Category:Skills that affect the user
These are skills in Pokémon Masters EX that affect only the sync pair who has the skill.
Pages in category "Skills that affect the user"
The following 200 pages are in this category, out of 801 total.
(previous page) (next page)"
1
- 1 on Opp Field & Hit: Free Move Next (Skill)
- 1 on Opp Field & Hit: Phys & Spec Boost ↑1 (Skill)
- 1 on Opp Field & Hit: Special Boost ↑1 (Skill)
- 1st "Berry" MP 0: Restore "Berry" MP (Skill)
- 1st "Berry" MP 0: Special Boost (Skill)
- 1st "Berry" MP 0: Sync CD ↓ (Skill)
- 1st Hit: Physical & Special Boost (Skill)
- 1st Move: Restore MP (Skill)
- 1st S-Move: HP Recovery (M) (Skill)
- 1st S-Move: Physical Boost (Skill)
- 1st S-Move: Restore "Berry" MP (Skill)
- 1st S-Move: Restore "Quick Move" MP (Skill)
- 1st S-Move: Restore B-Move MP (Skill)
- 1st S-Move: Restore Status P-Move MP (Skill)
- 1st S-Move: Special Boost (Skill)
- 1st S-Move: Sync Move Boost 10 (Skill)
- 1st Status P-Move MP 0: Physical Boost (Skill)
- 1st Status P-Move MP 0: Sync CD ↓ (Skill)
- 1st T-Move: Defense ↑ & Sp. Def ↑ (Skill)
- 1st T-Move: Sync CD ↓ (Skill)
- 1st Use Status P-Move: Damage Guard Next (Skill)
- 1st Use Status P-Move: HP Recovery (Skill)
- 1st Use Status P-Move: Restore B-Move MP (Skill)
A
- Accuracy Ceiling (Skill)
- Active Healing (Skill)
- Acuity (Skill)
- Acumen (Skill)
- Added Insult (Skill)
- Afflicter's Fervor (Skill)
- Aggravation (Skill)
- Agile Entry (Skill)
- All Stats ↓ Immunity P-Moves & S-Moves Crit (Skill)
- Allied Field Effect & Hit: Free Move Next (Skill)
- Allied Field Effect Multiplier (Skill)
- Ally Faints: Physical Boost (Skill)
- Ally Hits Burned Opp: Special Boost ↑1 (Skill)
- Ally Hits Confused Opp: MG ↑ (Skill)
- Ally Hits Confused Opp: MG ↑2 (Skill)
- Ally Hits Flinching Opp: Phys & Spec Boost ↑1 (Skill)
- Ally Hits Flinching Opp: Sync Move Boost ↑2 (Skill)
- Ally Hits Trapped Opp: HP Recovery (Skill)
- Ally Hits Trapped Opp: Stat ↑ (Skill)
- Ally Sets Bug Zone: Special Boost ↑1 (Skill)
- Ally Sets Circle: Free Move Next (Skill)
- Ally Sets Circle: Physical Boost ↑2 (Skill)
- Ally Sets Circle: Special Boost ↑1 (Skill)
- Ally Sets WTZ: Physical Boost ↑1 (Skill)
- Ally Sets WTZ: Special Boost ↑1 (Skill)
- Alola C (Spec): S-Moves ↑ (Skill)
- Amped Up (Skill)
- Antifreeze (Skill)
- Antitoxin (Skill)
- Armor Leech (Skill)
- Attack to the MAX (Skill)
B
- B-Move MP 0 & Non-B-Move Hit: Special Boost ↑1 (Skill)
- B-Move: Restore T-Move MP (Skill)
- Baffle Buff (Skill)
- Barrel Roll (Skill)
- Barricade (Skill)
- Beef Up (Skill)
- Berserker (Skill)
- Better Prepared (Skill)
- Blind Spot (Skill)
- Block and Charge (Skill)
- Block and Heal (Skill)
- Block and Lunge (Skill)
- Bob and Weave (Skill)
- BOGO (Skill)
- Boiling Point (Skill)
- Bounce Back (Skill)
- Brain Brawn (Skill)
- Brain Gain (Skill)
- Brain Sync (Skill)
- Brainpower (Skill)
- Brainteaser (Skill)
- Brainy Rush (Skill)
- Brawling Healing (Skill)
- Brawn Gain (Skill)
- Brawn Sync (Skill)
- Brisk Bulwark (Skill)
- Brutal Clarity (Skill)
- Brute Wits (Skill)
- Bug Guard (Skill)
- Bug Shift (Skill)
- Bug Zone: All Stats ↓ Immunity (Skill)
- Bug Zone: Status Immunity (Skill)
- Build Up (Skill)
- Bulk Buster (Skill)
- Burn Boost (Special) (Skill)
- Burn Synergy (Skill)
- Burned Hit: MG ↑2 (Skill)
- Burned Hit: Physical Boost ↑1 (Skill)
- Burst In (Skill)
C
- Cakewalk (Skill)
- Carry On (Skill)
- Catalytic Cure (Skill)
- Charged Immunity (Skill)
- Charging Confusion (Skill)
- Charging Infliction (Skill)
- Charging Sun (Skill)
- Chase Down (Skill)
- Circle Hit: Free Move Next (Skill)
- Circle Hit: Physical Boost ↑1 (Skill)
- Circle: Attack Move DR (Skill)
- Circle: HP Recovery (Skill)
- Circle: S-Moves ↑ (Skill)
- Circle: Status Immunity (Skill)
- Clear as Day (Skill)
- Clear Power-Up (Skill)
- Clear Sync-Up (Skill)
- Clearheaded (Skill)
- Clutch Critical (Skill)
- Combo Freebie (Skill)
- Comforting Hail (Skill)
- Commanded Freebie (Skill)
- Condition Nullification (Skill)
- Confusion Boon (Skill)
- Confusion Synergy (Skill)
- Consolation Prize (Skill)
- Crisis Countdown (Skill)
- Critastrophe (Skill)
- Critical Affliction (Skill)
- Critical Charge (Skill)
- Critical Clock (Skill)
- Critical Countdown (Skill)
- Critical Crit (Skill)
- Critical Eye (Skill)
- Critical Ferocity (Skill)
- Critical Focus (Skill)
- Critical Fortification (Skill)
- Critical Freebie (Skill)
- Critical Healing (Skill)
- Critical Infliction (Skill)
- Critical Might (Skill)
- Critical Odds+ (Skill)
- Critical Propulsion (Skill)
- Critical Refresh (Skill)
- Critical Speed (Skill)
- Critical Sting (Skill)
- Critical Strike (Skill)
- Critical Sync (Skill)
- Critical Will (Skill)
- Curative Confusion (Skill)
D
- Danger Damage Guard (Skill)
- Danger Dodge (Skill)
- Dark DF on Opp & Hit: Free Move Next (Skill)
- Dark DF on Opp & Hit: Speed ↑ (Skill)
- Dark DF on Opp: Moves ↑ (Skill)
- Dark Guard (Skill)
- Dark Power (Skill)
- Dark Shift (Skill)
- Dark Zone: All Stats ↓ Immunity (Skill)
- Dark Zone: Attack Move DR (Skill)
- Dark Zone: S-Moves ↑ (Skill)
- Dauntless (Skill)
- Debut or 1st S-Move: Special Boost (Skill)
- Debut or 1st S-Move: Sync CD ↓ (Skill)
- Debut Regen (Skill)
- Debut: Dark S-Tera (Skill)
- Debut: Dragon S-Tera (Skill)
- Debut: Fighting S-Tera (Skill)
- Debut: Fire S-Tera (Skill)
- Debut: Ghost S-Tera (Skill)
- Debut: Grass Rebuff ↑ (Skill)
- Debut: Grass S-Tera (Skill)
- Debut: Ice S-Tera (Skill)
- Debut: Normal S-Tera (Skill)
- Debut: Physical Boost (Skill)
- Debut: Poison S-Tera (Skill)
- Debut: Rock S-Tera (Skill)
- Debut: Special Boost (Skill)
- Debut: Sync Move Boost (Skill)
- Demoralizing Sync (Skill)
- Desperate Measures (Skill)
- Devastation (Skill)
- Dire Rain (Skill)
- Dirty Fighting (Skill)
- Dirty Sync (Skill)
- Dizzying Power (Skill)
- Dominating Sync (Skill)
- Double Buffer (Skill)
- Double Down (Skill)
- Down for a Freebie (Skill)
- Downside Up (Skill)
- Draconic Power (Skill)
- Draconic Sync (Skill)
- Dragon Guard (Skill)
- Dragon Shift (Skill)
- Dragon Zone: Attack Move DR (Skill)
- Dragon Zone: HP Recovery (Skill)
- Dragon Zone: Interference Immunity (Skill)
- Dragon Zone: P-Moves ↑ & S-Moves ↑ (Skill)
- Durable (Skill)
- Dynamic Entry (Skill)