Appendix:Let's Go, Pikachu! and Let's Go, Eevee! walkthrough/Section 11

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
This is the Bulbapedia walkthrough for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.
These pages follow the remade Nintendo Switch iteration, not Pokémon Yellow. The guide for that game can be found here.

Route 16

Route 16

Route 16 links Celadon City to Route 17 and Pokémon Road.


A Snorlax has fallen asleep near the gate, blocking the path. Use the Poké Flute to wake the Pokémon. Just then, Mr. Fuji approaches you with something he forgot to mention. He says that Snorlax are dangerous when they first awaken, as they are hungry and likely to attack anything they perceive as food. Fuji suggests calming it down by battling it with your own Pokémon; once docile, the Pokémon can be captured like any other. Snorlax are hard to find, so catch it if you can.

Normal Unknown
Snorlax/ Lv.34
Normal Status
Ghost Physical
Normal Physical
Psychic Status

Fly, Fly Away

Use Cut on the small tree to reach the secluded northern area. Enter the house beyond the gate and speak to the girl inside. She prefers to spend time on her own and gives you TM14 (Fly) to keep her hideaway a secret.

Route 17

Route 17

The flower-filled trails of Route 17's Pokémon Road pass over the ocean on the way southward to Route 18. The relaxing atmosphere gives Trainers an opportunity to enjoy some leisure time with their Pokémon.

Route 18

Route 18

Route 18 leads east from Route 17 to Fuchsia City.

Fuchsia City

Fuchsia City

Fuchsia City is the largest city in southern Kanto, located between Route 18 and Route 15. To the south, a beach leads to the waters of Route 19. The northern part of the city is occupied by the Safari Zone, which consists of two parts: the Playful Park, a zoo that features rare Pokémon exhibits; and a nature preserve known as the GO Park complex. Trainers aiming to earn their next Badge can challenge the Fuchsia Gym in the southwest.

Pokémon Center

Move Tutor

Visit the Pokémon Center and speak to the Tamer seated to the right of the counter. He happens to be another Move Tutor and offers to teach even more exclusive moves to your partner Pokémon.

Let's Go, Pikachu!
Move Type Cat.
Splishy Splash  Water  Special
Let's Go, Eevee!
Move Type Cat.
Sappy Seed  Grass  Physical
Freezy Frost  Ice  Special
Sparkly Swirl  Fairy  Special

Time for a Trade

The Gentleman standing to the left of the counter is hoping to trade Pokémon. He would like to get a Marowak and is willing to part with his Alolan Marowak in exchange. His is a Fire/Ghost Pokémon, a unique typing not normally seen in the Kanto region. This trade may be conducted multiple times.

Safari Zone warden's house

The southeastern house belongs to the Safari Zone warden. It is difficult to understand what he is saying, but seems to have misplaced his set of Gold Teeth. If you happen to find a set of false teeth, be sure to return it to him.

Fuchsia Gym

Fuchsia Gym
Fuchsia City Pokémon Gym
Leader: Koga

The Poisonous Ninja Master

The Fuchsia Gym officially specializes in Poison-type Pokémon, although there are several Ghost Pokémon inside, as well. Poison-type moves are super effective against Grass- and Fairy-type Pokémon, while Poison-type Pokémon are weak to Ground- and Psychic-type moves. On the first visit, the Gym guide explains that just as the Safari Zone gives people a chance to meet many different Pokémon, Trainers who challenge the Fuchsia Gym must also have met many Pokémon. Only those who have caught at least 50 different species may enter the building. The man drops his disguise to reveal the Gym Leader, who promises a tough battle before disappearing in a cloud of smoke, only to reappear in the room's center.

The Gym Leader is trained in the skills of the ninja, and has installed a series of nearly invisible glass panels to disorient any challengers. Anyone looking to battle the Gym Leader must first find the path between these panels to reach the middle of the room. Fortunately, the smoke that rises from the floor helps to identify which path to take. Koga's team includes Bug and Poison Pokémon, so Fire-, Flying-, and Rock attacks will also be effective. His Pokémon tend to inflict severe poisoning with Toxic before stalling for time with Protect, so be sure to bring along some Antidotes.

Fuchsia Gym
The Soul Badge

After the battle, Koga awards you the Soul Badge, which ensures obedience from all Pokémon up to level 60. As a prize, he also gives you TM27 (Toxic), which he claims is an ancient move passed down through his family for 400 years.

Safari Zone

Playful Park

On the first visit to the Playful Park, your partner Pokémon excitedly runs ahead to interact with some of the nearby Pokémon, including Slowpoke, Kangaskhan, and Psyduck. It very nearly gets trampled by a Tauros!

GO Park complex

GO Park complex, Interior

The GO Park complex is a special nature preserve that houses Pokémon imported from the land of Pokémon GO. Trainers must participate in a minigame where they lead all the Pokémon in current Play Yard to the goal. If all Pokémon reach the goal within the time limit, the Pokémon are added to the rest of the Trainer's collection.

← Part 10 Saffron City, Silph Co., Saffron Gym
Let's Go, Pikachu! and Let's Go, Eevee!
Routes 12, 13, 14 and 15, Route 19, Route 20, Seafoam Islands Part 12 →

Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.