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''[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]]'' and its sequels are RPG games like the main series. However, due to the dungeon-crawling nature of ''Mystery Dungeon'', some elements of Pokémon '''game mechanics''' are either left out or used differently.
{{move|Gameplay of Pokémon Mystery Dungeon}}
{{cleanup|needs=needs information on mechanics that have been changed in Gates, Super, and DX; missing hunger and friend rescue}}
The '''Pokémon Mystery Dungeon series mechanics''' differ from those used in the [[core series]] [[Pokémon games]]. The {{pkmn|Mystery Dungeon series|Mystery Dungeon}} games are {{wp|dungeon crawl|dungeon-crawlers}} in nature; as a result, some staple elements of the main [[Pokémon]] series have been altered or excluded entirely.


==Pokémon==
==Pokémon==
There are a number of differences between the mechanics of Pokémon in ''Mystery Dungeon'':
There are a number of differences between the mechanics of Pokémon in the core games and those of Mystery Dungeon.
===Base Stats===
 
* [[Effort values]] and Individual values are not part of the ''Mystery Dungeon''. Instead, each Pokémon has a set of base stats, which increased by fixed amounts on level up. Statistics may further increase by the use of [[Gummi]]s, [[vitamin]]s, [[Sitrus Berry|Sitrus Berries]], and other similar items, and may be increased to any arbitrary amount.
===Base stats===
* Body size is a new Pokémon trait: each Pokémon has a fixed body size. When taking a team to a dungeon, the combined body size of the Pokémon may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, including the amount of Pokémon allowed in a dungeon.
* [[Effort values]] (EVs) and [[individual values]] (IVs) are not elements of Pokémon Mystery Dungeon. Instead, each Pokémon has a set of [[base stats]], which increase by fixed amounts when they [[Level|level up]]. Stats may further increase through the use of [[Gummi]]s, [[health drink]]s, [[Sitrus Berry|Sitrus Berries]], and other items. Non-HP stats can be raised to a maximum of 255; HP can be raised to at most 500 in {{g|Mystery Dungeon: Rescue Team DX}}, or 999 in other games.
* Speed is no longer a statistic - it instead affects how many actions one can make in a turn (can be as fast as four moves per turn or as slow as once every two turns). A reduction of movement speed is considered to be a status ailment. Furthermore, {{type2|Ice}} Pokémon will have increased movement speed in snowy weather (which itself is exclusive to ''Mystery Dungeon'', not to be confused with {{m|Hail}}).
* Prior to {{g|Mystery Dungeon: Gates to Infinity}}, each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.
* Stat changes from [[nature]]s are not in ''Mystery Dungeon''.
* The {{Stat|Speed}} stat did not exist prior to {{g|Super Mystery Dungeon}}. The Speed stat varies in effect from the core series as it affects accuracy, along with affecting moves like {{m|Electro Ball}}. In Rescue Team DX, the Speed stat also affects the chance of a Pokémon using a move twice instead of once in a single turn.  
* Pokémon with two abilities will have both (instead of just one). Some abilities may be different from those from the main games:
* [[Travel Speed]] is an aspect of all Pokémon Mystery Dungeon games, not to be confused with the {{Stat|Speed}} stat. Travel Speed determines the number of actions that can be taken in a turn. Travel Speed can be altered by moves and Abilities that affect Speed in the core series, such as {{m|Agility}}, {{m|Scary Face}}, or {{a|Speed Boost}}. [[Status condition (Mystery Dungeon)#Major status conditions|Paralysis]] cuts Travel Speed in half, and {{type|Ice}} Pokémon will have increased Travel Speed in [[Weather#In the Pokémon Mystery Dungeon series|snowy weather]].
** Activated abilities (such as {{a|Flash Fire}} or {{a|Motor Drive}}) only do so if the attacker and defender are next to each other.  {{a|Trace}} will only activate when hit by an attack, and the copied ability is randomly chosen.
* Stat changes from [[nature]]s do not exist in Pokémon Mystery Dungeon.
** Some abilities have minor changes - {{a|Torrent}} activates at ¼ total HP, and doubles {{type2|Water}} damage.
** Some abilities have changed to better accommodate the ''Mystery Dungeon'' environment - {{a|Intimidate}} reduces opposing Pokémon's Attack by 20%, while {{a|Huge Power}} will have a 1/3 chance of dealing 50% more damage.
** Some have changed entirely due to the different mechanics involved - {{a|Speed Boost}} increases movement speed by one level every 250 turns, while {{a|Swift Swim}} uses the same attack twice in one turn during rain.
**{{a|Truant}} only activates if a [[Wonder Orb]] or a special move is used.


===Evolution===
===Evolution===
* Evolution is not done automatically - instead it must be manually triggered. This is explained in story mode as being effects of the world in danger. The ability to evolve Pokémon must be unlocked through the course of story mode (in ''Blue Rescue Team'' and ''Red Rescue Team'', {{p|Rayquaza}} must be defeated, while the [[Wigglytuff's Guild|Wigglytuff Guild]] must be defeated in ''Explorers of Time'' and ''Explorers of Darkness''). Most notably, evolution does not make a Pokémon instantly stronger, unlike the main games.
{{main|Evolution (Mystery Dungeon)}}
* Because of the different evolution mechanic, certain Pokémon evolutions have been modified from the main games.
Evolution does not occur automatically; instead, it must be manually triggered. There are a number of evolution-related mechanics and items that are different from the [[core series]] games.
** Pokémon requiring evolution by trade instead require a Link Cable.
** {{p|Feebas}} requires a Beauty Scarf to evolve to {{p|Milotic}}.
** Pokémon requiring evolution by happiness instead require that their IQ be sufficiently high (which differs depending on evolution).
** {{p|Magneton}} and {{p|Nosepass}} require a Coronet Rock to evolve to {{p|Magnezone}} and {{p|Probopass}}, respectively.
** Pokémon requiring daytime evolution instead require the [[Sun Ribbon]].
** Pokémon requiring nighttime evolution instead require the [[Lunar Ribbon]].
** {{p|Eevee}} will require a Mossy Rock to evolve into {{p|Leafeon}}, or an Icy Rock to evolve into {{p|Glaceon}}.
 
===Attacks===
* All Pokémon have standard attacks (Because of this, {{p|Shedinja}} may have more than one HP). However, they may have four special attacks. Special attacks may be linked together, wherein the linked moves are done in succession (in which case one PP is taken from each move).
* Some attacks that do specific HP damage (like {{m|SonicBoom}}) have different set HP.
* Transform only changes the form of the user. After using this move, all the user can use is its standard attack and {{m|Struggle}}.
* There are two attacks specific to the ''Mystery Dungeon'' series: {{m|Wide Slash}} and {{m|Vacuum-Cut}}. No Pokémon learn either naturally, but many can learn them by TM.
* In addition to the moves it learns, the tactics available to the team leader to direct its teammates is determined by its level.
* The moves available to be relearned Link Shop (operated by {{p|Gulpin}} in ''Blue Rescue Team'' and ''Red Rescue Team'' and {{p|Electivire}} in ''Explorers of Time'' and ''Explorers of Darkness'') are greatly expanded compared to the [[Move relearner]] in the main games - Pokémon may relearn moves from its previous forms up to the level in which evolution was performed.
* {{m|Selfdestruct}} and {{m|Explosion}} will not necessarily knock out the user of the move. Instead, any team Pokémon within range (one tile for Selfdestruct, two for Explosion) will have their maximum HP cut in half, and any opposing Pokémon within range will receive 40 damage for Selfdestruct and 80 for Explosion. Note that {{type2|Fire}}s will receive half damage from these moves. Any items within range are destroyed, and any wall tiles in range are converted to floor tiles.


===Recruitment===
===Recruitment===
{{main|Recruitment}}
{{main|Recruitment}}
Instead of catching Pokémon, Pokémon may be recruited - to recruit a Pokémon, the team leader must be adjacent to a Pokémon when it is knocked out, and must also be the one that knocks that Pokémon out. Recruitment rates are different for each Pokémon, and may depend on other factors such as the level of the team leader and the presence of items. Some dungeons may prevent recruitment, while some Pokémon may be recruited by special means.
Instead of catching Pokémon (as in the core series games), Pokémon may be recruited to the player's team. Recruitment rates are different for each Pokémon and can be increased by factors such as the level of the team leader and any items being held. Some dungeons may prevent recruitment while some Pokémon must be recruited by special means. In Super Mystery Dungeon, Pokémon are no longer recruited, but must be connected with using the [[Connection Orb]]; this was changed in the game's successor, Rescue Team DX, going back to the previous method.


===Miscellaneous===
===Miscellaneous===
This game series introduces level 1 Pokémon, despite having not experienced this situation until the introduction of [[Generation IV]]. This may occur for wild Pokémon or guest Pokémon, and from the sequel, new Pokémon who ask to join after a mission is done. Evolved Pokémon may also be encountered at lower levels than normally possible.
The Mystery Dungeon series introduced Level 1 Pokémon, an aspect which was not introduced until [[Generation IV]] of the core series. Wild Pokémon, guest Pokémon, or new Pokémon who ask to join after a {{OBP|Job|Mystery Dungeon|mission}} is completed may be level 1. Evolved Pokémon may also be encountered at lower levels than those at which they would have evolved. In Rescue Team DX, however, the minimum level that Pokémon can be is Level 5.
 
Most {{type|Ghost}} Pokémon, as well as {{p|Darkrai}}, can walk through wall tiles; notable exceptions include Sableye and Froslass. While on a wall tile, they cannot be attacked by ordinary moves and attacks, but can attack their foes. Certain moves such as {{m|Vacuum-Cut}}, {{m|Lava Plume}}, and {{m|Thunderbolt}} can affect Pokémon that are on a wall tile. However, their belly empties at a rate of 5 per step.  


Pokémon of type [[Ghost (type)|Ghost]] can walk on walls. While on a wall tile, they cannot be attacked but can attack their foes. However, it costs 5 "belly" per square moved.
{{type|Flying}} Pokémon can move over air tiles, while {{type|Water}} or {{type|Flying}} Pokémon can move over Water tiles. {{type|Fire}} or {{type|Flying}} Pokémon can move through Lava tiles, but Flying-type Pokémon will sustain a Burn if they do not also have a primary or secondary Fire typing.  


==Status ailments==
In the Mystery Dungeon series, the player's [[party]] size is limited to four Pokémon at a time, instead of the standard six. Starting with Super Mystery Dungeon, this is reduced to three, but with a seemingly unlimited number of guest Pokémon at times. In Rescue Team DX, the player's main party is limited to three Pokémon, but escort or recruited Pokémon in a dungeon can increase the party size up to a maximum of eight members.  
{{main|Status ailments in Mystery Dungeon}}
* ''Mystery Dungeon'' introduces its own series of status ailments, in which any number may occur at once.  These range from the conventional statuses (paralysis, poison, etc.) to main game "pseudo-statuses" (confusion, attraction, flinching - here called cringing, etc.).  Statuses may be inflicted to account for two-turn attacks ({{m|SolarBeam}}, {{m|Sky Attack}}, etc), or moves involving lowered priority ({{m|Counter}}, {{m|Endure}}, {{m|Vital Throw}}, etc), or moves whose effects last multiple turns ({{m|Mist}}, {{m|Safeguard}}, {{m|Charge}}, {{m|Perish Song}}, {{m|Taunt}}, {{m|Encore}}, etc).
* Status durations may also differ between ''Mystery Dungeon'' and the main series - most notable is that paralysis, Leg Hold (affected from {{a|Arena Trap}} or {{a|Magnet Pull}}), and most other statuses are temporary. Burn and poison remain permanent. Also, Pokémon may be affected with both sleep and paralysis, and, similar to the {{Trading Card Game}}, other status ailments may replace previous ones. For instance, a poisoned Pokémon may be paralyzed.
* Pokémon will never attack themselves during confusion. However, they may move in a random direction or attack in a random direction (including hitting teammates). Note that confusion does not affect thrown items.


==Damage==
==Battles==
{{main|Damage modification (Mystery Dungeon)}}
{{main|Pokémon battle (Mystery Dungeon)}}
* Type affinity has been changed. Most notably, super-effective attacks will only deal 40% more damage (compared to double damage in the main games), not-effective attacks will deal 70% damage (instead of 50% as in the main games), and immunities (coined "ineffective attacks" here) deal 50% damage. However, as in the main games, Pokémon may be immune to certain status ailments based on its type (for example, {{p|Arbok}} remains immune to {{m|Toxic}}). Note that the effects of abilities remain unchanged - for example, {{type2|Ground}} attacks will still do no damage against Pokémon with {{a|Levitate}}.
[[Pokémon battle|Battles]] in Pokémon Mystery Dungeon differ considerably from the [[core series]] games. [[Move|Attacks]], [[damage]], {{Abilities}}, [[status condition]]s, and [[experience]] all have mechanical differences, and items can be thrown to achieve varying effects.
* The damage bonus that critical hits provide is only 50%, compared to double damage in the main games.
* Each move has an inherent critical hit rate, which may be modified with items (Scope Lens) or IQ abilities (Type-Advantage Master).  {{m|Focus Energy}} ensures that the next special move will be a critical hit.
* Defeating a Pokémon without using special moves only gain half the normal experience, while defeating a Pokémon using linked moves will gain 50% more experience. Note that an opposing Pokémon using moves on itself counts for the purposes of the experience bonus, but using special moves that miss the opponent (or hit but do no damage) does not.
*If an enemy were to faint by means other than the [[party]] attacking it (such as by the effects of a sandstorm), the members of the party will '''not''' gain experience points.


==Items==
==Items==
*The {{b|Oran}} and {{b|Sitrus}} Berries play slightly different roles. Oran heals 100 HP, while Sitrus heals all HP, no matter how much the player has. Sitrus can also increase the player's total HP by 2 if eaten at full health.
Held {{Berries}} take one turn to consume (which must be done manually in many cases), as opposed to being consumed automatically in the same turn that they are needed.
*The element of hunger and IQ led to [[Food and Gummis]], respectively.
 
*The only human-made items are [[Max Elixir]]s and [[TM]]s. The other items are [[Wonder Orbs]] and Scarves.
The {{b|Oran}} and {{b|Sitrus}} {{Berries}} play slightly different roles. The Oran Berry heals 100 HP (rather than 10 HP in the core series), while the Sitrus Berry heals '''all''' HP (rather than only 30 HP or ¼ of the Pokémon's total HP in the core series).
* Sitrus Berries can also increase the player's total HP by 2 points if consumed at full health.
* Starting in Super Mystery Dungeon, eating an Oran Berry will increase maximum HP by 10 for the current adventure, but only if the Pokémon consuming the item has a maximum HP of less than 100, or is at full health.
 
The elements of hunger and IQ led to the adoption of the concepts of {{OBP|Food|Mystery Dungeon}} and [[Gummi]]s, respectively. The only human-made items present that are also present in the core series games are [[Max Elixir]]s and [[TM]]s. Other items include [[Wonder Orb]]s and [[Scarf (Mystery Dungeon)|Scarves]], the latter of which were removed and somewhat replaced by [[Looplet]]s in Super Mystery Dungeon.
 
In addition, any Pokémon can hold any item.
 
===Throwing items===
{{main|Throwing item}}
Throwing items are stackable items that can be thrown at foes to deal damage from a distance. Most throwing items are tossed in a straight line, and damage the first Pokémon they hit. Under normal conditions, they stop after flying 10 tiles or upon hitting a wall. Other items, such as Geo Pebbles, Gravelerocks, and Rare Fossils fly in arcs and over walls when thrown, and inflict fixed damage. Enemies are also capable of throwing items, and can occasionally catch thrown items, instead of being damaged by them.


===Toss items===
===Buried items===
{{main|Toss items}}
Buried items may appear in Sparkling Floor tiles in Rescue Team DX. They are also present in the [[Dungeon_tile#Wall|wall tiles]] of some dungeons. These items can be seen by equipping the [[X-Ray Specs]] and can be obtained by having most Ghost-type Pokémon walk over the tile. They can also be obtained by destroying the wall tile using the [[IQ|IQ skills]] Super Mobile (in Red and Blue Rescue Team) or Absolute Mover (in Explorers of Time, Darkness, and Sky), or the [[Rare Quality]] Forge a Path (in Rescue Team DX). However, if the walls are destroyed by explosions, buried items in the walls will also be destroyed.  
It has been touched upon in the [[Safari Zone]] and the [[Bug-Catching Contest]], where the player is able to toss bait or throw a rock. However, in this game, throwing items result in damage. The toss items are:


*Cacnea Spike
===Looplets and emeras===
*Corsola Twig
{{main|Looplet}}
*Geo Pebble
{{main|Emera}}
*Gold Fang
In {{g|Super Mystery Dungeon}}, a new class of held items were introduced. Looplets are items to be held by a Pokémon which can boost certain stats, protect from status and weather, or other effects. In addition, each Looplet has a certain number of slots to equip Emeras onto. Emeras are items which can be found scattered around dungeons. They can be used to temporarily boost a particular stat for the duration of the dungeon, or equipped onto a Looplet for various effects. Emera effects can include boosting attack power, adding a chance to inflict status effects, or allowing the user to see all enemy Pokémon or items on the floor. All effects and stat boosts from Emeras disappear upon leaving the dungeon.
*Gold Thorn
*Gravelerock
*Iron Thorn
*Rare Fossil
*Silver Spike
*Stick
*Unown Stones


The player is able to stock up to 99 of that toss item in one item space in contrast to other items, where the player may have more than 1 of the same item, but each of that item takes up an extra space. This does not apply to Unown Stones.
{{-}}
{{Project Sidegames notice}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Pokémon Mystery Dungeon]]
[[Category:Pokémon Mystery Dungeon]]
[[it:Meccaniche di gioco di Pokémon Mystery Dungeon]]

Latest revision as of 22:15, 15 February 2024

018Pidgeot.png It has been suggested that this article be moved to Gameplay of Pokémon Mystery Dungeon.
Please discuss whether or not to move it on its talk page.

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Reason: needs information on mechanics that have been changed in Gates, Super, and DX; missing hunger and friend rescue

The Pokémon Mystery Dungeon series mechanics differ from those used in the core series Pokémon games. The Mystery Dungeon games are dungeon-crawlers in nature; as a result, some staple elements of the main Pokémon series have been altered or excluded entirely.

Pokémon

There are a number of differences between the mechanics of Pokémon in the core games and those of Mystery Dungeon.

Base stats

  • Effort values (EVs) and individual values (IVs) are not elements of Pokémon Mystery Dungeon. Instead, each Pokémon has a set of base stats, which increase by fixed amounts when they level up. Stats may further increase through the use of Gummis, health drinks, Sitrus Berries, and other items. Non-HP stats can be raised to a maximum of 255; HP can be raised to at most 500 in Pokémon Mystery Dungeon: Rescue Team DX, or 999 in other games.
  • Prior to Pokémon Mystery Dungeon: Gates to Infinity, each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.
  • The Speed stat did not exist prior to Pokémon Super Mystery Dungeon. The Speed stat varies in effect from the core series as it affects accuracy, along with affecting moves like Electro Ball. In Rescue Team DX, the Speed stat also affects the chance of a Pokémon using a move twice instead of once in a single turn.
  • Travel Speed is an aspect of all Pokémon Mystery Dungeon games, not to be confused with the Speed stat. Travel Speed determines the number of actions that can be taken in a turn. Travel Speed can be altered by moves and Abilities that affect Speed in the core series, such as Agility, Scary Face, or Speed Boost. Paralysis cuts Travel Speed in half, and Ice-type Pokémon will have increased Travel Speed in snowy weather.
  • Stat changes from natures do not exist in Pokémon Mystery Dungeon.

Evolution

Main article: Evolution (Mystery Dungeon)

Evolution does not occur automatically; instead, it must be manually triggered. There are a number of evolution-related mechanics and items that are different from the core series games.

Recruitment

Main article: Recruitment

Instead of catching Pokémon (as in the core series games), Pokémon may be recruited to the player's team. Recruitment rates are different for each Pokémon and can be increased by factors such as the level of the team leader and any items being held. Some dungeons may prevent recruitment while some Pokémon must be recruited by special means. In Super Mystery Dungeon, Pokémon are no longer recruited, but must be connected with using the Connection Orb; this was changed in the game's successor, Rescue Team DX, going back to the previous method.

Miscellaneous

The Mystery Dungeon series introduced Level 1 Pokémon, an aspect which was not introduced until Generation IV of the core series. Wild Pokémon, guest Pokémon, or new Pokémon who ask to join after a mission is completed may be level 1. Evolved Pokémon may also be encountered at lower levels than those at which they would have evolved. In Rescue Team DX, however, the minimum level that Pokémon can be is Level 5.

Most Ghost-type Pokémon, as well as Darkrai, can walk through wall tiles; notable exceptions include Sableye and Froslass. While on a wall tile, they cannot be attacked by ordinary moves and attacks, but can attack their foes. Certain moves such as Vacuum-Cut, Lava Plume, and Thunderbolt can affect Pokémon that are on a wall tile. However, their belly empties at a rate of 5 per step.

Flying-type Pokémon can move over air tiles, while Water-type or Flying-type Pokémon can move over Water tiles. Fire-type or Flying-type Pokémon can move through Lava tiles, but Flying-type Pokémon will sustain a Burn if they do not also have a primary or secondary Fire typing.

In the Mystery Dungeon series, the player's party size is limited to four Pokémon at a time, instead of the standard six. Starting with Super Mystery Dungeon, this is reduced to three, but with a seemingly unlimited number of guest Pokémon at times. In Rescue Team DX, the player's main party is limited to three Pokémon, but escort or recruited Pokémon in a dungeon can increase the party size up to a maximum of eight members.

Battles

Main article: Pokémon battle (Mystery Dungeon)

Battles in Pokémon Mystery Dungeon differ considerably from the core series games. Attacks, damage, Abilities, status conditions, and experience all have mechanical differences, and items can be thrown to achieve varying effects.

Items

Held Berries take one turn to consume (which must be done manually in many cases), as opposed to being consumed automatically in the same turn that they are needed.

The Oran and Sitrus Berries play slightly different roles. The Oran Berry heals 100 HP (rather than 10 HP in the core series), while the Sitrus Berry heals all HP (rather than only 30 HP or ¼ of the Pokémon's total HP in the core series).

  • Sitrus Berries can also increase the player's total HP by 2 points if consumed at full health.
  • Starting in Super Mystery Dungeon, eating an Oran Berry will increase maximum HP by 10 for the current adventure, but only if the Pokémon consuming the item has a maximum HP of less than 100, or is at full health.

The elements of hunger and IQ led to the adoption of the concepts of Food and Gummis, respectively. The only human-made items present that are also present in the core series games are Max Elixirs and TMs. Other items include Wonder Orbs and Scarves, the latter of which were removed and somewhat replaced by Looplets in Super Mystery Dungeon.

In addition, any Pokémon can hold any item.

Throwing items

Main article: Throwing item

Throwing items are stackable items that can be thrown at foes to deal damage from a distance. Most throwing items are tossed in a straight line, and damage the first Pokémon they hit. Under normal conditions, they stop after flying 10 tiles or upon hitting a wall. Other items, such as Geo Pebbles, Gravelerocks, and Rare Fossils fly in arcs and over walls when thrown, and inflict fixed damage. Enemies are also capable of throwing items, and can occasionally catch thrown items, instead of being damaged by them.

Buried items

Buried items may appear in Sparkling Floor tiles in Rescue Team DX. They are also present in the wall tiles of some dungeons. These items can be seen by equipping the X-Ray Specs and can be obtained by having most Ghost-type Pokémon walk over the tile. They can also be obtained by destroying the wall tile using the IQ skills Super Mobile (in Red and Blue Rescue Team) or Absolute Mover (in Explorers of Time, Darkness, and Sky), or the Rare Quality Forge a Path (in Rescue Team DX). However, if the walls are destroyed by explosions, buried items in the walls will also be destroyed.

Looplets and emeras

Main article: Looplet
Main article: Emera

In Pokémon Super Mystery Dungeon, a new class of held items were introduced. Looplets are items to be held by a Pokémon which can boost certain stats, protect from status and weather, or other effects. In addition, each Looplet has a certain number of slots to equip Emeras onto. Emeras are items which can be found scattered around dungeons. They can be used to temporarily boost a particular stat for the duration of the dungeon, or equipped onto a Looplet for various effects. Emera effects can include boosting attack power, adding a chance to inflict status effects, or allowing the user to see all enemy Pokémon or items on the floor. All effects and stat boosts from Emeras disappear upon leaving the dungeon.


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