Pokémon Stadium series mini-games: Difference between revisions

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{{move|Kids Club}}
{{move|Kids Club}}
In {{OBP|Pokémon Stadium|English}} and in [[Pokémon Stadium 2]], there are several mini-games that players may compete in. All mini-games are played with four players, which may be any combination of humans and computer-controlled (COM) players. Games may be played individually or in a "Who's The Champion?" competition which continues until a player achieves a predetermined number of wins.


There are no mini-games in the Japanese {{OBP|Pokémon Stadium|Japanese}}.
There are several '''mini-games in the Pokémon Stadium series'''. They are located in the '''Kids Club''' from [[Pokémon Stadium]] or the '''Mini-Games''' section from [[Pokémon Stadium 2]].
 
All mini-games are played with four players, which may be any combination of humans and computer-controlled (COM) players. Games may be played individually or in a "Who's The Champion?" competition which continues until a player achieves a predetermined number of wins.
 
There are no mini-games in the original Japanese {{OBP|Pokémon Stadium|Japanese}}.


==Pokémon Stadium==
==Pokémon Stadium==
Line 9: Line 12:


===List of mini-games===
===List of mini-games===
* '''Clefairy Says:''' A {{p|Clefairy}} teacher will write increasingly difficult arrow patterns on a chalkboard. They must be repeated back. If a Clefairy presses a wrong pattern or doesn't press anything the teacher will hit it with a toy hammer, this will reduce its Hit Points. If a Clefairy gets hit five times, it loses. Last player standing wins, or if five rounds pass, the player with the fewest misses wins.
* '''Clefairy Says:''' A {{p|Clefairy}} teacher will write increasingly difficult arrow patterns on a chalkboard. They must be repeated back. If a Clefairy presses a wrong pattern or doesn't press anything, the teacher will hit it with a toy hammer; this will reduce its Hit Points. If a Clefairy gets hit five times, it loses. Last player standing wins, or if five rounds pass, the player with the fewest misses wins.
** Controls: Control Pad to repeat the pattern.
** Controls: Control Pad to repeat the pattern.


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** Controls: A to Splash/Jump.
** Controls: A to Splash/Jump.


* '''Rock Harden:''' As either {{p|Metapod}} or {{p|Kakuna}} (assigned at random), players must use {{m|Harden}} at the right time to avoid taking damage from the incoming rocks. Using Harden also depletes stamina as well so it must be used carefully. Last player standing wins.
* '''Rock Harden:''' As either {{p|Metapod}} or {{p|Kakuna}} (assigned at random), players must use {{m|Harden}} at the right time to avoid taking damage from the incoming rocks. Using Harden also depletes stamina as well, so it must be used carefully. Last player standing wins.
** Controls: A to Harden.
** Controls: A to Harden.


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** Controls: A for Hypnosis.
** Controls: A for Hypnosis.


* '''Sushi-Go-Round:''' {{p|Lickitung}} must eat as many foods as it can from the circular table of rotating plates, so as to run up a high bill. There are several types of food, each worth a different price; certain foods are spicier than others, which can slow Lickitung down - as well as the green tea, which is too hot. The player that racks up the most expensive bill when time is up wins.
* '''Sushi-Go-Round:''' {{p|Lickitung}} must eat as many foods as it can from the circular table of rotating plates, so as to run up a high bill. There are several types of food, each worth a different price; certain foods are spicier than others, which can slow Lickitung down—as well as the green tea, which is too hot. The player that racks up the most expensive bill when time is up wins.
** Controls: Control Stick to Move, A to eat.
** Controls: Control Stick to Move, A to eat.


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===Gameplay modes===
===Gameplay modes===
* '''Play a Mini-Game''': Allows players to choose among the mini-games, for practice or for fun.
* '''Play a Mini-Game''': Allows players to choose among the mini-games, for practice or for fun.
* '''Mini-Game Champion''': Players compete in mini-games to earn coins. Once a player has earned a predetermined number of coins, they are the winner. Players take turns choosing which mini-game to play. On each turn, a dice roll determines how many coins will be won by the player who wins that particular mini-game. Occasionally, dice rolls will have other effects, such as the leader having to give away their coins to other players if they lose, or coins being awarded to everyone but the leader if the leader does not win. If two or more players tie in a mini-game, they will have to answer a random question to decide the winner. If a Game Boy Game Pak is attached via the [[Transfer Pak]], coins won will be transferred to that game's [[Coin Case]].  
* '''Mini-Game Champion''': Players compete in mini-games to earn coins. Once a player has earned a predetermined number of coins, they are the winner. Players take turns choosing which mini-game to play. On each turn, a dice roll determines how many coins will be won by the player who wins that particular mini-game. Occasionally, dice rolls will have other effects, such as the leader having to give away their coins to other players if they lose, or coins being awarded to everyone but the leader if the leader does not win. If two or more players tie in a mini-game, they will have to answer a random question to decide the winner. If a Game Boy Game Pak is attached via the [[Transfer Pak]], coins won will be transferred to that game's [[Coin Case]]. By winning a 7 coin match against three AI opponents, players can unlock the Very Hard difficulty.
* '''1P Quiz''': A one-player game which tests how many Pokémon questions can be answered in 100 seconds. The player will lose time if they give an incorrect answer.
* '''1P Quiz''': A one-player game which tests how many Pokémon questions can be answered in 100 seconds. The player will lose time if they give an incorrect answer.
* '''Quiz for All''': Same game play as the 1P Quiz, except with four players competing to answer the fastest. The first person to get the question right earns a point, and the first player to earn ten points is the winner.
* '''Quiz for All''': Same game play as the 1P Quiz, except with four players competing to answer the fastest. The first person to get the question right earns a point, and the first player to earn ten points is the winner. Players who answer a question incorrectly cannot answer the next one.


===List of mini-games===
===List of mini-games===
{{incomplete|section|needs=Descriptions of game play for each mini-game}}
The following is a list of the twelve mini-games. By using the Transfer Pak, Pokémon from the Game Boy games attached will be used in these mini-games instead of rental Pokémon, and special Pokémon that would not be used otherwise may be playable (marked below with an asterisk).
Following is a list of the twelve mini-games. By using the Transfer Pak, Pokémon from the Game Boy games attached will be used in these mini-games instead of rental Pokémon. By using the Transfer Pak, special Pokémon that would not be used otherwise may be playable (marked below with an asterisk).


{| align="left" style="{{roundy|5px}}; border: 2px solid #{{Gold color dark}}; background: #{{Gold color}}; margin-right: 5px; margin-bottom: 5px;" width="50%"
{| align="left" style="{{roundy|5px}}; border: 2px solid #{{Gold color dark}}; background: #{{Gold color}}; margin-right: 5px; margin-bottom: 5px;" width="50%"
Line 56: Line 58:
! style="background: #{{Silver color light}}" | Title
! style="background: #{{Silver color light}}" | Title
! style="background: #{{Silver color light}}" | Playable Pokémon
! style="background: #{{Silver color light}}" | Playable Pokémon
! style="background: #{{Silver color light}}" | Description
! style="{{roundytr|5px}}; background: #{{Silver color light}}" | Default Colors
! style="{{roundytr|5px}}; background: #{{Silver color light}}" | Default Colors
|- style="background:#FFF; text-align:center"
|- style="background:#FFF; text-align:center"
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| Gutsy {{p|Golbat}}<br>'''ゴルバットのどうくつたんけん''' (''Golbat's Cavern Exploration'')
| Gutsy {{p|Golbat}}<br>'''ゴルバットのどうくつたんけん''' (''Golbat's Cavern Exploration'')
| {{p|Golbat}}
| {{p|Golbat}}
| As {{p|Golbat}}, players fly around in a cave collecting hearts sent out by a {{p|Jynx}}. While doing so, they must avoid bumping into each other, as doing so will make them lose a heart, as well as the {{p|Magnemite}}, which make players lose three hearts.
| [[File:Gutsy Golbat Palettes.png|200px]]
| [[File:Gutsy Golbat Palettes.png|200px]]
|- style="background:#FFF; text-align:center"
|- style="background:#FFF; text-align:center"
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| Topsy-Turvy<br>'''カポエラーのベーゴマ''' (''Kapoera's Spinning Top'')
| Topsy-Turvy<br>'''カポエラーのベーゴマ''' (''Kapoera's Spinning Top'')
| {{p|Hitmontop}}
| {{p|Hitmontop}}
| As {{p|Hitmontop}}, players move around a circular arena and use {{m|Rapid Spin}} to knock each other out of the arena. The player who knocks the others out five times first wins, or if there is no winner after 60 seconds, the players with the most knockouts win.
| [[File:Topsy-Turvy Hitmontop Palettes.png|200px]]
| [[File:Topsy-Turvy Hitmontop Palettes.png|200px]]
|- style="background:#FFF; text-align:center"
|- style="background:#FFF; text-align:center"
| [[File:S2 minigame 03.png]]
| [[File:S2 minigame 03.png]]
| Clear {{m|Cut}} Challenge<br>'''いあいぎりがっせん''' (''Iai Cut Battle'')
| Clear {{m|Cut}} Challenge<br>'''いあいぎりがっせん''' (''Iai Cut Battle'')
| {{p|Scyther}}, {{p|Scizor}}*, {{p|Pinsir}}
| {{p|Scyther}}, {{p|Pinsir}}, {{p|Scizor}}*
| [[File:Clear Cut Challenge Pinsir Palettes.png|200px]]<br>[[File:Clear Cut Challenge Scyther Palettes.png|200px]]
| As either {{p|Scyther}} or {{p|Pinsir}} (assigned at random), players must use {{m|Cut}} near or at the white lines on the logs dropped by the {{p|Spinarak}}, with them gaining or losing points depending on how their log was cut. The players with the most points after five rounds wins.
| [[File:Clear Cut Challenge Scyther Palettes.png|200px]]<br>[[File:Clear Cut Challenge Pinsir Palettes.png|200px]]
|- style="background:#FFF; text-align:center"
|- style="background:#FFF; text-align:center"
| [[File:S2 minigame 04.png]]
| [[File:S2 minigame 04.png]]
| {{p|Furret}}'s Frolic<br>'''オオタチのピョンピョンボール''' (''Ootachi's Bouncing Ball'')
| {{p|Furret}}'s Frolic<br>'''オオタチのピョンピョンボール''' (''Ootachi's Bouncing Ball'')
| {{p|Furret}}, {{p|Girafarig}}*
| {{p|Furret}}, {{p|Girafarig}}*
| As {{p|Furret}}, players must bump the [[Poké Ball]]s into their corner to score. Overtime, the [[Great Ball|Great]], [[Ultra Ball|Ultra]], and [[Master Ball]]s appear.
| [[File:Furret Frolic Palettes.png|200px]]
| [[File:Furret Frolic Palettes.png|200px]]
|- style="background:#FFF; text-align:center"
|- style="background:#FFF; text-align:center"
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|{{m|Barrier}} {{i|Poké Ball|Ball}}<br>'''バリヤードのバリアーテニス''' (''{{p|Mr. Mime|Barrierd}}'s Barrier Tennis'')
|{{m|Barrier}} {{i|Poké Ball|Ball}}<br>'''バリヤードのバリアーテニス''' (''{{p|Mr. Mime|Barrierd}}'s Barrier Tennis'')
| {{p|Mr. Mime}}
| {{p|Mr. Mime}}
| The players, each controlling a {{p|Mr. Mime}}, must bounce a [[Poké Ball]] into their opponents' goal using the {{m|Barrier}} to score a point, but lose a point if they are scored on and they are not at zero points. The player who has the most points when time runs out, or the player who gets five points first wins.
| [[File:Barrier Ball Mr. Mime Palettes.png|200px]]
| [[File:Barrier Ball Mr. Mime Palettes.png|200px]]
|- style="background:#FFF; text-align:center"
|- style="background:#FFF; text-align:center"
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| {{p|Pichu}}'s Power Plant<br>'''ピチューのはつでんきょうそう''' (''Pichu's Generator Competition'')
| {{p|Pichu}}'s Power Plant<br>'''ピチューのはつでんきょうそう''' (''Pichu's Generator Competition'')
| {{p|Pichu}}, {{p|Pikachu}}{{tt|*|From Yellow version}}
| {{p|Pichu}}, {{p|Pikachu}}{{tt|*|From Yellow version}}
| As {{p|Pichu}}, players must face the electrodes that pop out in their corner and rapidly charge up by pressing the button corresponding to the electrode's color. The players who do so win.
| [[File:Pichu Power Plant Palettes.png|200px]]
| [[File:Pichu Power Plant Palettes.png|200px]]
|- style="background:#FFF; text-align:center"
|- style="background:#FFF; text-align:center"
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| Rampage {{m|Rollout}}<br>'''ドンファンのぐるぐるレース''' (''{{p|Donphan|Donfan}}'s Spinning Race'')
| Rampage {{m|Rollout}}<br>'''ドンファンのぐるぐるレース''' (''{{p|Donphan|Donfan}}'s Spinning Race'')
| {{p|Donphan}}
| {{p|Donphan}}
| As {{p|Donphan}}, players race on a circular track to be the first to complete 9 laps. The players in 2nd, 3rd, and 4th place will, depending on the placement, receive up to three dust clouds that they can leave on the track to stun the other players. On the final lap, the Donphan use {{m|Rollout}}.
| [[File:Rampage Rollout Donphan Palettes.png|200px]]
| [[File:Rampage Rollout Donphan Palettes.png|200px]]
|- style="background:#FFF; text-align:center"
|- style="background:#FFF; text-align:center"
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| Streaming Stampede<br>'''ピィとププリンのカウントゲーム''' (''{{p|Cleffa|Py}} and {{p|Igglybuff|Pupurin}}'s Count Game'')
| Streaming Stampede<br>'''ピィとププリンのカウントゲーム''' (''{{p|Cleffa|Py}} and {{p|Igglybuff|Pupurin}}'s Count Game'')
| {{p|Cleffa}}, {{p|Igglybuff}}
| {{p|Cleffa}}, {{p|Igglybuff}}
| As either {{p|Cleffa}} or {{p|Igglybuff}}, players are tasked with counting a specific number of Pokémon that appear as they go by, with them earning points based on how close they were to the correct number. On the final round, players will have to count all of the Pokémon that appear. The players who have the most points after five rounds wins.
| [[File:Streaming Stampede Cleffa Palettes.png|200px]]<br>[[File:Streaming Stampede Igglybuff Palettes.png|200px]]
| [[File:Streaming Stampede Cleffa Palettes.png|200px]]<br>[[File:Streaming Stampede Igglybuff Palettes.png|200px]]
|- style="background:#FFF; text-align:center"
|- style="background:#FFF; text-align:center"
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| Tumbling {{p|Togepi}}<br>'''コロコロトゲピー''' (''Rolling Togepy'')
| Tumbling {{p|Togepi}}<br>'''コロコロトゲピー''' (''Rolling Togepy'')
| {{p|Togepi}}, {{p|Omanyte}}*
| {{p|Togepi}}, {{p|Omanyte}}*
| Played similarly to "Run, {{p|Rattata}}, Run", players, as {{p|Togepi}}, race on treadmills to be the first to reach the finish line while avoiding flowers, boulders, logs, and {{p|Diglett}}. There are blue arrows that, when stepped on, speed the player up, allowing them to jump over the logs.
| [[File:Tumbling Togepi Palettes.png|200px]]
| [[File:Tumbling Togepi Palettes.png|200px]]
|- style="background:#FFF; text-align:center"
|- style="background:#FFF; text-align:center"
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| {{p|Delibird}}'s Delivery<br>'''はこんでデリバード''' (''Delivering Delibird'')
| {{p|Delibird}}'s Delivery<br>'''はこんでデリバード''' (''Delivering Delibird'')
| {{p|Delibird}}
| {{p|Delibird}}
| As {{p|Delibird}}, players pick up presents and deliver them to their conveyor belt while avoiding the {{p|Swinub}}. Players earn extra points if they deliver more of the same present.
| [[File:Delibird Delivery Palettes.png|200px]]
| [[File:Delibird Delivery Palettes.png|200px]]
|- style="background:#FFF; text-align:center"
|- style="background:#FFF; text-align:center"
| [[File:S2 minigame 11.png]]
| [[File:S2 minigame 11.png]]
| Egg Emergency<br>'''ラッキーのタマゴだいさくせん''' (''{{p|Lucky}}'s Great Egg Strategy'')
| Egg Emergency<br>'''ラッキーのタマゴだいさくせん''' (''{{p|Chansey|Lucky}}'s Great Egg Strategy'')
| {{p|Chansey}}
| {{p|Chansey}}
| As {{p|Chansey}}, players must catch the eggs as they fall. If a {{p|Voltorb}} is caught, the player will lose five eggs. The players who catch the most eggs out of the one hundred that fall wins.
| [[File:Egg Emergency Chansey Palettes.png|200px]]
| [[File:Egg Emergency Chansey Palettes.png|200px]]
|- style="background:#FFF; text-align:center"
|- style="background:#FFF; text-align:center"
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| Eager {{p|Eevee}}<br>'''イーブイのフルーツダッシュ''' (''Eievui's Fruit Dash'')
| Eager {{p|Eevee}}<br>'''イーブイのフルーツダッシュ''' (''Eievui's Fruit Dash'')
| {{p|Eevee}}
| {{p|Eevee}}
| As {{p|Eevee}}, players race around a wooden lid held down by an {{p|Aipom}}. When the lid is lifted, the player must quickly grab the fruit before time is up to gain points. However, if a player hits a {{p|Pineco}}, they must sit the next round out.
| [[File:Eager Eevee Palettes.png|200px]]
| [[File:Eager Eevee Palettes.png|200px]]
|}
|}
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==Trivia==
==Trivia==
*Sushi-Go-Round marks the only time where [[Pokémon Dollar|money]] is mentioned in the Pokémon Stadium games.
*Sushi-Go-Round marks the only time where [[Pokémon Dollar|money]] is mentioned in the Pokémon Stadium games.
*Ekans' Hoop Hurl and Turok Dinosaur Hunter were the only games of the Nintendo 64 that used the double left grip (it was optional in Turok, though).
*Rock Harden is the only mini-game where players don't get points if they tie when they play in the "Who's The Champion?" mode.
*Rock Harden is the only mini-game where players don't get points if they tie when they play in the "Who's the champion?" mode.
*It is virtually impossible to beat the CPU players in the Hyper difficulty of Thundering Dynamo on modern TVs and monitors, due to LCD input lag preventing the player from being able to press the A and B buttons as fast as the CPU.
*It is virtually impossible to beat the CPU players in the Hyper difficulty of Thundering Dynamo because they have super human reaction and press the A and B buttons very fast.
*In Tumbling Togepi, the losing players don't have a time limit to finish their race after someone reached the finish line.
*In Tumbling Togepi the losing players don't have a time limit to finish their race after someone reached the finish line.


{{-}}
{{-}}
{{Stadium Series}}
{{Stadium Series}}
{{-}}
{{Project Games notice}}
{{Project Games notice}}



Latest revision as of 07:38, 22 May 2024

018Pidgeot.png It has been suggested that this article be moved to Kids Club.
Please discuss whether or not to move it on its talk page.

There are several mini-games in the Pokémon Stadium series. They are located in the Kids Club from Pokémon Stadium or the Mini-Games section from Pokémon Stadium 2.

All mini-games are played with four players, which may be any combination of humans and computer-controlled (COM) players. Games may be played individually or in a "Who's The Champion?" competition which continues until a player achieves a predetermined number of wins.

There are no mini-games in the original Japanese Pokémon Stadium.

Pokémon Stadium

Kids Club main screen

In Pokémon Stadium, mini-games are found in an area called Kids Club. This park houses nine different mini-games. Computer (COM) players may initially be assigned Easy, Normal and Hard difficulty levels. The secret Hyper difficulty can be unlocked by winning 5 consecutive minigames in "Who's The Champion?" match on Hard.

List of mini-games

  • Clefairy Says: A Clefairy teacher will write increasingly difficult arrow patterns on a chalkboard. They must be repeated back. If a Clefairy presses a wrong pattern or doesn't press anything, the teacher will hit it with a toy hammer; this will reduce its Hit Points. If a Clefairy gets hit five times, it loses. Last player standing wins, or if five rounds pass, the player with the fewest misses wins.
    • Controls: Control Pad to repeat the pattern.
  • Dig! Dig! Dig!: As Sandshrew, players need to dig to the underground well before the others.
    • Controls: Tap L and R alternatively to dig.
Ekans' Hoop Hurl
  • Ekans' Hoop Hurl: In 60 seconds, players must toss as many Ekans around as many Diglett as they can. Gold Diglett are worth two points.
    • Controls: Control Pad Left/Right to aim and Up/Down to adjust the angle, Control Stick Down to throw.
  • Magikarp's Splash: Magikarp must Splash high enough to hit the button at the top of the screen as many times as it can.
    • Controls: A to Splash/Jump.
  • Rock Harden: As either Metapod or Kakuna (assigned at random), players must use Harden at the right time to avoid taking damage from the incoming rocks. Using Harden also depletes stamina as well, so it must be used carefully. Last player standing wins.
    • Controls: A to Harden.
  • Run, Rattata, Run: Rattata needs to avoid hurdles as it runs on a treadmill to reach the finish line. Once a player reaches the goal, the rest have a time limit to finish their race (this is to prevent them from stalling indefinitely).
    • Controls: A (repeatedly) to run, Control Pad Up to jump.
  • Snore War: Drowzee must use Hypnosis when the pendulum hits the center of its swing to put the other Drowzee to sleep. Last one left awake wins.
    • Controls: A for Hypnosis.
  • Sushi-Go-Round: Lickitung must eat as many foods as it can from the circular table of rotating plates, so as to run up a high bill. There are several types of food, each worth a different price; certain foods are spicier than others, which can slow Lickitung down—as well as the green tea, which is too hot. The player that racks up the most expensive bill when time is up wins.
    • Controls: Control Stick to Move, A to eat.
  • Thundering Dynamo: As either Pikachu or Voltorb (assigned at random), players need to press the button corresponding to the light bulb's color to charge up electricity. The player who is fully charged first wins.
    • Controls: Repeatedly tap A or B to charge.

Pokémon Stadium 2

Mini-Games main screen

In Pokémon Stadium 2, there are a total of twelve mini-games with four gameplay modes.

Gameplay modes

  • Play a Mini-Game: Allows players to choose among the mini-games, for practice or for fun.
  • Mini-Game Champion: Players compete in mini-games to earn coins. Once a player has earned a predetermined number of coins, they are the winner. Players take turns choosing which mini-game to play. On each turn, a dice roll determines how many coins will be won by the player who wins that particular mini-game. Occasionally, dice rolls will have other effects, such as the leader having to give away their coins to other players if they lose, or coins being awarded to everyone but the leader if the leader does not win. If two or more players tie in a mini-game, they will have to answer a random question to decide the winner. If a Game Boy Game Pak is attached via the Transfer Pak, coins won will be transferred to that game's Coin Case. By winning a 7 coin match against three AI opponents, players can unlock the Very Hard difficulty.
  • 1P Quiz: A one-player game which tests how many Pokémon questions can be answered in 100 seconds. The player will lose time if they give an incorrect answer.
  • Quiz for All: Same game play as the 1P Quiz, except with four players competing to answer the fastest. The first person to get the question right earns a point, and the first player to earn ten points is the winner. Players who answer a question incorrectly cannot answer the next one.

List of mini-games

The following is a list of the twelve mini-games. By using the Transfer Pak, Pokémon from the Game Boy games attached will be used in these mini-games instead of rental Pokémon, and special Pokémon that would not be used otherwise may be playable (marked below with an asterisk).

Icon Title Playable Pokémon Description Default Colors
S2 minigame 01.png Gutsy Golbat
ゴルバットのどうくつたんけん (Golbat's Cavern Exploration)
Golbat As Golbat, players fly around in a cave collecting hearts sent out by a Jynx. While doing so, they must avoid bumping into each other, as doing so will make them lose a heart, as well as the Magnemite, which make players lose three hearts. Gutsy Golbat Palettes.png
S2 minigame 02.png Topsy-Turvy
カポエラーのベーゴマ (Kapoera's Spinning Top)
Hitmontop As Hitmontop, players move around a circular arena and use Rapid Spin to knock each other out of the arena. The player who knocks the others out five times first wins, or if there is no winner after 60 seconds, the players with the most knockouts win. Topsy-Turvy Hitmontop Palettes.png
S2 minigame 03.png Clear Cut Challenge
いあいぎりがっせん (Iai Cut Battle)
Scyther, Pinsir, Scizor* As either Scyther or Pinsir (assigned at random), players must use Cut near or at the white lines on the logs dropped by the Spinarak, with them gaining or losing points depending on how their log was cut. The players with the most points after five rounds wins. Clear Cut Challenge Scyther Palettes.png
Clear Cut Challenge Pinsir Palettes.png
S2 minigame 04.png Furret's Frolic
オオタチのピョンピョンボール (Ootachi's Bouncing Ball)
Furret, Girafarig* As Furret, players must bump the Poké Balls into their corner to score. Overtime, the Great, Ultra, and Master Balls appear. Furret Frolic Palettes.png
S2 minigame 05.png Barrier Ball
バリヤードのバリアーテニス (Barrierd's Barrier Tennis)
Mr. Mime The players, each controlling a Mr. Mime, must bounce a Poké Ball into their opponents' goal using the Barrier to score a point, but lose a point if they are scored on and they are not at zero points. The player who has the most points when time runs out, or the player who gets five points first wins. Barrier Ball Mr. Mime Palettes.png
S2 minigame 06.png Pichu's Power Plant
ピチューのはつでんきょうそう (Pichu's Generator Competition)
Pichu, Pikachu* As Pichu, players must face the electrodes that pop out in their corner and rapidly charge up by pressing the button corresponding to the electrode's color. The players who do so win. Pichu Power Plant Palettes.png
S2 minigame 07.png Rampage Rollout
ドンファンのぐるぐるレース (Donfan's Spinning Race)
Donphan As Donphan, players race on a circular track to be the first to complete 9 laps. The players in 2nd, 3rd, and 4th place will, depending on the placement, receive up to three dust clouds that they can leave on the track to stun the other players. On the final lap, the Donphan use Rollout. Rampage Rollout Donphan Palettes.png
S2 minigame 08.png Streaming Stampede
ピィとププリンのカウントゲーム (Py and Pupurin's Count Game)
Cleffa, Igglybuff As either Cleffa or Igglybuff, players are tasked with counting a specific number of Pokémon that appear as they go by, with them earning points based on how close they were to the correct number. On the final round, players will have to count all of the Pokémon that appear. The players who have the most points after five rounds wins. Streaming Stampede Cleffa Palettes.png
Streaming Stampede Igglybuff Palettes.png
S2 minigame 09.png Tumbling Togepi
コロコロトゲピー (Rolling Togepy)
Togepi, Omanyte* Played similarly to "Run, Rattata, Run", players, as Togepi, race on treadmills to be the first to reach the finish line while avoiding flowers, boulders, logs, and Diglett. There are blue arrows that, when stepped on, speed the player up, allowing them to jump over the logs. Tumbling Togepi Palettes.png
S2 minigame 10.png Delibird's Delivery
はこんでデリバード (Delivering Delibird)
Delibird As Delibird, players pick up presents and deliver them to their conveyor belt while avoiding the Swinub. Players earn extra points if they deliver more of the same present. Delibird Delivery Palettes.png
S2 minigame 11.png Egg Emergency
ラッキーのタマゴだいさくせん (Lucky's Great Egg Strategy)
Chansey As Chansey, players must catch the eggs as they fall. If a Voltorb is caught, the player will lose five eggs. The players who catch the most eggs out of the one hundred that fall wins. Egg Emergency Chansey Palettes.png
S2 minigame 12.png Eager Eevee
イーブイのフルーツダッシュ (Eievui's Fruit Dash)
Eevee As Eevee, players race around a wooden lid held down by an Aipom. When the lid is lifted, the player must quickly grab the fruit before time is up to gain points. However, if a player hits a Pineco, they must sit the next round out. Eager Eevee Palettes.png


Trivia

  • Sushi-Go-Round marks the only time where money is mentioned in the Pokémon Stadium games.
  • Rock Harden is the only mini-game where players don't get points if they tie when they play in the "Who's The Champion?" mode.
  • It is virtually impossible to beat the CPU players in the Hyper difficulty of Thundering Dynamo on modern TVs and monitors, due to LCD input lag preventing the player from being able to press the A and B buttons as fast as the CPU.
  • In Tumbling Togepi, the losing players don't have a time limit to finish their race after someone reached the finish line.



Features of the Stadium series
Stadium Cups: Pika CupPetit CupPoké Cup
Prime CupLittle CupChallenge Cup
Modes: Stadium ModeBattle Mode
Other: Gym Leader CastleWhite City
Earl's Pokémon AcademyGame Boy TowerKids Club
Mobile StadiumMystery GiftPokémon LabVictory Palace


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.