Trade machine: Difference between revisions
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==In the games== | ==In the games== | ||
In [[Generation]]s {{gen|I}}, {{gen|II}}, and {{gen|III}}, local [[trade]]s were conducted inside rooms in [[Pokémon Center]]s called Cable Clubs (Japanese: '''つうしん ケーブル クラブ''' ''Communication Cable Club''), where two [[link cable|linked]] players would gather at opposite ends of the a trade machine to start the trading process. In {{game|FireRed and LeafGreen|s}} an alternative for [[Game Boy Advance Wireless Adapter|wirelessly linked]] players, the [[Union Room]], was introduced, which involved no such machine. By [[Generation IV|Generations IV]] and {{gen|V}}, the Union Room became the standard, and local trading no longer involved an in-universe machine. They have since been conducted through in-universe applications such as the [[C-Gear]], [[Player Search System|PSS]], [[Poké Pelago]], and the [[Y-Comm]]. | |||
===Time Capsule=== | |||
{{main|Time Capsule}} | |||
The [[Time Capsule]] is a special type of trade machine found in [[Generation II]] that allows for back-and-forth trading with [[Generation I]] games, on the condition that the Pokémon being sent back is a {{cat|Generation I Pokémon}} that does not know and new moves. | |||
==In the anime== | ==In the anime== |
Revision as of 16:34, 22 August 2020
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Games section |
First appearing in the Generation I games, a trade machine is the in-game device that players use to trade Pokémon between game cartridges, in addition to the real-world Game Link Cable that actually connected information between the games. Players could access these machines at any Pokémon Center in the game by speaking with said Pokémon Center's Cable Club receptionist.
The trade machine is also a device located underneath Pokémon Centers in Pokémon Colosseum and Pokémon XD. It allows the player to trade Pokémon between Orre and the faraway regions of Kanto and Hoenn.
In the games
In Generations I, II, and III, local trades were conducted inside rooms in Pokémon Centers called Cable Clubs (Japanese: つうしん ケーブル クラブ Communication Cable Club), where two linked players would gather at opposite ends of the a trade machine to start the trading process. In Pokémon FireRed and LeafGreen an alternative for wirelessly linked players, the Union Room, was introduced, which involved no such machine. By Generations IV and V, the Union Room became the standard, and local trading no longer involved an in-universe machine. They have since been conducted through in-universe applications such as the C-Gear, PSS, Poké Pelago, and the Y-Comm.
Time Capsule
- Main article: Time Capsule
The Time Capsule is a special type of trade machine found in Generation II that allows for back-and-forth trading with Generation I games, on the condition that the Pokémon being sent back is a Generation I Pokémon that does not know and new moves.
In the anime
The first trade machine was seen aboard the St. Anne in Battle Aboard the St. Anne, where Ash traded his Butterfree for a Gentleman's Raticate. However, he soon came to regret the trade, and it was reversed by the end of the episode.
In Tricks of the Trade, a trade machine appeared at Palmpona's Pokémon Swap Meet. At one point, Jessie was accidentally sent flying into one, where Benny had already placed his Wobbuffet's Poké Ball, so when Jessie's Lickitung's Poké Ball slipped out of her pocket and into the machine, it was traded for Wobbuffet behind her back.
In Here's Lookin' at You, Elekid, the Magikarp salesman was revealed to be in possession of a portable trade machine. He offered to trade Team Rocket his Weepinbell, and after a process of elimination, Jessie and Meowth forced James to trade his beloved Victreebel for it.
Another trade machine appeared in Throwing the Track Switch, where two Trainers were seen trading their Ponyta and Munchlax. Later, Ash and Dawn used the machine to perform a trade, with Ash sending his Aipom to Dawn in exchange for Dawn's Buizel.
A trade machine belonging to Professor Juniper appeared in Evolution Exchange Excitement!, where she and Bianca traded their Karrablast and Shelmet, respectively, in order to evolve them.
A trade machine belonging to Count Pumpka appeared in A Festival Trade! A Festival Farewell?. He wanted Jessie to trade him her Pumpkaboo so that she could marry his Prince Pumpkaboo. Jessie refused at first, but soon accepted the trade when Count Pumpka offered her a Mawile, a Pokémon capable of Mega Evolution, in return. However, Jessie's Pumpkaboo ended up evolving into Gourgeist as a result of the trade, causing Prince Pumkaboo to lose interest in her. As such, the trade was reversed immediately afterwards.
Yet another trade machine appeared in the Vermilion City Pokémon Center in JN033, during a Pokémon Trade Event. It was first used by a Gentleman and a girl to trade their Farfetch'd and Spearow. Later, Goh used the same machine to trade his newly caught second Pinsir with Koromi's Heracross.
A trade machine in Battle Aboard the St. Anne
A trade machine in Tricks of the Trade
The Magikarp salesman's trade machine in Here's Lookin' at You, Elekid
A trade machine in Throwing the Track Switch
Professor Juniper's trade machine in Evolution Exchange Excitement!
Count Pumpka's trade machine in A Festival Trade! A Festival Farewell?
In the manga
In the Pokémon Adventures manga
In the Pokémon Adventures manga, trading doesn't require machinery to complete, as seen in A Tale of Ninetales, where Red and Blue dropped some of their Poké Balls and unintentionally traded their Pokémon, and in You Know...Articuno!, where Misty traded her Gyarados for Red's Krabby by simply leaving her Gyarados with him and taking Krabby's Poké Ball from his belt. Trading has also been shown to be possible through Pokédexes, as first seen in Ampharos Amore, although this form of trading is exclusive between Pokédex holders.
In other languages
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