Defense Crush (Skill)
Defense Crush | 攻撃時防御ダウン | ||||
Defense Reduction With Attacks | |||||
Flavor text
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Defense Crush (Japanese: 攻撃時防御ダウン Defense Reduction With Attacks) is a family of skills in Pokémon Masters EX.
Effect
When the Pokémon successfully lands an attack on the target, it has a chance of lowering the target's Defense by one stat rank. The skill can range from Defense Crush 1 to Defense Crush 9, with higher numbered skills resulting in a higher chance of lowering the target's Defense. The skill applies to the Pokémon's usual attack moves, including Buddy moves, but not sync moves or Max moves.
The skill will act independently of the move's innate chance of lowering the target's Defense (if applicable). If the Pokémon has access to more than one Defense Crush skill, each will have a chance of activating independently of each other.
Skill rank | Chance of effect |
---|---|
Defense Crush 1 | 20% |
Defense Crush 2 | 30% |
Defense Crush 3 | 40% |
Defense Crush 4 | 50% |
Defense Crush 5 | 60% |
Defense Crush 6 | 70% |
Defense Crush 7 | 80% |
Defense Crush 8 | 90% |
Defense Crush 9 | 100% |
Availability
Defense Crush 1
Lucky Cookies
Lucky Cookie | Appearance Rate |
---|---|
1★ Crunchy Lucky Cookie | 11.4% |
Defense Crush 2
Sync Pairs (innate)
Sync pairs (sync grid - yellow tiles)
Sync pairs (sync grid - red tiles)
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
Lucky Cookies
Lucky Cookie | Appearance Rate |
---|---|
1★ Crunchy Lucky Cookie | 1.60% |
2★ Crunchy Lucky Cookie | 9.00% |
1★ Deluxe Lucky Cookie | 8.02% |
Defense Crush 3
Sync pairs (sync grid - red tiles)
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
Defense Crush 4
Sync pairs (sync grid - yellow tiles)
Sync pairs (sync grid - red tiles)
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
Defense Crush 9
Sync pairs (innate)
Sync pairs (sync grid - yellow tiles)
Sync pairs (sync grid - red tiles)
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
In other languages
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