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Revision as of 08:06, 31 July 2011
Glitches are anomalies in software programs, including video games. They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.
They are usually caused by problems with a game's code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.
List of glitches
- List of glitches in Generation I
- List of glitches in Generation II
- List of glitches in Generation III
- List of glitches in Generation IV
- List of glitches in Generation V
- List of glitches in spin-off games
Glitch Pokémon
- Main article: Glitch Pokémon
A glitch Pokémon is a Pokémon not intended to be part of the game, but can be accessed through the use of glitches. All glitch Pokémon are either filler data, the game attempting to read an empty hexadecimal address or exist from beta testing.
Glitch characteristics
Glitch moves
- Main article: List of glitch moves
A glitch move, is a move not intended to be part of the game, but can be accessed through the use of glitches. In Generation I, many glitch moves are named after TMs or HMs; TMs numbered 01 to 55 and HMs numbered 01 to 05 exist as moves; however, some have no name or a glitched, unreadable name. Some glitch moves are of known glitch types, but others have either no readable type or an unknown type. Usually only glitch Pokémon will learn glitch moves.
One way of teaching a Pokémon in Generation I a glitch move is with a Pokémon that can evolve by trading. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move. For example, trading a level 48 Haunter from Pokémon Red to Pokémon Gold will make the Haunter evolve into Gengar. Since it is level 48, it will learn Mean Look. If it is then traded back to Pokémon Red, it will still have the move, but the game won't recognize it properly since it is a Generation II move, so will become TM12.
Glitch types
- Main article: List of glitch types
There are many different glitch types that are found to be the types of several glitch Pokémon and moves. The majority of them are used for very few Pokémon or moves.
Glitch locations
There are several locations which can only be reached by way of a glitch in the games. One of the most well known glitch locations is Glitch City. Other examples of this are areas in the Sevii Islands that are retrievable via their index number pointer, however, do not have any other data. Sevii Isles 8 and 9 are the only index number areas which have actual map data. There are also other beta locations such as the beta Safari Zone.
Glitch items
Place-holder items are often left in the game's code to prevent it from crashing if the data is accessed, such as Teru-sama in Generation II. Other generations likewise have placeholder items. The Clear Bell and GS Ball in Crystal and the various newer items introduced just in FireRed, LeafGreen and Emerald, register as the place-holder items Teru-sama and mystery item if they are somehow moved into Gold and Silver or Ruby and Sapphire respectively. There is also the Seal Bag, a removed item obtained in Generation IV from the GTS Morphing glitch.
Glitch Trainers
- Main article: Glitch Trainer
Glitch Trainers have been known to occur in Generation I. They are usually found if the player's name contains special characters and performs the old man glitch. There are also several special stat numbers used in the Mew glitch which cause glitch Trainers to appear, such as when the ZZAZZ glitch is triggered. Glitch Trainers may use glitch Pokémon in battle.
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |