Bullet Punch (move): Difference between revisions
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==In other languages== | ==In other languages== | ||
{{Langtable|color={{steel color}}|bordercolor={{steel color light}} | {{Langtable|color={{steel color}}|bordercolor={{steel color light}} | ||
|zh_cmn=飛彈拳 ''Fēidàn Quán'' | |||
|nl=Kogel Slag | |nl=Kogel Slag | ||
|fr=Pisto-Poing | |fr=Pisto-Poing |
Revision as of 11:42, 12 August 2011
Bullet Punch バレットパンチ Bullet Punch | ||||||||||||||
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Target
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Availability
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Bullet Punch (Japanese: バレットパンチ Bullet Punch) is a damage-dealing Template:Type2 move introduced in Generation IV.
Effect
Bullet Punch does damage, and is an increased priority move. If the target does not use an increased priority move during the round that it is used, Bullet Punch will go first regardless of the user's or target's speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Bullet Punch, the attack order of the users will be determined normally. If the user is put to sleep or frozen during the round that Bullet Punch is (or attempts to be) used, Bullet Punch's increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
107 | Hitmonchan | Fighting | 16 | 16 | ' | |||||
212 | Scizor | Bug | Steel | -- | -- | '''' | ||||
375 | Metang | Steel | Psychic | 32 | 32 | '''' | ||||
376 | Metagross | Steel | Psychic | 32 | 32 | '''' | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
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IV | V | VI | ||||||||
066 | Machop | Fighting | ||||||||
236 | Tyrogue | Fighting | ||||||||
296 | Makuhita | Fighting | ||||||||
307 | Meditite | Fighting | Psychic | |||||||
447 | Riolu | Fighting | ||||||||
453 | Croagunk | Poison | Fighting | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
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In the anime
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The user's arms glow and it punches the opponent. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Metagross's arms glow red and it spins on its side, hitting the opponent repeatedly with its arms. | |||
Unknown Trainer's Metagross | Glory Blaze! | Debut | |
A wild Metagross | Regaining the Home Advantage! | None |
In the manga
Pokémon Adventures
The user quickly throws a punch at opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Meditite quickly rushes up to the opponent and in a blink of an eye, punches it with one of its fists. | |||
Maylene's Meditite | VS. Meditite and Riolu II | Debut |
In other languages
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Variations of the move Quick Attack | ||||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |