Pay Day (move): Difference between revisions

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desc=Throws coins at the foe. Money is recovered after. |
desc=Throws coins at the foe. Money is recovered after. |
type=Normal |
type=Normal |
damagecategory=Physical |
basepp=20 |
basepp=20 |
maxpp=32 |
maxpp=32 |

Revision as of 19:59, 24 March 2007

Pay Day
ネコにこばん Coin for a Cat
[[File:|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  1
Jam  0  
???
Condition  Smart
Appeal  0  
Condition  Smart
Appeal  0  
Jamming  0  

Pay Day (Japanese: ネコにこばん Coin for a Cat, lit. Neko ni Koban) is a Normal-type move introduced in Generation I that deals a small amount of damage.

The Japanese name of Pay Day is a Japanese proverb akin to Pearls Before Swine.

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Effect

Generation I

Pay Day does damage, and each use scatters coins on the ground with a value equal to twice the user's level. These coins can't be collected.

In-game, the coins scattered by Pay Day are picked up if you win the battle.

Learnset

Generation IV

By leveling up

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Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405