Appendix:Red and Blue walkthrough/Section 13: Difference between revisions

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<center> ''This is the Bulbapedia walkthrough for [[Pokémon Red and Blue Versions]]. This walkthrough follows the original [[Game Boy]] version, '''not''' {{game|FireRed and LeafGreen|s}}. <br> The guide for those can be found '''[[FrLg walkthrough section 01|here]].''''' </center>
<center> ''This is the Bulbapedia walkthrough for [[Pokémon Red and Blue Versions]]. This walkthrough follows the original [[Game Boy]] version, '''not''' {{game|FireRed and LeafGreen|s}}. <br> The guide for those can be found '''[[Appendix:FireRed and LeafGreen walkthrough|here]].''''' </center>


-----
-----


== Cinnabar Island ==
== Cinnabar Island ==
[[Image:Cinnabarrby.PNG|frame|right|Cinnabar Island]]


The {{ka|Pokémon Mansion}} in the northwest has been abandoned, having been destroyed by a violent genetically-engineered Pokémon that broke free of its prison and escaped.  Fortunately, the [[Pokémon Lab]] next to the {{pkmn|Center|Pokémon Center}} was spared, so the fossil resurrection experiment is still operational.  This technological mecca is also home to the seventh Gym.
The {{ka|Pokémon Mansion}} in the northwest has been abandoned, having been destroyed by a {{p|Mewtwo|violent genetically-engineered Pokémon}} that broke free of its prison and escaped.  Fortunately, the [[Pokémon Lab]] next to the Poké{{pkmn|Center}} Center was spared, so the fossil resurrection experiment is still operational.  This technological mecca is also home to the seventh Gym.


=== Pokémon Lab ===
=== Pokémon Lab ===


{{sign|RBY|header}}
{{sign|RBY|header}}
{{sign|RBY|POKéMON LAB}}
{{sign|RBY|POKéMON LAB <br> Meeting Room}}
{{sign|RBY|Meeting Room}}
{{sign|RBY|footer}}
{{sign|RBY|footer}}


:In the Meeting Room, two of the three people are looking to trade.  The old man will trade his {{p|Electrode}} for your {{p|Raichu}}, and the woman offers her {{p|Tangela}} for your {{p|Venonat}}.
:In the Meeting Room, two of the three people are looking to trade.  The old man will trade his {{p|Electrode}} for a {{p|Raichu}}, and the woman offers her {{p|Tangela}} for a {{p|Venonat}}.


{{sign|RBY|header}}
{{sign|RBY|header}}
{{sign|RBY|POKéMON LAB}}
{{sign|RBY|POKéMON LAB <br> R-and-D Room}}
{{sign|RBY|R-and-D Room}}
{{sign|RBY|footer}}
{{sign|RBY|footer}}


:In the R-and-D Room, one of the scientists will give you {{TM|35|Metronome}}, an attack that executes any known move. Imagine a {{p|Snorlax}} using {{m|Hi Jump Kick}}, or a {{p|Gengar}} using {{m|Razor Leaf}}!
:In the R-and-D Room, one of the scientists will give out {{TM|35|Metronome}}, an attack that executes any known move.


{{sign|RBY|header}}
{{sign|RBY|header}}
{{sign|RBY|POKéMON LAB}}
{{sign|RBY|POKéMON LAB <br> Testing Room}}
{{sign|RBY|Testing Room}}
{{sign|RBY|footer}}
{{sign|RBY|footer}}


:In the Testing Room, one scientist is willing to trade his {{p|Seel}} for a {{p|Ponyta}}. <br> The scientist with speech problems is the guy to talk to about reviving your [[fossils]].  Give him the {{DL|Fossil|Dome Fossil}} to get a {{p|Kabuto}}, or the {{DL|Fossil|Helix Fossil}} to receive an {{p|Omanyte}}.  Both are {{t|Rock}}/{{type2|Water}}s, and lived in the primordial ocean.  Turning over the {{DL|Fossil|Old Amber}} results in the {{t|Rock}}/{{type2|Flying}} {{p|Aerodactyl}}, king of the prehistoric skies. If you hadn't noticed yet, the [[Cinnabar Gym]] is locked up tight, and without the {{DL|List of key items in Generation I|Secret Key}} you won't be able to challenge [[Blaine]].  There's nothing else to do here now, so sneak into the {{ka|Pokémon Mansion|deserted building}} behind the lab.
:In the Testing Room, one scientist is willing to trade his {{p|Seel}} for a {{p|Ponyta}}. <br>
The scientist with speech problems is the guy to talk to about reviving these [[fossils]].  Give him the {{DL|Fossil|Dome Fossil}} to get a {{p|Kabuto}}, or the {{DL|Fossil|Helix Fossil}} to receive an {{p|Omanyte}}.  Both are {{2t|Rock|Water}}-types that lived in the primordial ocean.  Turning over the {{DL|Fossil|Old Amber}} results in the {{2t|Rock|Flying}}-type {{p|Aerodactyl}}, king of the prehistoric skies. <br><br>
The [[Cinnabar Gym]] is locked up tight, and without the {{DL|List of key items in Generation I|Secret Key}} Trainers won't be able to challenge [[Blaine]].  There's nothing else to do here now, so sneak into the {{ka|Pokémon Mansion|deserted building}} behind the lab.


=== Pokémon Mansion ===
=== Pokémon Mansion ===


Buried somewhere in these ruins is the {{DL|List of key items in Generation I|Secret Key|key}} to the Cinnabar Gym.  Scattered throughout the building are journal entries describing the secret experiment that was conducted on the island, so don't forget to read up on the {{p|Mewtwo|dangerous and mysterious Pokémon}} that is said to have been created here.  On a lighter note, some new species here include {{p|Ponyta}}, {{p|Koffing}}, and {{p|Grimer}}, while Blue Version players can also find {{p|Magmar}}.
Buried somewhere in these ruins is the {{DL|List of key items in Generation I|Secret Key|key}} to the Cinnabar Gym.  Scattered throughout the building are journal entries describing the secret experiment that was conducted on the island, so don't forget to read up on {{p|Mewtwo|the dangerous Pokémon}} that is said to have been created here.


==== 1st floor ====
==== 1F ====


To find the key, go straight ahead from the entrance to the stairs.  Check every statue you come across, the hidden switches inside open some doors and close others.  Flip switches as necessary to collect all the items.
{| class="expandable" {{bluetable|background: #{{red color light}}; width: 30%}}
 
|- style="background: #{{red color}};"
{| class="expandable" {{bluetable|background: #{{normal color light}}; width: 50%}}
! Pokémon
|- style="background: #{{normal color}};"
! Encounter rate
|-
| {{MS|077|Ponyta}} Ponyta
| 40%
|-
| {{MS|109|Koffing}} Koffing
| 40%
|-
| {{MS|058|Growlithe}} Growlithe
| 10%
|-
| {{MS|088|Grimer}} Grimer
| 5%
|-
| {{MS|110|Weezing}} Weezing
| 4%
|-
| {{MS|089|Muk}} Muk
| 1%
|}
{| class="expandable" {{bluetable|background: #{{blue color light}}; width: 30%}}
|- style="background: #{{blue color}};"
! Pokémon
! Encounter rate
|-
| {{MS|077|Ponyta}} Ponyta
| 40%
|-
| {{MS|088|Grimer}} Grimer
| 40%
|-
| {{MS|037|Vulpix}} Vulpix
| 10%
|-
| {{MS|109|Koffing}} Koffing
| 5%
|-
| {{MS|089|Muk}} Muk
| 4%
|-
| {{MS|110|Weezing}} Weezing
| 1%
|}
{| class="expandable" {{bluetable|background: #{{unknown color light}}; width: 30%}}
|- style="background: #{{unknown color}};"
! Item
! Item
! Location
! Location
Line 48: Line 92:




==== 2nd floor ====
To find the key, go straight ahead from the entrance to the stairs.  Check every statue; the hidden switches inside open some doors and close others.  Flip switches as necessary to collect all the items.


If you haven't already, flip the switch behind the nearby statue and head to the northeast.  Inspect the journal on the table, and collect the {{DL|Vitamin|Calcium}} at the end of the hallway.  Walk to the northwest room and take the stairs to the 3rd floor.


{{sign|RBY|header}}
==== 2F ====
{{sign|RBY|Diary: July 5<br>Guyana,<br>South America}}
{{sign|RBY|A new POKéMON was<br>discovered deep<br>in the jungle.}}
{{sign|RBY|footer}}


{| class="expandable" {{bluetable|background: #{{firered color light}}; width: 50%}}
{| class="expandable" {{bluetable|background: #{{kanto color light}}; width: 50%}}
|- style="background: #{{firered color}};"
|- style="background: #{{kanto color}};"
! Name
! Name
! Pokémon
! Pokémon
! Winnings
! Winnings
|-
|-
| [[Burglar]]
| Burglar
| Lv 34 Charmander, Lv 34 Charmeleon
| Lv 34 Charmander, Lv 34 Charmeleon
| {{pdollar}}3060
| {{pdollar}}3060
|}
|}
 
{| class="expandable" {{bluetable|background: #{{red color light}}; width: 30%}}
{| class="expandable" {{bluetable|background: #{{normal color light}}; width: 50%}}
|- style="background: #{{red color}};"
|- style="background: #{{normal color}};"
! Pokémon
! Encounter rate
|-
| {{MS|109|Koffing}} Koffing
| 40%
|-
| {{MS|058|Growlithe}} Growlithe
| 25%
|-
| {{MS|077|Ponyta}} Ponyta
| 25%
|-
| {{MS|088|Grimer}} Grimer
| 5%
|-
| {{MS|110|Weezing}} Weezing
| 4%
|-
| {{MS|089|Muk}} Muk
| 1%
|}
{| class="expandable" {{bluetable|background: #{{blue color light}}; width: 30%}}
|- style="background: #{{blue color}};"
! Pokémon
! Encounter rate
|-
| {{MS|088|Grimer}} Grimer
| 40%
|-
| {{MS|037|Vulpix}} Vulpix
| 25%
|-
| {{MS|077|Ponyta}} Ponyta
| 25%
|-
| {{MS|109|Koffing}} Koffing
| 5%
|-
| {{MS|089|Muk}} Muk
| 4%
|-
| {{MS|110|Weezing}} Weezing
| 1%
|}
{| class="expandable" {{bluetable|background: #{{unknown color light}}; width: 30%}}
|- style="background: #{{unknown color}};"
! Item
! Item
! Location
! Location
Line 78: Line 163:




==== 3rd floor ====
Flip the switch behind the nearby statue and head to the northeast.  Inspect the journal on the table, and collect the {{DL|Vitamin|Calcium}} at the end of the hallway.  Walk to the northwest room and take the stairs to the 3rd floor.


Head to the east through the north door to get an {{DL|Vitamin|Iron}}.  Backtrack and flip the statue switch and enter the southern door.  Battle the scientist, and jump off the smaller eastern ledge to reach the basement.
{{sign|RBY|header}}
{{sign|RBY|Diary: July 5 <br> Guyana, <br> South America <br> A new POKéMON was <br> discovered deep <br> in the jungle.}}
{{sign|RBY|footer}}




{| class="expandable" {{bluetable|background: #{{firered color light}}; width: 50%}}
==== 3F ====
|- style="background: #{{firered color}};"
 
{| class="expandable" {{bluetable|background: #{{kanto color light}}; width: 50%}}
|- style="background: #{{kanto color}};"
! Name
! Name
! Pokémon
! Pokémon
! Winnings
! Winnings
|-
|-
| [[Scientist]]
| Scientist
| Lv 33 Magnemite, Lv 33 Magneton, Lv 33 Voltorb
| Lv 33 Magnemite, Lv 33 Magneton, Lv 33 Voltorb
| {{pdollar}}1650
| {{pdollar}}1650
|}
|}
{| class="expandable" {{bluetable|background: #{{red color light}}; width: 30%}}
|- style="background: #{{red color}};"
! Pokémon
! Encounter rate
|-
| {{MS|109|Koffing}} Koffing
| 40%
|-
| {{MS|077|Ponyta}} Ponyta
| 24%
|-
| {{MS|058|Growlithe}} Growlithe
| 15%
|-
| {{MS|110|Weezing}} Weezing
| 15%
|-
| {{MS|088|Grimer}} Grimer
| 5%
|-
| {{MS|089|Muk}} Muk
| 1%
|}
{| class="expandable" {{bluetable|background: #{{blue color light}}; width: 30%}}
|- style="background: #{{blue color}};"
! Pokémon
! Encounter rate
|-
| {{MS|088|Grimer}} Grimer
| 40%
|-
| {{MS|037|Vulpix}} Vulpix
| 15%
|-
| {{MS|089|Muk}} Muk
| 15%
|-
| {{MS|077|Ponyta}} Ponyta
| 14%
|-
| {{MS|125|Magmar}} Magmar
| 10%
|-
| {{MS|109|Koffing}} Koffing
| 5%
|-
| {{MS|110|Weezing}} Weezing
| 1%
|}
Head to the east through the north door to get an {{DL|Vitamin|Iron}}.  Backtrack and flip the statue switch and enter the southern door.  Battle the scientist, and jump off the smaller eastern ledge.




==== 2nd floor ====
==== 2F ====


Head north and then west.  To the south is a second journal entry, so view it before the stairs back to the 3rd floor.
Head north and then west.  To the south is a second journal entry.  Take the stairs back to the 3rd floor.


{{sign|RBY|header}}
{{sign|RBY|header}}
Line 103: Line 244:
{{sign|RBY|footer}}
{{sign|RBY|footer}}


==== 3rd floor ====
This area of 3F has a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}} in the southwest corner.


==== 3F ====


{| class="expandable" {{bluetable|background: #{{firered color light}}; width: 50%}}
{| class="expandable" {{bluetable|background: #{{kanto color light}}; width: 50%}}
|- style="background: #{{firered color}};"
|- style="background: #{{kanto color}};"
! Name
! Name
! Pokémon
! Pokémon
Line 119: Line 258:
|}
|}


This area of the third floor has a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}} in the southwest corner. <br>
Take the stairs back down to the 2nd floor, flip the switch, and take the northwest stairs.


{{sign|RBY|header}}
{{sign|RBY|header}}
Line 124: Line 266:
{{sign|RBY|footer}}
{{sign|RBY|footer}}


Take the stairs back down to the 2nd floor, flip the switch, and take the northwest stairs.


==== 3rd floor ====
==== 2F ====


Head to the scientist to the southeast, and drop off the wider western ledge to reach 1F.
Head to the scientist to the southeast, and drop off the wider western ledge to reach the first floor.


==== 1st floor ====


Battle the scientist, pick up the Carbos, and take the stairs to the basement.
==== 1F ====


Battle the scientist, pick up the {{DL|Vitamin|Carbos}}, and take the stairs to the basement.


{| class="expandable" {{bluetable|background: #{{firered color light}}; width: 50%}}
{| class="expandable" {{bluetable|background: #{{kanto color light}}; width: 50%}}
|- style="background: #{{firered color}};"
|- style="background: #{{kanto color}};"
! Name
! Name
! Pokémon
! Pokémon  
! Winnings
! Winnings
|-
|-
Line 147: Line 288:




==== Basement ====
==== B1F ====
 
Step inside the closest room for the last journal entry, a Trainer battle, and {{TM|14|Blizzard}}.  Go all the way to the western wall for a {{DL|Potion|Full Restore}}, and head back to the stairs.  Flip the switch to get into the narrow hallway and battle the last scientist.  Follow the path around to the left, picking up a [[Rare Candy]], {{TM|22|SolarBeam}}, and finally, the Secret Key.  Now that you've got the key, use an [[Escape Rope]] or {{m|dig}} your way to the front door.


Step inside the closest room for a Trainer battle, and {{TM|14|Blizzard}}.  The final journal entry is also located here.  Go all the way to the western wall for a {{DL|Potion|Full Restore}}, and head back to the smaller room.  Flip the switch to get into the narrow hallway and battle the last scientist.  Follow the path around to the left, picking up a {{DL|Vitamin|Rare Candy}}, {{TM|22|SolarBeam}}, and finally, the {{DL|List of key items in Generation I|Secret Key}}.  With key in hand, use an [[Escape Rope]] or {{m|Dig}} to reach the exit.


{| class="expandable" {{bluetable|background: #{{firered color light}}; width: 50%}}
{| class="expandable" {{bluetable|background: #{{kanto color light}}; width: 50%}}
|- style="background: #{{firered color}};"
|- style="background: #{{kanto color}};"
! Name
! Name
! Pokémon
! Pokémon
Line 165: Line 305:
| Lv 34 Magnemite, Lv 34 Electrode
| Lv 34 Magnemite, Lv 34 Electrode
| {{pdollar}}1700
| {{pdollar}}1700
|}
{| class="expandable" {{bluetable|background: #{{red color light}}; width: 30%}}
|- style="background: #{{red color}};"
! Pokémon
! Encounter rate
|-
| {{MS|109|Koffing}} Koffing
| 50%
|-
| {{MS|058|Growlithe}} Growlithe
| 15%
|-
| {{MS|077|Ponyta}} Ponyta
| 15%
|-
| {{MS|110|Weezing}} Weezing
| 14%
|-
| {{MS|088|Grimer}} Grimer
| 5%
|-
| {{MS|089|Muk}} Muk
| 1%
|}
{| class="expandable" {{bluetable|background: #{{blue color light}}; width: 30%}}
|- style="background: #{{blue color}};"
! Pokémon
! Encounter rate
|-
| {{MS|088|Grimer}} Grimer
| 50%
|-
| {{MS|037|Vulpix}} Vulpix
| 15%
|-
| {{MS|077|Ponyta}} Ponyta
| 15%
|-
| {{MS|089|Muk}} Muk
| 10%
|-
| {{MS|109|Koffing}} Koffing
| 5%
|-
| {{MS|126|Magmar}} Magmar
| 4%
|-
| {{MS|110|Weezing}} Weezing
| 1%
|}
|}


{{sign|RBY|header}}
{{sign|RBY|header}}
Line 173: Line 363:


=== Cinnabar Gym ===
=== Cinnabar Gym ===
[[Image:Cinnabar Gym RB.png|frame|right|Cinnabar Gym]]


{{sign|RBY|header}}
{{sign|RBY|header}}
Line 178: Line 369:
{{sign|RBY|footer}}
{{sign|RBY|footer}}


Gym #7.  [[Blaine]] specializes in {{type2|Fire}}s, so bring a team of {{t|Water}}- or {{type2|Ground}}s.  Your monsters may get {{status|Burn|burned}} in this red-hot gym, so bring along some {{DL|Status ailment healing item|Burn Heal}}.  It is possible to avoid all seven other battles by checking each area's quiz machine and answering the question correctly.  But who can pass up the extra cash?
One Gym left after this.  [[Blaine]] specializes in {{type2|Fire}}s, so bring a team of {{t|Water}}- or {{type2|Ground}}s.  There's a strong chance of getting {{status|burn}}ed in this red-hot Gym, so bring some {{DL|Status ailment healing item|Full Heal}}s or {{DL|Status ailment healing item|Burn Heal}}s along.  It's possible to avoid all seven other battles by checking each area's quiz machine and answering the question correctly.  But why waste the cash and experience?
 


{| class="expandable" {{bluetable|background: #{{fire color light}}; width: 50%}}
{| class="expandable" {{bluetable|background: #{{fire color light}}; width: 50%}}
Line 215: Line 405:
| {{pdollar}}925
| {{pdollar}}925
|}
|}
 
{| class="expandable" {{bluetable|background: #{{fire color light}}; width: 50%}}
|- style="background: #{{fire color}};"
! Quiz #
! Answer
|-
| CATERPIE evolves into BUTTERFREE?
| YES
|-
| There are 9 certified POKéMON LEAGUE BADGEs?
| NO
|-
| POLIWAG evolves 3 times?
| NO
|-
| Are thunder moves effective against ground element-type POKéMON?
| NO
|-
| POKéMON of the same kind and level are not identical?
| YES
|-
| TM28 contains TOMBSTONER?
| NO
|}
{{Party
{{Party
|color={{fire color}}
|color={{fire color}}
Line 289: Line 501:
}}
}}


After defeating Blaine, he gives you the {{badge|Volcano}} and {{TM|38|Fire Blast}}.  The badge also heightens your Pokémon's {{stat|Special}} stat. With the gym defeated, you are done on the [[Cinnabar Island|island]], so heal and surf north off the dock to [[Pallet Town]].
 
After his defeat, Blaine awards the {{badge|Volcano}} to victorious Trainers, as well as {{TM|38|Fire Blast}}.  The badge also heightens a Pokémon's {{stat|Special}} stat. <br>
With the gym defeated, Trainers have no other purpose on the [[Cinnabar Island|island]], so heal up and {{m|surf}} north off the dock to [[Pallet Town]].


== Route 21 ==
== Route 21 ==
[[Image:R21rby.PNG|thumb|100px|right|Route 21]]


There are no items on this ocean route, and only 9 Trainers.
There are no items on this ocean route, and only 9 Trainers.


{| class="expandable" {{bluetable|background: #{{water color light}}; width: 50%}}
{| class="expandable" {{bluetable|background: #{{kanto color light}}; width: 50%}}
|- style="background: #{{water color}};"
|- style="background: #{{kanto color}};"
! Name
! Name
! Pokémon
! Pokémon
! Winnings
! Winnings
|-
|-
| [[Swimmer]]
| Swimmer
| Lv 32 Poliwhirl, Lv 32 Tentacool, Lv 32 Seadra
| Lv 32 Poliwhirl, Lv 32 Tentacool, Lv 32 Seadra
| {{pdollar}}160
| {{pdollar}}160
Line 313: Line 528:
| {{pdollar}}185
| {{pdollar}}185
|-
|-
| [[Fisherman]]
| Fisherman
| Lv 33 Seaking, Lv 33 Goldeen
| Lv 33 Seaking, Lv 33 Goldeen
| {{pdollar}}1155
| {{pdollar}}1155
Line 325: Line 540:
| {{pdollar}}165
| {{pdollar}}165
|-
|-
| [[Cue Ball]]
| Cue Ball
| Lv 31 Tentacool, Lv 31 Tentacool, Lv 31 Tentacruel
| Lv 31 Tentacool, Lv 31 Tentacool, Lv 31 Tentacruel
| {{pdollar}}775
| {{pdollar}}775
Line 336: Line 551:
| Lv 28 Seaking, Lv 28 Goldeen, Lv 28 Seaking, Lv 28 Seaking
| Lv 28 Seaking, Lv 28 Goldeen, Lv 28 Seaking, Lv 28 Seaking
| {{pdollar}}980
| {{pdollar}}980
|}
{| class="expandable" {{bluetable|background: #{{red color light}}; width: 30%}}
|- style="background: #{{red color}};"
! Pokémon
! Encounter rate
|-
| {{MS|019|Rattata}} Rattata
| 35%
|-
| {{MS|016|Pidgey}} Pidgey
| 25%
|-
| {{MS|017|Pidgeotto}} Pidgeotto
| 15%
|-
| {{MS|020|Raticate}} Raticate
| 15%
|-
| {{MS|114|Tangela}} Tangela
| 10%
|-
| {{MS|129|Magikarp}} Magikarp
| {{tt|100%|Old Rod}}
|-
| {{MS|060|Poliwag}} Poliwag
| {{tt|50%|Good Rod}}
|-
| {{MS|118|Goldeen}} Goldeen
| {{tt|50%|Good Rod}} / {{tt|25%|Super Rod}}
|-
| {{MS|090|Shellder}} Shellder
| {{tt|25%|Super Rod}}
|-
| {{MS|116|Horsea}} Horsea
| {{tt|25%|Super Rod}}
|-
| {{MS|120|Staryu}} Staryu
| {{tt|25%|Super Rod}}
|-
| {{MS|072|Tentacool}} Tentacool
| {{tt|100%|Surfing}}
|}
{| class="expandable" {{bluetable|background: #{{blue color light}}; width: 30%}}
|- style="background: #{{blue color}};"
! Pokémon
! Encounter rate
|-
| {{MS|019|Rattata}} Rattata
| 35%
|-
| {{MS|016|Pidgey}} Pidgey
| 25%
|-
| {{MS|017|Pidgeotto}} Pidgeotto
| 15%
|-
| {{MS|020|Raticate}} Raticate
| 15%
|-
| {{MS|114|Tangela}} Tangela
| 10%
|-
| {{MS|129|Magikarp}} Magikarp
| {{tt|100%|Old Rod}}
|-
| {{MS|060|Poliwag}} Poliwag
| {{tt|50%|Good Rod}}
|-
| {{MS|118|Goldeen}} Goldeen
| {{tt|50%|Good Rod}} / {{tt|25%|Super Rod}}
|-
| {{MS|090|Shellder}} Shellder
| {{tt|25%|Super Rod}}
|-
| {{MS|116|Horsea}} Horsea
| {{tt|25%|Super Rod}}
|-
| {{MS|120|Staryu}} Staryu
| {{tt|25%|Super Rod}}
|-
| {{MS|072|Tentacool}} Tentacool
| {{tt|100%|Surfing}}
|}
|}




Now that Trainers have traveled almost every route in Kanto, it's time to tie up some loose ends.  <br>
{{m|Fly}} to Cerulean City.


{{p|Tangela}} can be found in the patch of tall grass just south of Pallet Town.  Now that you've traveled almost every route in Kanto, let's tie up some loose ends.  <br>
{{m|Fly}} to Cerulean City.




{{Template:WalkthroughPrevNext|
game=Red |
game2=Blue |
prevsection=12 |
prevname=Route 12 to the Seafoam Islands |
gamename=Red and Blue |
nextname=Power Plant to Viridian Gym |
nextsection=14
}}


{| align="center" style="background: #{{red color}}; width: 100%; margin: 5px; -moz-border-radius: 10px;"
|- align="center"
| width="45%" style="background: #{{blue color}}; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" |
{| align="right" style="background: #{{blue color}}; width:100%; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;"
| align="right" | [[Appendix:Red and Blue walkthrough/Section 12|{{color|FFFFFF|&larr; Part 12}}]]
| align="right" | [[Appendix:Red and Blue walkthrough/Section 12|{{color|FFFFFF|''Route 12 to Route 20''}}]]
|}
| style="background: #{{blue color}}" |
{| align="center" style="background: #{{blue color}}; width:100%;"
| align="center" | [[Appendix:Red and Blue walkthrough|{{color|FFFFFF|Red & Blue Walkthrough}}]]
|}
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{{Project Walkthroughs notice}}
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[[Category:Red and Blue walkthrough]]
[[Category:Red and Blue walkthrough]]

Revision as of 18:47, 24 December 2009

This is the Bulbapedia walkthrough for Pokémon Red and Blue Versions. This walkthrough follows the original Game Boy version, not Pokémon FireRed and LeafGreen.
The guide for those can be found here.

Cinnabar Island

File:Cinnabarrby.PNG
Cinnabar Island

The Pokémon Mansion in the northwest has been abandoned, having been destroyed by a violent genetically-engineered Pokémon that broke free of its prison and escaped. Fortunately, the Pokémon Lab next to the PokéCenter Center was spared, so the fossil resurrection experiment is still operational. This technological mecca is also home to the seventh Gym.

Pokémon Lab

POKéMON LAB
Meeting Room

In the Meeting Room, two of the three people are looking to trade. The old man will trade his Electrode for a Raichu, and the woman offers her Tangela for a Venonat.

POKéMON LAB
R-and-D Room

In the R-and-D Room, one of the scientists will give out TM35 (Metronome), an attack that executes any known move.

POKéMON LAB
Testing Room

In the Testing Room, one scientist is willing to trade his Seel for a Ponyta.

The scientist with speech problems is the guy to talk to about reviving these fossils. Give him the Dome Fossil to get a Kabuto, or the Helix Fossil to receive an Omanyte. Both are Rock/Water-types that lived in the primordial ocean. Turning over the Old Amber results in the Rock/Flying-type Aerodactyl, king of the prehistoric skies.

The Cinnabar Gym is locked up tight, and without the Secret Key Trainers won't be able to challenge Blaine. There's nothing else to do here now, so sneak into the deserted building behind the lab.

Pokémon Mansion

Buried somewhere in these ruins is the key to the Cinnabar Gym. Scattered throughout the building are journal entries describing the secret experiment that was conducted on the island, so don't forget to read up on the dangerous Pokémon that is said to have been created here.

1F


To find the key, go straight ahead from the entrance to the stairs. Check every statue; the hidden switches inside open some doors and close others. Flip switches as necessary to collect all the items.


2F


Flip the switch behind the nearby statue and head to the northeast. Inspect the journal on the table, and collect the Calcium at the end of the hallway. Walk to the northwest room and take the stairs to the 3rd floor.

Diary: July 5
Guyana,
South America
A new POKéMON was
discovered deep
in the jungle.


3F


Head to the east through the north door to get an Iron. Backtrack and flip the statue switch and enter the southern door. Battle the scientist, and jump off the smaller eastern ledge.


2F

Head north and then west. To the south is a second journal entry. Take the stairs back to the 3rd floor.

Diary: July 10
We christened the
newly discovered
Pokémon, MEW.


3F


This area of the third floor has a Burglar, a third journal entry, and a Max Potion in the southwest corner.
Take the stairs back down to the 2nd floor, flip the switch, and take the northwest stairs.

Diary: Feb. 6
MEW gave birth.
We named the
newborn MEWTWO.


2F

Head to the scientist to the southeast, and drop off the wider western ledge to reach the first floor.


1F

Battle the scientist, pick up the Carbos, and take the stairs to the basement.


B1F

Step inside the closest room for a Trainer battle, and TM14 (Blizzard). The final journal entry is also located here. Go all the way to the western wall for a Full Restore, and head back to the smaller room. Flip the switch to get into the narrow hallway and battle the last scientist. Follow the path around to the left, picking up a Rare Candy, TM22 (SolarBeam), and finally, the Secret Key. With key in hand, use an Escape Rope or Dig to reach the exit.


Diary; Sept. 1
MEWTWO is far too
powerful.
We have failed to
curb its vicious
tendencies...


Cinnabar Gym

CINNABAR GYM
LEADER: BLAINE
The Hot-Headed
Quiz Master!

One Gym left after this. Blaine specializes in Template:Type2s, so bring a team of Water- or Template:Type2s. There's a strong chance of getting burned in this red-hot Gym, so bring some Full Heals or Burn Heals along. It's possible to avoid all seven other battles by checking each area's quiz machine and answering the question correctly. But why waste the cash and experience?




After his defeat, Blaine awards the Volcano Badge to victorious Trainers, as well as TM38 (Fire Blast). The badge also heightens a Pokémon's Special stat.
With the gym defeated, Trainers have no other purpose on the island, so heal up and surf north off the dock to Pallet Town.

Route 21

There are no items on this ocean route, and only 9 Trainers.


Now that Trainers have traveled almost every route in Kanto, it's time to tie up some loose ends.
Fly to Cerulean City.


← Part 12 Route 12 to the Seafoam Islands
Red and Blue
walkthrough
Power Plant to Viridian Gym Part 14 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.