Pokémon Black and White beta: Difference between revisions

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Like previous major releases, especially those that set a new [[generation]], {{game|Black and White|s}} went through multiple test, or beta stages, many of which included several elements that were eventually dropped or revised before the games' release. Some of these components can still be found within the games' programming.
{{move|Development leftovers of Pokémon Black and White}}
Like previous major releases, especially those that set a new [[generation]], {{game|Black and White|s}} went through multiple development stages, many of which included several elements that were eventually dropped or revised before the games' release. Some of these components can still be found within their internal data.


==Pre-release==
==Pre-release==
Many aspects of {{game|Black and White|s}} were shown in screenshots or videos prior to the games' release. Some of these were not present in the final game in the form(s) shown in the media.
===Pokémon names===
===Sprites===
According to [[Ken Sugimori]] in an interview, {{p|Oshawott}}'s Japanese name was originally ラッコマル ''Rakkomaru''.<ref name=NintendoInt>[http://web.archive.org/web/20101230153448/http://www.nintendo.co.jp/ds/interview/irbj/sp/index5.html Page 5 of interview with Game Freak, hosted on Nintendo's official website] (Japanese, archived)</ref> The name may be a combination of ラッコ ''rakko'' (sea otter) and 丸 ''maru'' (round; a common suffix in male Japanese names).
====Starter selection screen====
 
The starter selection sprite of {{p|Tepig}} was different in some early videos. The beta sprite has a more triangular hind foot, with only one of which shown, and had slightly different shading. Also, while selecting the starter, the other two starters were not as darkened.
===First partner selection screen===
[[File:Beta Tepig sprite.png|right|thumb|The prototype [[first partner Pokémon]] selection screen]]
The sprite used in the [[first partner Pokémon]] selection screen for {{p|Tepig}} is different in some early videos. The prototype sprite has a more triangular hind foot, with only one being visible on the sprite, and slightly different shading. Also, the silhouettes of the unselected first partner Pokémon are lighter compared to the final.
{{-}}
===VS Sprites===
Early VS sprites for {{ga|Hilbert}} and [[Cheren]] can be seen in an early video which was broadcasted on ''[[Pokémon Sunday]]''. Whilst Cheren's VS sprite has a few minor alteration with his eyes and shading, Hilbert's sprite received a complete overhaul. An early VS sprite for [[Bianca]], lacking her [[Xtransceiver]], was shown in the early video footage that came with an issue of ''Dengeki Nintendo DS''.
 
In {{p|Excadrill}}'s first appearance in a promotional video, its stripes were mirrored. However, this was not long-lived, as it was changed to its current appearance in the next video.


<gallery>
<gallery>
File:Beta Tepig sprite.png|The beta screen
File:Beta Hilbert VS sprite.png|{{ga|Hilbert}}'s prototype VS sprite
File:Beta Cheren VS sprite.png|[[Cheren]]'s prototype VS sprite
File:Beta Bianca VS sprite.png|[[Bianca]]'s prototype VS sprite
File:BW Prerelease double battle.png|{{p|Excadrill}}'s prototype front sprite
</gallery>
</gallery>


====VS sprites====
===Sprites===
Beta sprites for {{ga|Hilbert}} and [[Cheren]] were shown in an early video shown on [[Pokémon Sunday]]. Although the difference for Cheren's sprite is only where his eyes face, Hilbert's sprite received a complete overhaul. A beta sprite for [[Bianca]], lacking her [[Xtransceiver]], was shown in the early video footage that came with an issue of ''Dengeki Nintendo DS''.
[[File:Spr BW Lass Beta.png|thumb|Beta {{tc|Lass}} sprite]]
One of the [[C-Gear]] prerelease appearances showed a {{tc|Lass}} with a different sprite than it currently does.
 
===Music===
In some early footage of {{rt|4|Unova}}, ''[[Pokémon Black & Pokémon White: Super Music Collection|The Dreamyard]]'' can be heard playing instead of the correspondent seasonal variant of ''[[Pokémon Black & Pokémon White: Super Music Collection|Route 4]]''.
 
===Region name===
Some {{wp|Retail|retailers}} in {{pmin|the United Kingdom}} (specifically {{wp|Game (retailer)|GAME}} and {{wp|Gamestation}}) used pre-release box art using the name '''Alleos''' for the region as opposed to its final English name, [[Unova]]. This name was also used at pre-release and post-release demo events in the United Kingdom.
 
===Locations===
====Castelia City====
In several pre-release screenshots and video footage, [[Castelia City]]'s texture is noticeably different from the final version, with at least four different variations seen before the final release.
 
<gallery>
<gallery>
File:Beta Hilbert VS sprite.png|Hilbert
File:BW Prerelease City.png|Image released on April 15, 2010
File:Beta Cheren VS sprite.jpg|Cheren
File:Black White City.png|Animated view presented by ''[[Pokémon Sunday]]'' on April 18, 2010
File:Beta Bianca VS sprite.png|Bianca
File:BW Prerelease Castelia City 2.png|Footage from the June 27, 2010 trailer that was broadcasted on ''[[Oha Suta]]''
File:BW Prerelease Castelia City 3.png|Image from a Pokemon.co.jp video
File:BW Prerelease Castelia City.png|Image released on May 14, 2010
File:BW Prerelease Castelia City 6.png|Another image from a Pokemon.co.jp video
</gallery>
</gallery>


==Pokémon==
====Chargestone Cave====
==={{p|Excadrill}}===
Pre-release screenshots of [[Chargestone Cave]] show rocks lying around the cave to be of a different shape and having a darker tone with less glow compared to the final version.
In Excadrill's first appearance in a promotional video, it was colored purple instead of brown and its stripes were mirrored. However, this was not long-lived, as it was changed to its current appearance in the next video.  
 
====Skyarrow Bridge====
On an early screenshot of within [[Skyarrow Bridge]], a female {{tc|Backpacker}} can be seen. This Backpacker was replaced by an {{tc|Ace Trainer}} in the final release. However, in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], exactly the same spot is occupied by a Backpacker, just like in the screenshot. In addition, two pre-release screeshots of Skyarrow Bridge depict a slightly different skyline of [[Castelia City]].


<gallery>
<gallery>
File:BW Prerelease double battle.png|Beta {{p|Excadrill}}
File:BW Prerelease Bridge lookout.png|Early image of [[Skyarrow Bridge]]
 
File:BW Prerelease Bridge.png|Second early image of [[Skyarrow Bridge]]
[[File:BetaPetilil.gif]]
 
[[File:Wakoishi.jpeg]]
</gallery>
</gallery>


==Locations==
====Pokémon Center====
A few prototype maps were shown in pre-release screenshots.
[[File:BW Prerelease Poke Mart.png|right|thumb|The prototype [[Pokémon Center]] shopping item list screen.]]
When buying items at a [[Pokémon Center]], the part of the screen where the {{player}} can be seen is rotated.


===Castelia City===
===Dream World===
There were many changes to [[Castelia City]], where at least four different tilesets were shown before the final design. A few of these designs can be seen below.
On early videos of [[Dream World]], a Pikachu could be seen being encountered in the game and also later at [[Entree Forest]] indicating that it had been befriended. In the final versions, Pikachu cannot be encountered in any location in-game or in the Dream World, and the only way to catch one is transferring via the [[Poké Transfer]].
{{-}}


<gallery perrow=3>
==Post-release==
File:BW Prerelease City.png|Image released April 15, 2010 (CoroCoro leak April 10)
===Items===
File:Black White City.png|Animated view from Pokémon Sunday April 18, 2010
Since the engine that powers the games is improved upon that of the [[Generation IV]] games, all items from Generation IV, including [[Poké Ball]]s, [[Key Item]]s and {{DL|List of unobtainable items|unused items}}, are present in the internal data, with the exception of [[HM07]] and [[HM08]], which are now blank space "?" items. However, most of these items are unobtainable. Other leftover items, like the {{DL|List of unobtainable items|God Stone}}, are specific to {{game|Black and White|s}} and can be likewise obtained through modification of the saved game or cheating. Additionally, the Dragon Skull has a description but the player cannot look at it in-game since they are made to hand the Skull in before they can view the description.
File:BW Prerelease Castelia City 2.png|June 27 trailer from Oha Suta
File:BW Prerelease Castelia City 3.png|Image from Pokemon.co.jp video
File:BW Prerelease Castelia City.png|Image released May 14, 2010
File:BW Prerelease Castelia City 6.png|Image from Pokemon.co.jp video
</gallery>


===Skyarrow Bridge===
<gallery>
<gallery>
File:BW Prerelease Bridge lookout.png|Beta image of [[Skyarrow Bridge]]
Key God Stone Sprite.png|God Stone
File:BW Prerelease Bridge.png|Second beta image of [[Skyarrow Bridge]]
</gallery>
</gallery>


In addition, two images released of the [[Skyarrow Bridge]] showed a slightly different skyline of [[Castelia City]], with one also showing what seems to be a beta sprite, of which's use is unknown, and not including a sprite of an NPC.
===Hidden Abilities===
Some Pokémon are programmed to have [[Hidden Ability|Hidden Abilities]] in [[Generation V]], but cannot legally obtain them. These Abilities may have been distributed in a later generation or are currently still not obtainable. The {{p|Litwick}}'s line Hidden Ability was changed between Generation V and [[Generation VI]] in favor of {{a|Infiltrator}}.


===Pokémon Center===
{{Ability/head|Black}}
<gallery>
{{Ability/entry|game=5|144|Articuno|Ice|Flying|Pressure|None|Snow Cloak}}
File:BW Prerelease Poke Mart.png|Beta
{{Ability/entry|game=5|145|Zapdos|Electric|Flying|Pressure|None|Lightning Rod}}
</gallery>
{{Ability/entry|game=5|146|Moltres|Fire|Flying|Pressure|None|Flame Body}}
When buying at a Pokémon Center, the part of the screen where the player can be seen is shown to rotate a bit.
{{Ability/entry|game=5|152|Chikorita|Grass|Grass|Overgrow|None|Leaf Guard}}
<!--
{{Ability/entry|game=5|153|Bayleef|Grass|Grass|Overgrow|None|Leaf Guard}}
==Sounds==  
{{Ability/entry|game=5|154|Meganium|Grass|Grass|Overgrow|None|Leaf Guard}}
-->
{{Ability/entry|game=5|155|Cyndaquil|Fire|Fire|Blaze|None|Flash Fire}}
{{Ability/entry|game=5|156|Quilava|Fire|Fire|Blaze|None|Flash Fire}}
{{Ability/entry|game=5|157|Typhlosion|Fire|Fire|Blaze|None|Flash Fire}}
{{Ability/entry|game=5|158|Totodile|Water|Water|Torrent|None|Sheer Force}}
{{Ability/entry|game=5|159|Croconaw|Water|Water|Torrent|None|Sheer Force}}
{{Ability/entry|game=5|160|Feraligatr|Water|Water|Torrent|None|Sheer Force}}
{{Ability/entry|game=5|243|Raikou|Electric|Electric|Pressure|None|Volt Absorb}}
{{Ability/entry|game=5|244|Entei|Fire|Fire|Pressure|None|Flash Fire}}
{{Ability/entry|game=5|245|Suicune|Water|Water|Pressure|None|Water Absorb}}
{{Ability/entry|game=5|377|Regirock|Rock|Rock|Clear Body|None|Sturdy}}
{{Ability/entry|game=5|378|Regice|Ice|Ice|Clear Body|None|Ice Body}}
{{Ability/entry|game=5|379|Registeel|Steel|Steel|Clear Body|None|Light Metal}}
{{Ability/entry|game=5|485|Heatran|Fire|Steel|Flash Fire|None|Flame Body}}
{{Ability/entry|game=5|495|Snivy|Grass|Grass|Overgrow|None|Contrary}}
{{Ability/entry|game=5|496|Servine|Grass|Grass|Overgrow|None|Contrary}}
{{Ability/entry|game=5|497|Serperior|Grass|Grass|Overgrow|None|Contrary}}
{{Ability/entry|game=5|498|Tepig|Fire|Fire|Blaze|None|Thick Fat}}
{{Ability/entry|game=5|499|Pignite|Fire|Fighting|Blaze|None|Thick Fat}}
{{Ability/entry|game=5|500|Emboar|Fire|Fighting|Blaze|None|Reckless}}
{{Ability/entry|game=5|501|Oshawott|Water|Water|Torrent|None|Shell Armor}}
{{Ability/entry|game=5|502|Dewott|Water|Water|Torrent|None|Shell Armor}}
{{Ability/entry|game=5|503|Samurott|Water|Water|Torrent|None|Shell Armor}}
{{Ability/entry|game=5|574|Gothita|Psychic|Psychic|Frisk|None|Shadow Tag}}
{{Ability/entry|game=5|599|Klink|Steel|Steel|Plus|Minus|Clear Body}}
{{Ability/entry|game=5|607|Litwick|Ghost|Fire|Flash Fire|Flame Body|Shadow Tag}}
{{Ability/entry|game=5|608|Lampent|Ghost|Fire|Flash Fire|Flame Body|Shadow Tag}}
{{Ability/entry|game=5|609|Chandelure|Ghost|Fire|Flash Fire|Flame Body|Shadow Tag}}
{{Ability/entry|game=5|627|Rufflet|Normal|Flying|Keen Eye|Sheer Force|Hustle}}
{{Ability/entry|game=5|636|Larvesta|Bug|Fire|Flame Body|None|Swarm}}
{{Ability/entry|game=5|637|Volcarona|Bug|Fire|Flame Body|None|Swarm}}
{{Ability/foot|White}}
 
===Shiny Pokémon===
Every Pokémon in the game are programmed to have a {{Shiny}} variant, but some of them cannot be obtained legally. These Shiny Pokémon may have been distributed in a later generation or are currently still not obtainable.
 
{{egglist|{{black color}}|{{white color}}}}
{{Moveentrytm|494|Victini|2|Psychic|Fire|gen=5}}
{{Moveentrytm|643|Reshiram|2|Dragon|Fire|gen=5}}
{{Moveentrytm|644|Zekrom|2|Dragon|Electric|gen=5}}
{{Moveentrytm|647|Keldeo|2|Water|Fighting|gen=5}}
{{Moveentrytm|648|Meloetta|2|Normal|Psychic|gen=5}}
|}
|}


==Items==
===Locations===
Due to the way in which the game was programmed, all items from [[Generation IV]], including [[key item]]s, are present in Black and White, with the odd exception of HM07 and HM08, which are now blank-space ?-items. The {{DL|Poké Ball|Park Ball}} is also not obtainable, as it has been overwritten with the {{DL|Poké Ball|Dream Ball}}. Most of these items are unobtainable.
====P2 Laboratory====
If the {{player}} uses the "walk through walls" cheat, enters the [[P2 Laboratory]] and keeps walking down, there will be an untextured room with a few tables in it.


<!--==Post-release==
This seems to be an early version of [[Nuvema Town]] with both an incorrect tile set and building set. It also has different movement permissions. For whatever reason it is placed on the same map matrix as the [[P2 Laboratory]] interior.
{{youtubevid|TA39fmu0Cc4|JuiicyJake|black|white}}


===Sprites===
====Nacrene City====
A different version of Nacrene Museum exists in the game. It contains vastly different textures and modified movement permissions.
{{youtubevid|J4oqGqrGzLs|Incineroar|black|white}}


<gallery>
===Unused text===
Several lines of unused weather effect text appear within the internal data of {{4v|Black|White|2}}. Notably, quotes for {{weather|fog}} exist within the text, implying that fog functionality was planned to exist in Black and White. While the final game does include foggy locations, such as {{rt|15|Unova}}, the fog weather condition does not appear in battles.


</gallery>
{| class="roundy" style="background:#{{water color dark}}; border: 3px solid #{{water color}}"
|-
| style="background:#fff; {{roundytop|5px}}" | Fog crept up as thick as soup!
|- style="background:#fff"
| The fog lifted.
|- style="background:#fff"
| The sandstorm rages.
|-
| style="background:#fff; {{roundybottom|5px}}" | The hail crashes down.
|}


==Locations==
===Unused Mystery Gift text===
The game contains various placeholder text of the Mystery Gift covering as far into the future as 2020 for any possible Mystery Gift events in Generation V.


==Sounds==
===Anti-Piracy===
The game will freeze at random intervals and prevent Pokémon from gaining experience points if it detects it is being played on an emulator or flash cart making progressing in the game past a certain level impossible.


==Items==
==References==
Various items have been discovered by hackers in the coding of Black and White. These items can be obtained using Action Replay and other [[cheating]] products, but cannot be used.
<references />


A Safari Zone might have been included initially since the Safari Ball, unlike the other non-obtainable pre-Generation V Balls, is usable in battle and has its own catching animation.
==See also==
-->


{{beta|black|white}}<br>
{{beta|black|white}}<br>
{{Project Games notice}}
{{Project Games notice}}


[[Category:Pokémon meta]]
[[de:Pokémon Schwarz und Weiß (Vorabversion)]]
[[Category:Games]]
[[it:Pokémon Nero e Bianco beta]]

Latest revision as of 00:24, 19 March 2024

018Pidgeot.png It has been suggested that this article be moved to Development leftovers of Pokémon Black and White.
Please discuss whether or not to move it on its talk page.

Like previous major releases, especially those that set a new generation, Pokémon Black and White went through multiple development stages, many of which included several elements that were eventually dropped or revised before the games' release. Some of these components can still be found within their internal data.

Pre-release

Pokémon names

According to Ken Sugimori in an interview, Oshawott's Japanese name was originally ラッコマル Rakkomaru.[1] The name may be a combination of ラッコ rakko (sea otter) and 丸 maru (round; a common suffix in male Japanese names).

First partner selection screen

The prototype first partner Pokémon selection screen

The sprite used in the first partner Pokémon selection screen for Tepig is different in some early videos. The prototype sprite has a more triangular hind foot, with only one being visible on the sprite, and slightly different shading. Also, the silhouettes of the unselected first partner Pokémon are lighter compared to the final.

VS Sprites

Early VS sprites for Hilbert and Cheren can be seen in an early video which was broadcasted on Pokémon Sunday. Whilst Cheren's VS sprite has a few minor alteration with his eyes and shading, Hilbert's sprite received a complete overhaul. An early VS sprite for Bianca, lacking her Xtransceiver, was shown in the early video footage that came with an issue of Dengeki Nintendo DS.

In Excadrill's first appearance in a promotional video, its stripes were mirrored. However, this was not long-lived, as it was changed to its current appearance in the next video.

Sprites

Beta Lass sprite

One of the C-Gear prerelease appearances showed a Lass with a different sprite than it currently does.

Music

In some early footage of Route 4, The Dreamyard can be heard playing instead of the correspondent seasonal variant of Route 4.

Region name

Some retailers in the United Kingdom (specifically GAME and Gamestation) used pre-release box art using the name Alleos for the region as opposed to its final English name, Unova. This name was also used at pre-release and post-release demo events in the United Kingdom.

Locations

Castelia City

In several pre-release screenshots and video footage, Castelia City's texture is noticeably different from the final version, with at least four different variations seen before the final release.

Chargestone Cave

Pre-release screenshots of Chargestone Cave show rocks lying around the cave to be of a different shape and having a darker tone with less glow compared to the final version.

Skyarrow Bridge

On an early screenshot of within Skyarrow Bridge, a female Backpacker can be seen. This Backpacker was replaced by an Ace Trainer in the final release. However, in Pokémon Black 2 and White 2, exactly the same spot is occupied by a Backpacker, just like in the screenshot. In addition, two pre-release screeshots of Skyarrow Bridge depict a slightly different skyline of Castelia City.

Pokémon Center

The prototype Pokémon Center shopping item list screen.

When buying items at a Pokémon Center, the part of the screen where the player can be seen is rotated.

Dream World

On early videos of Dream World, a Pikachu could be seen being encountered in the game and also later at Entree Forest indicating that it had been befriended. In the final versions, Pikachu cannot be encountered in any location in-game or in the Dream World, and the only way to catch one is transferring via the Poké Transfer.

Post-release

Items

Since the engine that powers the games is improved upon that of the Generation IV games, all items from Generation IV, including Poké Balls, Key Items and unused items, are present in the internal data, with the exception of HM07 and HM08, which are now blank space "?" items. However, most of these items are unobtainable. Other leftover items, like the God Stone, are specific to Pokémon Black and White and can be likewise obtained through modification of the saved game or cheating. Additionally, the Dragon Skull has a description but the player cannot look at it in-game since they are made to hand the Skull in before they can view the description.

Hidden Abilities

Some Pokémon are programmed to have Hidden Abilities in Generation V, but cannot legally obtain them. These Abilities may have been distributed in a later generation or are currently still not obtainable. The Litwick's line Hidden Ability was changed between Generation V and Generation VI in favor of Infiltrator.

# Pokémon Types First Ability Second Ability Hidden Ability
0144 Articuno Articuno
Ice Flying Pressure None Snow Cloak
0145 Zapdos Zapdos
Electric Flying Pressure None Lightning Rod
0146 Moltres Moltres
Fire Flying Pressure None Flame Body
0152 Chikorita Chikorita
Grass Grass Overgrow None Leaf Guard
0153 Bayleef Bayleef
Grass Grass Overgrow None Leaf Guard
0154 Meganium Meganium
Grass Grass Overgrow None Leaf Guard
0155 Cyndaquil Cyndaquil
Fire Fire Blaze None Flash Fire
0156 Quilava Quilava
Fire Fire Blaze None Flash Fire
0157 Typhlosion Typhlosion
Fire Fire Blaze None Flash Fire
0158 Totodile Totodile
Water Water Torrent None Sheer Force
0159 Croconaw Croconaw
Water Water Torrent None Sheer Force
0160 Feraligatr Feraligatr
Water Water Torrent None Sheer Force
0243 Raikou Raikou
Electric Electric Pressure None Volt Absorb
0244 Entei Entei
Fire Fire Pressure None Flash Fire
0245 Suicune Suicune
Water Water Pressure None Water Absorb
0377 Regirock Regirock
Rock Rock Clear Body None Sturdy
0378 Regice Regice
Ice Ice Clear Body None Ice Body
0379 Registeel Registeel
Steel Steel Clear Body None Light Metal
0485 Heatran Heatran
Fire Steel Flash Fire None Flame Body
0495 Snivy Snivy
Grass Grass Overgrow None Contrary
0496 Servine Servine
Grass Grass Overgrow None Contrary
0497 Serperior Serperior
Grass Grass Overgrow None Contrary
0498 Tepig Tepig
Fire Fire Blaze None Thick Fat
0499 Pignite Pignite
Fire Fighting Blaze None Thick Fat
0500 Emboar Emboar
Fire Fighting Blaze None Reckless
0501 Oshawott Oshawott
Water Water Torrent None Shell Armor
0502 Dewott Dewott
Water Water Torrent None Shell Armor
0503 Samurott Samurott
Water Water Torrent None Shell Armor
0574 Gothita Gothita
Psychic Psychic Frisk None Shadow Tag
0599 Klink Klink
Steel Steel Plus Minus Clear Body
0607 Litwick Litwick
Ghost Fire Flash Fire Flame Body Shadow Tag
0608 Lampent Lampent
Ghost Fire Flash Fire Flame Body Shadow Tag
0609 Chandelure Chandelure
Ghost Fire Flash Fire Flame Body Shadow Tag
0627 Rufflet Rufflet
Normal Flying Keen Eye Sheer Force Hustle
0636 Larvesta Larvesta
Bug Fire Flame Body None Swarm
0637 Volcarona Volcarona
Bug Fire Flame Body None Swarm
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

Shiny Pokémon

Every Pokémon in the game are programmed to have a Shiny variant, but some of them cannot be obtained legally. These Shiny Pokémon may have been distributed in a later generation or are currently still not obtainable.

#   Pokémon Type
0494 Victini Victini
Psychic Fire
0643 Reshiram Reshiram
Dragon Fire
0644 Zekrom Zekrom
Dragon Electric
0647 Keldeo Keldeo
Water Fighting
0648 Meloetta Meloetta
Normal Psychic

Locations

P2 Laboratory

If the player uses the "walk through walls" cheat, enters the P2 Laboratory and keeps walking down, there will be an untextured room with a few tables in it.

This seems to be an early version of Nuvema Town with both an incorrect tile set and building set. It also has different movement permissions. For whatever reason it is placed on the same map matrix as the P2 Laboratory interior.

By JuiicyJake
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Nacrene City

A different version of Nacrene Museum exists in the game. It contains vastly different textures and modified movement permissions.

By Incineroar
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Unused text

Several lines of unused weather effect text appear within the internal data of Black, White, Black 2, and White 2. Notably, quotes for fog exist within the text, implying that fog functionality was planned to exist in Black and White. While the final game does include foggy locations, such as Route 15, the fog weather condition does not appear in battles.

Fog crept up as thick as soup!
The fog lifted.
The sandstorm rages.
The hail crashes down.

Unused Mystery Gift text

The game contains various placeholder text of the Mystery Gift covering as far into the future as 2020 for any possible Mystery Gift events in Generation V.

Anti-Piracy

The game will freeze at random intervals and prevent Pokémon from gaining experience points if it detects it is being played on an emulator or flash cart making progressing in the game past a certain level impossible.

References

See also


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.