Glitch Pokémon: Difference between revisions
OwnageMuch (talk | contribs) |
Chickasaurus (talk | contribs) (Removing non-obtainables, added incomplete tag. To {{user|OwnageMuch}}, or {{user|Metang}}, didn't VaeporSage have a switch glitch method to temporarily send out ?????????? without cheating?) |
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[[File:Missingno RB.png|thumb|right|[[Missingno.]], a glitch Pokémon]] | [[File:Missingno RB.png|thumb|right|[[Missingno.]], a glitch Pokémon]] | ||
A '''glitch Pokémon''' is a {{OBP|Pokémon|species}} that exists in the games due to a programming | A '''glitch Pokémon''' is a {{OBP|Pokémon|species}} that only exists in the games due to a programming oversight, when the game attempts to draw up data for an invalid Pokémon. Some glitch Pokémon have characteristics derived from the game's default error handling capabilities for an invalid Pokémon, such as the name "[[Missingno.]]" or "{{?|10}}". Another example of this is learn-set data for an {{pkmn|egg}} Generation IV, where it learns {{m|Splash}} as a starting move, likely to prevent the game freezing from an [[list of glitch moves|invalid attack]] from being used. | ||
In [[Generation I]], some glitch Pokémon although obtainable may freeze the game if sent out on the opponent's side, depending on their Pokédex number and the version used, and glitch Pokémon with index numbers greater than 199 will always bring up equivalent [[Pokémon Trainer|Trainer]]s if encountered directly in the wild. These glitch Pokémon cannot be obtained via a wild battle, and must be obtained using a different glitch to the [[Mew glitch#Ditto glitch|Ditto glitch]] or [[Old Man glitch]] such as evolution from another glitch Pokémon, trading an equivalent index number glitch Pokémon to another version, or the recently verified [[Johto guard glitch]]. | |||
Additionally, catching certain obtainable glitch Pokémon in Generation I may cause endless [[Pokédex]] data to appear. To avoid this, the player must have activated a specific flag, if this is a [[hybrid glitch Pokémon]], the flag is activated by either seeing a specific Pokémon or owning a specific Pokémon. | |||
==Obtainable glitch Pokémon== | ==Obtainable glitch Pokémon== | ||
{{main|List of glitch Pokémon}} | {{main|List of glitch Pokémon}} | ||
===In [[Generation I]]=== | ===In [[Generation I]]=== | ||
{{incomplete|section|Index numbers 000, 152-250, 255 and the 39 Missingno. are currently confirmed obtainable. Needs [[Johto guard glitch]] Pokémon. In Red and Green, 251-254 should be obtainable via the [[Fossil Conversion glitch]]; a select button glitch, but I don't know if Bulbapedia considers that notable? --[[User:Chickasaurus|Chickasaurus]] 18:48, 18 May 2011 (UTC)}} | |||
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{| {| align="center" style="background: #{{unknown color light}}; -moz-border-radius: 1em; border: 5px solid #{{unknown color}};" | {| {| align="center" style="background: #{{unknown color light}}; -moz-border-radius: 1em; border: 5px solid #{{unknown color}};" | ||
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! Name | ! Name | ||
|- | |- | ||
|{{tt|???|currently | |{{tt|???|currently unknown}} | ||
|[[B óË ÁN|"Ë" glitches]] | |[[B óË ÁN|"Ë" glitches]] {{tt|(*)|Temporarily sent out in battle only via the forced switch Pomeg Berry sub-glitch}} | ||
|- | |||
|{{tt|???|any}} | |||
|[[Bad Egg|Bad EGG]] {{tt|(*)|Temporarily sent out in battle only via the forced switch Pomeg Berry sub-glitch}} | |||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
|#000 | |#000 | ||
|[[ | |[[-----]] {{tt|(*)|Temporarily sent out in battle only through the Pomeg glitch, or in early Japanese localizations of Pokémon Diamond and Pearl by entering a double battle with only a Pokémon and an Egg}} | ||
|} | |} | ||
|} | |} | ||
==Unobtainable glitch Pokémon== | |||
{{main|List of glitch Pokémon}} | |||
==Trivia== | ==Trivia== |
Revision as of 18:48, 18 May 2011
A glitch Pokémon is a Pokémon that only exists in the games due to a programming oversight, when the game attempts to draw up data for an invalid Pokémon. Some glitch Pokémon have characteristics derived from the game's default error handling capabilities for an invalid Pokémon, such as the name "Missingno." or "??????????". Another example of this is learn-set data for an egg Generation IV, where it learns Splash as a starting move, likely to prevent the game freezing from an invalid attack from being used.
In Generation I, some glitch Pokémon although obtainable may freeze the game if sent out on the opponent's side, depending on their Pokédex number and the version used, and glitch Pokémon with index numbers greater than 199 will always bring up equivalent Trainers if encountered directly in the wild. These glitch Pokémon cannot be obtained via a wild battle, and must be obtained using a different glitch to the Ditto glitch or Old Man glitch such as evolution from another glitch Pokémon, trading an equivalent index number glitch Pokémon to another version, or the recently verified Johto guard glitch.
Additionally, catching certain obtainable glitch Pokémon in Generation I may cause endless Pokédex data to appear. To avoid this, the player must have activated a specific flag, if this is a hybrid glitch Pokémon, the flag is activated by either seeing a specific Pokémon or owning a specific Pokémon.
Obtainable glitch Pokémon
- Main article: List of glitch Pokémon
In Generation I
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Index numbers 000, 152-250, 255 and the 39 Missingno. are currently confirmed obtainable. Needs Johto guard glitch Pokémon. In Red and Green, 251-254 should be obtainable via the Fossil Conversion glitch; a select button glitch, but I don't know if Bulbapedia considers that notable? --Chickasaurus 18:48, 18 May 2011 (UTC) |
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In Generation II
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In Generation III
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In Generation IV
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Unobtainable glitch Pokémon
- Main article: List of glitch Pokémon
Trivia
- There are 39 Missingno. with identifiers in between real Pokémon, which would add up to 190 Pokémon.
- Interestingly, recent words from Shigeki Morimoto state that there were once 190 Pokémon planned for development in Pokémon Red and Green.[1]
- This may or may not be a coincidence because the error handler MISSINGNO. is used for blank, or formatted Pokémon data. Many of its characteristics are either a translated 0 value (e.g. default Nidoran♂ cry with pitch 0), or blank data rolled over to the next logical values (e.g. base stats denoting the rosters of several burglars.)
- Interestingly, recent words from Shigeki Morimoto state that there were once 190 Pokémon planned for development in Pokémon Red and Green.[1]
References
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This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |