Revision as of 00:13, 26 March 2025 by FolksCallMeHilbert(talk | contribs)(Created page with "{{MastersSkillInfobox |name=Weird Might |jpname=PF時攻撃時物理ブースト1付与 |jptrans=Physical Boost 1 When Attacking in Psychic Field |jptranslit= |skilltype=Passive |desc=Has a chance (X%) of increasing the user's Physical Moves ↑ Next effect by one rank when its attack move is successful while the terrain is Psychic Terrain. |desc2=Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful while the terrain is...")
Has a chance (X%) of increasing the user's Physical Moves ↑ Next effect by one rank when its attack move is successful while the terrain is Psychic Terrain.
Weird Might 9
Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful while the terrain is Psychic Terrain.
Weird Might (Japanese: PF時攻撃時物理ブースト1付与Physical Boost 1 When Attacking in Psychic Field) is a family of skills in Pokémon Masters EX.
Effect
When the Pokémon successfully lands an attack on the target while the terrain on the field is Psychic Terrain, it has a chance of increasing the user's Physical Moves ↑ Next effect by one rank. The skill can range from Weird Might 1 to Weird Might 9, with higher numbered skills resulting in a higher chance of activation. Weird Might 9 will always increase the user's Physical Moves ↑ Next effect. Currently, only Weird Might 4 is available on scoutable sync pairs. The skill applies to the Pokémon's usual attack moves, including buddy moves, but not sync moves or max moves.