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'''Fainting''' is a status ailment featured in which a [[Pokémon]] is no longer able to battle. In the {{pkmn|anime}}, fainting is referred to simply as being [[unable to battle]].  These Pokémon are not always unconscious, but merely do not have the energy, ability, or other reasons to continue battling. Fainted Pokémon are often depicted with stunned expressions or as having spirals in their eyes. In the {{pkmn|game}}s, fainting occurs when a Pokémon reaches 0 {{Stat|HP}}. A Pokémon can lose HP through such methods as {{status|Poison|poisoning}} or self-injury influcted during {{status|Confusion|confusion}}. A Pokémon which has fainted is unable to {{pkmn|battle}} until it has been revived, but it is still able to use field moves, such as {{m|Fly}} or {{m|Cut}}. When the the player's [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status ailment]] of FNT.
'''Fainting''' is a status ailment featured in which a [[Pokémon]] is no longer able to {{pkmn|battle}}. In the {{pkmn|anime}}, fainting is referred to simply as being [[unable to battle]].  These Pokémon are not always unconscious, but merely do not have the energy, ability, or other reasons to continue battling. Fainted Pokémon are often depicted with stunned expressions or as having spirals in their eyes. In the {{pkmn|game}}s, fainting occurs when a Pokémon reaches zero {{Stat|HP}}. A Pokémon can lose HP through such methods as {{status|Poison}}ing or self-injury inflicted during {{status|Confusion}}. A Pokémon which has fainted is unable to battle until it has been revived, but it is still able to use field moves, such as {{m|Fly}} or {{m|Cut}}. When the the {{player}}'s [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status ailment]] of FNT.


Pokémon can faint instantly if their opponent successfully uses a [[one-hit knockout move]], such as {{m|Guillotine}}. A Pokémon faints under certain circumstances that occur after the use of {{m|Destiny Bond}} or {{m|Perish Song}}, unless switched out. Moves such as {{m|Selfdestruct}} or {{m|Explosion}} makes the user faint, though it deals massive damage to the opponent, acting as a sort of {{wp|kamikaze}}. A Pokémon can also faint from having its HP sapped through moves such as {{m|Leech Seed}} and {{m|Leech Life}}, and can also faint if damaged by a [[weather effect]] or [[status ailment|status ailment]] from a previous turn during the semi-invulnerable stage of moves like {{m|Fly}}.  
Pokémon can faint instantly if their opponent successfully uses a [[one-hit knockout move]], such as {{m|Guillotine}}. A Pokémon faints under certain circumstances that occur after the use of {{m|Destiny Bond}} or {{m|Perish Song}}, unless switched out. Moves such as {{m|Selfdestruct}} or {{m|Explosion}} makes the user faint, though it deals massive damage to the opponent, acting as a sort of {{wp|kamikaze}}. A Pokémon can also faint from having its HP sapped through moves such as {{m|Leech Seed}} and {{m|Leech Life}}, and can also faint if damaged by certain [[Weather conditions|weather effects]] or [[status ailment]]s from a previous turn during the semi-invulnerable stage of moves like {{m|Fly}}.  


==Fainting through status ailments==
==Fainting through status ailments==
Fainting can also be caused through [[status ailments]]. When a Pokémon has been poisoned, every 4 steps will reduce the Pokémon's HP, until it faints. Poisoning cannot be inferred on Immune pokemon, Steel or Poison types. It is removed either by an Antidote, a Pecha Berry, or by any Restoring item.  {{status|Burn|burned}} Pokémon can faint during battle by taking enough damage.  You can only faint at 0 damage, so be careful to watch your HP during a battle.  An HP bar will turn yellow after half of the max HP is lost in damage, and red after 2/3 of the max HP have been taken. Ways to avoid this in midbattle are to use Potions, Oran Berries, Sitrus Berries, or Moves such as Restore, Leech Seed, and certain abilities like Rain Dish. A {{status|Confusion|confused}} Pokémon is at risk for turning its attack on itself, thus reducing its own HP. It is possible to faint through these mistaken attacks. To heal confusion, use a Yellow Flute, Persim Berry, or simply switch the pokemon from battle.  This status ailment does not remain after the battle ends, or if the pokemon is switched out of battle and switched back in.
Fainting can also be caused through [[status ailments]]. When a Pokémon has been poisoned, every four steps will reduce the Pokémon's HP by one point until it faints. {{t|Steel}} and {{type2|Poison}} Pokémon cannot be poisoned. It is removed either by an {{DL|Status ailment healing item|Antidote}}, a {{b|Pecha}} or by similar [[status ailment healing item]]s.  {{status|Burn}}ed Pokémon can faint during battle by taking enough damage, but not outside of battle. A {{status|Confusion|confused}} Pokémon is at risk for turning its attack on itself, thus reducing its own HP and possibly making itself faint. Confusion can be removed by a [[Yellow Flute]], {{b|Persim}} or by simply switching the Pokémon out of battle.


All of these conditions are also removable upon the use of a pokemon center, though it is wise to keep the aforementioned items in a lot of supply.
All of these conditions are also removable upon the use of a Pokémon Center, though it is wise to keep the aforementioned items in a lot of supply.


==Effects of fainting==
==Effects of fainting==
Fainting will cause a Pokémon to lose [[happiness]], and may grow to resent its trainer if it faints often and spends a lot of time unconscious.
Fainting will cause a Pokémon to lose [[happiness]], and may grow to resent its trainer if it faints often and spends a lot of time unconscious.


If all of the [[player character]]'s Pokémon faint, then the trainer will be disqualified or faint ("''<player name>'' Blacked/Whited Out!"). The player will then be warped back to the last {{g|Center}} visited and the player will lose half of their [[Pokémon Dollar|money]]. Starting with {{2v2|FireRed and LeafGreen}}, a small cut scene also plays explaining what happens.
If all of the [[player character]]'s Pokémon faint, then the trainer will be disqualified or faint ("''<player name>'' Blacked/Whited Out!"). The player will then be warped back to the last [[Pokémon Center]] visited and the player will lose half of their [[Pokémon Dollar|money]]. Starting with {{2v2|FireRed|LeafGreen}}, a small cut scene also plays explaining what happens.


In {{game|Yellow}}, {{p|Pikachu}} returns to its [[Poké Ball]] when it has fainted, which is the only time that Pikachu goes in its Poké Ball.
In {{game|Yellow}}, {{p|Pikachu}} returns to its [[Poké Ball]] when it has fainted, which is the only time that Pikachu goes in its Poké Ball.


===Effects of items on fainted Pokémon===
===Effects of items on fainted Pokémon===
Normal [[item]]s, such as [[potion]]s or [[status ailment healing item]]s will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item.
Normal [[item]]s, such as [[potion]]s or status ailment healing items, will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item.
* [[Revive]] will revive a Pokémon with half of its HP.
* [[Revive]] will revive a Pokémon with half of its HP.
* [[Max Revive]] will revive a Pokémon with all of its HP.
* [[Revive|Max Revive]] will revive a Pokémon with all of its HP.
* [[Revival Herb]] will revive a Pokémon with all of its HP.
* {{DL|Herbal medicine|Revival Herb}} will revive a Pokémon with all of its HP.


==Avoiding fainting==
==Avoiding fainting==
There are many ways that fainting can be avoided, with the most common being removing the Pokémon from battle. If the Pokémon uses {{m|Endure}}, it will leave said Pokémon with one HP. Items, like the [[In-battle effect item#Focus Sash|Focus Sash]], also ensure that a Pokémon doesn't faint. However, the Focus Sash works only once.
There are many ways that fainting can be avoided, with the most common being removing the Pokémon from battle. If the Pokémon uses {{m|Endure}}, it will leave the said Pokémon with one HP. Items, like the {{DL|In-battle effect item|Focus Sash}}, also ensure that a Pokémon doesn't faint. However, the Focus Sash works only once.


'''The following items can allow a Pokémon not to faint:'''
'''The following items can allow a Pokémon not to faint:'''
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'''The following items restore HP once:'''
'''The following items restore HP once:'''
* [[Oran Berry]]
* {{b|Oran}}
* [[Sitrus Berry]]
* {{b|Sitrus}}
* [[Figy Berry]]
* {{b|Figy}}
* [[Wiki Berry]]
* {{b|Wiki}}
* [[Mago Berry]]
* {{b|Mago}}
* [[Aguav Berry]]
* {{b|Aguav}}
* [[Iapapa Berry]]
* {{b|Iapapa}}
* [[Enigma Berry]]
* {{b|Enigma}}
* {{DL|In-battle effect item|Big Root}}
* {{DL|In-battle effect item|Big Root}}



Revision as of 17:02, 20 April 2009

Fainting is a status ailment featured in which a Pokémon is no longer able to battle. In the anime, fainting is referred to simply as being unable to battle. These Pokémon are not always unconscious, but merely do not have the energy, ability, or other reasons to continue battling. Fainted Pokémon are often depicted with stunned expressions or as having spirals in their eyes. In the games, fainting occurs when a Pokémon reaches zero HP. A Pokémon can lose HP through such methods as Poisoning or self-injury inflicted during Confusion. A Pokémon which has fainted is unable to battle until it has been revived, but it is still able to use field moves, such as Fly or Cut. When the the player's party is viewed, any fainted Pokémon will have a red FNT status bar or a status ailment of FNT.

Pokémon can faint instantly if their opponent successfully uses a one-hit knockout move, such as Guillotine. A Pokémon faints under certain circumstances that occur after the use of Destiny Bond or Perish Song, unless switched out. Moves such as Selfdestruct or Explosion makes the user faint, though it deals massive damage to the opponent, acting as a sort of kamikaze. A Pokémon can also faint from having its HP sapped through moves such as Leech Seed and Leech Life, and can also faint if damaged by certain weather effects or status ailments from a previous turn during the semi-invulnerable stage of moves like Fly.

Fainting through status ailments

Fainting can also be caused through status ailments. When a Pokémon has been poisoned, every four steps will reduce the Pokémon's HP by one point until it faints. Steel and Template:Type2 Pokémon cannot be poisoned. It is removed either by an Antidote, a Pecha or by similar status ailment healing items. Burned Pokémon can faint during battle by taking enough damage, but not outside of battle. A confused Pokémon is at risk for turning its attack on itself, thus reducing its own HP and possibly making itself faint. Confusion can be removed by a Yellow Flute, Persim or by simply switching the Pokémon out of battle.

All of these conditions are also removable upon the use of a Pokémon Center, though it is wise to keep the aforementioned items in a lot of supply.

Effects of fainting

Fainting will cause a Pokémon to lose happiness, and may grow to resent its trainer if it faints often and spends a lot of time unconscious.

If all of the player character's Pokémon faint, then the trainer will be disqualified or faint ("<player name> Blacked/Whited Out!"). The player will then be warped back to the last Pokémon Center visited and the player will lose half of their money. Starting with FireRed and LeafGreen, a small cut scene also plays explaining what happens.

In Pokémon Yellow, Pikachu returns to its Poké Ball when it has fainted, which is the only time that Pikachu goes in its Poké Ball.

Effects of items on fainted Pokémon

Normal items, such as potions or status ailment healing items, will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item.

  • Revive will revive a Pokémon with half of its HP.
  • Max Revive will revive a Pokémon with all of its HP.
  • Revival Herb will revive a Pokémon with all of its HP.

Avoiding fainting

There are many ways that fainting can be avoided, with the most common being removing the Pokémon from battle. If the Pokémon uses Endure, it will leave the said Pokémon with one HP. Items, like the Focus Sash, also ensure that a Pokémon doesn't faint. However, the Focus Sash works only once.

The following items can allow a Pokémon not to faint:

The following items restore HP once:

The followings items restore HP more than once: