Ingrain (move): Difference between revisions
(Colo description for ingrain) |
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==Description== | ==Description== | ||
{{movedesc|Grass}} | {{movedesc|Grass}} | ||
{{movedescentry|{{gameabbrev3|RSE}}|Lays roots that restore HP. The user can’t switch out.}} | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Lays roots that restore HP. The user can’t switch out.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user lays roots that restore HP on every turn. It can’t switch out.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user lays roots that restore HP on every turn. It can’t switch out.}} | ||
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.}} | {{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.}} | ||
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.}} | {{movedescentry|{{gameabbrev3|BWB2W2}}|The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.}} |
Revision as of 22:57, 14 April 2013
Ingrain ねをはる Extend Roots | ||||||||||||
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Range
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Availability
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Ingrain (Japanese: ねをはる Extend Roots) is a non-damaging Grass-type move introduced in Generation III.
Effect
The user plants roots in the ground, allowing it to restore 1/16th of its max HP at the end of every turn. This roots the user firmly in place, preventing it from escaping or switching out. Even Whirlwind, Roar, Dragon Tail, or Circle Throw cannot force the user to switch out. However, U-turn, Volt Switch, and Baton Pass may be used to leave battle. If Baton Pass is used by the Pokémon, the effects of Ingrain will be transferred, rooting and healing any Pokémon, regardless of type.
If a Big Root is held by the user, the amount of HP restored at the end of each turn will increase by 30%.
Ingrain causes the affected Pokémon to be firmly rooted to the ground, and therefore susceptible to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap (though Ingrain prevents the Pokémon from switching out anyway) even if it is Flying-type or has Levitate. Ingrain also prevents the Pokémon from going airborne through the effects of Magnet Rise or Telekinesis, but does not prevent the Pokémon from using Fly, Bounce, Splash, Jump Kick, or Hi Jump Kick.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
114 | Tangela | Grass | -- | -- | -- | ' | ||||||
191 | Sunkern | Grass | 18 | 9 | 9 | 4 | ' | |||||
192 | Sunflora | Grass | 18 | 9 | 9 | 4 | ' | |||||
315 | Roselia | Grass | Poison | 41 | 34 | 34 | ' | |||||
331 | Cacnea | Grass | 25 | 25 | 25 | ' | ||||||
332 | Cacturne | Grass | Dark | 25 | 25 | 25 | ' | |||||
345 | Lileep | Rock | Grass | 22 | 15 | 15 | ' | |||||
346 | Cradily | Rock | Grass | --, 22 | --, 15 | --, 15 | ' | |||||
455 | Carnivine | Grass | 21 | 21 | ' | |||||||
459 | Snover | Grass | Ice | 31 | 31 | ' | ||||||
460 | Abomasnow | Grass | Ice | 31 | 31 | ' | ||||||
465 | Tangrowth | Grass | -- | -- | ' | |||||||
556 | Maractus | Grass | 33 | ' | ||||||||
590 | Foongus | Grass | Poison | 18 | ' | |||||||
591 | Amoonguss | Grass | Poison | 18 | ' | |||||||
597 | Ferroseed | Grass | Steel | 35 | ' | |||||||
598 | Ferrothorn | Grass | Steel | 35 | ' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
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III | IV | V | VI | |||||||||
001 | Bulbasaur | Grass | Poison | |||||||||
043 | Oddish | Grass | Poison | |||||||||
069 | Bellsprout | Grass | Poison | |||||||||
102 | Exeggcute | Grass | Psychic | |||||||||
152 | Chikorita | Grass | ||||||||||
191 | Sunkern | Grass | ||||||||||
222 | Corsola | Water | Rock | |||||||||
548 | Petilil | Grass | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user lays roots that restore HP on every turn. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Multiple roots the same color as Sunflora's body come out of it. | |||
A Coordinator's Sunflora | Deceit and Assist | Debut | |
Snover's eyes glow light green and its body becomes surrounded in light green. Then, giant light brown roots shoot out of the ground, wrap up the opponent and lift it into the air. | |||
A wild Snover | The Lonely Snover! | None | |
Amoonguss sprouts several small roots from its body into the ground. | |||
Unknown Trainer's Amoonguss | Lost at the League! | None |
In the manga
In the Pokémon Adventures manga
The user lays roots to restore HP every time it is hit. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Cradily sprouts multiple small roots underneath its body into the ground. Every time it gets hit, it absorbs energy from the ground that heals its injuries. | |||
Roxanne's Cradily | VS. Kyogre & Groudon X | Debut |
In other generations
In other languages
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Variations of the move Ingrain | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |