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Electabuzz (Pokémon)/Generation II learnset
4 Languages
Français
Italiano
日本語
中文
(Redirected from
Electabuzz (Pokémon)/Generation II Learnset
)
← Electabuzz
By
leveling up
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Level
Move
Type
Power
Accuracy
PP
01
1
Quick Attack
Normal
040
40
100}}
100%
30
01
1
Leer
Normal
0000
—
100}}
100%
30
01
1
ThunderPunch
Electric
075
75
100}}
100%
15
09
9
ThunderPunch
Electric
075
75
100}}
100%
15
17
17
Light Screen
Psychic
0000
—
00—}}
—%
30
25
25
Swift
Normal
060
60
00—}}
—%
20
36
36
Screech
Normal
0000
—
085}}
85%
40
47
47
Thunderbolt
Electric
095
95
100}}
100%
15
58
58
Thunder
Electric
120
120
070}}
70%
10
Bold
indicates a move that gets
STAB
when used by Electabuzz
Italic
indicates a move that gets STAB only when used by an Evolution of Electabuzz
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Power
Accuracy
PP
TM01
DynamicPunch
Fighting
100
50%
5
TM02
Headbutt
Normal
70
100%
15
TM03
Curse
???
—
—%
10
TM06
Toxic
Poison
—
85%
10
TM07
Zap Cannon
Electric
100
50%
5
TM08
Rock Smash
Fighting
20
100%
15
TM10
Hidden Power
Normal
—
100%
15
TM13
Snore
Normal
40
100%
15
TM15
Hyper Beam
Normal
150
90%
5
TM17
Protect
Normal
—
—%
10
TM18
Rain Dance
Water
—
—%
5
TM20
Endure
Normal
—
—%
10
TM21
Frustration
Normal
—
100%
20
TM23
Iron Tail
Steel
100
75%
15
TM25
Thunder
Electric
120
70%
10
TM27
Return
Normal
—
100%
20
TM29
Psychic
Psychic
90
100%
10
TM31
Mud-Slap
Ground
20
100%
10
TM32
Double Team
Normal
—
—%
15
TM33
Ice Punch
Ice
75
100%
15
TM34
Swagger
Normal
—
90%
15
TM35
Sleep Talk
Normal
—
—%
10
TM39
Swift
Normal
60
—%
20
TM41
ThunderPunch
Electric
75
100%
15
TM43
Detect
Fighting
—
—%
5
TM44
Rest
Psychic
—
—%
10
TM45
Attract
Normal
—
100%
15
TM46
Thief
Dark
40
100%
10
TM48
Fire Punch
Fire
75
100%
15
HM04
Strength
Normal
80
100%
15
HM05
Flash
Normal
—
70%
20
Bold
indicates a move that gets
STAB
when used by Electabuzz
Italic
indicates a move that gets STAB only when used by an Evolution of Electabuzz
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Power
Accuracy
PP
Barrier
Psychic
—
—%
30
Cross Chop
C
Fighting
100
80%
5
Karate Chop
Fighting
50
100%
25
Meditate
Psychic
—
—%
40
Rolling Kick
Fighting
60
85%
15
Moves marked with an asterisk (*) must be
chain bred
onto Electabuzz in Generation II
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Electabuzz in that game.
Bold
indicates a move that gets
STAB
when used by Electabuzz
Italic
indicates a move that gets STAB only when used by an Evolution of Electabuzz
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Power
Accuracy
PP
C
Thunderbolt
Electric
95
100%
15
A black abbreviation in a colored box indicates that Electabuzz can be tutored the move in that game
A colored abbreviation in a white box indicates that Electabuzz cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Electabuzz
Italic
indicates a move that gets STAB only when used by an Evolution of Electabuzz
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Stage
Move
Type
Power
Accuracy
PP
†
Dizzy Punch
C
Normal
70
100%
10
†
Pursuit
Dark
40
100%
20
Bold
indicates a move that gets
STAB
when used by Electabuzz
Italic
indicates a move that gets STAB only when used by an Evolution of Electabuzz
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation II
Other generations:
I
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Pwr.
Acc.
PP
I
Bide
Normal
0000
—
100}}
100%
10
I
Body Slam
Normal
085
85
100}}
100%
15
I
Counter
Fighting
0000
—
100}}
100%
20
I
Double-Edge
Normal
120
120
100}}
100%
15
I
Mega Kick
Normal
120
120
075}}
75%
5
I
Mega Punch
Normal
080
80
085}}
85%
20
I
Metronome
Normal
0000
—
00—}}
—%
10
I
Mimic
Normal
0000
—
100}}
100%
10
I
Psywave
Psychic
0000
—
080}}
80%
15
I
Rage
Normal
020
20
100}}
100%
20
I
Reflect
Psychic
0000
—
00—}}
—%
20
I
Seismic Toss
Fighting
0000
—
100}}
100%
20
I
Skull Bash
Normal
100
100
100}}
100%
15
I
Submission
Fighting
080
80
080}}
80%
25
I
Substitute
Normal
0000
—
00—}}
—%
10
I
Take Down
Normal
090
90
085}}
85%
20
I
Teleport
Psychic
0000
—
00—}}
—%
20
I
Thunder Wave
Electric
0000
—
100}}
100%
20
I
ThunderShock
Electric
040
40
100}}
100%
30
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Electabuzz
Italic
indicates a move that gets STAB only when used by an Evolution of Electabuzz
Click on the generation numbers at the top to see transfer-only moves for other generations
Category
Pokémon learnsets (Generation II)