High score event: Difference between revisions
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A '''high score event'''<ref>Capitalized as "high score event" in-game. ''"A '''high score event''' is an event in which you can get rewards for your collective score from five battles."''</ref> is a type of limited-time event in {{g|Masters EX}} in which players are challenged to take on five battles and aim to earn the highest score possible. | A '''high score event'''<ref>Capitalized as "high score event" in-game. ''"A '''high score event''' is an event in which you can get rewards for your collective score from five battles."''</ref> is a type of limited-time event in {{g|Masters EX}} in which players are challenged to take on five battles and aim to earn the highest score possible. Each event has a featured [[type]] that players must use in order to earn points. Players can earn rare rewards when their total score from all battles reaches certain thresholds for the first time. | ||
In addition, each battle may have an | Similar to the [[Champion Stadium]], battles can be taken on in any order, a sync pair which has been used in one battle cannot be used in another battle, and players can reset battles to try to earn a higher score. Unlike the Champion Stadium, any number of battles can be reset at a time, allowing players to reset just one battle at a time to optimize their team for that battle. In addition, each battle may have an special rule that restricts the strategies players can use for that battle. This can be an advantage given to the opposing team, such as being immune to status and interference conditions, or a disadvantage given to the player's team, such as being unable to heal. However, some battles do not have any special rules. | ||
The player's base score is determined by a few factors: | The player's base score is determined by a few factors: | ||
Line 12: | Line 12: | ||
Challenge rules are certain conditions that, if met during the battle, will award the player with 1,000 bonus points. Challenge rules can involve something about the team's composition, such as using a sync pair with a certain [[theme skill]], or something that happens during the battle, such as inflicting a status condition on an opponent. Depending on the individual rule for each battle, challenge rules may be unachievable in some battles. | Challenge rules are certain conditions that, if met during the battle, will award the player with 1,000 bonus points. Challenge rules can involve something about the team's composition, such as using a sync pair with a certain [[theme skill]], or something that happens during the battle, such as inflicting a status condition on an opponent. Depending on the individual rule for each battle, challenge rules may be unachievable in some battles. | ||
Before the player starts a battle with an opponent, they are given the opportunity to increase the opponent's strength. Increasing an opponent's strength will increase their stats and therefore make them more difficult to defeat, but it will also add a number of points to the player's base score. Each level of strength increase will increase the player's base score by 30 | Before the player starts a battle with an opponent, they are given the opportunity to increase the opponent's strength. Increasing an opponent's strength will increase their stats and therefore make them more difficult to defeat, but it will also add a number of points to the player's base score. Each level of strength increase will increase the player's base score by 30 to 50 points, depending on the current difficulty level. The battle will be given a difficulty level based on how many strength increases the player is applying, which is contextualized as a comparison to the stats of opponents in Champion Stadium Hard Lv. 1. | ||
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center" | ||
|- style="background-color:#{{gold color light}}" | |- style="background-color:#{{gold color light}}" | ||
! style="{{roundytl|5px}}" rowspan=2 | Difficulty Level | ! style="{{roundytl|5px}}" rowspan=2 | Difficulty Level | ||
! rowspan=2 | Description | ! rowspan=2 width=250px | Description | ||
! colspan=2 | Strength Increase | ! colspan=2 | Strength Increase | ||
! colspan=2 | Points Earned | ! colspan=2 | Points Earned | ||
Line 75: | Line 75: | ||
| style="{{roundybl|5px}}" | 30 | | style="{{roundybl|5px}}" | 30 | ||
|} | |} | ||
If the player tries to start a battle at Master difficulty, a confirmation window will pop up, asking if they're sure they want to battle such a strong opponent. | |||
Each high score event has a featured type. All opponents are [[type specialist|specialists in that type]], and using sync pairs of the featured type multiplies the player's score for that battle by the number of sync pairs of the featured type that are used. So, using 3 sync pairs of the featured type provides a ×3 multiplier to the player's base score for that battle, and not using any sync pairs of the featured type provides a ×0 multiplier to the player's base score for that battle - meaning the player cannot earn any points for that battle. | |||
Once the player has completed all battles, they unlock the ranking feature. This compares their best score from all battles to the best score from all players across the world, placing them at a certain ranking depending on their score. The top 10,000 players are considered Master Rank, and all players who are in Master Rank at the end of the event period will earn a {{mas|medal}}. | |||
==Water-Type Masters== | ==Water-Type Masters== | ||
{{ | This high score event ran from July 11 to 25, 2023. It featured the {{t|Water}} type. | ||
===Event rules=== | |||
;Battle | |||
* '''Time trial''': The faster you complete a battle, the higher score you can obtain. (Up to 3,000 points) | |||
* '''More stat increases''': The more times all allied sync pairs' stats have been raised in total when you complete a battle, the higher score you can obtain. If a sync pair's HP drops to 0 during battle, their number of stat increases when their HP reaches 0 will be counted. (Up to 3,000 points) | |||
* '''More attacks''': The more total times all allied sync pairs land attacks, the higher score you can obtain. (Up to 3,000 points) | |||
;Challenge | |||
* '''Main Character 1 or more pairs:''' Form a team with 1 or more sync pairs with the following theme: • Main Character (1,000 points) | |||
* '''Confusion: 1 or more times''': Inflict the following status condition/interference on an opponent 1 or more times: • Confusion (1,000 points) | |||
===Battles=== | |||
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center" | |||
|- style="background-color:#{{water color light}}" | |||
! style="{{roundytl|5px}}" rowspan=2 | Name | |||
! rowspan=2 width=200px | Special Rule | |||
! rowspan=2 | Trainer | |||
! colspan=3 | Pokémon | |||
! style="{{roundytr|5px}}" rowspan=2 | First-Time Rewards | |||
|- style="background-color:#{{grey color}}" | |||
! Left | |||
! Middle | |||
! Right | |||
|- style="background:#fff" | |||
| Challenge Misty | |||
| Opponents are immune to status conditions and won't flinch, become confused, or become trapped. | |||
| [[File:VSMisty Masters.png|80px]]<br>{{mas|Misty}} | |||
| [[File:Masters365.png|80px]]<br>{{p|Walrein}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span> | |||
| [[File:Masters131.png|80px]]<br>{{p|Lapras}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span> | |||
| [[File:Masters087.png|80px]]<br>{{p|Dewgong}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span> | |||
| [[File:Masters Gem.png|30px]]Gems ×100<br>[[File:Masters Water Tome, Vol. 1.png|30px]]Water Tome, Vol 1 ×120<br>[[File:Masters Water Codex, Vol. 1.png|30px]]Water Codex, Vol. 1 ×120 | |||
|- style="background:#fff" | |||
| Challenge Marlon | |||
| Allied strike sync pairs' Attack, Defense, Sp. Atk, Sp. Def, and Speed are lowered by 80%. | |||
| [[File:VSMarlon Masters.png|80px]]<br>{{mas|Marlon}} | |||
| [[File:Masters689.png|80px]]<br>{{p|Barbaracle}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span> | |||
| [[File:Masters565.png|80px]]<br>{{p|Carracosta}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span> | |||
| [[File:Masters062.png|80px]]<br>{{p|Poliwrath}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span> | |||
| [[File:Masters Gem.png|30px]]Gems ×100<br>[[File:Masters Water Tome, Vol. 1.png|30px]]Water Tome, Vol 1 ×120<br>[[File:Masters Water Codex, Vol. 1.png|30px]]Water Codex, Vol. 1 ×120 | |||
|- style="background:#fff" | |||
| Challenge Lana | |||
| The amount of HP restored for allies is zero. | |||
| [[File:VSLana Masters.png|80px]]<br>{{mas|Lana}} | |||
| [[File:Masters119.png|80px]]<br>{{p|Seaking}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span> | |||
| [[File:Masters091.png|80px]]<br>{{p|Cloyster}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span> | |||
| [[File:Masters224.png|80px]]<br>{{p|Octillery}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span> | |||
| [[File:Masters Gem.png|30px]]Gems ×100<br>[[File:Masters Water Tome, Vol. 1.png|30px]]Water Tome, Vol 1 ×120<br>[[File:Masters Water Codex, Vol. 1.png|30px]]Water Codex, Vol. 1 ×120 | |||
|- style="background:#fff" | |||
| Challenge Nessa | |||
| No special rules. | |||
| [[File:VSNessa Masters.png|80px]]<br>{{mas|Nessa}} | |||
| [[File:Masters419.png|80px]]<br>{{p|Floatzel}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span> | |||
| [[File:Masters834.png|80px]]<br>{{p|Drednaw}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span> | |||
| [[File:Masters768.png|80px]]<br>{{p|Golisopod}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span> | |||
| [[File:Masters Gem.png|30px]]Gems ×100<br>[[File:Masters Water Tome, Vol. 1.png|30px]]Water Tome, Vol 1 ×120<br>[[File:Masters Water Codex, Vol. 1.png|30px]]Water Codex, Vol. 1 ×120 | |||
|- style="background:#fff" | |||
| Challenge Archie | |||
| Reduces the damage allies deal with special attack moves by 80%. | |||
| [[File:VSArchie Masters.png|80px]]<br>{{mas|Archie}} | |||
| [[File:Masters318.png|80px]]<br>{{p|Carvanha}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span> | |||
| [[File:Masters319.png|80px]]<br>{{p|Sharpedo}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span> | |||
| [[File:Masters318.png|80px]]<br>{{p|Carvanha}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span> | |||
| [[File:Masters Gem.png|30px]]Gems ×100<br>[[File:Masters Water Tome, Vol. 1.png|30px]]Water Tome, Vol 1 ×120<br>[[File:Masters Water Codex, Vol. 1.png|30px]]Water Codex, Vol. 1 ×120 | |||
|} | |||
==Notes== | ==Notes== | ||
Line 87: | Line 154: | ||
{{-}} | {{-}} | ||
{{Masters events}} | {{Masters events}}<br> | ||
{{Project Sidegames notice}} | {{Project Sidegames notice}} | ||
[[Category:Pokémon Masters EX events]] | [[Category:Pokémon Masters EX events]] |
Revision as of 04:07, 16 July 2023
A high score event[1] is a type of limited-time event in Pokémon Masters EX in which players are challenged to take on five battles and aim to earn the highest score possible. Each event has a featured type that players must use in order to earn points. Players can earn rare rewards when their total score from all battles reaches certain thresholds for the first time.
Similar to the Champion Stadium, battles can be taken on in any order, a sync pair which has been used in one battle cannot be used in another battle, and players can reset battles to try to earn a higher score. Unlike the Champion Stadium, any number of battles can be reset at a time, allowing players to reset just one battle at a time to optimize their team for that battle. In addition, each battle may have an special rule that restricts the strategies players can use for that battle. This can be an advantage given to the opposing team, such as being immune to status and interference conditions, or a disadvantage given to the player's team, such as being unable to heal. However, some battles do not have any special rules.
The player's base score is determined by a few factors:
- Battle rules
- Challenge rules
- Opponent strength increase
The battle rules are the criteria that all battles are graded upon. Each high score event has three different battle rules, and the player can receive up to 3,000 points for each battle rule based on how well they adhere to it. For example, in an event with the rule "more attacks", the player's score for that rule is determined by the total number of times allied sync pairs land attacks. For multi-strike attacks such as Bullet Seed, each strike that lands is counted as a separate attack. For moves that hit multiple targets, each target hit by the attack is counted as a separate attack. Sync moves and Max Moves do not count as attacks.
Challenge rules are certain conditions that, if met during the battle, will award the player with 1,000 bonus points. Challenge rules can involve something about the team's composition, such as using a sync pair with a certain theme skill, or something that happens during the battle, such as inflicting a status condition on an opponent. Depending on the individual rule for each battle, challenge rules may be unachievable in some battles.
Before the player starts a battle with an opponent, they are given the opportunity to increase the opponent's strength. Increasing an opponent's strength will increase their stats and therefore make them more difficult to defeat, but it will also add a number of points to the player's base score. Each level of strength increase will increase the player's base score by 30 to 50 points, depending on the current difficulty level. The battle will be given a difficulty level based on how many strength increases the player is applying, which is contextualized as a comparison to the stats of opponents in Champion Stadium Hard Lv. 1.
Difficulty Level | Description | Strength Increase | Points Earned | Point change per level | ||
---|---|---|---|---|---|---|
Minimum | Maximum | Minimum | Maximum | |||
Hard | Your opponent's stats will be roughly equivalent to those of opponents in Champion Stadium Hard Lv. 1. | +0 | +99 | +0 | +4,950 | 50 |
Very Hard | Your opponent's stats will be roughly equivalent to two times those of opponents in Champion Stadium Hard Lv. 1. | +100 | +199 | +5,000 | +8,960 | 40 |
Super Hard | Your opponent's stats will be roughly equivalent to three times those of opponents in Champion Stadium Hard Lv. 1. | +200 | +299 | +9,000 | +11,970 | 30 |
Ultra Hard | Your opponent's stats will be roughly equivalent to four times those of opponents in Champion Stadium Hard Lv. 1. | +300 | +399 | +12,000 | +14,970 | 30 |
Expert | Your opponent's stats will be roughly equivalent to five times those of opponents in Champion Stadium Hard Lv. 1. | +400 | +499 | +15,000 | +17,970 | 30 |
Master | Your opponent's stats will be five or more times those of opponents in Champion Stadium Hard Lv. 1. | +500 | +1,000 | +18,000 | +33,000 | 30 |
If the player tries to start a battle at Master difficulty, a confirmation window will pop up, asking if they're sure they want to battle such a strong opponent.
Each high score event has a featured type. All opponents are specialists in that type, and using sync pairs of the featured type multiplies the player's score for that battle by the number of sync pairs of the featured type that are used. So, using 3 sync pairs of the featured type provides a ×3 multiplier to the player's base score for that battle, and not using any sync pairs of the featured type provides a ×0 multiplier to the player's base score for that battle - meaning the player cannot earn any points for that battle.
Once the player has completed all battles, they unlock the ranking feature. This compares their best score from all battles to the best score from all players across the world, placing them at a certain ranking depending on their score. The top 10,000 players are considered Master Rank, and all players who are in Master Rank at the end of the event period will earn a medal.
Water-Type Masters
This high score event ran from July 11 to 25, 2023. It featured the Water type.
Event rules
- Battle
- Time trial: The faster you complete a battle, the higher score you can obtain. (Up to 3,000 points)
- More stat increases: The more times all allied sync pairs' stats have been raised in total when you complete a battle, the higher score you can obtain. If a sync pair's HP drops to 0 during battle, their number of stat increases when their HP reaches 0 will be counted. (Up to 3,000 points)
- More attacks: The more total times all allied sync pairs land attacks, the higher score you can obtain. (Up to 3,000 points)
- Challenge
- Main Character 1 or more pairs: Form a team with 1 or more sync pairs with the following theme: • Main Character (1,000 points)
- Confusion: 1 or more times: Inflict the following status condition/interference on an opponent 1 or more times: • Confusion (1,000 points)
Battles
Name | Special Rule | Trainer | Pokémon | First-Time Rewards | ||
---|---|---|---|---|---|---|
Left | Middle | Right | ||||
Challenge Misty | Opponents are immune to status conditions and won't flinch, become confused, or become trapped. | ![]() Misty |
![]() Walrein Weakness: ![]() |
![]() Lapras Weakness: ![]() |
![]() Dewgong Weakness: ![]() |
![]() ![]() ![]() |
Challenge Marlon | Allied strike sync pairs' Attack, Defense, Sp. Atk, Sp. Def, and Speed are lowered by 80%. | ![]() Marlon |
![]() Barbaracle Weakness: ![]() |
![]() Carracosta Weakness: ![]() |
![]() Poliwrath Weakness: ![]() |
![]() ![]() ![]() |
Challenge Lana | The amount of HP restored for allies is zero. | ![]() Lana |
![]() Seaking Weakness: ![]() |
![]() Cloyster Weakness: ![]() |
![]() Octillery Weakness: ![]() |
![]() ![]() ![]() |
Challenge Nessa | No special rules. | ![]() Nessa |
![]() Floatzel Weakness: ![]() |
![]() Drednaw Weakness: ![]() |
![]() Golisopod Weakness: ![]() |
![]() ![]() ![]() |
Challenge Archie | Reduces the damage allies deal with special attack moves by 80%. | ![]() Archie |
![]() Carvanha Weakness: ![]() |
![]() Sharpedo Weakness: ![]() |
![]() Carvanha Weakness: ![]() |
![]() ![]() ![]() |
Notes
- ↑ Capitalized as "high score event" in-game. "A high score event is an event in which you can get rewards for your collective score from five battles."
See also
![]() |
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |