Extreme Evoboost (move): Difference between revisions
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(Noticed this. Hope it's worth noting, but feel free to revert if not. (I wish there were an easy way of separating Z-status moves from normal Z-Moves, bc if there were, the first point could be broadened to "only one of the latter group.")) |
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==Effect== | ==Effect== | ||
{{MoveResearch|Are the stat boosts affected by {{a|Simple}} and {{a|Contrary}}? Does the animation still play if the user's stats are all already at +6?}} | |||
Extreme Evoboost increases the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} stats by two stages each. | Extreme Evoboost increases the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} stats by two stages each. | ||
Revision as of 02:13, 9 February 2017
Extreme Evoboost ナインエボルブースト Nine Evol Boost | ||||||||||||
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Extreme Evoboost (Japanese: ナインエボルブースト Nine Evol Boost) is a non-damaging Normal-type Z-Move introduced in Generation VII. It is the exclusive Z-Move of Eevee, and a transformed version of its Last Resort.
Effect
This move effect may be in need of research. Reason: Are the stat boosts affected by Simple and Contrary? Does the animation still play if the user's stats are all already at +6? You can discuss this on the talk page. |
Extreme Evoboost increases the user's Attack, Defense, Special Attack, Special Defense, and Speed stats by two stages each.
Description
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Learnset
Eevee can use Extreme Evoboost if it knows Last Resort, holds an Eevium Z, and if its Trainer wears a Z-Ring and has Eevium Z.
Trivia
- Extreme Evoboost is the only Pokémon-exclusive Z-Move that is a status move.
- It is also the only Z-Move whose damage category differs from its base move.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
Categories:
- Moves
- Moves that target the user
- Normal-type moves
- Status moves
- Generation VII moves
- Moves in need of research
- Z-Moves
- Moves that can raise the user's Attack
- Moves that can raise the user's Defense
- Moves that can raise the user's Special Attack
- Moves that can raise the user's Special Defense
- Moves that can raise the user's Speed