Heal Pulse (move): Difference between revisions

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Revision as of 09:29, 11 September 2011

Heal Pulse
いやしのはどう Healing Wave
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Heal Pulse (Japanese: いやしのはどう Healing Wave) is a non-damaging Template:Type2 move introduced in Generation V.

Effect

Heal Pulse restores up to 50% of the target's current HP. It will fail if the target's HP stat is already full or if it is behind a Substitute. Heal Pulse can hit non-adjacent targets in triple battles.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
079 Slowpoke Slowpoke Water Psychic 58 '
080 Slowbro Slowbro Water Psychic 68 '
113 Chansey Chansey Normal Normal 38 '
199 Slowking Slowking Water Psychic 58 '
242 Blissey Blissey Normal Normal 38 '
280 Ralts Ralts Psychic Psychic 23 '
281 Kirlia Kirlia Psychic Psychic 25 '
282 Gardevoir Gardevoir Psychic Psychic 25 '
358 Chimecho Chimecho Psychic Psychic 49 '
380 Latias Latias Dragon Psychic 65 '
381 Latios Latios Dragon Psychic 65 '
448 Lucario Lucario Fighting Steel 42 '
475 Gallade Gallade Psychic Fighting 25 '
531 Audino Audino Normal Normal 35 '
594 Alomomola Alomomola Water Water 17 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
152 Chikorita Chikorita Grass Grass SlowpokeSlowbroSlowking
370 Luvdisc Luvdisc Water Water Alomomola
420 Cherubi Cherubi Grass Grass Audino
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

The users unleashes a healing pulse of energy.
Pokémon Method
User First Used In Notes
Audino Audino puts its hands in front of its body and a light pink ball of energy appears in between them. Audino then opens its arms and the orb breaks apart into multiple light pink sparkles, releasing waves of light pink energy with light pink sparkles in it that expand outward, causing the opponent to relax.
Nurse Joy's Audino A Venipede Stampede! Debut


Trivia

  • Along with Present and Pain Split, Heal Pulse is one of three moves that can heal the opponent.
    • However, this is the only one of the three that is guaranteed to heal the opponent.

In other languages

Language Title
Mandarin Chinese 治癒波動 Zhìyù Bōdòng
France Flag.png European French Vibra Soin
Germany Flag.png German Heilwoge
Italy Flag.png Italian Ondasana
Spain Flag.png Spanish Pulso Cura


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.