It is currently unknown what sort of potential changes were to be made, and as of [[Generation VI]], no changes like this have been made to the series.


==References==
==References==
<references/>
{{reflist}}


{{beta|ruby|sapphire}}<br>
{{beta|ruby|sapphire}}<br>

Revision as of 01:39, 4 January 2015

This article is about the development leftovers in Pokémon Gold and Silver. For general development info on the games, see Pokémon Ruby and Sapphire Versions#Development.
018Pidgeot.png It has been suggested that this article be moved to Development leftovers of Pokémon Ruby and Sapphire.
Please discuss whether or not to move it on its talk page.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

This article lists the development leftovers and unused content of Pokémon Ruby and Sapphire.

Battles

Wild Double Battles were planned for the Generation III games in addition to the Double Battles against Trainers. This is evidenced by a text string found in the internal data that reads "Wild \v[&H05] and \v[&H03] appeared!", with \v[&H05] and \v[&H03] being placeholder values used internally to display the names of the Pokémon that the player would encounter. This mechanic would later be introduced in Generation IV.

Music

Some remastered Generation II music is present in the internal data.

All of these themes are remixed from Pokémon Gold, Silver, and Crystal and were likely made for testing the soundfont.

Pokémon Contest!, which plays during the appeals round of Pokémon Contests, is programmed in as both its full version and as four minor tracks which are combined to play the full theme. These minor tracks are next to the normal music in the internal data, indicating that they were initially intended to be used, though with what purpose is unknown.

Another theme in the internal data is a variation of Littleroot Town, which lacks the introduction and instead goes straight to the loop point.

By PocketMonstersMusic
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Weather

The "three snowflakes falling" weather effect.

In the internal data, there is a weather effect for snowing that looks rather incomplete as it only has three snowflakes falling once, but seems like it was originally going to be used in the final release. A likely location for using this would be Mt. Chimney, as it might have been originally planned to be a snowy mountain instead of a volcano. The only way of activating this weather effect is by modifying the weather header for a certain map in the ROM.

Abilities

An Ability known as Cacophony was found within the internal data. No Pokémon has it legitimately; a Pokémon can only have this Ability by modifying its data. It is identical to Soundproof, another sound-based Ability, and it allows the Pokémon to avoid all sound-based moves. Since it is identical to Soundproof, it was likely scrapped due to redundancy, and some Pokémon that have Soundproof may have originally been intended to have Cacophony instead, such as Loudred and Exploud, which are well known for their loudness.

A Pokémon that has been modified to have Cacophony will regain the normal Ability it should have according to its personality value if it is migrated to a Generation IV game. However, it has not been fully confirmed that the Ability is not present within the internal data of the Generation IV games.

Trainers

Pokémon Sapphire contains some unused Trainer data for Archie, the leader of Team Aqua. According to the data, he was planned to be battled at some point where his team consists of a level 17 Togetic, with no other Pokémon present. He is also carrying two Super Potions. This may indicate that Archie was originally planned to be encountered earlier in the game and was intended to appear with a drastically different sort of team.

Graphics

An unused sprite for a member of Team Aqua exists in the internal data and is identical to that of male Team Aqua Grunts with the exception of a mirrored body, modified coloration, the addition of a mustache, and a bandanna around the Grunt's left arm.

A prototype model of the sprite that is used for a Pokémon the player has not seen (yet) consists of two blocky, big and white question marks instead of the round and black one with a white circle and a white question mark.

There is also data for an unused tileset, which could have been intended for the Mossdeep City Gym or the Trick House.

Remnants of the demo

The alternative versions of Route 104 and the Pretty Petal Flower Shop still exist within the internal data of the final release, though the associated tileset data for the prototype of Route 104 has since been removed.

Battle! (Wild Pokémon), which was used for Trainer battles in the demo, was used for wild Pokémon battles in the final release.

Unused dialogue strings, associated with the Pokémon Festa 2002 demo, still remain in the final release. The text remains untouched in the Japanese versions but has been translated in the localized releases.

A video of the demo can be watched here:

By xdanielIDZD
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Debug German Ruby

A German-language debugging version of Pokémon Ruby was apparently sold by a Nintendo representative to the anonymous user "drx". The ROM has many debugging features, which can be accessed by scrolling through a section presumably relevant to who developed that aspect of the game. For example, choosing WATANABE attempts to save the game, although it turns out unsuccessful, and selecting KAGAYA allows the player to view his or her Trainer Card, the opponent's Trainer Card or activate the slot machine interface.

A video of this debugging version is available here:

By Gligar13Vids
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


drx later released the ROM to the public.

The debugging functions are mostly documented here.

Text

Pokémon AGB

Certain text refers to "Pokémon AGB", which appears to be a short form for "Pokémon Advanced Game Boy", the once tentative title for Pokémon Ruby and Sapphire. They are presumably from the initial stages of development.

Message 1:
This is sample message 1.
Welcome to the world of POKéMON AGB!
We hope you enjoy this!

Message 2:
This is sample message 2.
Welcome to the world of POKéMON AGB!
We hope you enjoy this!

Message 3:
This is sample message 3.
Welcome to the world of POKéMON AGB!
We hope you enjoy this!

Day-Care Mail

Additional unused text makes reference to a Pokémon raised at the Pokémon Day Care receiving a piece of Mail, presumably if raised with a Pokémon from another Trainer. It is not known why this mentioned feature did not make it into the final release.

By the way, about your {Pokémon}
it seemed to be friendly with
{Trainer}'s {Pokémon}.
I may even have seen it receiving
a piece of MAIL.

Debug menu

Leftover text strings remain from a debugging version of Pokémon Ruby[1]. Some of them are absent in the final release, though there are still references to some of these strings, such as "Init comm. data", "Set highest score", "Reset highest score" and "Set all art museum items".

References


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.