Appendix:Yellow walkthrough/Section 9: Difference between revisions
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== Saffron City == | == Saffron City == | ||
[[Image:Saffronrby.PNG|thumb|350px|right|Saffron City]] | [[Image:Saffronrby.PNG|thumb|350px|right|Saffron City]] | ||
=== City Under Siege === | === City Under Siege === | ||
[[Team Rocket]]'s operation has led them to [[Saffron City]], and [[Silph Co.]] was a perfect target. With those criminals around, the residents have been confined to their homes while the Silph employees are being held hostage. Gather a strong team in order to infiltrate the company. | |||
[[Team Rocket]]'s operation has led them to [[Saffron City]], and Silph Co was a perfect target. With those criminals around, the residents have been confined to their homes while the Silph employees are being held hostage. | |||
=== Mr. Psychic === | === Mr. Psychic === | ||
For how large it is, Saffron City is fairly dull. Besides the Poké Center and Poké Mart, there are only two other places that you can visit before driving the Rockets out of town. Visit Mr. Psychic's house in the southeast to get {{TM|29|Psychic}}. | |||
For how large it is, Saffron City is | |||
=== Fighting Dojo === | === Fighting Dojo === | ||
One of {{ci|Saffron}}'s major attractions is that there are two Gyms here, not one. Located right next door to the official [[Saffron Gym]], the [[Fighting Dojo]] is an optional challenge. While you don't receive a [[badge]] from defeating the Trainers inside, you'll get something just as good: a rare Pokémon. After you defeat the Karate Master, he'll offer you a choice of two {{type2|Fighting}}s — the hard-kicking {{p|Hitmonlee}}, or the piston-punching {{p|Hitmonchan}}. | |||
{| align="center" class="expandable" style="background: #{{fighting color light}}; {{roundy|10px}} border: 5px solid #{{fighting color}};" | |||
|- align="center" | |||
{| class="expandable" | ! Trainers | ||
|- | |||
| | |||
! | {{trainerheader|building}} | ||
{{trainerentry|GenIBlackbelt.png|Black Belt||775|3|066|Machop||31|None|056|Mankey||31|None|057|Primeape||31|None|}} | |||
| | {{trainerdiv|building}} | ||
| | {{trainerentry|GenIBlackbelt.png|Black Belt||800|2|066|Machop||32|None|067|Machoke||32|None|}} | ||
| | {{trainerdiv|building}} | ||
{{trainerentry|GenIBlackbelt.png|Black Belt||900|1|057|Primeape||36|None|}} | |||
| | {{trainerdiv|building}} | ||
| | {{trainerentry|GenIBlackbelt.png|Black Belt||775|3|056|Mankey||31|None|056|Mankey||31|None|057|Primeape||31|None|}} | ||
| | {{trainerdiv|building}} | ||
{{trainerentry|GenIBlackbelt.png|Black Belt||925|2|106|Hitmonlee||37||107|Hitmonchan||37|}} | |||
| | {{trainerfooter|building}} | ||
| | |} | ||
| | {| align="center" | ||
| | |||
| | {{catch/header|building|no}} | ||
| | {{catch/entry1|106|Hitmonlee|no|no|yes|Special|30|Only one|type1=Fighting}} | ||
| | {{catch/entry1|107|Hitmonchan|no|no|yes|Special|30|Only one|type1=Fighting}} | ||
| {{ | {{catch/footer|building}} | ||
| | |||
| | |||
| | |||
|} | |} | ||
=== Liberate Silph Co! === | === Liberate Silph Co! === | ||
Now that you've made it through [[Pokémon Tower]], the guard outside Silph Co. is gone. The company uses [[warp tile]]s to allow their employees to quickly move around the building, which create a giant maze between you and Giovanni. | |||
The objective is to reach the top floor and rescue the Silph president from [[Giovanni]]. If you know how to get there, you can avoid most of the 31 Trainer battles here (and the money and [[Experience|EXP]] that goes with it), beat the boss, and collect the items without opposition. When you need to heal, either leave for the Poké Center, or look for the woman in the southwest corner of the 9th floor. | |||
