Crash damage: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary
 
(13 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{incomplete|needs=Image of a Pokémon taking crash damage (in the games and anime)}}
[[File:CrashDamage IX.png|thumb|250px|{{p|Hawlucha}} taking crash damage in {{g|Scarlet and Violet}}]]
'''Crash damage''' is the damage taken by the attacking Pokémon when if fails to successfully use certain moves.
'''Crash damage''' is the damage taken by the attacking Pokémon when if fails to successfully use certain moves.


==Mechanics==
==Mechanics==
Moves with crash damage are boosted by {{a|Reckless}}.
===Generation I===
===Generation I===
In the handheld games, if a move that has crash damage misses, the user will take 1 HP of crash damage. In the [[Pokémon Stadium series]], the crash damage is equal to 1/8 of the damage it would have dealt.
If a move that has crash damage misses, the user takes 1 HP of crash damage.


===Generation II===
===Generation II===
If a move that has crash damage misses or is blocked by a {{cat|protection moves|protection move}}, the user will take crash damage equal to 1/8 of the damage it would have dealt.
If a move that has crash damage misses or is blocked by a {{cat|protection moves|protection move}}, the user takes crash damage equal to 1/8 of the damage it would have dealt.


===Generation III===
===Generation III===
If a move that has crash damage misses or is blocked by a {{cat|protection moves|protection move}}, the user will take crash damage equal to 1/2 of the damage it would have dealt.
If a move that has crash damage misses or is blocked by a {{cat|protection moves|protection move}}, the user takes crash damage equal to 1/2 of the damage it would have dealt.


===Generation IV===
===Generation IV===
If a move that has crash damage misses, is blocked by a {{cat|protection moves|protection move}}, or the target is immune to the attack due to its [[type]], the user will take crash damage equal to 1/2 of the target's maximum HP.
If a move that has crash damage misses, is blocked by a {{cat|protection moves|protection move}}, or the target is immune to the attack due to its [[type]], the user takes crash damage equal to 1/2 of the target's maximum HP.


===Generation V onward===
===Generation V onward===
If a move that has crash damage misses, is blocked by a {{cat|protection moves|protection move}}, or the target is immune to the attack due to its [[type]], the user will take crash damage equal to 1/2 of the user's maximum HP (rounded down).
If a move that has crash damage misses, is blocked by a {{cat|protection moves|protection move}}, or the target is immune to the attack due to its [[type]], the user takes crash damage equal to 1/2 of the user's maximum HP (rounded down).


==Moves with recoil damage==
==Moves with crash damage==
{| class="roundtable" style="background: #{{physical color light}}; border: 3px solid #{{physical color}};"
{| class="roundtable" style="background: #{{physical color light}}; border: 3px solid #{{physical color}};"
! Name
! Name
Line 25: Line 27:
! Power
! Power
! Accuracy
! Accuracy
|-
| class="l" | {{m|Axe Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 120
| 90%
|-
|-
| class="l" | {{m|High Jump Kick}}
| class="l" | {{m|High Jump Kick}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85 <small>(Gen. I-III)</small><br>100 <small>(Gen. IV)</small><br>130 <small>(Gen. V+)</small>
| 85 <small>({{gen|I}}–{{gen|III}})</small><br>100 <small>({{gen|IV}})</small><br>130 <small>({{gen|V}}+)</small>
| 90%
| 90%
|-
|-
Line 35: Line 43:
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70 <small>(Gen. I-III)</small><br>85 <small>(Gen. IV</small>)<br>100 <small>(Gen. V+)</small>
| 70 <small>({{gen|I}}–{{gen|III}})</small><br>85 <small>({{gen|IV}})</small><br>100 <small>({{gen|V}}+)</small>
| 95%
|-
| class="l" | {{m|Supercell Slam}}
{{typetable|Electric}}
{{statustable|Physical}}
| 100
| 95%
| 95%
|}
|}


==In the anime==
==In the anime==
In ''[[AG126|Saved by the Beldum]]'', when {{OBP|Gilbert|AG126}}'s {{p|Hitmonlee}} failed to hit Pikachu with {{m|High Jump Kick}}, it hurt itself.
[[File:Crash damage anime.png|thumb|250px|{{p|Scrafty}} being hurt by crash damage]]
Unlike the {{pkmn|games}}, which state a Pokémon takes damage because they missed their target and crashed, the {{pkmn|anime}} makes it clear that crash damage is an inherent attribute of their attack. Pokémon have demonstrated landing perfectly from a missed attack, but the crash damage occurs separately.
 
In ''[[AG051|Come What May!]]'', {{ho|Grace}}'s {{p|Medicham}} suffered crash damage as [[May's Beautifly]] dodged its {{m|High Jump Kick}}, further increased by Beautifly using {{m|Silver Wind}} to speed up Medicham's fall.
 
In ''[[AG126|Saved by the Beldum]]'', {{OBP|Gilbert|AG126}}'s {{p|Hitmonlee}} hurt itself when it failed to hit [[Ash's Pikachu]] with High Jump Kick.
 
In ''[[AG149|Wheel of Frontier]]'', [[Greta]]'s Medicham was hurt when its High Jump Kick failed to hit [[Ash's Snorlax]].


In ''[[AG149|Wheel of Frontier]]'', {{FB|Arena Tycoon|Greta}}'s {{p|Medicham}} was hurt when its High Jump Kick failed to hit {{AP|Snorlax}}.
In ''[[BW043|Meowth's Scrafty Tactics!]]'', a {{p|Scrafty}} was hurt when [[Ash's Tepig]] dodged its High Jump Kick.


[[Ash's Scraggy]] has been seen to hurt itself upon missing when using High Jump Kick.
[[Ash's Scraggy]] and {{AP|Hawlucha}} have been seen to hurt themselves upon missing when using High Jump Kick.


In ''[[XY044|Showdown at the Shalour Gym!]]'', [[Korrina]]'s {{p|Mienfoo}} took crash damage after [[Ash's Hawlucha]] dodged its High Jump Kick.
In ''[[XY044|Showdown at the Shalour Gym!]]'', {{an|Korrina}}'s {{p|Mienfoo}} took crash damage after Ash's Hawlucha dodged its High Jump Kick.
{{-}}


==See also==
==See also==
Line 55: Line 77:


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[it:Danno da caduta]]

Latest revision as of 11:08, 6 April 2024

Hawlucha taking crash damage in Pokémon Scarlet and Violet

Crash damage is the damage taken by the attacking Pokémon when if fails to successfully use certain moves.

Mechanics

Moves with crash damage are boosted by Reckless.

Generation I

If a move that has crash damage misses, the user takes 1 HP of crash damage.

Generation II

If a move that has crash damage misses or is blocked by a protection move, the user takes crash damage equal to 1/8 of the damage it would have dealt.

Generation III

If a move that has crash damage misses or is blocked by a protection move, the user takes crash damage equal to 1/2 of the damage it would have dealt.

Generation IV

If a move that has crash damage misses, is blocked by a protection move, or the target is immune to the attack due to its type, the user takes crash damage equal to 1/2 of the target's maximum HP.

Generation V onward

If a move that has crash damage misses, is blocked by a protection move, or the target is immune to the attack due to its type, the user takes crash damage equal to 1/2 of the user's maximum HP (rounded down).

Moves with crash damage

Name Type Category Power Accuracy
Axe Kick Fighting Physical 120 90%
High Jump Kick Fighting Physical 85 (IIII)
100 (IV)
130 (V+)
90%
Jump Kick Fighting Physical 70 (IIII)
85 (IV)
100 (V+)
95%
Supercell Slam Electric Physical 100 95%

In the anime

Scrafty being hurt by crash damage

Unlike the games, which state a Pokémon takes damage because they missed their target and crashed, the anime makes it clear that crash damage is an inherent attribute of their attack. Pokémon have demonstrated landing perfectly from a missed attack, but the crash damage occurs separately.

In Come What May!, Grace's Medicham suffered crash damage as May's Beautifly dodged its High Jump Kick, further increased by Beautifly using Silver Wind to speed up Medicham's fall.

In Saved by the Beldum, Gilbert's Hitmonlee hurt itself when it failed to hit Ash's Pikachu with High Jump Kick.

In Wheel of Frontier, Greta's Medicham was hurt when its High Jump Kick failed to hit Ash's Snorlax.

In Meowth's Scrafty Tactics!, a Scrafty was hurt when Ash's Tepig dodged its High Jump Kick.

Ash's Scraggy and Hawlucha have been seen to hurt themselves upon missing when using High Jump Kick.

In Showdown at the Shalour Gym!, Korrina's Mienfoo took crash damage after Ash's Hawlucha dodged its High Jump Kick.

See also


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.