Seaking (Pokémon)/Generation II learnset: Difference between revisions

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m (Protected "Seaking (Pokémon)/Generation II learnset" ([Move=Allow only administrators] (indefinite)))
 
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{{learnlist/levelh|Seaking|Water|Water|2|1}}
{{learnlist/levelh|Seaking|Water|Water|2|1}}
{{learnlist/level2|1|Peck|Flying|35|100|35}}
{{learnlist/level2|1|Peck|Flying|35|100|35}}
{{learnlist/level2|1|Tail Whip|Normal|—|100|30}}
{{learnlist/level2|1|Tail Whip|Normal||100|30}}
{{learnlist/level2|10|Supersonic|Normal|—|55|20}}
{{learnlist/level2|10|Supersonic|Normal||55|20}}
{{learnlist/level2|15|Horn Attack|Normal|65|100|25}}
{{learnlist/level2|15|Horn Attack|Normal|65|100|25}}
{{learnlist/level2|24|Flail|Normal|—|100|15}}
{{learnlist/level2|24|Flail|Normal||100|15}}
{{learnlist/level2|29|Fury Attack|Normal|15|85|20}}
{{learnlist/level2|29|Fury Attack|Normal|15|85|20}}
{{learnlist/level2|41|Waterfall|Water|80|100|15||'''}}
{{learnlist/level2|41|Waterfall|Water|80|100|15||'''}}
{{learnlist/level2|49|Horn Drill|Normal|—|—|5}}
{{learnlist/level2|49|Horn Drill|Normal||30|5}}
{{learnlist/level2|61|Agility|Psychic|—|—|30}}
{{learnlist/level2|61|Agility|Psychic|||30}}
{{learnlist/levelf|Seaking|Water|Water|2|1}}
{{learnlist/levelf|Seaking|Water|Water|2|1}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Seaking|Water|Water|2|1}}
{{learnlist/tmh|Seaking|Water|Water|2|1}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|||10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison||85|10}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal||100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
{{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|||10}}
{{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
{{learnlist/tm2|TM18|Rain Dance|Water|||5}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|||10}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal||100|20}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal||100|20}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|||15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal||90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|||10}}
{{learnlist/tm2|TM39|Swift|Normal|60|—|20}}
{{learnlist/tm2|TM39|Swift|Normal|60||20}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|||10}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal||100|15}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15||'''}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15||'''}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15||'''}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15||'''}}
Line 40: Line 40:
====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Seaking|Water|Water|2|1}}
{{learnlist/breedh|Seaking|Water|Water|2|1}}
{{learnlist/breed2|{{MSP|211|Qwilfish}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}|Haze|Ice|—|—|30|*}}
{{learnlist/breed2|{{MSP/3|223|Remoraid}}{{MSP/3|224|Octillery}}|Haze|Ice|||30|*|grid=4}}
{{learnlist/breed2|{{MSP|130|Gyarados}}{{MSP|211|Qwilfish}}{{MSP|170|Chinchou}}{{MSP|171|Lanturn}}|Hydro Pump|Water|120|80|5||'''}}
{{learnlist/breed2|{{MSP/3|130|Gyarados}}{{MSP/3|211|Qwilfish}}{{MSP/3|170|Chinchou}}{{MSP/3|171|Lanturn}}|Hydro Pump|Water|120|80|5||'''|grid=4}}
{{learnlist/breed2|{{MSP|223|Remoraid}}{{MSP|224|Octillery}}|Psybeam|Psychic|65|100|20}}
{{learnlist/breed2|{{MSP/3|223|Remoraid}}{{MSP/3|224|Octillery}}|Psybeam|Psychic|65|100|20|grid=4}}
{{learnlist/breedf|Seaking|Water|Water|2|1}}
{{learnlist/breedf|Seaking|Water|Water|2|1}}


====By [[move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Seaking|Water|Water|2|1}}
{{learnlist/tutorh|Seaking|Water|Water|2|1}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10|||yes}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10|||yes}}
Line 52: Line 52:
====By a prior [[evolution]]====
====By a prior [[evolution]]====
{{Learnlist/prevoh|Seaking|Water|Water|2|1}}
{{Learnlist/prevoh|Seaking|Water|Water|2|1}}
{{Learnlist/prevo2|118|Goldeen|e||||Swords Dance|Normal|—|—|30}}
{{Learnlist/prevo2|118|Goldeen|e||||Swords Dance|Normal|||30}}
{{Learnlist/prevof|Seaking|Water|Water|2|1}}
{{Learnlist/prevof|Seaking|Water|Water|2|1}}


====By [[transfer]] from another generation====
{{learnlist/prevgenh/2|Seaking|Water|Water|1}}
{{learnlist/prevgen2|Seaking|1|Bide|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Seaking|1|BubbleBeam|Water|65|100|20||'''|I=yes<!--TM-->}}
{{learnlist/prevgen2|Seaking|1|Double-Edge|Normal|120|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Seaking|1|Mimic|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Seaking|1|Rage|Normal|20|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Seaking|1|Skull Bash|Normal|100|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Seaking|1|Substitute|Normal|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Seaking|1|Take Down|Normal|90|85|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Seaking|1|Water Gun|Water|40|100|25||'''|I=yes<!--TM-->}}
{{learnlist/prevgenf/2|Seaking|Water|Water|1}}
[[it:Seaking/Mosse apprese in seconda generazione]]
[[zh:金鱼王/第二世代招式表]]
[[zh:金鱼王/第二世代招式表]]

Latest revision as of 00:43, 26 November 2023

← Seaking Seaking

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 03535 100}}100% 35
011 Tail Whip Normal 0000 100}}100% 30
1010 Supersonic Normal 0000 055}}55% 20
1515 Horn Attack Normal 06565 100}}100% 25
2424 Flail Normal 0000 100}}100% 15
2929 Fury Attack Normal 01515 085}}85% 20
4141 Waterfall Water 08080 100}}100% 15
4949 Horn Drill Normal 0000 030}}30% 5
6161 Agility Psychic 0000 00—}}—% 30
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Ice Sprite.png TM16 Icy Wind Ice 55 95% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Water Sprite.png HM07 Waterfall Water 80 100% 15
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
RemoraidOctillery
Haze* Ice —% 30
GyaradosQwilfishChinchouLanturn
Hydro Pump Water 120 80% 5
RemoraidOctillery
Psybeam Psychic 65 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Seaking in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Seaking in that game.
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Seaking can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Seaking cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
Goldeen (Pokémon)/Generation II learnset Swords Dance Normal —% 30
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I BubbleBeam Water 06565 100}}100% 20
I Double-Edge Normal 120120 100}}100% 15
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Skull Bash Normal 100100 100}}100% 15
I Substitute Normal 0000 00—}}—% 10
I Take Down Normal 09090 085}}85% 20
I Water Gun Water 04040 100}}100% 25
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking
  • Click on the generation numbers at the top to see transfer-only moves for other generations