{| class="expandable" align="center" style="background: #666666; {{roundy|10px}}; border: 5px solid #CC0000;" | |||
|- align="center" | |||
! Trainers | |||
|- | |||
| | |||
{| class="expandable" align="center" style="background: #666666; {{roundy|10px}}; border: 5px solid #CC0000;" | |||
|- align="center" | |||
! 2F | |||
|- | |||
| | |||
{{trainerheader|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|750|5|046|Golbat||25||041|Zubat||25||041|Zubat||25||020|Raticate||25||041|Zubat||25|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|870|2|104|Cubone||29||041|Zubat||29|}} | |||
{{trainerdiv|road}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|1400|3|081|Magnemite||28||100|Voltorb||28||082|Magneton||28|}} | |||
{{trainerfooter|road}} | |||
|} | |||
{| class="expandable" align="center" style="background: #666666; {{roundy|10px}}; border: 5px solid #CC0000;" | |||
|- align="center" | |||
! 8F | |||
|- | |||
| | |||
{{trainerheader|building}} | |||
{{trainerentry|GenIScientist.png|Scientist||1450|2|088|Grimer||29||101|Electrode||29|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|840|3|110|Weezing||28||042|Golbat||28||109|Koffing||28|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|780|4|020|Raticate||26||041|Zubat||26||042|Golbat||26||019|Rattata||26|}} | |||
{{trainerfooter|building}} | |||
|} | |||
{| class="expandable" align="center" style="background: #666666; {{roundy|10px}}; border: 5px solid #CC0000;" | |||
|- align="center" | |||
! 3F | |||
|- | |||
| | |||
{{trainerheader|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|840|3|020|Raticate||28||097|Hypno||28||020|Raticate||28|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIScientist.png|Scientist||1450|2|101|Electrode||29||110|Weezing||29|}} | |||
{{trainerfooter|building}} | |||
|} | |||
{| class="expandable" align="center" style="background: #666666; {{roundy|10px}}; border: 5px solid #CC0000;" | |||
|- align="center" | |||
! 4F | |||
|- | |||
| | |||
{{trainerheader|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|840|3|023|Ekans||28||041|Zubat||28||104|Cubone||28|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|870|2|066|Machop||29||096|Drowzee||29|}} | |||
{{trainerfooter|building}} | |||
|} | |||
{| class="expandable" align="center" style="background: #666666; {{roundy|10px}}; border: 5px solid #CC0000;" | |||
|- align="center" | |||
! 5F | |||
|- | |||
| | |||
{{trainerheader|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|990|1|097|Hypno||33|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIScientist.png|Scientist||1300|4|082|Magneton||26||109|Koffing||26||110|Weezing||26||081|Magnemite||26|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|990|1|024|Arbok||33|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIJuggler.png|Juggler||1015|2|064|Kadabra||29||122|Mr. Mime||29|}} | |||
{{trainerfooter|building}} | |||
|} | |||
{| class="expandable" align="center" style="background: #666666; {{roundy|10px}}; border: 5px solid #CC0000;" | |||
|- align="center" | |||
! 6F | |||
|- | |||
| | |||
{{trainerheader|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|870|2|066|Machop||29||067|Machoke||29|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIScientist.png|Team Rocket|Grunt|1250|5|100|Voltorb||25||109|Koffing||25||082|Magneton||25||081|Magnemite||25||109|Koffing||25|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|840|3|041|Zubat||28||041|Zubat||28||042|Golbat||28|}} | |||
{{trainerfooter|building}} | |||
|} | |||
{| class="expandable" align="center" style="background: #666666; {{roundy|10px}}; border: 5px solid #CC0000;" | |||
|- align="center" | |||
! 7F | |||
|- | |||
| | |||
{{trainerheader|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|870|2|104|Cubone||29||104|Cubone||29|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|870|2|027|Sandshrew||27||028|Sandslash||29|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|780|4|020|Raticate||26||024|Arbok||26||109|Koffing||26||042|Golbat||26|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIScientist.png|Scientist||1450|2|101|Electrode||29||089|Muk||29|}} | |||
{{trainerfooter|building}} | |||
|} | |||
{| class="expandable" align="center" style="background: #666666; {{roundy|10px}}; border: 5px solid #CC0000;" | |||
|- align="center" | |||
! 9F | |||
|- | |||
| | |||
{{trainerheader|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|1400|3|100|Voltorb||28||109|Koffing||28||082|Magneton||28|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|840|3|042|Golbat||28||096|Drowzee||28||097|Hypno||28|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|840|3|096|Drowzee||28||088|Grimer||28||066|Machop||28|}} | |||
{{trainerfooter|building}} | |||
|} | |||
{| class="expandable" align="center" style="background: #666666; {{roundy|10px}}; border: 5px solid #CC0000;" | |||
|- align="center" | |||
! 10F | |||
|- | |||
| | |||
{{trainerheader|building}} | |||
{{trainerentry|GenIScientist.png|Scientist||1450|2|081|Magnemite||29||109|Koffing||29|}} | |||
{{trainerdiv|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|990|1|067|Machoke||33|}} | |||
{{trainerfooter|building}} | |||
|} | |||
{| class="expandable" align="center" style="background: #666666; {{roundy|10px}}; border: 5px solid #CC0000;" | |||
|- align="center" | |||
! 11F (east) | |||
|- | |||
| | |||
{{trainerheader|building}} | |||
{{trainerentry|GenIRocket.png|Team Rocket|Grunt|750|5|019|Rattata||25||019|Rattata||25||041|Zubat||25||019|Rattata||25||023|Ekans||25|}} | |||
{{trainerfooter|building}} | |||
|} | |||
|} | |||
{| class="expandable" align="center" style="background: #666666; {{roundy|10px}}; border: 5px solid #CC0000;" | |||
|- align="center" | |||
! Items | |||
|- | |||
| | |||
{{itlisth|building}} | |||
{{itlistbod|TM Normal|2F, from the woman in the northwest room|Y|display={{TM|36|Selfdestruct}}}} | |||
{{itlistbod|Card Key|5F, in the southern hallway|Y|display={{DL|List of key items in Generation I|Card Key}}}} | |||
{{itlistbod|Protein|5F, in the southwest room|Y|display={{DL|Vitamin|Protein}}}} | |||
{{itlistbod|HP Up|6F, in the southwest room (requires {{DL|List of key items in Generation I|Card Key}})|Y|display={{DL|Vitamin|HP Up}}}} | |||
{{itlistbod|X Accuracy|6F, in the southwest room (requires {{DL|List of key items in Generation I|Card Key}})|Y|display={{DL|Battle items|X Accuracy}}}} | |||
{{itlistbod|TM Normal|7F, in the northeast room|Y|display={{TM|03|Swords Dance}}}} | |||
{{itlistbod|Calcium|7F, in the southwest area|Y|display={{DL|Vitamin|Calcium}}}} | |||
{{itlistbod|Carbos|10F, in the southwest room|Y|display={{DL|Vitamin|Carbos}}}} | |||
{{itlistbod|Rare Candy|10F, in the southwest room|Y|display={{DL|Vitamin|Rare Candy}}}} | |||
{{itlistbod|TM Ground|10F, in the southwest room|Y|display={{TM|26|Earthquake}}}} | |||
{{itlistbod|Hyper Potion|3F, in the western room (requires {{DL|List of key items in Generation I|Card Key}})|Y|display={{DL|Potion|Hyper Potion}}}} | |||
{{itlistbod|Full Heal|4F, in the northwest room (requires {{DL|List of key items in Generation I|Card Key}})|Y}} | |||
{{itlistbod|Max Revive|4F, in the northwest room (requires {{DL|List of key items in Generation I|Card Key}})|Y}} | |||
{{itlistbod|Escape Rope|4F, in the northwest room (requires {{DL|List of key items in Generation I|Card Key}})|Y}} | |||
{{itlistbod|Master Ball|11F, from the president as a reward for saving his company|Y|display={{DL|Poké Ball|Master Ball}}}} | |||
{{itlistfoot|building}} | |||
|} | |||
==== 1F ==== | ==== 1F ==== | ||
[[Image:Sc-1f.png|thumb|right|Silph Co, 1F]] | |||
The lobby is totally deserted | The lobby is totally deserted. Climb the stairs in the back to 2F. | ||
[[Image:Sc-2f.png|thumb|left|Silph Co, 2F]] | |||
==== 2F ==== | ==== 2F ==== | ||
The electronic doors are locked tight, so step on either warp tile to teleport to 8F. | |||
The electronic doors are | |||
==== 8F ==== | ==== 8F ==== | ||
[[Image:Sc-8f.png|thumb|right|Silph Co, 8F]] | |||
Clear out the Rockets here, then take the elevator to 3F. | Clear out the Rockets here, then take the elevator to 3F. | ||
==== 3F ==== | ==== 3F ==== | ||
[[Image:Sc-3f.png|thumb|left|Silph Co, 3F]] | |||
Step out of the elevator and take the warp near the stairs back to the 2nd floor. Talk to the woman to get {{TM|36|Selfdestruct}}, and warp back to 3F. | |||
{ | Back on the 3rd floor, fight the lone Rocket and take the warp in the southwest corner to a locked room on the 5th floor. Grab the {{TM|09|Take Down}} there and warp back. Climb the stairs to the fourth floor. | ||
| | |||
==== 4F ==== | ==== 4F ==== | ||
[[Image:Sc-4f.png|thumb|right|Silph Co, 4F]] | |||
Knock these two Rockets around a bit, then climb to the 5th floor. | |||
==== 5F ==== | ==== 5F ==== | ||
[[Image:Sc-5f.png|thumb|left|Silph Co, 5F]] | |||
Beat the Rocket and Scientist near the north wall | Beat the Rocket and Scientist near the north wall and follow the hallway to the south, where you'll find a Rocket next to another warp tile. Defeat the Rocket, step on the warp, and warp right back to 5F. Walk down and follow the narrow path to the right, where you'll find the {{DL|List of key items in Generation I|Card Key}}, which unlocks all of the electronic doors in the building. Go left past the Rocket, and open the door to the northwest room for a {{DL|Vitamin|Protein}}. Climb up to 6F. | ||
==== 6F ==== | ==== 6F ==== | ||
[[Image:Sc-6f.png|thumb|right|Silph Co, 6F]] | |||
Open the door | Open the door to the southwest room to reach an {{DL|Vitamin|HP Up}} and an {{DL|Battle item|X Accuracy}}. Head up to 7F. | ||
==== 7F ==== | ==== 7F ==== | ||
[[Image:Sc-7f.png|thumb|left|Silph Co, 7F]] | |||
Use the Card Key to open the nearest door and grab {{TM|03|Swords Dance}}. You can battle the grunt on the other side of the door near the TM, but the nearby warp only leads back to 5F. After battling the Rocket along the north wall (next to the counter), walk to the left you'll see your rival loitering in the next room | Use the Card Key to open the nearest door and grab {{TM|03|Swords Dance}}. You can battle the grunt on the other side of the door near the TM, but the nearby warp only leads back to 5F. After battling the Rocket along the north wall (next to the counter), walk to the left you'll see your rival loitering in the next room — looks like he's waiting for you again. Follow the narrow hallway south to an area with a Scientist, grab the {{DL|Vitamin|Calcium}}, and head up two flights of stairs to reach 9F (since you've already cleared out 8F). | ||
==== 9F ==== | ==== 9F ==== | ||
[[Image:Sc-9f.png|thumb|right|Silph Co, 9F]] | |||
By now, your team | By now, your team may be running out of energy. After beating the Rocket grunt, open the door nearby and talk to the woman near the beds. To thank you for your efforts, she'll heal your team to full health. Beat the second Rocket (but ignore the warp), and take the stairs to 10F. | ||
==== 10F ==== | ==== 10F ==== | ||
[[Image:Sc-10f.png|thumb|left|Silph Co, 10F]] | |||
There are only two | There are only two thugs here, but make sure to grab the {{DL|Vitamin|Carbos}}, {{DL|Vitamin|Rare Candy}}, and {{TM|26|Earthquake}} from the southwest room. Take the stairs to 11F for a quick grunt battle. | ||
==== 11F (east) ==== | |||
[[Image:Sc-11f.png|thumb|right|Silph Co, 11F]] | |||
Beat the lone grunt here, then take the elevator back down to 3F. | |||
==== 3F ==== | |||
If you haven't already, use the {{DL|List of key items in Generation I|Card Key}} on the door in the center of the room. Open the locked door beyond that, defeat the Scientist, and grab the {{DL|Potion|Hyper Potion}} behind him. Take the warp on the other side of the wall from the Scientist, and you'll find yourself on the 7th floor again. Get ready to face your rival! | |||
==== 7F ==== | ==== 7F ==== | ||
Take a single step off of the warp tile, and your rival challenges you. | |||
{| align="center" | {| align="center" | ||
! If {{p|Eevee}} → {{p|Jolteon}}: | ! If {{p|Eevee}} → {{p|Jolteon}}: | ||
Line 326: | Line 305: | ||
|} | |} | ||
Once | |||
Once {{ga|Blue|he}} leaves, speak with the Silph employee nearby to get a {{p|Lapras}}, and take the southern warp to the 11th floor. | |||
{| align="center" | |||
| | |||
{{catch/header|building|no}} | |||
{{catch/div|building|Floor 7 {{colorlink|Gift Pokémon|000|Gift}}}} | |||
{{catch/entry1|131|Lapras|no|no|yes|Gift|15|Only one|type1=Water|type2=Ice}} | |||
{{catch/footer|building|3}} | |||
|} | |||
==== 11F (west) ==== | ==== 11F (west) ==== | ||
One last battle stands between you and [[Giovanni]]. | One last battle stands between you and [[Giovanni]]. | ||
{| align="center" | |||
| | |||
{{Party|color=666666|bordercolor=CC0000|headcolor={{yellow color light}} | {{Party|color=666666|bordercolor=CC0000|headcolor={{yellow color light}} | ||
|sprite=Team Rocket.png | |sprite=Team Rocket.png | ||
Line 358: | Line 348: | ||
|move3=Sludge|move3type=Poison}} | |move3=Sludge|move3type=Poison}} | ||
}} | }} | ||
|} | |||
Make sure your team is at full health, so take a trip to the Poké Center or the woman on 9F. | Make sure your team is at full health, so take a trip to the Poké Center or the woman on 9F. Open the door with the Card Key, and approach [[Giovanni|the mob boss]]. | ||
Open the door with the Card Key, and | |||
{| align="center" | |||
| | |||
{{Party|color=666666|bordercolor=CC0000|headcolor=CCCCCC | {{Party|color=666666|bordercolor=CC0000|headcolor=CCCCCC | ||
|sprite=Y Giovanni.png|prize={{pdollar}}4059 | |sprite=Y Giovanni.png|prize={{pdollar}}4059 | ||
Line 393: | Line 384: | ||
|move2=Tail Whip|move2type=Normal | |move2=Tail Whip|move2type=Normal | ||
|move3=Poison Sting|move3type=Poison | |move3=Poison Sting|move3type=Poison | ||
|move4=Body Slam|move4type=Normal}}}} | |move4=Body Slam|move4type=Normal}} | ||
}} | |||
|} | |||
Now that you've sent Giovanni running, [[Team Rocket]]'s hold on [[Silph Co.]] is broken. The president is so relieved that you've saved his company that he rewards you with the {{DL|Poké Ball|Master Ball}} prototype, a version of Poké Ball that catches any Pokémon without fail. | |||
With the Rockets gone, you are free to collect any leftover items sitting around the building; stop by the 4th floor, and check the west room for a [[Full Heal]], {{DL|Revive|Max Revive}}, and [[Escape Rope]]. You're also free to challenge the [[Saffron Gym]]. | |||
=== Saffron Gym === | === Saffron Gym === | ||
[[Image:Saffron Gym RB.png| | {| align="right" style="background: #{{psychic color light}}; {{roundy|10px}}; border: 3px solid #{{psychic color dark}}" cellpadding="2" | ||
|- | |||
! style="background: #FFFFFF; border: 1px solid #FFFFFF; {{roundytop|10px}};" {{!}} [[Image:Saffron Gym RB.png|250px]] | |||
|- | |||
! style="background: #{{psychic color}}; {{roundybottom|10px}};" align="center" {{!}} <b>{{color2|000000|Saffron Gym}}</b> | |||
|} | |||
{{sign|RBY|header}} | {{sign|RBY|header}} | ||
Line 407: | Line 406: | ||
{{sign|RBY|footer}} | {{sign|RBY|footer}} | ||
The [[Saffron Gym]] is a haven for {{type2|Psychic}}s, and {{type2|Bug}}s are their worst nightmare. | The [[Saffron Gym]] is a haven for {{type2|Psychic}}s, and {{type2|Bug}}s are their worst nightmare. There aren't many strong Bug-type attacks, but Bug-types like {{p|Parasect}} or {{p|Butterfree}} will only take 1/2-damage from [[Sabrina]]'s psychic offensive. Her team's {{stat|defense}}s are weak, so try attacking with physical moves like {{m|Earthquake}} or {{m|Body Slam}}. | ||
{| | {| align="center" | ||
|- style="background: #{{psychic color}};" | |- align="center" valign="top" | ||
| | |||
! | {| align="center" style="background: #{{psychic color}}; {{roundy|10px}} border: 5px solid #{{psychic color light}};" | ||
|- align="center" | |||
|- | ! Saffron Gym <br> [[Image:Marsh Badge.png|35px|The Marsh Badge]] <br><br> | ||
| Psychic | |- | ||
| | | | ||
| {{ | {| align="center" class="expandable" style="background: #{{psychic color}}; {{roundy|10px}} border: 5px solid #{{psychic color light}};" | ||
| | |- align="center" | ||
| Psychic | ! Trainers | ||
| | |- | ||
| | |||
| | {{trainerheader|Psychic}} | ||
| Psychic | {{trainerentry|GenIPsychic.png|Psychic||330|3|079|Slowpoke||33||079|Slowpoke||33||080|Slowbro||33|}} | ||
| | {{trainerdiv|Psychic}} | ||
{{trainerentry|GenIMedium.png|Channeler||990|3|092|Gastly||33||092|Gastly||33||093|Haunter||33|}} | |||
| | {{trainerdiv|Psychic}} | ||
| Channeler | {{trainerentry|GenIPsychic.png|Psychic||310|4|064|Kadabra||31||079|Slowpoke||31||122|Mr. Mime||31||064|Kadabra||31|}} | ||
| | {{trainerdiv|Psychic}} | ||
{{trainerentry|GenIPsychic.png|Psychic||380|1|080|Slowbro||38|}} | |||
| | {{trainerdiv|Psychic}} | ||
| Psychic | {{trainerentry|GenIMedium.png|Channeler||1020|2|092|Gastly||34||093|Haunter||34|}} | ||
| | {{trainerdiv|Psychic}} | ||
{{trainerentry|GenIPsychic.png|Psychic||340|2|122|Mr. Mime||34||064|Kadabra||34|}} | |||
| | {{trainerdiv|Psychic}} | ||
| Channeler | {{trainerentry|GenIMedium.png|Channeler||1140|1|093|Haunter||38|}} | ||
| | {{trainerfooter|Psychic|1|inside}} | ||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
{{Party | {{Party | ||
|color={{psychic color}} | |color={{psychic color}} | ||
Line 451: | Line 448: | ||
|class=Leader | |class=Leader | ||
|name=Sabrina | |name=Sabrina | ||
|game=Y | |game=Y| | ||
|location=Saffron Gym | |location=Saffron Gym | ||
|pokemon=3 | |pokemon=3 | ||
Line 470: | Line 467: | ||
|level=50 | |level=50 | ||
|type1=Psychic | |type1=Psychic | ||
|move1= | |move1=Psybeam | ||
|move1type=Psychic | |move1type=Psychic | ||
|move2=Recover | |move2=Recover | ||
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|level=50 | |level=50 | ||
|type1=Psychic | |type1=Psychic | ||
|move1= | |move1=Psybeam | ||
|move1type=Psychic | |move1type=Psychic | ||
|move2=Psywave | |move2=Psywave | ||
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|move4type=Normal}} | |move4type=Normal}} | ||
}} | }} | ||
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[[Sabrina]] | After the battle, [[Sabrina]] awards you the {{badge|Marsh}}. This badge commands obedience from all Pokémon up to level 70. She also gives you {{TM|46|Psywave}} as a gift. | ||
The next stop is [[Fuchsia City]] to the south, where you'll finally find {{HM|03|Surf}} and {{HM|04|Strength}}. There are two ways to get to Fuchsia — either head south from [[Lavender Town]], or west from [[Celadon City]]. The western path is where you'll find {{HM|02|Fly}}, and the {{DL|Fishing|Super Rod}} is found on the eastern path. For now, go west through [[Celadon City]] to reach {{rt|16|Kanto}}. | |||
{{WalkthroughPrevNext|game=Yellow|gamename=Yellow|prev=yes | |||
{{WalkthroughPrevNext | |||
|game=Yellow | |||
|gamename=Yellow | |||
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|prevname=Celadon City, Celadon Gym, Rocket Hideout, Pokémon Tower | |||
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|nextsection=10 | |||
|nextname=Routes 16, 17 and 18, Fuchsia City, Fuchsia Gym, Safari Zone | |||
}} | |||
<br> | <br> | ||
{{Project Walkthroughs notice}} | {{Project Walkthroughs notice}} | ||
[[Category:Yellow walkthrough]] | [[Category:Yellow walkthrough]] |
Revision as of 16:50, 6 September 2010
Saffron City
City Under Siege
Team Rocket's operation has led them to Saffron City, and Silph Co. was a perfect target. With those criminals around, the residents have been confined to their homes while the Silph employees are being held hostage. Gather a strong team in order to infiltrate the company.
Mr. Psychic
For how large it is, Saffron City is fairly dull. Besides the Poké Center and Poké Mart, there are only two other places that you can visit before driving the Rockets out of town. Visit Mr. Psychic's house in the southeast to get TM29 (Psychic).
Fighting Dojo
One of Saffron's major attractions is that there are two Gyms here, not one. Located right next door to the official Saffron Gym, the Fighting Dojo is an optional challenge. While you don't receive a badge from defeating the Trainers inside, you'll get something just as good: a rare Pokémon. After you defeat the Karate Master, he'll offer you a choice of two Template:Type2s — the hard-kicking Hitmonlee, or the piston-punching Hitmonchan.
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Liberate Silph Co!
Now that you've made it through Pokémon Tower, the guard outside Silph Co. is gone. The company uses warp tiles to allow their employees to quickly move around the building, which create a giant maze between you and Giovanni.
The objective is to reach the top floor and rescue the Silph president from Giovanni. If you know how to get there, you can avoid most of the 31 Trainer battles here (and the money and EXP that goes with it), beat the boss, and collect the items without opposition. When you need to heal, either leave for the Poké Center, or look for the woman in the southwest corner of the 9th floor.
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1F
The lobby is totally deserted. Climb the stairs in the back to 2F.
2F
The electronic doors are locked tight, so step on either warp tile to teleport to 8F.
8F
Clear out the Rockets here, then take the elevator to 3F.
3F
Step out of the elevator and take the warp near the stairs back to the 2nd floor. Talk to the woman to get TM36 (Selfdestruct), and warp back to 3F.
Back on the 3rd floor, fight the lone Rocket and take the warp in the southwest corner to a locked room on the 5th floor. Grab the TM09 (Take Down) there and warp back. Climb the stairs to the fourth floor.
4F
Knock these two Rockets around a bit, then climb to the 5th floor.
5F
Beat the Rocket and Scientist near the north wall and follow the hallway to the south, where you'll find a Rocket next to another warp tile. Defeat the Rocket, step on the warp, and warp right back to 5F. Walk down and follow the narrow path to the right, where you'll find the Card Key, which unlocks all of the electronic doors in the building. Go left past the Rocket, and open the door to the northwest room for a Protein. Climb up to 6F.
6F
Open the door to the southwest room to reach an HP Up and an X Accuracy. Head up to 7F.
7F
Use the Card Key to open the nearest door and grab TM03 (Swords Dance). You can battle the grunt on the other side of the door near the TM, but the nearby warp only leads back to 5F. After battling the Rocket along the north wall (next to the counter), walk to the left you'll see your rival loitering in the next room — looks like he's waiting for you again. Follow the narrow hallway south to an area with a Scientist, grab the Calcium, and head up two flights of stairs to reach 9F (since you've already cleared out 8F).
9F
By now, your team may be running out of energy. After beating the Rocket grunt, open the door nearby and talk to the woman near the beds. To thank you for your efforts, she'll heal your team to full health. Beat the second Rocket (but ignore the warp), and take the stairs to 10F.
10F
There are only two thugs here, but make sure to grab the Carbos, Rare Candy, and TM26 (Earthquake) from the southwest room. Take the stairs to 11F for a quick grunt battle.
11F (east)
Beat the lone grunt here, then take the elevator back down to 3F.
3F
If you haven't already, use the Card Key on the door in the center of the room. Open the locked door beyond that, defeat the Scientist, and grab the Hyper Potion behind him. Take the warp on the other side of the wall from the Scientist, and you'll find yourself on the 7th floor again. Get ready to face your rival!
7F
Take a single step off of the warp tile, and your rival challenges you.
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Once he leaves, speak with the Silph employee nearby to get a Lapras, and take the southern warp to the 11th floor.
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11F (west)
One last battle stands between you and Giovanni.
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Make sure your team is at full health, so take a trip to the Poké Center or the woman on 9F. Open the door with the Card Key, and approach the mob boss.
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Now that you've sent Giovanni running, Team Rocket's hold on Silph Co. is broken. The president is so relieved that you've saved his company that he rewards you with the Master Ball prototype, a version of Poké Ball that catches any Pokémon without fail.
With the Rockets gone, you are free to collect any leftover items sitting around the building; stop by the 4th floor, and check the west room for a Full Heal, Max Revive, and Escape Rope. You're also free to challenge the Saffron Gym.
Saffron Gym
File:Saffron Gym RB.png |
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Saffron Gym |
SAFFRON CITY
POKéMON GYM
LEADER: SABRINA
The Master of
Psychic Pokémon!
The Saffron Gym is a haven for Template:Type2s, and Template:Type2s are their worst nightmare. There aren't many strong Bug-type attacks, but Bug-types like Parasect or Butterfree will only take 1/2-damage from Sabrina's psychic offensive. Her team's defenses are weak, so try attacking with physical moves like Earthquake or Body Slam.
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After the battle, Sabrina awards you the Marsh Badge. This badge commands obedience from all Pokémon up to level 70. She also gives you TM46 (Psywave) as a gift.
The next stop is Fuchsia City to the south, where you'll finally find HM03 (Surf) and HM04 (Strength). There are two ways to get to Fuchsia — either head south from Lavender Town, or west from Celadon City. The western path is where you'll find HM02 (Fly), and the Super Rod is found on the eastern path. For now, go west through Celadon City to reach Route 16.
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Yellow walkthrough |
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |