-----

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
BoEANSprite.png This glitch is in need of research.
Reason: Base stats
You can discuss this on the talk page.
082Magneton.png The contents of this article have been suggested to be merged into the page
-----.

Please discuss it on the talk page for this article.
Invisible Shiny Bulbasaur
DP Box.png
Invisible Shiny Bulbasaur
Type Category
 Glitch  N/A
Hexadecimal identifier Exp. at Lv. 100
Unknown Unknown
Pokédex
National
#000
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Diamond, Pearl, and Platinum
Height Weight
?.? m ?.? kg
Pokédex color Body style Footprint Catch rate
Unknown BodyUnknown.png N/A Unknown
Gender ratio
Gender unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

Invisible Shiny Bulbasaur is a glitch Pokémon found in Pokémon Diamond, Pearl, and Platinum. It is usually encountered with the use of Action Replay. Generally, it is found when using a "walk through walls" code or a similar cheat. Invisible Shiny Bulbasaur is often found in Oreburgh Mine, Victory Road, or a wild double battle triggered by a "walk over water" cheat code. The name "invisible Shiny Bulbasaur" is derived from the fact that at the start of a battle it sparkles like a Shiny Pokémon and Bulbasaur's cry is heard, suggesting that it is a Shiny Bulbasaur.

Invisible Shiny Bulbasaur always appears at Level 0 with 0/0 HP, similar to ?????????? in Generation III. Its name appears as "dl dl..." appearing several times; a message displaying its name will have a glitched transition into the next message. It does not appear to have any usable attacks — in double battles, the only attack it can use is Struggle. It is apparently invisible, although it may have a sprite resembling -----'s (when it uses Struggle in a double battle, or when its animation occurs when it enters battle, the bottom of a sprite resembling -----'s is visible at the top of the screen).

If the player attempts to attack it, the game will assume there is no target and end the battle immediately. Sometimes, it cannot be directly attacked at all and the player must use an attack that affects both enemies. When selecting an enemy to attack, the button on the touch screen representing the invisible Shiny Bulbasaur has no sprite or name. An invisible Shiny Bulbasaur's shadow cannot be seen under it. Instead, the shadow is found beside the real Pokémon.

Encountering invisible Shiny Bulbasaur

By using the walk through walls code to walk over water, the player can trigger a wild double battle with an invisible Shiny Bulbasaur and a real Pokémon. The game, thinking that the player is traveling with a partner, will display two of the player's back sprite, one being the player and the "clone" being the nonexistent partner. The partner, whose name is either nothing more than a blank space or the player's name (saying "Pokémon Trainer ___ sent out..."), will send out a -----. If the ----- faints, the invisible Shiny Bulbasaur will consequently faint as well. If the player does not run, then after both real Pokémon have taken their turns, one of the glitches will attack the other with Struggle, causing both to faint (one from damage, the other from recoil).

Another way to encounter invisible Shiny Bulbasaur is by using the "walk through walls" cheat to leave Amity Square. Because of the walking Pokémon in Amity Square, the game will assume that the player is traveling with a partner, even after leaving. When entering a battle with a wild Pokémon after leaving Amity Square, the last trainer the player partnered with will appear beside the player, but they will use either an invisible Shiny Bulbasaur or a -----. The battle will be against one real wild Pokémon and an invisible Shiny Bulbasaur.

It is also possible to obtain invisible Shiny Bulbasaur by using the instant egg code when two Pokémon are not in the daycare and then using the hatch eggs fast code to hatch an otherwise unhatchable egg. However, this often results in freezing the game.

The final way to encounter it is by using the Action Replay "Pokémon Modifier Code". When using the code, the player would normally type in the National Pokédex number of the Pokémon the player wants to encounter and press L. Then when he/she walks into grass, that Pokémon appears. To get invisible Shiny Bulbasaur the player would type in number "0" and then press L. An invisible Shiny Bulbasaur appears.

In some rare cases, an Action Replay code input wrongly may cause a permanent roaming invisible Shiny Bulbasaur to appear.

Interestingly, in a wild double battle, invisible Shiny Bulbasaur copies its partner's Speed stat and replaces all participating Pokémon's cries (including -----'s) with a Bulbasaur's cry. After each attack animation, its HP counter disappears.

Invisible Shiny Bulbasaur is essentially a null, which happens when an empty space in the party is called to battle, which is why the game doesn't read it as a real target.

Also, if caught when there are five or less Pokémon in the party, it will take up the next empty slot in the party permanently. If the player tries to withdraw a Pokémon into that space, it will vanish. The only known way to get rid of it is to use a cheat code to replace the Invisible Shiny Bulbasaur with another Pokémon

Game data

Game locations

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Cheating Cheating
Platinum
Cheating Cheating
HeartGold SoulSilver
Cheating Cheating
Pal Park
None
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



Base Stats

Unknown

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:


Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.