Self-Destruct (move): Difference between revisions
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Revision as of 09:43, 25 July 2008
Selfdestruct じばく Selfdestruct | ||||||||||||
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Selfdestruct (Japanese: じばく Selfdestruct) is an extremely damaging Template:Type2 move introduced in Generation I.
Effect
Generation I
Selfdestruct does damage, and causes the user to faint. Though its power is listed as 130, the opponent's defense will be halved when damage from this attack is calculated, giving it an effective power of 260. The game will bump 0 up to 1 to avoid infinite damage, so Selfdestruct will then effectively have a power of 130 if used against an opponent with a defense value of 1.
If Selfdestruct breaks an opponent's Substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Selfdestruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.
If the user of Selfdestruct attacks first and faints itself, the opponent will not attack or be subjected to recurrent damage during that round.
In Stadium, if Selfdestruct breaks an opponent's substitute, the user will faint.
Generation II and on
Similar, but without glitches and with a power of 200 instead.
Learnset
Generation I
By leveling up
By TM36
Generation II
By leveling up
Generation III
By leveling up
Generation IV
By leveling up
In other games
Pokémon Mystery Dungeon: Selfdestruct may not necessarily cause the user of this move to faint, depending on the amount of HP left.
In other languages
- French: Destruction
- German: Finale
- Italian: Autodistruz.
- Spanish: Autodestruc
Template:Project MoveDex notice
Generation I TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |