User talk:Nescientist/Template:Learnlist/tmh

Generation V
Other generations:
IV - VI - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 Hone Claws Dark Status 0000 00—}}—% 15
TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TM05 Roar Normal Status 0000 100}}100% 20
TM06 Toxic Poison Status 0000 090}}90% 10
TM10 Hidden Power Normal Special 0000 100}}100% 15
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM17 Protect Normal Status 0000 00—}}—% 10
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21 Frustration Normal Physical 0000 100}}100% 20
TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 Return Normal Physical 0000 100}}100% 20
TM28 Dig Ground Physical 08080 100}}100% 10
TM32 Double Team Normal Status 0000 00—}}—% 15
TM35 Flamethrower Fire Special 09595 100}}100% 15
TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM38 Fire Blast Fire Special 120120 085}}85% 5
TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42 Facade Normal Physical 07070 100}}100% 20
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 Attract Normal Status 0000 100}}100% 15
TM48 Round Normal Special 06060 100}}100% 15
TM59 Incinerate Fire Special 03030 100}}100% 15
TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87 Swagger Normal Status 0000 090}}90% 15
TM90 Substitute Normal Status 0000 00—}}—% 10
TM94 Rock Smash Fighting Physical 04040 100}}100% 15
HM01 Cut Normal Physical 05050 095}}95% 30
HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Gible
  • Italic indicates a move that gets STAB only when used by an evolution of Gible
  • Click on the generation numbers at the top to see TM moves from other generations


Generation IV
Other generations:
II - III - V - VI - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
TM10 Hidden Power Normal Special 100% 15 Smart 1
TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
TM17 Protect Normal Status —% 10 Cute 0  
TM20 Safeguard Normal Status —% 25 Beauty 2 ♥♥
TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
TM26 Earthquake Ground Physical 100 100% 10 Tough 2 ♥♥
TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
TM28 Dig Ground Physical 80 100% 10 Smart 1
TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
TM36 Sludge Bomb Poison Special 90 100% 10 Tough 2 ♥♥
TM37 Sandstorm Rock Status —% 10 Tough 2 ♥♥
TM39 Rock Tomb Rock Physical 50 80% 10 Smart 2 ♥♥
TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
TM44 Rest Psychic Status —% 10 Cute 0  
TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
TM58 Endure Normal Status —% 10 Tough 2 ♥♥
TM69 Rock Polish Rock Status —% 20 Tough 2 ♥♥
TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
TM71 Stone Edge Rock Physical 100 80% 5 Tough 2 ♥♥
TM74 Gyro Ball Steel Physical 100% 5 Beauty 2 ♥♥
TM76 Stealth Rock Rock Status —% 20 Cool 2 ♥♥
TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
TM80 Rock Slide Rock Physical 75 90% 10 Tough 3 ♥♥♥
TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
TM90 Substitute Normal Status —% 10 Smart 1
HM04 Strength Normal Physical 80 100% 15 Tough 3 ♥♥♥
HM06 Rock Smash Fighting Physical 40 100% 15 Tough 2 ♥♥
  • Bold indicates a move that gets STAB when used by Shuckle
  • Italic indicates a move that gets STAB only when used by an evolution of Shuckle
  • Click on the generation numbers at the top to see TM moves from other generations


Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
   TM   Move   Type   Power   Accuracy   PP 
TM03 Swords Dance Normal —% 30
TM06 Toxic Poison 85% 10
TM08 Body Slam Normal 85 100% 15
TM09 Take Down Normal 90 85% 20
TM10 Double-Edge Normal 100 100% 15
TM20 Rage Normal 20 100% 20
TM21 Mega Drain Grass 40 100% 10
TM22 SolarBeam Grass 120 100% 10
TM31 Mimic Normal 100% 10
TM32 Double Team Normal —% 15
TM33 Reflect Psychic —% 20
TM34 Bide Normal —% 10
TM44 Rest Psychic —% 10
TM50 Substitute Normal —% 10
HM01 Cut Normal 50 95% 30
  • Bold indicates a move that gets STAB when used by Bulbasaur
  • Italic indicates a move that gets STAB only when used by an evolution of Bulbasaur
  • Click on the generation numbers at the top to see TM moves from other generations

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