Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 19
The Story behind Lapras and Wigglytuff
While Chatot is still recovering, the whole guild wants to know how Wigglytuff met Lapras, and how Chatot got knocked out by the Kabutops (with the help of his Omastar). Wigglytuff begins to recount...
The game shows the same picture from earlier, of Chatot looking up at Kabutops and Omastar. Then, suddenly, Chatot is seen protecting Wigglytuff from harm.
Wigglytuff explains that he scared off Kabutops and his Omastar. Apparently, when Chatot was knocked out, Wigglytuff was in a huge panic since he didn't know what to do. That's when Lapras came. According to Wigglytuff, Lapras saved Chatot's life.
The game then shows you, your partner, and Grovyle still riding on Lapras's back (it's now nighttime). Lapras is also telling you the story of Chatot, Wigglytuff, and himself, and how the three soon became good friends.
Your partner interrogates Lapras if that's how indeed Lapras and Wigglytuff met, while Lapras explains that he never intended to show himself at all, but the instant he saw Chatot knocked out he had to help. After Lapras helped, he asked Wigglytuff to keep a secret.
Back at the guild, Corphish asks Wigglytuff what the promise was. Wigglytuff said that Lapras couldn't tell what kind of Pokémon they were, or what they were planning to do, but he asked Wigglytuff to not inspect the patter on the wall. Chimecho asks the Guildmaster what Wigglytuff replied.
The game reverts back to you, your partner, and Grovyle, and Lapras is telling you Wigglytuff's answer. Wigglytuff promised to honor this favor, explaining that he owes Lapras for saving Chatot.
Your partner, even though it's pretty obvious why Lapras didn't want anyone to know, wonders why Lapras didn't want anyone to know of the pattern. Lapras explains that in the Hidden Land, there is Temporal Tower, where Dialga, the controller of time, lives. Dialga, under the tough exterior, feared that intruders would ruin the Temporal Tower, so he hid the Temporal Tower in a gap of time. Once again, your partner gets confused.
Lapras says that it is fairly hard to explain but attempts to explain it to you anyway. Apparently, it is a gap in time itself...and the space between parts of a split second, which, despite being explained very well, is still hard to understand.
Grovyle speaks up for the first time, understanding this very difficult theory. Lapras explains some more, saying that Dialga left one key for entering the Hidden Land, which of course, is the Relic Fragment.
It then brings you back to the guild, as Wigglytuff is explaining on how he knew about the Relic Fragment and the Hidden Land being connected, since he saw that odd pattern on the wall and on your partner's Relic Fragment. Because of this, he left Brine Cave before everyone else did.
Wigglytuff went to Lapras, explaining to him on how time was stopping, and the world was in mortal peril...how Time Gears needed to be put back in Temporal Tower, the tower that lets time flow perfectly...and so Wigglytuff asked how to get to the Hidden Land. Sunflora, who is curious, asks what happened. He answers by explaining that the Relic Fragment will not only choose Pokémon with pure hearts, but will also choose Pokémon with special qualities within them.
All the Pokémon at the guild, particularly Dugtrio, get extremely surprised. Wigglytuff explains more of the theory, saying Dialga probably wants to prevent Pokémon with bad intentions in their hearts to enter Temporal Tower. Apparently the guild could do no more than help. From now on...since the Relic Fragment chose your partner...the guild could only support Team___. It's all up to them.
Off to the Hidden Land!
It's morning now. Your partner gets concerned for Lapras, who has been swimming for a long time now, so your partner wonders if Lapras is alright. Lapras says he's fine, and how they are very close to the Hidden Land. Lapras even tells you to look at it! Wow, if we can look at it it must be really close!
You look to the far horizon, where Lapras says it is. The sea looks really different...according to Grovyle, all the waves appear to be twisted up. Despite this, however, your partner is still alarmed at the thought of twisted-up waves.
Well, it's not really twisted-up waves, but it's the portal you enter if you want to go to the Hidden Land, revealed by Lapras.
As you go deeper into the sea, you'll realize Lapras is...what? This can't be true...Lapras isn't part Flying...Lapras is flying! Well, not really, but the time is making Lapras levitate.
