Eerie Impulse (move)
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Eerie Impulse かいでんぱ Strange Wave | ||||||||||||
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Range
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Availability
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Eerie Impulse (Japanese: かいでんぱ Strange Wave) is a non-damaging Electric-type move introduced in Generation VI.
Effect
Eerie Impulse lowers the target's Special Attack stat by two stages.
If powered up by a Electrium Z into Z-Eerie Impulse, the user's Special Defense stat raises one stage.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||
---|---|---|---|---|---|---|---|---|---|
VI | VII | VIII | IX | ||||||
0100 | Mineral | 10XY 6ORAS |
6 | ||||||
0101 | Mineral | 8XY 6ORAS |
1, 6 | ||||||
0171 | |
Water 2 | 1 | 1 | |||||
0695 | |
Monster | Dragon | 1 | 1 | ||||
0796 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 29 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||
---|---|---|---|---|---|---|---|---|---|
VI | VII | VIII | IX | ||||||
0179 | Monster | Field | ✔ | ✔ | |||||
0194 | |
Water 1 | Field | ✔ | ✔ | ||||
0309 | Field | ✔ | ✔ | ||||||
0403 | Field | ✔ | ✔ | ||||||
0618 | |
Water 1 | Amorphous | ✔ | ✔ | ||||
0702 | |
Field | Fairy | ✔ | ✔ | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation VII
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0404 | Field | Island Scan - Route 8 | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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Variations of the move Charm | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |