Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 19

The Story behind Lapras and Wigglytuff

While Chatot is still recovering, the whole guild wants to know how Wigglytuff met Lapras, and how Chatot got knocked out by the Kabutops (with the help of his Omastar). Wigglytuff begins to recount...

The game shows the same picture from earlier, of Chatot looking up at Kabutops and Omastar. Then, suddenly, Chatot is seen protecting Wigglytuff from harm.

Wigglytuff explains that he scared off Kabutops and his Omastar. Apparently, when Chatot was knocked out, Wigglytuff was in a huge panic since he didn't know what to do. That's when Lapras came. According to Wigglytuff, Lapras saved Chatot's life.

The game then shows you, your partner, and Grovyle still riding on Lapras's back (it's now nighttime). Lapras is also telling you the story of Chatot, Wigglytuff, and himself, and how the three soon became good friends.

Your partner interrogates Lapras if that's how indeed Lapras and Wigglytuff met, while Lapras explains that he never intended to show himself at all, but the instant he saw Chatot knocked out he had to help. After Lapras helped, he asked Wigglytuff to keep a secret.

Back at the guild, Corphish asks Wigglytuff what the promise was. Wigglytuff said that Lapras couldn't tell what kind of Pokémon they were, or what they were planning to do, but he asked Wigglytuff to not inspect the patter on the wall. Chimecho asks the Guildmaster what Wigglytuff replied.

The game reverts back to you, your partner, and Grovyle, and Lapras is telling you Wigglytuff's answer. Wigglytuff promised to honor this favor, explaining that he owes Lapras for saving Chatot.

Your partner, even though it's pretty obvious why Lapras didn't want anyone to know, wonders why Lapras didn't want anyone to know of the pattern. Lapras explains that in the Hidden Land, there is Temporal Tower, where Dialga, the controller of time, lives. Dialga, under the tough exterior, feared that intruders would ruin the Temporal Tower, so he hid the Temporal Tower in a gap of time. Once again, your partner gets confused.

Lapras says that it is fairly hard to explain but attempts to explain it to you anyway. Apparently, it is a gap in time itself...and the space between parts of a split second, which, despite being explained very well, is still hard to understand.

Grovyle speaks up for the first time, understanding this very difficult theory. Lapras explains some more, saying that Dialga left one key for entering the Hidden Land, which of course, is the Relic Fragment.

It then brings you back to the guild, as Wigglytuff is explaining on how he knew about the Relic Fragment and the Hidden Land being connected, since he saw that odd pattern on the wall and on your partner's Relic Fragment. Because of this, he left Brine Cave before everyone else did.

Wigglytuff went to Lapras, explaining to him on how time was stopping, and the world was in mortal peril...how Time Gears needed to be put back in Temporal Tower, the tower that lets time flow perfectly...and so Wigglytuff asked how to get to the Hidden Land. Sunflora, who is curious, asks what happened. He answers by explaining that the Relic Fragment will not only choose Pokémon with pure hearts, but will also choose Pokémon with special qualities within them.

All the Pokémon at the guild, particularly Dugtrio, get extremely surprised. Wigglytuff explains more of the theory, saying Dialga probably wants to prevent Pokémon with bad intentions in their hearts to enter Temporal Tower. Apparently the guild could do no more than help. From now on...since the Relic Fragment chose your partner...the guild could only support Team___. It's all up to them.

Off to the Hidden Land!

It's morning now. Your partner gets concerned for Lapras, who has been swimming for a long time now, so your partner wonders if Lapras is alright. Lapras says he's fine, and how they are very close to the Hidden Land. Lapras even tells you to look at it! Wow, if we can look at it it must be really close!

You look to the far horizon, where Lapras says it is. The sea looks really different...according to Grovyle, all the waves appear to be twisted up. Despite this, however, your partner is still alarmed at the thought of twisted-up waves.

Well, it's not really twisted-up waves, but it's the portal you enter if you want to go to the Hidden Land, revealed by Lapras.

As you go deeper into the sea, you'll realize Lapras is...what? This can't be true...Lapras isn't part Flying...Lapras is flying! Well, not really, but the time is making Lapras levitate.

You soon get so close to the Hidden Land you can actually see it in view.

Once you make it there, there will be a bit of conversation. See the Kangaskhan Rock over there? Yes, this means you can prepare for the hard dungeon. A few Reviver Seeds, some Oran Berries and Apples, and perhaps a couple of Max Elixirs, and you'll have the ideal Treasure Back for this dungeon. You can even return to Treasure Town if need be. After you're done preparing, head off into the Hidden Land!

Hidden Land

Much harder than all of the dungeons you faced. All of the Pokémon here can hit very hard, which is slightly sad because you can't even recruit them. There's no main type here, however. In this dungeon, you're partnered up with Grovyle, which is good, because like stated above, this is a very hard dungeon.

  • Dragonite, like Dragonair in the previous dungeon, can paralyze you with Thunder Wave and boosts its allies with Agility, but it now also has Fire Punch and Thunder Punch for possible coverage.
  • Manectric can paralyze you with Thunder Wave as well
  • Rampardos's possible moves include Pursuit to deter you from attacking it, Focus Energy for critical hits, Scary Face, AncientPower, Endeavor (which sets target's HP to the user's), and eventually Screech.
  • Bastiodon can have Block, Protect, Endure (preventing it from being knocked out for several turns), AncientPower as well, and Swagger.
  • Purugly might use Hypnosis, STAB Fury Swipes, Swagger, Assist to call other enemy's moves or Charm to drastically reduce your physical Attack stat.
  • Garchomp can possibly summon sandstorms to activate its evasion-raising Sand Veil, reduce your accuracy further with Sand Attack, or attack with Fire Fang. It will eventually also get access to Dig.
  • If it suddenly starts hailing, there's Abomasnow on floor. It can have room-hitting Powder Snow, it can put you to sleep with GrassWhistle or slow you down with Icy Wind, confuse you with Swagger... and has pretty hard-hitting Wood Hammer.
  • Magmortar can possibly poison you with Smog, blind you with SmokeScreen, confuse you with Confuse Ray, or just use Lava Plume, which hits all adjacent enemies.

There's no real dominating type here, so no starter choice will have a particular advantage or disadvantage. After 15 floors there will be a rest stop, followed by 9 more floors of the dungeon.

During your trek through the dungeon you will notice a new type of tile; it goes by various names throughout the series, but for clarity this walkthrough will simply call it the air tile. Certain Pokémon can hover and move through these... but none that can be present are capable of doing so naturally. Not Dragonite or Tropius, nor any of evolved forms of your starters were you to come back here once evolved. Only way to take advantage of these at this point would most likely involve you grinding IQ to almost 4.5 stars, so that Bulbasaur, Chikorita, Mudkip, or Piplup gain access to All-Terrain Hiker IQ Skill, which does let them traverse these tiles.

There are some new items here: Lockon Specs (which make thrown items hit more often; not too useful on their own, but can synergize with certain things), Quick Seed (boosts Movement Speed), and although they show up in Special Episode, this is the first appearance of Chesto Berries in main game (here they instead cause Sleepless status, since user can't do anything when asleep).

Pokémon Encountered

Pokémon Floors Levels Recruit Rate
Dragonite (Pokémon) Dragonite 1-15F, H1-H8 37-41 Unrecruitable
Manectric (Pokémon) Manectric 1-15F, H1-H8 28-32 Unrecruitable
Tropius (Pokémon) Tropius 1-15F, H1-H8 35-39 Unrecruitable
Rampardos (Pokémon) Rampardos 1-15F, H1-H8 40-44 Unrecruitable
Bastiodon (Pokémon) Bastiodon 1-15F, H1-H8 35-39 Unrecruitable
Purugly (Pokémon) Purugly 1-15F, H1-H8 37-41 Unrecruitable
Garchomp (Pokémon) Garchomp 1-15F, H1-H8 37-41 Unrecruitable
Abomasnow (Pokémon) Abomasnow 1-15F, H1-H8 40-44 Unrecruitable
Magmortar (Pokémon) Magmortar 1-15F, H1-H8 36-40 Unrecruitable

Items

Ground

Item Floors
2-250 Poké 1-15F, H1-H8F
Lockon Specs 1-15F, H1-H8F
Gaggle Specs 1-15F, H1-H8F
Y-Ray Specs 1-15F, H1-H8F
Def. Scarf 1-15F, H1-H8F
Heal Ribbon 1-15F, H1-H8F
Joy Ribbon 1-15F, H1-H8F
No-Slip Cap 1-15F, H1-H8F
Pecha Scarf 1-15F, H1-H8F
Persim Band 1-15F, H1-H8F
Power Band 1-15F, H1-H8F
Sneak Scarf 1-15F, H1-H8F
Special Band 1-15F, H1-H8F
Stamina Band 1-15F, H1-H8F
Twist Band 1-15F, H1-H8F
Zinc Band 1-15F, H1-H8F
4-5 Gravelerock 1-15F, H1-H8F
Gravelyrock 1-15F, H1-H8F
Apple 1-15F, H1-H8F
Big Apple 1-15F, H1-H8F
Blue Gummi 1-15F, H1-H8F
Brown Gummi 1-15F, H1-H8F
Grass Gummi 1-15F, H1-H8F
Green Gummi 1-15F, H1-H8F
Orange Gummi 1-15F, H1-H8F
Silver Gummi 1-15F, H1-H8F
Sky Gummi 1-15F, H1-H8F
White Gummi 1-15F, H1-H8F
Black Gummi 1-15F, H1-H8F
Clear Gummi 1-15F, H1-H8F
Gold Gummi 1-15F, H1-H8F
Gray Gummi 1-15F, H1-H8F
Pink Gummi 1-15F, H1-H8F
Purple Gummi 1-15F, H1-H8F
Red Gummi 1-15F, H1-H8F
Royal Gummi 1-15F, H1-H8F
Yellow Gummi 1-15F, H1-H8F
Cheri Berry 1-15F, H1-H8F
Chesto Berry 1-15F, H1-H8F
Oran Berry 1-15F, H1-H8F
Oren Berry 1-15F, H1-H8F
Pecha Berry 1-15F, H1-H8F
Rawst Berry 1-15F, H1-H8F
Blast Seed 1-15F, H1-H8F
Dough Seed 1-15F, H1-H8F
Dropeye Seed 1-15F, H1-H8F
Heal Seed 1-15F, H1-H8F
Pure Seed 1-15F, H1-H8F
Quick Seed 1-15F, H1-H8F
Reviser Seed 1-15F, H1-H8F
Reviver Seed 1-15F, H1-H8F
Slip Seed 1-15F, H1-H8F
Sleep Seed 1-15F, H1-H8F
Stun Seed 1-15F, H1-H8F
Via Seed 1-15F, H1-H8F
Violent Seed 1-15F, H1-H8F
Warp Seed 1-15F, H1-H8F
X-Eye Seed 1-15F, H1-H8F
Max Elixir 1-15F, H1-H8F
Mix Elixir 1-15F, H1-H8F
Aerial Ace 1-15F, H1-H8F
Attract 1-15F, H1-H8F
Brick Break 1-15F, H1-H8F
Brine 1-15F, H1-H8F
Bullet Seed 1-15F, H1-H8F
Calm Mind 1-15F, H1-H8F
Dig 1-15F, H1-H8F
Dive 1-15F, H1-H8F
S Dragon Claw 1-15F, H1-H8F
Embargo 1-15F, H1-H8F
Energy Ball 1-15F, H1-H8F
Explosion 1-15F, H1-H8F
False Swipe 1-15F, H1-H8F
Flash 1-15F, H1-H8F
Focus Blast 1-15F, H1-H8F
Focus Punch 1-15F, H1-H8F
Giga Drain 1-15F, H1-H8F
Giga Impact 1-15F, H1-H8F
Hidden Power 1-15F, H1-H8F
Hyper Beam 1-15F, H1-H8F
Iron Tail 1-15F, H1-H8F
Light Screen 1-15F, H1-H8F
Natural Gift 1-15F, H1-H8F
Payback 1-15F, H1-H8F
Poison Jab 1-15F, H1-H8F
Protect 1-15F, H1-H8F
Recycle 1-15F, H1-H8F
Reflect 1-15F, H1-H8F
Rest 1-15F, H1-H8F
Roar 1-15F, H1-H8F
Rock Slide 1-15F, H1-H8F
Roost 1-15F, H1-H8F
Safeguard 1-15F, H1-H8F
Shadow Claw 1-15F, H1-H8F
Shock Wave 1-15F, H1-H8F
SolarBeam 1-15F, H1-H8F
Stealth Rock 1-15F, H1-H8F
Steel Wing 1-15F, H1-H8F
Swords Dance 1-15F, H1-H8F
Taunt 1-15F, H1-H8F
Thunder Wave 1-15F, H1-H8F
Thunderbolt 1-15F, H1-H8F
Torment 1-15F, H1-H8F
Vacuum-Cut 1-15F, H1-H8F
Water Pulse 1-15F, H1-H8F
Wide Slash 1-15F, H1-H8F
All-Hit Orb 1-15F, H1-H8F
All-Mach Orb 1-15F, H1-H8F
Blowback Orb 1-15F, H1-H8F
Decoy Orb 1-15F, H1-H8F
Escape Orb 1-15F, H1-H8F
Evasion Orb 1-15F, H1-H8F
Foe-Fear Orb 1-15F, H1-H8F
Foe-Hold Orb 1-15F, H1-H8F
Foe-Seal Orb 1-15F, H1-H8F
Hurl Orb 1-15F, H1-H8F
Itemizer Orb 1-15F, H1-H8F
Luminous Orb 1-15F, H1-H8F
Mug Orb 1-15F, H1-H8F
Petrify Orb 1-15F, H1-H8F
Quick Orb 1-15F, H1-H8F
Radar Orb 1-15F, H1-H8F
Rebound Orb 1-15F, H1-H8F
Rollcall Orb 1-15F, H1-H8F
Scanner Orb 1-15F, H1-H8F
Silence Orb 1-15F, H1-H8F
Slow Orb 1-15F, H1-H8F
Slumber Orb 1-15F, H1-H8F
Spurn Orb 1-15F, H1-H8F
Stayaway Orb 1-15F, H1-H8F
Switcher Orb 1-15F, H1-H8F
Totter Orb 1-15F, H1-H8F
Transfer Orb 1-15F, H1-H8F
Warp Orb 1-15F, H1-H8F

Monster House

3% chance to spawn.

Item Floors
2-250 Poké 1-15F, H1-H8F
Blue Gummi 1-15F, H1-H8F
Brown Gummi 1-15F, H1-H8F
Grass Gummi 1-15F, H1-H8F
Green Gummi 1-15F, H1-H8F
Orange Gummi 1-15F, H1-H8F
Silver Gummi 1-15F, H1-H8F
Sky Gummi 1-15F, H1-H8F
White Gummi 1-15F, H1-H8F
Black Gummi 1-15F, H1-H8F
Clear Gummi 1-15F, H1-H8F
Gold Gummi 1-15F, H1-H8F
Gray Gummi 1-15F, H1-H8F
Pink Gummi 1-15F, H1-H8F
Purple Gummi 1-15F, H1-H8F
Red Gummi 1-15F, H1-H8F
Royal Gummi 1-15F, H1-H8F
Yellow Gummi 1-15F, H1-H8F
Aerial Ace 1-15F, H1-H8F
Attract 1-15F, H1-H8F
Brick Break 1-15F, H1-H8F
Brine 1-15F, H1-H8F
Bullet Seed 1-15F, H1-H8F
Calm Mind 1-15F, H1-H8F
Dig 1-15F, H1-H8F
Dive 1-15F, H1-H8F
Embargo 1-15F, H1-H8F
Energy Ball 1-15F, H1-H8F
Explosion 1-15F, H1-H8F
False Swipe 1-15F, H1-H8F
Flash 1-15F, H1-H8F
Focus Blast 1-15F, H1-H8F
Focus Punch 1-15F, H1-H8F
Giga Drain 1-15F, H1-H8F
Giga Impact 1-15F, H1-H8F
Hidden Power 1-15F, H1-H8F
Hyper Beam 1-15F, H1-H8F
Iron Tail 1-15F, H1-H8F
Light Screen 1-15F, H1-H8F
Natural Gift 1-15F, H1-H8F
Payback 1-15F, H1-H8F
Poison Jab 1-15F, H1-H8F
Protect 1-15F, H1-H8F
Recycle 1-15F, H1-H8F
Reflect 1-15F, H1-H8F
Rest 1-15F, H1-H8F
Roar 1-15F, H1-H8F
Rock Slide 1-15F, H1-H8F
Roost 1-15F, H1-H8F
Safeguard 1-15F, H1-H8F
Shadow Claw 1-15F, H1-H8F
Shock Wave 1-15F, H1-H8F
SolarBeam 1-15F, H1-H8F
Stealth Rock 1-15F, H1-H8F
Steel Wing 1-15F, H1-H8F
Swords Dance 1-15F, H1-H8F
Taunt 1-15F, H1-H8F
Thunder Wave 1-15F, H1-H8F
Thunderbolt 1-15F, H1-H8F
Torment 1-15F, H1-H8F
Vacuum-Cut 1-15F, H1-H8F
Water Pulse 1-15F, H1-H8F
Wide Slash 1-15F, H1-H8F

Traps encountered

The game will spawn 3 to 7 tiles of the following tiles at the start of a floor, with extra in Monster House.

Image Trap Appearance %
Grimy Trap 5.56%
Gust Trap 5.55%
Poison Trap 5.55%
Pokémon Trap 5.56%
Selfdestruct Trap 5.56%
Slow Trap 5.56%
Slumber Trap 5.55%
Spin Trap 5.56%
Summon Trap 5.55%
Warp Trap 5.56%
Wonder Tile 44.44%

Old Ruins

When you enter Old Ruins, you'll see many pictures that have been inscribed on the cave walls of legendary Pokémon. Go up the stairs, and there will be a large pattern (similar to the one on the Relic Fragment) with a small indention in the middle of it. Grovyle explains that this is the Rainbow Stoneship, a way to travel to the Temporal Tower.

You a notice a strange board-like plate, and go over to it. You try to read it, however it is in footprint runes. You tell this to Grovyle and your partner, who are very good at translating the runes. Grovyle offers to read it, and after a few moments, Grovyle begins to recite. It says something about putting the Relic Fragment into the indention. Suddenly, Dusknoir and his Sableye push you down the other set of stairs!

Apparently, Dusknoir plans on taking you to the future, and he even has the Dimensional Hole set up. However, before this happens, he plans on defeating you!

Boss Battle

Dusknoir is guaranteed to know Mean Look. The other three known moves will vary between the following: Leer, Fire Punch, Ice Punch, Gravity, Bind, ThunderPunch, Disable, Night Shade, Foresight, Astonish, Confuse Ray, Shadow Sneak, Pursuit, Curse, Will-O-Wisp and Shadow Punch.

The Sableye are guaranteed to know Punishment and will each know three of the following moves: Leer, Scratch, Foresight, Night Shade, Astonish, Fury Swipes, Fake Out, Detect, Shadow Sneak, Knock Off and Faint Attack.

Sableye don't have much health, but there's six of them. Dusknoir not only has a lot of health, but there's way more combinations to his possible moves. Out of Sableye's notable moves there's Night Shade (deals damage equal to their levels to all adjacent enemies), Fury Swipes (multihit), two-tile STAB in Shadow Sneak and Detect (works like Protect). They will also always have Punishment, which gets stronger the more stat boosts the target has. Dusknoir meanwhile will always have Mean Look, but other notable moves are the elemental punches, Night Shade, Confuse Ray, Pursuit, Curse (status that cuts your health at the cost of his), Will-O-Wisp and STAB move that never misses: Shadow Punch.

As a boss battle where the enemy has number advantage, moves that hit multiple tiles are very important. Obviously room-hitters are incredibly useful here, but since your team choice here is fixed, your only real options is Blizzard if you happened to pick a Water starter or Skitty/Munchlax, or Discharge as Pikachu (Hidden Land should roughly be the point where it reaches its level; Shinx's best option at this point is likely Thunderbolt from a TM). Second best options are moves that hit all around, such as Cyndaquil's Lava Plume, Dark Pulse on Vulpix via TM, Fire-types' Overheat via TM (though remember it lowers your Sp. Attack each use) or Bulbasaur's Sleep Powder. Worst case scenario, Wide Slash TM can be taught to anyone; it hits the 3 tiles in front of user. After that, projectile moves like Flamethrower or Shock Wave can help, as well as multihitting moves like Fury Swipes, DoubleSlap, Rollout, etc., depending on your starter.

Regardless of situation, don't give up! You're so close to your goal!

Dusknoir
Dusknoir Lv.45
HP: 550
Type:
Ability:
Held item:
None
Sableye (×6)
Sableye Lv.38
HP: 88
Types:
Abilities:
Held item:
None

Goodbye, Grovyle

Although they are knocked out, Dusknoir and his Sableye soon get back up, much to your surprise. Dusknoir begins charging up an attack that causes him to open the mouth on his stomach, and it looks remarkably like Shadow Ball. You come up with an idea to backfire it by combining all three of your attacks. It works, and the power rebounds, which makes Dusknoir (appear to be) knocked out. Sableye, disbelieving, head off into the Dimensional Hole.

Grovyle tells your partner to go and put the Relic Fragment into the Rainbow Stoneship, which your partner obeys. Your partner goes up the stairs, leaving the scene. Dusknoir gets up feebly and asks Grovyle if this is what Grovyle really wanted...for the Pokémon of the future to disappear...meaning that Grovyle, Dusknoir, and you will disappear. Grovyle suddenly remembers it and says if it means saving the world from paralysis. Grovyle then says Dusknoir is going to the future with him!

Soon, your partner comes back and is surprised to see Dusknoir and Grovyle arm-in-arm. Grovyle explains to him/her that he's going back to the future with Dusknoir, where they belong. Grovyle then drops all of the Time Gears he's been collecting, causing your partner and Dusknoir to get extremely surprised.

Before Grovyle enters the Dimensional Hole, Grovyle bids you a long farewell, on how he was lucky to have known you, and how parting hurts...but it must be done. Grovyle asks your partner a favor of keeping watch of your back, and your partner says he/she doesn't have the right qualities, and can't. Grovyle gets very angry and says that he/she must and will!

Grovyle apologizes to Dusknoir for the hold-up, and pushes him into the Dimensional Hole, the Time Gears being left behind. Your partner gets saddened and gathers up the Time Gears, and the two of you head off to the Rainbow Stoneship.

This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.