You soon get so close to the Hidden Land you can actually see it in view.
Once you make it there, there will be a bit of conversation. See the Kangaskhan Rock over there? Yes, this means you can prepare for the hard dungeon. A few Reviver Seeds, some Oran Berries and Apples, and perhaps a couple of Max Elixirs, and you'll have the ideal Treasure Back for this dungeon. You can even return to Treasure Town if need be. After you're done preparing, head off into the Hidden Land!
Hidden Land
Much harder than all of the dungeons you faced. All of the Pokémon here can hit very hard, which is slightly sad because you can't even recruit them. There's no main type here, however. In this dungeon, you're partnered up with Grovyle, which is good, because like stated above, this is a very hard dungeon.
- Dragonite, like Dragonair in the previous dungeon, can paralyze you with Thunder Wave and boosts its allies with Agility, but it now also has Fire Punch and Thunder Punch for possible coverage.
- Manectric can paralyze you with Thunder Wave as well
- Rampardos's possible moves include Pursuit to deter you from attacking it, Focus Energy for critical hits, Scary Face, AncientPower, Endeavor (which sets target's HP to the user's), and eventually Screech.
- Bastiodon can have Block, Protect, Endure (preventing it from being knocked out for several turns), AncientPower as well, and Swagger.
- Purugly might use Hypnosis, STAB Fury Swipes, Swagger, Assist to call other enemy's moves or Charm to drastically reduce your physical Attack stat.
- Garchomp can possibly summon sandstorms to activate its evasion-raising Sand Veil, reduce your accuracy further with Sand Attack, or attack with Fire Fang. It will eventually also get access to Dig.
- If it suddenly starts hailing, there's Abomasnow on floor. It can have room-hitting Powder Snow, it can put you to sleep with GrassWhistle or slow you down with Icy Wind, confuse you with Swagger... and has pretty hard-hitting Wood Hammer.
- Magmortar can possibly poison you with Smog, blind you with SmokeScreen, confuse you with Confuse Ray, or just use Lava Plume, which hits all adjacent enemies.
There's no real dominating type here, so no starter choice will have a particular advantage or disadvantage. After 15 floors there will be a rest stop, followed by 9 more floors of the dungeon.
During your trek through the dungeon you will notice a new type of tile; it goes by various names throughout the series, but for clarity this walkthrough will simply call it the air tile. Certain Pokémon can hover and move through these... but none that can be present are capable of doing so naturally. Not Dragonite or Tropius, nor any of evolved forms of your starters were you to come back here once evolved. Only way to take advantage of these at this point would most likely involve you grinding IQ to almost 4.5 stars, so that Bulbasaur, Chikorita, Mudkip, or Piplup gain access to All-Terrain Hiker IQ Skill, which does let them traverse these tiles.
There are some new items here: Lockon Specs (which make thrown items hit more often; not too useful on their own, but can synergize with certain things), Quick Seed (boosts Movement Speed), and although they show up in Special Episode, this is the first appearance of Chesto Berries in main game (here they instead cause Sleepless status, since user can't do anything when asleep).
Pokémon Encountered
| Pokémon | Floors | Levels | Recruit Rate | |
|---|---|---|---|---|
| Dragonite | 1-15F, H1-H8 | 37-41 | Unrecruitable | |
| Manectric | 1-15F, H1-H8 | 28-32 | Unrecruitable | |
| Tropius | 1-15F, H1-H8 | 35-39 | Unrecruitable | |
| Rampardos | 1-15F, H1-H8 | 40-44 | Unrecruitable | |
| Bastiodon | 1-15F, H1-H8 | 35-39 | Unrecruitable | |
| Purugly | 1-15F, H1-H8 | 37-41 | Unrecruitable | |
| Garchomp | 1-15F, H1-H8 | 37-41 | Unrecruitable | |
| Abomasnow | 1-15F, H1-H8 | 40-44 | Unrecruitable | |
| Magmortar | 1-15F, H1-H8 | 36-40 | Unrecruitable | |
Items
Ground
| Item | Floors | |
|---|---|---|
| 2-250 Poké | 1-15F, H1-H8F | |
| Lockon Specs | 1-15F, H1-H8F | |
| Gaggle Specs | 1-15F, H1-H8F | |
| Y-Ray Specs | 1-15F, H1-H8F | |
| Def. Scarf | 1-15F, H1-H8F | |
| Heal Ribbon | 1-15F, H1-H8F | |
| Joy Ribbon | 1-15F, H1-H8F | |
| No-Slip Cap | 1-15F, H1-H8F | |
| Pecha Scarf | 1-15F, H1-H8F | |
| Persim Band | 1-15F, H1-H8F | |
| Power Band | 1-15F, H1-H8F | |
| Sneak Scarf | 1-15F, H1-H8F | |
| Special Band | 1-15F, H1-H8F | |
| Stamina Band | 1-15F, H1-H8F | |
| Twist Band | 1-15F, H1-H8F | |
| Zinc Band | 1-15F, H1-H8F | |
| 4-5 Gravelerock | 1-15F, H1-H8F | |
| Gravelyrock | 1-15F, H1-H8F | |
| Apple | 1-15F, H1-H8F | |
| Big Apple | 1-15F, H1-H8F | |
| Blue Gummi | 1-15F, H1-H8F | |
| Brown Gummi | 1-15F, H1-H8F | |
| Grass Gummi | 1-15F, H1-H8F | |
| Green Gummi | 1-15F, H1-H8F | |
| Orange Gummi | 1-15F, H1-H8F | |
| Silver Gummi | 1-15F, H1-H8F | |
| Sky Gummi | 1-15F, H1-H8F | |
| White Gummi | 1-15F, H1-H8F | |
| Black Gummi | 1-15F, H1-H8F | |
| Clear Gummi | 1-15F, H1-H8F | |
| Gold Gummi | 1-15F, H1-H8F | |
| Gray Gummi | 1-15F, H1-H8F | |
| Pink Gummi | 1-15F, H1-H8F | |
| Purple Gummi | 1-15F, H1-H8F | |
| Red Gummi | 1-15F, H1-H8F | |
| Royal Gummi | 1-15F, H1-H8F | |
| Yellow Gummi | 1-15F, H1-H8F | |
| Cheri Berry | 1-15F, H1-H8F | |
| Chesto Berry | 1-15F, H1-H8F | |
| Oran Berry | 1-15F, H1-H8F | |
| Oren Berry | 1-15F, H1-H8F | |
| Pecha Berry | 1-15F, H1-H8F | |
| Rawst Berry | 1-15F, H1-H8F | |
| Blast Seed | 1-15F, H1-H8F | |
| Dough Seed | 1-15F, H1-H8F | |
| Dropeye Seed | 1-15F, H1-H8F | |
| Heal Seed | 1-15F, H1-H8F | |
| Pure Seed | 1-15F, H1-H8F | |
| Quick Seed | 1-15F, H1-H8F | |
| Reviser Seed | 1-15F, H1-H8F | |
| Reviver Seed | 1-15F, H1-H8F | |
| Slip Seed | 1-15F, H1-H8F | |
| Sleep Seed | 1-15F, H1-H8F | |
| Stun Seed | 1-15F, H1-H8F | |
| Via Seed | 1-15F, H1-H8F | |
| Violent Seed | 1-15F, H1-H8F | |
| Warp Seed | 1-15F, H1-H8F | |
| X-Eye Seed | 1-15F, H1-H8F | |
| Max Elixir | 1-15F, H1-H8F | |
| Mix Elixir | 1-15F, H1-H8F | |
| Aerial Ace | 1-15F, H1-H8F | |
| Attract | 1-15F, H1-H8F | |
| Brick Break | 1-15F, H1-H8F | |
| Brine | 1-15F, H1-H8F | |
| Bullet Seed | 1-15F, H1-H8F | |
| Calm Mind | 1-15F, H1-H8F | |
| Dig | 1-15F, H1-H8F | |
| Dive | 1-15F, H1-H8F | |
| S Dragon Claw | 1-15F, H1-H8F | |
| Embargo | 1-15F, H1-H8F | |
| Energy Ball | 1-15F, H1-H8F | |
| Explosion | 1-15F, H1-H8F | |
| False Swipe | 1-15F, H1-H8F | |
| Flash | 1-15F, H1-H8F | |
| Focus Blast | 1-15F, H1-H8F | |
| Focus Punch | 1-15F, H1-H8F | |
| Giga Drain | 1-15F, H1-H8F | |
| Giga Impact | 1-15F, H1-H8F | |
| Hidden Power | 1-15F, H1-H8F | |
| Hyper Beam | 1-15F, H1-H8F | |
| Iron Tail | 1-15F, H1-H8F | |
| Light Screen | 1-15F, H1-H8F | |
| Natural Gift | 1-15F, H1-H8F | |
| Payback | 1-15F, H1-H8F | |
| Poison Jab | 1-15F, H1-H8F | |
| Protect | 1-15F, H1-H8F | |
| Recycle | 1-15F, H1-H8F | |
| Reflect | 1-15F, H1-H8F | |
| Rest | 1-15F, H1-H8F | |
| Roar | 1-15F, H1-H8F | |
| Rock Slide | 1-15F, H1-H8F | |
| Roost | 1-15F, H1-H8F | |
| Safeguard | 1-15F, H1-H8F | |
| Shadow Claw | 1-15F, H1-H8F | |
| Shock Wave | 1-15F, H1-H8F | |
| SolarBeam | 1-15F, H1-H8F | |
| Stealth Rock | 1-15F, H1-H8F | |
| Steel Wing | 1-15F, H1-H8F | |
| Swords Dance | 1-15F, H1-H8F | |
| Taunt | 1-15F, H1-H8F | |
| Thunder Wave | 1-15F, H1-H8F | |
| Thunderbolt | 1-15F, H1-H8F | |
| Torment | 1-15F, H1-H8F | |
| Vacuum-Cut | 1-15F, H1-H8F | |
| Water Pulse | 1-15F, H1-H8F | |
| Wide Slash | 1-15F, H1-H8F | |
| All-Hit Orb | 1-15F, H1-H8F | |
| All-Mach Orb | 1-15F, H1-H8F | |
| Blowback Orb | 1-15F, H1-H8F | |
| Decoy Orb | 1-15F, H1-H8F | |
| Escape Orb | 1-15F, H1-H8F | |
| Evasion Orb | 1-15F, H1-H8F | |
| Foe-Fear Orb | 1-15F, H1-H8F | |
| Foe-Hold Orb | 1-15F, H1-H8F | |
| Foe-Seal Orb | 1-15F, H1-H8F | |
| Hurl Orb | 1-15F, H1-H8F | |
| Itemizer Orb | 1-15F, H1-H8F | |
| Luminous Orb | 1-15F, H1-H8F | |
| Mug Orb | 1-15F, H1-H8F | |
| Petrify Orb | 1-15F, H1-H8F | |
| Quick Orb | 1-15F, H1-H8F | |
| Radar Orb | 1-15F, H1-H8F | |
| Rebound Orb | 1-15F, H1-H8F | |
| Rollcall Orb | 1-15F, H1-H8F | |
| Scanner Orb | 1-15F, H1-H8F | |
| Silence Orb | 1-15F, H1-H8F | |
| Slow Orb | 1-15F, H1-H8F | |
| Slumber Orb | 1-15F, H1-H8F | |
| Spurn Orb | 1-15F, H1-H8F | |
| Stayaway Orb | 1-15F, H1-H8F | |
| Switcher Orb | 1-15F, H1-H8F | |
| Totter Orb | 1-15F, H1-H8F | |
| Transfer Orb | 1-15F, H1-H8F | |
| Warp Orb | 1-15F, H1-H8F | |
Monster House
3% chance to spawn.
| Item | Floors | |
|---|---|---|
| 2-250 Poké | 1-15F, H1-H8F | |
| Blue Gummi | 1-15F, H1-H8F | |
| Brown Gummi | 1-15F, H1-H8F | |
| Grass Gummi | 1-15F, H1-H8F | |
| Green Gummi | 1-15F, H1-H8F | |
| Orange Gummi | 1-15F, H1-H8F | |
| Silver Gummi | 1-15F, H1-H8F | |
| Sky Gummi | 1-15F, H1-H8F | |
| White Gummi | 1-15F, H1-H8F | |
| Black Gummi | 1-15F, H1-H8F | |
| Clear Gummi | 1-15F, H1-H8F | |
| Gold Gummi | 1-15F, H1-H8F | |
| Gray Gummi | 1-15F, H1-H8F | |
| Pink Gummi | 1-15F, H1-H8F | |
| Purple Gummi | 1-15F, H1-H8F | |
| Red Gummi | 1-15F, H1-H8F | |
| Royal Gummi | 1-15F, H1-H8F | |
| Yellow Gummi | 1-15F, H1-H8F | |
| Aerial Ace | 1-15F, H1-H8F | |
| Attract | 1-15F, H1-H8F | |
| Brick Break | 1-15F, H1-H8F | |
| Brine | 1-15F, H1-H8F | |
| Bullet Seed | 1-15F, H1-H8F | |
| Calm Mind | 1-15F, H1-H8F | |
| Dig | 1-15F, H1-H8F | |
| Dive | 1-15F, H1-H8F | |
| Embargo | 1-15F, H1-H8F | |
| Energy Ball | 1-15F, H1-H8F | |
| Explosion | 1-15F, H1-H8F | |
| False Swipe | 1-15F, H1-H8F | |
| Flash | 1-15F, H1-H8F | |
| Focus Blast | 1-15F, H1-H8F | |
| Focus Punch | 1-15F, H1-H8F | |
| Giga Drain | 1-15F, H1-H8F | |
| Giga Impact | 1-15F, H1-H8F | |
| Hidden Power | 1-15F, H1-H8F | |
| Hyper Beam | 1-15F, H1-H8F | |
| Iron Tail | 1-15F, H1-H8F | |
| Light Screen | 1-15F, H1-H8F | |
| Natural Gift | 1-15F, H1-H8F | |
| Payback | 1-15F, H1-H8F | |
| Poison Jab | 1-15F, H1-H8F | |
| Protect | 1-15F, H1-H8F | |
| Recycle | 1-15F, H1-H8F | |
| Reflect | 1-15F, H1-H8F | |
| Rest | 1-15F, H1-H8F | |
| Roar | 1-15F, H1-H8F | |
| Rock Slide | 1-15F, H1-H8F | |
| Roost | 1-15F, H1-H8F | |
| Safeguard | 1-15F, H1-H8F | |
| Shadow Claw | 1-15F, H1-H8F | |
| Shock Wave | 1-15F, H1-H8F | |
| SolarBeam | 1-15F, H1-H8F | |
| Stealth Rock | 1-15F, H1-H8F | |
| Steel Wing | 1-15F, H1-H8F | |
| Swords Dance | 1-15F, H1-H8F | |
| Taunt | 1-15F, H1-H8F | |
| Thunder Wave | 1-15F, H1-H8F | |
| Thunderbolt | 1-15F, H1-H8F | |
| Torment | 1-15F, H1-H8F | |
| Vacuum-Cut | 1-15F, H1-H8F | |
| Water Pulse | 1-15F, H1-H8F | |
| Wide Slash | 1-15F, H1-H8F | |
Traps encountered
The game will spawn 3 to 7 tiles of the following tiles at the start of a floor, with extra in Monster House.
Old Ruins
When you enter Old Ruins, you'll see many pictures that have been inscribed on the cave walls of legendary Pokémon. Go up the stairs, and there will be a large pattern (similar to the one on the Relic Fragment) with a small indention in the middle of it. Grovyle explains that this is the Rainbow Stoneship, a way to travel to the Temporal Tower.
You a notice a strange board-like plate, and go over to it. You try to read it, however it is in footprint runes. You tell this to Grovyle and your partner, who are very good at translating the runes. Grovyle offers to read it, and after a few moments, Grovyle begins to recite. It says something about putting the Relic Fragment into the indention. Suddenly, Dusknoir and his Sableye push you down the other set of stairs!
Apparently, Dusknoir plans on taking you to the future, and he even has the Dimensional Hole set up. However, before this happens, he plans on defeating you!
Boss Battle
Dusknoir is guaranteed to know Mean Look. The other three known moves will vary between the following: Leer, Fire Punch, Ice Punch, Gravity, Bind, ThunderPunch, Disable, Night Shade, Foresight, Astonish, Confuse Ray, Shadow Sneak, Pursuit, Curse, Will-O-Wisp and Shadow Punch.
The Sableye are guaranteed to know Punishment and will each know three of the following moves: Leer, Scratch, Foresight, Night Shade, Astonish, Fury Swipes, Fake Out, Detect, Shadow Sneak, Knock Off and Faint Attack.
Sableye don't have much health, but there's six of them. Dusknoir not only has a lot of health, but there's way more combinations to his possible moves. Out of Sableye's notable moves there's Night Shade (deals damage equal to their levels to all adjacent enemies), Fury Swipes (multihit), two-tile STAB in Shadow Sneak and Detect (works like Protect). They will also always have Punishment, which gets stronger the more stat boosts the target has. Dusknoir meanwhile will always have Mean Look, but other notable moves are the elemental punches, Night Shade, Confuse Ray, Pursuit, Curse (status that cuts your health at the cost of his), Will-O-Wisp and STAB move that never misses: Shadow Punch.
As a boss battle where the enemy has number advantage, moves that hit multiple tiles are very important. Obviously room-hitters are incredibly useful here, but since your team choice here is fixed, your only real options is Blizzard if you happened to pick a Water starter or Skitty/Munchlax, or Discharge as Pikachu (Hidden Land should roughly be the point where it reaches its level; Shinx's best option at this point is likely Thunderbolt from a TM). Second best options are moves that hit all around, such as Cyndaquil's Lava Plume, Dark Pulse on Vulpix via TM, Fire-types' Overheat via TM (though remember it lowers your Sp. Attack each use) or Bulbasaur's Sleep Powder. Worst case scenario, Wide Slash TM can be taught to anyone; it hits the 3 tiles in front of user. After that, projectile moves like Flamethrower or Shock Wave can help, as well as multihitting moves like Fury Swipes, DoubleSlap, Rollout, etc., depending on your starter.
Regardless of situation, don't give up! You're so close to your goal!
Goodbye, Grovyle
Although they are knocked out, Dusknoir and his Sableye soon get back up, much to your surprise. Dusknoir begins charging up an attack that causes him to open the mouth on his stomach, and it looks remarkably like Shadow Ball. You come up with an idea to backfire it by combining all three of your attacks. It works, and the power rebounds, which makes Dusknoir (appear to be) knocked out. Sableye, disbelieving, head off into the Dimensional Hole.
Grovyle tells your partner to go and put the Relic Fragment into the Rainbow Stoneship, which your partner obeys. Your partner goes up the stairs, leaving the scene. Dusknoir gets up feebly and asks Grovyle if this is what Grovyle really wanted...for the Pokémon of the future to disappear...meaning that Grovyle, Dusknoir, and you will disappear. Grovyle suddenly remembers it and says if it means saving the world from paralysis. Grovyle then says Dusknoir is going to the future with him!
Soon, your partner comes back and is surprised to see Dusknoir and Grovyle arm-in-arm. Grovyle explains to him/her that he's going back to the future with Dusknoir, where they belong. Grovyle then drops all of the Time Gears he's been collecting, causing your partner and Dusknoir to get extremely surprised.
Before Grovyle enters the Dimensional Hole, Grovyle bids you a long farewell, on how he was lucky to have known you, and how parting hurts...but it must be done. Grovyle asks your partner a favor of keeping watch of your back, and your partner says he/she doesn't have the right qualities, and can't. Grovyle gets very angry and says that he/she must and will!
Grovyle apologizes to Dusknoir for the hold-up, and pushes him into the Dimensional Hole, the Time Gears being left behind. Your partner gets saddened and gathers up the Time Gears, and the two of you head off to the Rainbow Stoneship.
| This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |

