Appendix:Yellow walkthrough/Section 1: Difference between revisions

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== Starting Out ==
{{WalkthroughNotice|Y}}
==Introduction==
[[File:Pokémon Yellow name entry.png|thumb|Name selection]]


Turn on the [[Game Boy]], and let's get started!  Press A or START at the title screen to access the main menu.
After a brief cutscene, press the A Button or <sc>Start</sc> on the title screen to reach the main menu. ''Option'' may be used to change settings like Text Speed. Select ''New Game'' and press the A Button. The resident researcher of the [[Kanto]] region, [[Professor Oak]], appears and introduces new Trainers to the Pokémon world. Next, the player is prompted to select their character's name from a list of preset options.
You will see two options, ''New Game'' and ''Option''.
 
Selecting ''Option'' will show three topics.  You don't need to change them, but it's a good idea to set the ''Text Speed'' to Fast. Select ''New Game'' and press A. All of a sudden, [[Professor Oak]] appears!  He welcomes you and gives you a brief insight into the world of Pokémon.
{| style="margin: auto; background: #D9D9D9; {{roundy}}; border: 2px solid #CCCCCC;"
<br>
|-
[[File:Pokémon Yellow name entry.png|thumb|right|Name Entry screen]]
! colspan="2" style="background: #E6E6E6; {{roundytop|5px}}; padding 5px;" | Default Names
First thing's first: you need to set your name!
|-
! style="background: #E6E6E6; padding: 5px;" | Player
| style="background: #FFF; padding: 5px;" | Yellow, Ash, Jack
|-
! style="background: #E6E6E6; {{roundybl|5px}}; padding: 5px;" | Rival
| style="background: #FFF; {{roundybr|5px}}; padding: 5px;" | Blue, Gary, John
|}<!--
{| align="center" class="roundy" style="box-shadow: 0 0 0.2em #999999; background: #{{yellow color}}; padding: 0.5em;" cellpadding="4"
|-
! style="background: #{{yellow color}};" | Trainer
! style="background: #{{yellow color}};" | Default Names
|- style="background: #FFF;"
| align="center" | Player
| align="center" | Yellow, Ash, Jack
|- style="background: #FFF;"
| align="center" | Rival
| align="center" | Blue, Gary, John
|}-->


:* (New Name)
:* YELLOW
:* ASH
:* JACK


If you don't want any of the default names, select ''New Name'' and press A. On this screen, just move the cursor around to highlight the letter you want, and press A to select it (up to seven characters). To remove the last letter entered, press B.  Once you're done entering your name, select ''<sup>E</sup><sub>D</sub>'' in the bottom-right corner.
To use a different name, move the cursor to ''New Name'' and press the A Button. On this screen, pressing the A Button will select a letter while pressing the B Button will delete the previous one. A custom name may be up to seven characters long. When ready, press <sc>Start</sc> or select ''End'' in the bottom-right corner.


Now you need to choose a name for your rival, {{prof|Oak}}'s grandson.
Next, [[Professor Oak]] introduces {{ga|Blue|his grandson}}, who happens to be your [[rival]]. The professor is having trouble remembering the boy's name, and asks if you might know. Choose his name from a different list of preset names, or select a new one. With that done, the player is transported into the world of Pokémon to begin their adventure!


:* (New Name)
==Pallet Town==
:* BLUE
[[File:Pallet Town RBY.png|thumb|Pallet Town]]
:* GARY
:* JOHN


Like with your own name, you have the option of giving your rival any name that you wish. When you are finished, you'll wake up in your bedroom.
The journey begins in [[Pallet Town]], in the southwest part of the [[Kanto]] region. It is a rather small, sleepy town with only three buildings. The western house belongs to you and {{ka|Mom}}, while the eastern one is home to {{ga|Blue|your rival}} and his sister. The large building to the south is [[Professor Oak]]'s [[Oak's Lab|Laboratory]]. The north part of town leads to the [[tall grass]]es of {{rt|1|Kanto}}, and the waters to the south open up to {{rt|21|Kanto}}.


== Your House ==
{| class="expandable" align="center" style="background: #BDBDBD; {{roundy}}; border: 5px solid #D3D3D3;"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|road|no}}
{{Catch/div|road|First partner Pokémon}}
{{Catch/entry1|025|Pikachu|no|no|yes|Gift|5|One|type1=Electric}}
{{Catch/footer|road}}
|}
{| class="expandable" align="center" style="background: #BDBDBD; {{roundy}}; border: 5px solid #D3D3D3;"
|- align="center"
! Items
|-
|
{{itlisth|road}}
{{itemlist|Potion|Home; retrievable from the player's PC|Y=yes}}
{{catch/div|road|Later visit}}
{{itemlist|Pokédex|Oak's Lab; from Professor Oak, after he receives [[Parcel|his parcel]]|Y=yes|display=[[Pokédex]]|sprite=Kanto Pokédex I OD}}
{{itemlist|Town Map III|Blue's house; from Daisy, after obtaining the Pokédex|Y=yes|display=[[Town Map]]}}
{{itlistfoot|road}}
|}<!--
{| class="expandable roundy" align="center" style="box-shadow: 0 0 0.2em #999999; background: #{{yellow color}}; padding: 0.5em;" cellpadding="4"
|- align="center"
! Items
|-
|
{{itlisth|yellow}}
{{itemlist|Potion|Retrievable from the [[PC]] in the {{player}}'s room|Y=yes}}
{{itlistfoot|yellow}}
|}-->


You start the game in your bedroom, standing in front of your {{wp|Super Nintendo Entertainment System|SNES}}.  Now, a quick recap on the controls:


:* D-Pad (Arrows) - These four buttons will move your character around, and also move the cursor around when in a menu.
===Home===
:* A Button - This is the game's all-purpose "do" button. It lets you talk to people, push buttons, inspect something, etc.
====2F====
:* B Button - Cancels selections and lets you exit menus.
The journey begins in your bedroom, with you standing in front of your [[Super Nintendo Entertainment System]]. Now that you can control your character, the various buttons and their effects are as follows:
:* START - The Start button will open the in-game menu.


Before you leave, check your PC in the corner for any useful items.  Stand in front of it and press A.
{| style="margin: auto; background: #D9D9D9; {{roundy}}; border: 2px solid #CCCCCC;"
<br>
|-
Your PC is your item-storage system. You can only hold 20 different items in your backpack, so you may have to store some in your PC at some point to make room. The system is pretty simple:
! colspan="2" style="background: #E6E6E6; {{roundytl|5px}}; padding: 3px;" | Input
:* To store an item, choose ''Deposit Item'' and select the desired item.
! rowspan="2" style="background: #E6E6E6; {{roundytr|5px}}; padding: 3px;" | Effect(s)
:* To retrieve an item, choose ''Withdraw Item'' and then select the item to take with you.
|-
:* To get rid of an item permanently, use ''Toss Item'' and select the item to remove.  Your PC can store up to 50 items.
! style="background: #E6E6E6; padding: 3px;" | GB
! style="background: #E6E6E6; padding: 3px;" | 3DS
|-
| style="background: #FFF; padding: 3px;" | +Control Pad
| style="background: #FFF; padding: 3px;" | +Control Pad, Circle Pad
| style="background: #FFF; padding: 3px;" | Moves character; moves cursor in a menu
|-
| style="background: #FFF; padding: 3px;" | A Button
| style="background: #FFF; padding: 3px;" | A Button
| style="background: #FFF; padding: 3px;" | Interact with people and the environment; select menu options
|-
| style="background: #FFF; padding: 3px;" | B Button
| style="background: #FFF; padding: 3px;" | B Button
| style="background: #FFF; padding: 3px;" | Cancel a selection; exit a menu
|-
| style="background: #FFF; {{roundybl|5px}}; padding: 3px;" | <sc>Start</sc>
| style="background: #FFF; padding: 3px;" | <sc>Start</sc>, X Button
| style="background: #FFF; padding: 3px;" | Opens the [[Menu|main menu]]
|}<!--
{| align="center" class="roundy" style="box-shadow: 0 0 0.2em #999999; background: #{{yellow color}}; padding: 0.5em; text-align: center;" cellpadding="4"
|-
! Effects
! Game Boy
! 3DS
|- style="background: #FFF;"
| Moves the character; moves the cursor in a menu
| D-Pad<br><small>(Arrows)</small>
| D-Pad / Circle Pad
|- style="background: #FFF;"
| Talk to people, push buttons, examine things
| A Button
| A Button
|- style="background: #FFF;"
| Cancels selection, exit a menu
| B Button
| B Button
|- style="background: #FFF;"
| Opens the menu
| START
| START / X button
|}-->


Your PC already holds an item, a [[Potion]]. Highlight ''Withdraw Item'' and select ''Potion x1''.  You'll be asked how many to withdraw, but since there's only one, you can just press A.  Hit the B button a few times to back out of the menus, and you'll be back in your bedroom.
<br>
It is probably a good idea to save your game now, so with nothing selected, press ''START''.  Most of the subjects here are self-explanatory.  Select ''Save'', the game will ask you if you are sure you want to save, select ''Yes''.  Once it is done saving and the menu has disappeared, the game is saved.  You could then turn off the [[Game Boy]] and pick up from this point later on.
<br><br>
Enough of this, let's go downstairs. Walk on top of the stairs in the top right corner of the room, and you'll wind up on the first floor. <br> Downstairs, you'll see your [[Mom]] sitting at the table. Talk to her, and she'll say that [[Professor Oak]] has been looking for you.


To leave your house, step on the mat along the south wall, and press the down arrow. Welcome to [[Pallet Town]]!
The [[PC]] in the corner acts as your {{DL|PC|Item Storage System|item storage}}. Since your [[Bag]] can only hold 20 different [[item]]s, it would be necessary to use or discard some before obtaining anything new. The PC can hold up to 50 different items. ''Deposit Item'' and ''Withdraw Item'' allow for moving items between inventory and storage, while ''Toss Item'' discards an item permanently. It seems as though there is already an item in storage, so select ''Withdraw Item'' and choose the [[Potion]] to add it to your Bag. Press the B Button to close the menus and return to your bedroom. To save the game, press <sc>Start</sc> to open the main menu, select ''Save'', and then ''Yes''. When the menu disappears, your progress is saved and it is safe to exit the game.


== Pallet Town ==
To go downstairs, step on the stairs in the northeast corner of the room.
[[File:Pallet Town RBY.png|thumb|left|Pallet Town]]


[[Pallet Town]] is a rather boring, quaint town, with only three houses.  The house to the west is yours, the one to the east is your [[rival]]'s house, and the big building to the south is Professor Oak's [[Professor Oak's Laboratory|lab]]. You can walk all around town and talk to everyone, but Oak is nowhere to be found.  Looks like there's nothing else to do but leave town, so walk into the tall grass north of the town...
====1F====
{{ka|Mom}} is sitting at the table, and tells you that [[Professor Oak]] has been looking for you. To leave the house, step on the floor mat along the south wall and press down on the +Control Pad.


From out of nowhere, {{prof|Oak}} appears! He yells at you for trying to leave by yourself, without a Pokémon of your own for defense against the wild Pokémon roaming around. He has perfect timing, because a wild {{p|Pikachu}} jumps out of the grass at that very moment. Oak throws a single [[Poké Ball]] and catches the electric mouse.  He drags you back to the lab, and offers you the Pokémon sitting in the Poké Ball on his table, but your [[rival]] snatches it away from you.  Instead, Oak gives you the freshly-caught {{p|Pikachu}}. This Pokémon will remain a Pikachu, as it cannot evolve in Pokémon Yellow. On your way out, your rival challenges you to your first battle.  
===Oak Appears!===
[[Pallet Town]] has only a few places to explore, and [[Professor Oak]] is nowhere to be found. There is nothing else to do around here right now, so head for the [[tall grass]] on the north side of town. Suddenly, the professor appears! He scolds you for trying to venture off on your own, as it can be dangerous without a Pokémon of your own for defense against [[wild Pokémon]]. The professor's timing is impeccable, as a wild {{p|Pikachu}} attacks at this very moment. Oak throws a single {{i|Poké Ball}} and catches the {{type|Electric}} Pokémon.


{{-}}
===Professor Oak's Lab===
Oak leads you back to his lab where {{ga|Blue}} is already waiting, and offers you the creature in the Poké Ball on the table as your very first Pokémon. Before you can make a move, Blue snatches it away from you, and the professor entrusts you with his newly-caught {{p|Pikachu}} instead. Although Pikachu are capable of [[Evolution|evolving]], this particular Pikachu will always refuse to do so.


{| align="center" style="background: #{{kanto color dark}}; font-size:85%; -moz-border-radius: 10px; border: 5px solid #{{kanto color}}"
{| style="margin: auto; background: #{{kanto color dark}}; text-align: center; font-size: 85%; {{roundy}}; border: 5px solid #{{kanto color}};"
|-
! colspan="2" style="width: 80px; background: #{{kanto color light}}; {{roundytl|5px}};" | [[File:0025Pikachu.png|100px]]<br>'''{{color2|{{kanto color dark}}|Pikachu (Yellow)|Pikachu}}'''<br>
|-
| colspan="2" style="background: #{{electric color}}; {{roundybottom|5px}};" | {{color2|000|Electric (type)|Electric}}
|}<!--
{| class="roundy" align="center" style="box-shadow: 0 0 0.2em #999999; background: #{{yellow color}}; padding: 0.5em;" cellpadding="4"
|-
|-
! style="width:80px; background: #{{kanto color light}}; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 5px;" | [[Image:Spr 1y 025.png]]<br>'''{{color2|{{kanto color dark}}|Red's Pikachu (game)|Pikachu}}'''
! align="center" style="width: 80px; background: #FFF;" | [[File:Spr 1y 025.png]] <br />'''{{color2|000|Pikachu (Yellow)|Pikachu}}'''
|-
|-
| align="center" colspan="2" style="background:#{{electric color}}; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px;" | [[Electric (type)|{{color|FFF|Electric}}]]
| align="center" style="background: #{{electric color}}; border: solid 1px #000" | {{color2|000|Electric (type)|Electric}}
|}
|}-->
 
 
When you turn to leave, your rival will challenge you to your first [[Pokémon battle]]!
 
====Rival Battle 1====
When battling, each Trainer sends out one Pokémon at a time; both of these particular Pokémon are on [[Level]] 5, indicated by the '':L5'' aside each Pokémon. Below that is the health bar, which shows the Pokémon's remaining {{stat|HP}}. A battle is won or lost when either side has no remaining Pokémon with the strength to continue.


Choosing ''Fight'' will allow you to launch an attack against the target. Both {{p|Pikachu}} and {{p|Eevee}} have two moves. The first will damage the opponent, and the other will lower one of its stats. If your Pokémon's HP runs low, be sure to use that Potion from your PC. Go to ''Item'' to select the medicine and apply it to the Pokémon. It is important to note that [[Blue (game)/Yellow|the outcome of the first two battles]] with your rival will determine the evolved form that his {{p|Eevee}} ends up taking.


{| align="center"
{| style="margin: auto;"
!
|
|-
{{Party/Single
|{{Party
|color={{blue color}}
|color={{yellow color}}
|headcolor={{blue color light}}
|headcolor={{blue color light}}
|bordercolor={{yellow color dark}}
|bordercolor={{green color dark}}
|sprite=Y Blue.png
|sprite=Spr Y Blue 1.png
|prize={{Pdollar}}175
|prize={{Pdollar}}175
|class=Rival
|name=Blue
|name=Blue
|game=Y
|game=Y
|location=Professor Oak's Laboratory
|location=Professor Oak's Laboratory
|pokemon=1
|pokemon=1
|pokemon1={{Pokémon
}}
|gen=1
| style="margin:auto" |{{Pokémon/1
|game=Yellow
|game=Yellow
|ndex=133
|ndex=133
Line 90: Line 179:
|move2=Tail Whip
|move2=Tail Whip
|move2type=Normal}}
|move2type=Normal}}
{{Party/Footer}}
|}
<!--{{Party/Single/Walkthrough
| background1 = {{yellow color}}
| sprite = Spr Y Blue 1.png
| prize = {{Pdollar}}175
| name = Blue
| game = Y
| location = Professor Oak's Laboratory
| pokemon = 1
}}
}}
|}
<div style="margin: auto;">
{{Pokémon/1/Walkthrough
|game=YE
|ndex=133
|pokemon=Eevee
|type1=Normal
|level=5
|move1=Tackle|move1type=Normal
|move2=Tail Whip|move2type=Normal
}}
</div>
{{Party/Single/Walkthrough/end}}-->




After the battle, your [[rival]] will run off, and your new {{p|Pikachu}} jumps out of its Poké Ball. {{prof|Oak}} says that you should just let it follow behind you to make it happy. Pikachu had been fully healed after the battle, so you are all set to leave your hometown.
Once you have defeated {{ga|Blue}}, you earn a cash reward of {{PDollar}}175, and he will leave. The encounter earns your Pokémon enough [[Experience|Experience Points]] to grow to Level 6. Pikachu jumps out of its Poké Ball, and Oak suggests letting it follow along behind you to make it happy. Leave the laboratory and head north to {{rt|1|Kanto}}.




Walk north to {{rt|1|Kanto}}.


== Route 1 ==
{{WalkthroughPrevNext
[[File:Kanto Route 1 RBY.png|thumb|right|Route 1]]
|game=Yellow
 
|gamename=Yellow
This Route is pretty straightforward.  You don't have any [[Poké Ball]]s yet, so you won't be able to catch any new Pokémon. All you can do for now is to battle a few wild {{p|Pidgey}} and {{p|Rattata}} to earn Pikachu some [[experience]].
|prev=no
[[File:Pokémon Yellow shop worker.png|thumb|left|Talk to this mart employee <br> for a [[Potion]].]] <br> Talk to the first person you see - the guy works at a [[Poké Mart]], and he'll give you a free [[Potion]] as a sample. <br> This isn't a difficult route, so just follow the path and you'll soon see the [[Poké Center]] in [[Viridian City]].
|nextsection=2
 
|nextname=Route 1, Viridian City, Oak's Lab, Route 2
 
}}
 
{{WalkthroughPrevNext|game=Yellow|gamename=Yellow|prev=no|next=yes|nextname=Viridian City, back to Pallet Town, Route 2, Viridian Forest|nextsection=2}}


<br>
<br>
{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}
[[Category:Yellow walkthrough]]
[[Category:Yellow walkthrough]]

Latest revision as of 15:01, 22 May 2024

This is the Bulbapedia walkthrough for Pokémon Yellow.
These pages follow the original Game Boy iteration, not Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. The guide for those games can be found here.


Introduction

Name selection

After a brief cutscene, press the A Button or Start on the title screen to reach the main menu. Option may be used to change settings like Text Speed. Select New Game and press the A Button. The resident researcher of the Kanto region, Professor Oak, appears and introduces new Trainers to the Pokémon world. Next, the player is prompted to select their character's name from a list of preset options.

Default Names
Player Yellow, Ash, Jack
Rival Blue, Gary, John


To use a different name, move the cursor to New Name and press the A Button. On this screen, pressing the A Button will select a letter while pressing the B Button will delete the previous one. A custom name may be up to seven characters long. When ready, press Start or select End in the bottom-right corner.

Next, Professor Oak introduces his grandson, who happens to be your rival. The professor is having trouble remembering the boy's name, and asks if you might know. Choose his name from a different list of preset names, or select a new one. With that done, the player is transported into the world of Pokémon to begin their adventure!

Pallet Town

Pallet Town

The journey begins in Pallet Town, in the southwest part of the Kanto region. It is a rather small, sleepy town with only three buildings. The western house belongs to you and Mom, while the eastern one is home to your rival and his sister. The large building to the south is Professor Oak's Laboratory. The north part of town leads to the tall grasses of Route 1, and the waters to the south open up to Route 21.


Home

2F

The journey begins in your bedroom, with you standing in front of your Super Nintendo Entertainment System. Now that you can control your character, the various buttons and their effects are as follows:

Input Effect(s)
GB 3DS
+Control Pad +Control Pad, Circle Pad Moves character; moves cursor in a menu
A Button A Button Interact with people and the environment; select menu options
B Button B Button Cancel a selection; exit a menu
Start Start, X Button Opens the main menu


The PC in the corner acts as your item storage. Since your Bag can only hold 20 different items, it would be necessary to use or discard some before obtaining anything new. The PC can hold up to 50 different items. Deposit Item and Withdraw Item allow for moving items between inventory and storage, while Toss Item discards an item permanently. It seems as though there is already an item in storage, so select Withdraw Item and choose the Potion to add it to your Bag. Press the B Button to close the menus and return to your bedroom. To save the game, press Start to open the main menu, select Save, and then Yes. When the menu disappears, your progress is saved and it is safe to exit the game.

To go downstairs, step on the stairs in the northeast corner of the room.

1F

Mom is sitting at the table, and tells you that Professor Oak has been looking for you. To leave the house, step on the floor mat along the south wall and press down on the +Control Pad.

Oak Appears!

Pallet Town has only a few places to explore, and Professor Oak is nowhere to be found. There is nothing else to do around here right now, so head for the tall grass on the north side of town. Suddenly, the professor appears! He scolds you for trying to venture off on your own, as it can be dangerous without a Pokémon of your own for defense against wild Pokémon. The professor's timing is impeccable, as a wild Pikachu attacks at this very moment. Oak throws a single Poké Ball and catches the Electric-type Pokémon.

Professor Oak's Lab

Oak leads you back to his lab where Blue is already waiting, and offers you the creature in the Poké Ball on the table as your very first Pokémon. Before you can make a move, Blue snatches it away from you, and the professor entrusts you with his newly-caught Pikachu instead. Although Pikachu are capable of evolving, this particular Pikachu will always refuse to do so.

0025Pikachu.png
Pikachu
Electric


When you turn to leave, your rival will challenge you to your first Pokémon battle!

Rival Battle 1

When battling, each Trainer sends out one Pokémon at a time; both of these particular Pokémon are on Level 5, indicated by the :L5 aside each Pokémon. Below that is the health bar, which shows the Pokémon's remaining HP. A battle is won or lost when either side has no remaining Pokémon with the strength to continue.

Choosing Fight will allow you to launch an attack against the target. Both Pikachu and Eevee have two moves. The first will damage the opponent, and the other will lower one of its stats. If your Pokémon's HP runs low, be sure to use that Potion from your PC. Go to Item to select the medicine and apply it to the Pokémon. It is important to note that the outcome of the first two battles with your rival will determine the evolved form that his Eevee ends up taking.




Once you have defeated Blue, you earn a cash reward of $175, and he will leave. The encounter earns your Pokémon enough Experience Points to grow to Level 6. Pikachu jumps out of its Poké Ball, and Oak suggests letting it follow along behind you to make it happy. Leave the laboratory and head north to Route 1.


Yellow
walkthrough
Route 1, Viridian City, Oak's Lab, Route 2 Part 2 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.