Pay Day (move): Difference between revisions

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scdesc=Earn +3 if the Pokémon gets the lowest score. |
scdesc=Earn +3 if the Pokémon gets the lowest score. |
pokefordex=pay+day |
pokefordex=pay+day |
footnotes= |
touches=no |
touches=no |
misses=yes |
protect=yes |
snatchable=no |
magiccoat=no |
magiccoat=no |
useskingsrock=yes |
snatch=no |
sound=no}}
brightpowder=yes |
kingsrock=yes |
flag7=no |
flag8=no |
sound=no |
footnotes= }}
'''Pay Day''' (Japanese: '''ネコにこばん''' ''Coin for a Cat'', lit. ''Neko ni Koban'') is a {{t|Normal}}-type [[move]] introduced in [[Generation I]] that deals a small amount of damage.
'''Pay Day''' (Japanese: '''ネコにこばん''' ''Coin for a Cat'', lit. ''Neko ni Koban'') is a {{t|Normal}}-type [[move]] introduced in [[Generation I]] that deals a small amount of damage.


Line 38: Line 41:
In-game, the coins scattered by Pay Day are picked up if you win the battle.
In-game, the coins scattered by Pay Day are picked up if you win the battle.


= Learnset =
=Learnset=
==[[Generation I]]==
<div style="{{Learnset section box style}}">
===By [[Level|levelling up]]===
<div style="{{Learnset list style|items=2}}">
* {{p|Meowth}} at Lv.17
* {{p|Persian}} at Lv.17
</div></div>
<div style="{{Learnset section box style}}">
===By [[TM16]]===
<div style="{{Learnset list style|items=17}}">
* {{p|Pikachu}}
* {{p|Raichu}}
* {{p|Nidoqueen}}
* {{p|Nidoking}}
* {{p|Meowth}}
* {{p|Persian}}
* {{p|Psyduck}}
* {{p|Golduck}}
* {{p|Mankey}}
* {{p|Primeape}}
* {{p|Slowpoke}}
* {{p|Slowbro}}
* {{p|Seel}}
* {{p|Dewgong}}
* {{p|Rhydon}}
* {{p|Snorlax}}
* {{p|Mew}}
</div></div>
 
==[[Generation II]]==
<div style="{{Learnset section box style}}">
===By [[Level|levelling up]]===
<div style="{{Learnset list style|items=2}}">
* {{p|Meowth}} at Lv.20
* {{p|Persian}} at Lv.20
</div></div>
<div style="{{Learnset section box style}}">
===By [[breeding]]===
<div style="{{Learnset list style|items=1}}">
* {{p|Hoppip}}
</div></div>
 
==[[Generation III]]==
<div style="{{Learnset section box style}}">
===By [[Level|levelling up]]===
<div style="{{Learnset list style|items=4}}">
* {{p|Meowth}} at Lv.20 ([[Pokémon Ruby and Sapphire|R/S]]/[[Pokémon Emerald|E]])
* {{p|Meowth}} at Lv.18 ([[Pokémon FireRed and LeafGreen|FR/LG]])
* {{p|Persian}} at Lv.20 ([[Pokémon Ruby and Sapphire|R/S]]/[[Pokémon Emerald|E]])
* {{p|Persian}} at Lv.18 ([[Pokémon FireRed and LeafGreen|FR/LG]])
</div></div>
 
==[[Generation IV]]==
==[[Generation IV]]==
===By [[Level|leveling up]]===
<div style="{{Learnset section box style}}">
<div class="listcol">
===By [[Level|levelling up]]===
<div style="{{Learnset list style|items=1}}">
* {{p|Meowth}} at Lv.30
* {{p|Meowth}} at Lv.30
</div>
</div></div>
<div class="listcolend"></div>


{{Project MoveDex notice}}
{{Project MoveDex notice}}

Revision as of 07:24, 22 April 2007

Pay Day
ネコにこばん Coin for a Cat
[[File:|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  1
Jam  0  
???
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Smart
Appeal  0  
Jamming  0  

Pay Day (Japanese: ネコにこばん Coin for a Cat, lit. Neko ni Koban) is a Normal-type move introduced in Generation I that deals a small amount of damage.

The Japanese name of Pay Day is a Japanese proverb akin to Pearls Before Swine.


Effect

Generation I

Pay Day does damage, and each use scatters coins on the ground with a value equal to twice the user's level. These coins can't be collected.

In-game, the coins scattered by Pay Day are picked up if you win the battle.

Learnset

Generation I

By levelling up

Generation II

By levelling up

Generation III

By levelling up

Generation IV

By levelling up

Template:Project MoveDex notice

Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405